Mandalorian Modular Medium arMor

Fyston

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Mandalorian Modular Medium arMor (MMMM)

The Mandalorian Modular Medium arMor, or MMMM, for short, is a modular armor system designed by Kromulous Skirata during one of his drunken coloring sessions. Based on an armorweave bodysuit for temperature control and protection from the elements, everything from the plate placement to the additional functions is designed to be modular and easily changed to suit the wearer's needs. While the default armor is set to Krom's preferences, a full list of functions is provided below, though the armor is unable to support more than three additional features due to weight restrictions and power consumption problems. Due to this, the armor will shut down all features if it detects a fourth feature

The plates are made with an alloy made of durasteel and armorplast. The gauntlets and helmet have phrik added to allow for improved survival against lightsaber-wielding opponents due to the Mandalorian nature to eventually fight against such opponents. Plate configurations can be changed as needed, though the default setup is as follows: Chestplate, helmet, and gauntlets with a plate that covers the outer half of the upper arms, as well as shin and thigh plates that cover the front half. A flame/heat resistant kama is also included so that the wearer does not have to worry about using the jetpack. It is not effective enough to provide protection in combat, however.

Kromulous purposefully designed the armor to be changed to suit its owner's need and that design choice continued into its various features. While his default suit includes a jetpack, a flamethrower, and a quick-release system, a number of features are available and can be changed during maintenance periods. Unfortunately, to ensure the integrity of the armor, such maintenance cannot be done quickly and certainly not during combat.

Features that can be utilized in this system include a grappling hook, which uses a dual-type liquid monofilament to produce a strong, durable fiber that can reach out to 20 meters and is useful for either escape/movement or grabbing an opponent. A vibroblade can also be concealed in the gauntlet and, upon activation, will quickly spring into the wearer's hand. Wrist blasters are another option with regards to hidden weaponry, though said blasters would have the strength and range of a standard blaster pistol. If one does not desire to conceal their weapon, climbing claws can be added to the gauntlets, though these claws are mainly designed for climbing.

A HUD can also be built into the helmet, if desired, so long as it does not violate the armor's three-function design. Repulsor boots or similar propulsion systems could be added if the wearer so desired.

A helmet-mounted comlink allows for easy communication and a voice projector allows for those wearing the helmet to be easily heard and understood without having to take off the helmet.

Stats

Type: Medium Armor.
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Heavy Blasters: 1
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Blasters: 2
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Vibroblades: 1 stabs, 2 slashes
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Lightsabers: Gauntlets and helmet - 1 glancing blow each.
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Explosives: Can stop 1-2 shrapnel fragments, though the armorweave bodysuit protects against lethal concussive forces.
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Functions

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Function 1: Jetpack

  • A jetpack with enough fuel for 10 minutes of continuous flight. Simple and easy to control, a built in safety device prevents activation after the jetpack becomes damaged to avoid potential injury to the wearer.
Function 2: Quick-Release System

  • With a voice-locked verbal command, the armor is designed to instantaneously dismantle itself, allowing the user to deactivate all features and render the armor useless until reassembled. Its uses lie in the fact that, rather than remove individual plates, wounded comrades can speak the command and have the plates fall away to allow for easy treatment by medical personnel. It also allows for quick repairs, modifications, or even painting.
Function 3: Flamethrower

  • A flamethrower that utilizes a mix of napalm and thermate-TH3 to produce a flame that burns powerfully enough to burn through metal yet is stable enough to be used out to 8m. Due to the gel-like nature of the napalm, any being hit by the flame will face extreme difficulty in removing the burning mixture. Due to the nature of the thermate-TH3 and the fact that said mixture provides a flame that burns at extremely high temperatures, short range use below 2m is impossible without damage to the system occurring.


(OOC: You MUST plainly and obviously state which setup you are using.)

Also, Krom Skirata hasn't been posted yet so right now he's just a random guy but soon he'll be a real boy. Also, first tech submission of the new TL so bring on the criticism!

EDIT: I removed the injecting bacta and painkillers because it seemed OP and I added a bit about the comlink and the voice projector.
 
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Darasuum

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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
 

Clayton

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You should probably post your dude soon. Also, no lightsaber resistance in the chestpiece, that's a major piece and major pieces shouldn't have that.
 

Fyston

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You should probably post your dude soon. Also, no lightsaber resistance in the chestpiece, that's a major piece and major pieces shouldn't have that.
Changes made and dude posted!
 
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