The hand that feeds: Roll to see if Graham's shots hit. 3d10
Luster Wide Eyed In This Galaxy Of Wonder SWRP Writer Joined Jan 8, 2013 Messages 200 Reaction score 16 Aug 28, 2018 #21 The hand that feeds: Roll to see if Graham's shots hit. [DICE] 3d10 [/DICE]
Luster Wide Eyed In This Galaxy Of Wonder SWRP Writer Joined Jan 8, 2013 Messages 200 Reaction score 16 Aug 28, 2018 #22 Following the Trace: Roll to see it Graham's shots hit [DICE] 5d10 [/DICE]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Sep 1, 2018 #23 Next Patrol Numbers 3Nr D10s [dice]3xd10[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Sep 1, 2018 #24 15 for the next run How Advanced are they on a scale of 1 to 10 ten being heavy armed and armoured [dice]d10[/dice]
15 for the next run How Advanced are they on a scale of 1 to 10 ten being heavy armed and armoured [dice]d10[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Sep 1, 2018 #25 Pretty well armed and armored, how about the available cover? 1-2 No cover 3-4 Scattering of Cover boulders etc 5-6 Light Barricades (sentry observation) 7-8 Med Barricade (check point) 9-10 Heavy barricade (outpost) [dice]d10[/dice]
Pretty well armed and armored, how about the available cover? 1-2 No cover 3-4 Scattering of Cover boulders etc 5-6 Light Barricades (sentry observation) 7-8 Med Barricade (check point) 9-10 Heavy barricade (outpost) [dice]d10[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Sep 1, 2018 #26 In minutes how long do they have to set up [dice]d6[/dice]