- Joined
- Jan 5, 2020
- Messages
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Knight Lurker Helm
This enclosed helmet has a seal with a magnetic rim that allows it to be tilted back, slid down, and secured to the upper back of the armor. This can hold the helm in place like a hood or allows it to be detached instead. The heavily tinted transparisteel visor makes it extremely difficult to see the wearer's face, and slightly lessens the sudden impact of bright lights or flashes. This in turn becomes difficult to see out of in darker areas when not using one of its low-light or thermal vision modes. The helm also contains a voice scrambler, survival HUD, and an integrated commlink. At the back of the helmet is the main unit of the filter, which connects to the breathing apparatus built into the extended chin portion through small tubes along the interior jawline of the helm. The filter at the front can be removed or replaced by a rebreather or personal translator mask after some minor modifications.
Kyosuke's Knight Lurker Armor
Redesigned a dozen times since the day he became a Padawan, this is the 13th rendition of Kyosuke Yamato's mostly-handmade Jedi Knight armor. He generally only wore this subversive version when he tried to conceal his identity as a Jedi, but most of the rest of his other Jedi-related outfits have all been pretty much torn to shreds over the last dozen cycles, making this one of the last remaining few in his collection. Xonolite from Mustafar was incorporated into the durasteel armor's forging process to give it a black and red obsidian appearance. The material was also melted down to be engraved into the armor and Shadowsilk garbs that make up the long black tunic.
The silky synthweave fabrics cover a thin lightweight environment suit that is designed to seal to the accompanying helmet, gloves, and boots to protect the wearer from toxins and other hazards. The chemically treated silks and Gundark-leather of the boots and gloves are decently resistant to the elements and are slightly cushioned to somewhat reduce the noise they make. A thin duraplate piece of armor is attached to the exterior of each boot to protect the shins. The wrists and forearms are covered by thin plates of cortosis, which can be removed from the tunic like the rest of the armor if preferred.
The outfit's obsidian facade and crimson engravings causes it to throw off those who might associate it with the Jedi, and nearly acts as a Sith disguise when combined with the helmet. Kyo has found the outfit to be useful for slipping through some areas, but admits that sometimes it could give off the wrong impression. A hooded cloak or poncho can be worn over the armor to conceal most of the outfit if necessary. Alternatively, some or all of the individual pieces of armor could be doffed over the course of several minutes so that only the long black tunic and enviro-suit remain, or the armor pieces could not be donned in the first place.
While there is a slight hint of the dark side that emanates from the armor and tunic, there is also a sheath of the light side wrapped around it, nearly concealing and quelling the darker bits of essence within it. The Jedi Shadow has been attempting to "purify" the materials that went into making this armor since he made it nearly 5 cycles ago, gradually diminishing the dark side's presence in his Knight Lurker armor to just a faint trace in the wreath of light around it. If absolutely necessary to blend in, the light side could be peeled away to unshroud the dark side that lurks underneath.
LEGALITY
Legal, though could probably get the wearer mistaken as a Sith in some parts of the galaxy. Could probably be considered illegal if/where the materials from Mustafar are illegal.
INTENT
Write-up for Kyosuke's personal Jedi Knight armor that can somewhat potentially act as a disguise.
RESTRICTIONS
Redesigned a dozen times since the day he became a Padawan, this is the 13th rendition of Kyosuke Yamato's mostly-handmade Jedi Knight armor. He generally only wore this subversive version when he tried to conceal his identity as a Jedi, but most of the rest of his other Jedi-related outfits have all been pretty much torn to shreds over the last dozen cycles, making this one of the last remaining few in his collection. Xonolite from Mustafar was incorporated into the durasteel armor's forging process to give it a black and red obsidian appearance. The material was also melted down to be engraved into the armor and Shadowsilk garbs that make up the long black tunic.
The silky synthweave fabrics cover a thin lightweight environment suit that is designed to seal to the accompanying helmet, gloves, and boots to protect the wearer from toxins and other hazards. The chemically treated silks and Gundark-leather of the boots and gloves are decently resistant to the elements and are slightly cushioned to somewhat reduce the noise they make. A thin duraplate piece of armor is attached to the exterior of each boot to protect the shins. The wrists and forearms are covered by thin plates of cortosis, which can be removed from the tunic like the rest of the armor if preferred.
The outfit's obsidian facade and crimson engravings causes it to throw off those who might associate it with the Jedi, and nearly acts as a Sith disguise when combined with the helmet. Kyo has found the outfit to be useful for slipping through some areas, but admits that sometimes it could give off the wrong impression. A hooded cloak or poncho can be worn over the armor to conceal most of the outfit if necessary. Alternatively, some or all of the individual pieces of armor could be doffed over the course of several minutes so that only the long black tunic and enviro-suit remain, or the armor pieces could not be donned in the first place.
While there is a slight hint of the dark side that emanates from the armor and tunic, there is also a sheath of the light side wrapped around it, nearly concealing and quelling the darker bits of essence within it. The Jedi Shadow has been attempting to "purify" the materials that went into making this armor since he made it nearly 5 cycles ago, gradually diminishing the dark side's presence in his Knight Lurker armor to just a faint trace in the wreath of light around it. If absolutely necessary to blend in, the light side could be peeled away to unshroud the dark side that lurks underneath.
LEGALITY
Legal, though could probably get the wearer mistaken as a Sith in some parts of the galaxy. Could probably be considered illegal if/where the materials from Mustafar are illegal.
INTENT
Write-up for Kyosuke's personal Jedi Knight armor that can somewhat potentially act as a disguise.
RESTRICTIONS
Not restricted. The materials to put this suit together are somewhat available, mostly between the black market and Mustafar, but the processes and techniques used to combine them are not so easy and can be dangerous when considering the nature of the Xonolite involved in the crafting process. It is possible someone else could have created an identical replica of this unique armor, but Kyosuke has rarely been seen in this armor and the chances of there being copies of it are extremely low.
TYPE AND COVERAGE
Type: Heavy Armor (Medium without helmet, Light with helm plus 2 or more regions of armor removed)
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
- Head: removeable enclosed helm, durasteel edges, transparisteel visor from front to top
- Torso: removeable Xonolite durasteel vest covers front and sides, from lower neck to top of hips
- Back: removeable Xonolite durasteel vest covers back and sides, from lower neck to top of hips
- Upper arms: removeable Xonolite durasteel covering shoulders
- Lower arms: removeable Cortosis bracers, covers wrists and forearms to the elbows
- Lower legs: removeable duraplate covering shins from top of ankles to bottom of knees
FUNCTIONS
Function 1: Filter (Optional; can be removed with helmet or replaced with a rebreather)
- Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
- Force User Compatible?: Yes
Function 1: Survival HUD (Default; removeable with helmet)
- Reads atmosphere composition and detects toxins.
- Force User Compatible?: Yes
Function 3: Voice Scrambler (Default; removeable with helmet)
- For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
- Force User Compatible?: Yes
Function 4: Vision Modes (Default; removeable with helmet)
- This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
- Force User Compatible?: Yes
Function 5: Environment Suit (Default; not removeable)
- While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
- Force User Compatible?: Yes