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Voruda-class Heavy Freighter
Affiliation: None
Intent: To be used primarily as a vessel for the Last Laugh pirate crew campaign, and also to fill the void for heavy freighters to be used by anyone else for whatever purpose they like.
Manufacturer: Joraxus Shipyards
Model: Voruda-class heavy freighter
Dimensions: Length: 130 meters, Width: 60 meters, Height: 50 meters
Class: Freighter (heavy)
STANDARD
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LAST LAUGH
[/td][/tr2][tr1][td] Crew: Pilot (1) Co-Pilot (1)[/td][td] Crew: Pilot (1) Co-Pilot (1)[/td][/tr1]
[tr1][td] Armament: 4 light blaster cannons (turreted; 2 fore-starboard, 2 fore-port), [/td][td] Armament: 2 heavy laser cannons (fixed fore-facing;1 mid-starboard, 1 mid-port), 4 light blaster cannons (turreted; 2 fore-starboard, 2 fore-port), 2 boarding halls (fixed; 1 aft-starboard, 1 aft-port)[/td][/tr1]
[tr1][td] Equipment: Standard Sensor Array, Standard Life Support System, Civilian Navigation Module, HoloNet Transceiver, Standard Communication Suite, Hypermatter Reactor, Civilian Shield Generators, Escape Pods (12); Interior defenses: Blast Doors, Cameras[/td]
[td] Equipment: Standard Sensor Array, Standard Life Support System, Civilian Navigation Module, HoloNet Transceiver, Standard Communication Suite, Hypermatter Reactor, Civilian Shield Generators, Escape Pods (12); Interior defenses: 8 Automated light blaster turrets (bridge, armory, Deck 1 hall, Deck 2 hall, engine room, cargo hull, docking bay x2) Blast Doors, Cameras[/td][/tr1]
[tr1][td] Speed: 50 MGLT[/td][td] Speed: 45 MGLT[/td][/tr1]
[tr1][td] Hyperdrive Rating: 3[/td][td] Hyperdrive Rating: 3[/td][/tr1]
[tr1][td] Complement: 100 metric tons of cargo[/td][td] Complement: 60 metric tons of cargo; part of cargo bay partitioned for 1 interceptor, crew vehicles[/td][/tr1]
[tr1][td] Maneuverability: It handles well, for its size, but is slow to accelerate and somewhat lumbering in velocity. This heavy freighter sacrifices speed for protection for the discerning spacer.[/td][td] Maneuverability: Extra features have slowed the ship down, but the need for speed is heavy for pirates; as such, Captain Saffron has spent a good deal of time and credits to ensure the hyperdrive is tweaked to peak performance. While it does not increase the ship’s flat velocity, it does make it capable of bursts of energy without damaging the reactor; this makes jumping to hyperspace much quicker, giving an edge when dealing with pesky customs agents or border patrol, as well as the ability to turn much more sharply to competent the fore-facing fixed accelerator cannons. Redlining the hyperdrive in this way dramatically shortens the life of the drive, but Captain Saffron is capable of maintaining it and confident in her abilities.[/td][/tr1]
[tr1][td] Description: The Voruda -class heavy freighter is a fairly expensive and extremely capable ship for merchants who frequent dangerous routes. It is designed to stay in the fight long enough to get out of the fight—a job it does well. Its hull is composed of a durasteel shell with ablative durasteel plating for inexpensive repair. The interior features mostly duraplast to save weight. While the ship is not especially fast, when one considers its size and weight, it pushes the limits of its hyperdrive; wealthy merchants often upgrade the engines as soon as possible.
It is one of few freighters to contain two decks of operation; the top contains twelve private quarters, an engagement room, and access to the bridge, while the bottom deck contains access to the cargo bay, engine room, and auxiliary services. Each deck is equipped with six escape pods along the ventral section of the ship’s neck, just behind the bridge.[/td]
[td] Description: The ship has been modified to fit the needs of the pirate’s daily affairs. The ablative armor plating at the mid-port and mid-starboard sections were removed to mount aftermarket fore-facing fixed heavy laser cannons, which give the ship a devastating weapon for its class at a significant cost of weight; this is where the ship loses its speed over the civilian model. The interior personal quarters located in these sections were collapsed to install a service chamber for the cannons and converted to an armory. Much of the ship, especially the upper deck, has been modified to be outfitted with rudimentary living quarters, while a portion of the bottom deck has been renovated for recreational rooms.
A bay entrance to the cargo hold was added, allowing dry-docking for a small number of diminutive secondary ships. The new dry-dock entry to the cargo bay required the bay to be partitioned for functionality; a wall was installed separating the cargo hull from the docking bay, allowing the cargo to remain pressurized should the docking bay door’s field generator fail. The docking bay door is also fitted with a durasteel blast door for emergencies.
The boarding halls are small, flexible, telescoping corridors that remain collapsed around the rear crew entry doors on the lower deck. Upon command, four magnetic spikes attached to wire reels are fired using compressed air; they latch onto any ferromagnetic surface up to 30 meters. Upon contact, the hallway extends along the lines and forms a seal around the surface (as long as it's flat enough). The hall does not receive gravity from the ship, but if the time is available, it can be pressurized. The hall is composed primarily of duraplast, and has a high tensile strength while maintaining essential flexibility, but is susceptible to movement of either ship; thus, it is best used when the ship is defenseless or otherwise motionless. The hallway can be used to access a ship's exterior crew doors, or to allow the deployment of man-portable hull-cutting lasers. The hall is equipped with an alarm system that alerts anyone inside if the tensile integrity is no longer safe for passage, hopefully allowing them time to evacuate.
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