- Joined
- Jan 8, 2013
- Messages
- 200
- Reaction score
- 16
NAME: Lupo Sherradde
FACTION: The Initiative
RANK: Recruit
SPECIES: Mirialan
AGE: 25
GENDER: Male
HEIGHT: 5' 9"
WEIGHT: 175 lbs
EYES: Cloudy Blue
HAIR: Dark Brown
SKIN: Pale Geen
Homeworld: Balmorra
CREDITS: 288
DISTINGUISHING MARKS: As a Mirialan Lupo has several Tattoos detailing his accomplishments and skills, including a a diamond shaped tattoo on his forehead, a triangular pattern under each eye, and another diamond on his chin. He can also be identified by a large scar on the back of his neck caused by a graze from a blaster blaster bolt.
FORCE SENSITIVE: Unknown
STRENGTH: [7/10} A life of moving cargo between ships and wrestling with mercs has given Lupo dense arms and legs strong enough to pick up and carry up to 90+ kilograms.
DEXTERITY: [6/10] Lupo has fast hands and is a good shot from year of practice and can play a good shell game, just dont ask him to do a flip or even palm a card.
CONSTITUTION: [7/10] He has a healthy immune system and a strong heart but broken bones and alcohol take their toll over time.
INTELLIGENCE: [6/10] He knows when to quit, knows how to run a business, and has an ear (and eye) for language but knows next to nothing about tech and medicine.
WISDOM: [7/10] He knows when its time to fight and when it's time to quite. His gut has kept him out of some bad situations in the past but he cant always be right.
CHARISMA: [6/10] A cheerful fellow around friends but a life of loss has taught him to be silent and blunt with thoes he doesn't know.
SKILLS:
Languages: Lupo speaks Galactic Basic as well as Mirialan, but through his time as a trader and a mercenary he has learned a little bit of Huttese and Mando'a.
Quick-draw: If there is one thing that the galaxy taught him its that he has to be quick with a blaster, any blaster. Hours spent practicing when he was younger have kept him alive several times.
Knife Fighter; Many, many times a blaster is out of reach when you need one. So he does more than carry a blade, he is lethal with it.
Co-pilot: He may not be a fighter jock, but he knows his way around a freighter or shuttle cockpit.
STRENGTHS AND WEAKNESSES:
While he doesn't move like lightning and can't lift a Hutt with one arm, Lupo has a combination of speed and strength that make him a very dangerous opponent and better yet he knows when its time to fight or time to retreat. And if there is a way to earn credits, or make a venture more profitable, Lupo can sniff it out. That's not so say he's a merchant, truth be told he is a horrible negotiator and that lack of skill is present in a few other areas of his life such as medicine and tech, he knows how to patch a flesh wound and keep things in working order but if something breaks (his equipment or him) he has no clue what to do. But if there is a great weakness to exploit it is his pride, as a Mirialan his achievements are literally written on his body and he loves every tattoo and every scar. Call his prowess or right to wear his ink into question and there is your opening. And if it's a game of patience he rarely wins.
GEAR:
BlasTech D-88 Double Blaster
M88A1 14.7x24 Auto
Chiss Arms Slasher
Type-2 Blaster Rifle
Initiative Recruit Armor
PERSONALITY:
While Lupo can be sociable he prefers to keep to himself in a public place and watch others, assessing their threat level. But when he is in the company of good friends he is outstandingly cheerful, always trying to get his company to smile and it seems nothing in the galaxy can dampen his spirits. But that means if he is brooding something has gone majorly wrong and it may be best to steer clear of him. Anywhere he goes he has a tendency to sniff out money, be it gambling, cons, trading goods, or slimming down an operation to save cost. in combat though he is almost a different person, blunt and to the point with everything he says and always looking for an advantage. But the glee is still there since every fight and every victory means greater achievements and glory.
The Imperials took his family from him, the Hutts destroyed his new life. It is an understatement that he has no love for either of them.
BIOGRAPHY:
Born on Balmorra Lupo was raised mainly by his mother since his father and older brother were usually running freight across the galaxy. That was until he was fourteen standard years old when his mother was killed in a speeder crash. Devastated, his father sold their home and used the profits to bury his wife and purchase a smaller apartment on Corellia in an effort to increase his business and began taking Lupo with him on cargo runs. For the next five years Lupo and his family crossed most of the known galaxy in order to make a living and he learned from his father that every small action can cut operating costs and that costs could kill any business. His brother held a different view though, the galaxy was out to screw them over and they needed to be ready...... and armed. In those years it became ingrained in him that money and a blaster were life's two necessities.
Things changed however when he was nineteen and the three of them were doing some trading in imperial space. His father had rented a small apartment on Ord Mantell to stay while they did business in the area and one night Lupo was shaken awake by his panicked father and shoved into a shielded cargo compartments disguised to look like a desk. Without peeking out he heard the door being kicked in and a struggle while a single voice rose over the clamor claiming that the sharradde family was wanted for smuggling illicit items in Imperial space. Then all was quiet. Just like that his father and brother were taken away from him to some imperial prison. On his own really for the first time in his life, penniless, friendless, and jobless he turned to his greatest asset, his blaster.
After almost a year of scraping by and starving every other night he got his break in the form of a group calling themselves The Hawk-bats. He was caught trying to "inspect" some of their cargo and was attacked by three of the rouges, but managed to keep them at bay with his bare hands until one finally drew a blaster on him. But instead of shooting him on sight, they offered to take him on as part of their crew after his display of fighting prowess. Without a second thought he agreed and became a mercenary(or a pirate depending on who you asked). In the coming years he had raided, and contracted in Imperial, Alliance, and Hutt space, befriended a Mandolorian, and learned to love the fight.
Five years after his salvation from destitution the Hawk-bats scored big when they captured a bulk freighter loaded with spice, unfortunately for them it was owned by a Hutt named Raddo. Raddo had his cronies track down who was responsible and put a massive bounty on the Hawk-bats. Not long after Hawk-bat base was attacked by a coalition of pirate groups and bounty hunters. By the end of the fight only three Hawk-bats remained alive, the other two tried to run and were immediately caught and killed. Lupo however addmitted defeat, loaded up the spice and sold everything the Hawk-bats owned and offered the money to Raddo along with the spice as an apology.
Now out of work and nearly broke, Lupo was looking for a job.
But ttales of the Hawk-bats' last stand spread through the underworld and it wasn't long before he was approached with an offer. This freelance group, calling themselves The Initiative, has found their new recruit.
KILLS:
-
BOUNTIES COLLECTED:
-
DUELING RING MATCHES:
-
GRAND TOURNAMENT MATCHES:
-
ROLE-PLAYS:
Making New Friends- In Progress
Unchained - In Progress
Containment - In Progress
(Hows that for a first Character?)
Last edited by a moderator: