Luster's Dice Driven Chaos

Luster

Wide Eyed In This Galaxy Of Wonder
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Roll to see if Misha beats the Weequay's to the draw: 1-5 Weequays draw, 6-10 She draws first.

+1 for surprised

[DICE] 1d10 +1 [/Dice]
 

Eccles

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Yo mate, just fyi, if you roll six times 1d10 you'll get the same result six times.


better use 6d10
 

Luster

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Roll for wequay's shots

[DICE] 2D10 [/DICE]
 

Luster

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Roll to see if Misha's shots hit, +1 for character level

[DICE] 2d10 [/DICE]
 

Luster

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Roll to see if bartender is armed. 1-5 yes, 6-10 no.

[DICE] 1d10 [/DICE]
 

Luster

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A rock and a Hard place:
Die 1: Accuracy of incoming fire, -1 for Tenau holding the bulkhead up as cover
Die 2-4: Graham's shots at the closest enemies.

[DICE] 4d10 [/DICE]
 

Luster

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A Rock and a Hard Place:
Rolling to see accuracy of Graham's 4 shots. +1 for level and +1 for aiming from a stable firing position.

[DICE] 4d10 [/DICE]
 

Luster

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Spicey Problems:
roll to see how many of Misha's four shots hit.

[DICE] 4d10 [/DICE]
 

Luster

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Spicey problems
Roll to see if the door is damaged 1-5 no, 6-10 yes

[DICE] 1d10 [/DICE]
 

Luster

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Roll to see if Graham runs into anyone on the way to the landing bay. 1-5 yes, 6-10 no

[DICE] 1d10 [/DICE]
 

Luster

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A Rock and a Hard Place:
Roll to see how many enemies are in the bay

[DICE] 1d8 [/DICE]
 

Luster

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A Rock and a Hark Place:
Roll to see how many Graham get's with his grenade

[DICE] 1d4 [/DICE]
 
Last edited:

Luster

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Rock and a Hard Place:
Rolling to check the accuracy of incoming shots -1 for full cover, -1 for firing on the move

[DICE] 2d10 [/DICE]
 

Luster

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A Rock and a Hard place:
Rolling for how many of Graham's shots hit. -2 for blind fire.

[DICE] 6d10 [/DICE]
 

Luster

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A Rock and a Hard Place:
Roll to see if the final enemy panics.

[DICE] 1d10 [/Dice]
 

Luster

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Following the Trace:
Rolling to check Grahams general stealth level
Rolling to see if he notices the trap

[DICE] 2d10 [/DICE]
 

Topher

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Incoming patrol numbers 2nr D10s

[Dice]2xd10[/dice]
 

Topher

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12 incoming, how many will eisa take out

[Dice]2xd6[/dice]
 

Topher

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5 left for you chaps for the first wave
 

Luster

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The Hand that feeds:
Roll to see how many guards are in the courtyard.
[DICE] 1d4 [/DICE]
 
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