Mass Effect (Interest Check)

Vulpes

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Hey, I've been replaying Mass Effect 2 lately, and been craving some roleplay for it. I remember we had a decent, but brief, stint for it a few years back, and it was fun and all, but disappeared. Was anyone interested in continuing it, or possibly building a new lore all together?
 

Nor'baal

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Count me in.
 

Vulpes

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Would you folks prefer prior to the events of Mass Effect, during, or after? If during or after, we can agree on some pre-determined decisions for the lore.
 

Nor'baal

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I would like to do one just prior to it - maybe just before the reapers officially invade?
 

Vulpes

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I would like to do one just prior to it - maybe just before the reapers officially invade?

So, something prior to the first game, maybe between the First Contact War and Saren's betrayal? It'd be before Humans were in the council, but are now part of the galactic community.
 

Richie B.

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I am interested would be awesome
 

Nor'baal

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I'll play a Volus banker, for the lulz.
 

Noirceur

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I am so in. Maybe a period right after the Relay 314 Incident was ended could be cool, with the humans just joining the galactic stage while the Turians are being forced to pay reparations to the Alliance and tensions between the two civilizations are big. Dunno, just an idea. :3
 

Vulpes

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Okay boys (and girls?), I was thinking that maybe 5 years or so after the first contact war, or maybe even a decade. That way Humans at places like Omega, Illium, and the Citadel aren't completely unfounded.

Did you folks want there to be an overarching story, in which our characters will meet (nothing as dramatic as a reaper, but maybe a Geth incident, or invasion of a fanon planet, or something of the sort.) or did you guys want it to be more free-form? I want to make it inclusive so you don't have to be a combatant, if you want something like a Volus Banker, it's not unfounded.


(Also, totally making a Quarian again. Love 'em.)
 

Cainhurst Crow

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I'd like an arc to be present just so there's something driving the rp forward. But I'd be okay with either or.

One thing I always like to do is invert the species tropes in these games. Played a paragon batarian, a pacifist krogan, and a sleezy turian, so far. Might go for an asari next, and see what I can do.
 

Nor'baal

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I reckon an overarching story would be best. Maybe a Geth attack on a space station, or an attack on Omega?
 

Noirceur

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Yeah, an overreaching story works best. Otherwise, everyone's doing their thing and stuff gets boring after a while. There are also plenty of options; geth attacks, batarian slavers,extremist Turian/Human groups, a mysterious enemy (collectors?) etc.

Either way, I'll probably be playing a rouge Turian cabal.
 

Richie B.

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I also agree with the overarching theme, and it seems like the majority agrees too, and I was hoping to play a human, still working on the character until we know what the theme will be.
 

Jabonicus

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Zina'Valen nas Nira

SPECIES: Quarian

GENDER: Female

AGE: 24

HEIGHT: 5'7

WEIGHT: 130 Pounds

GENERAL DESCRIPTION: A standard looking Quarian in terms of size and body shape. Her suit, however, is made to look more unique to others of her species, despite looking like a generic Quarian suit to other species. Her suit consists of gray, white, and blue patterns that adorn over her figure. Her suit also has cloth hanging down from her back to around halfway down her upper legs, like a kilt that only covers her back.




[BEEBOX=90%]
HISTORY
[/BEEBOX]
Zina was born on the Migrant Fleet, aboard the flagship Nira. Her mother had been wearing a faulty suit, due to an unsecured hose that allowed for bacteria and other unwanted pathogens in. Her mother, when the suit had become faulty, had been working on an Element Zero engine, which dust particles of had seeped into her suit.

Zina's mother died in childbirth, however, due to exposure of Element Zero during her pregnancy, Zina was suspected of being Biotic by Quarian doctors aboard the Nira flagship. As she grew older, further testings proved that the young girl did indeed have a level of proficiency in Biotic usage. Not wanting to waste this gift that had cost the ship a life, she was raised to control and use her powers to her advantage. Many of her implants and cybernetic augmentations were solely to help her control her helpful powers.

As she grew older, and her time for pilgrimage grew closer, Zina began training with several weapons, to see which ones she would be proficient in. After some testing, it was shown that the two weapons that she was most capable with was the Heavy Pistol, and the Assault Rifle. She was given standard issued sets of the two weapons, before given standard training in them for many years, alongside her biotic training.

Then she started her Pilgrimage at the age of twenty. She left the flagship Nira, using a rickety old shuttle in hopes of finding something that she could bring back to the Migrant Fleet to honor her family as well as her ship. Her first destination was the Citadel, where she landed her ship, only to find that it absolutely refused to start once more. After paying most of her credits in trying to get it fixed, it was found that the damages inside of it were nigh unfixable, as it would be cheaper to simply buy a newer model.

Not having the credits to pay for a new ship, she simply stayed at the Citadel, working at whatever jobs she could. A lot of nights she would sleep in the homeless shelters with Turians, eating nutrient paste specially designed for Turians and Quarians. However, she's kept her guns with her, and she's been able to defend herself ever since she's arrived.



[BEEBOX=90%]
PERSONALITY
[/BEEBOX]

Zina is a proud Quarian, not willing to admit defeat nor back down from a challenge. Despite her lack of extensive training in technology like other Quarians, she is quick to hop into positions where such knowledge is needing. Even though this has only backfired one or twice due to pure luck, she has not considered dropping out of such situations, as that one mean admitting that she was not proficient in such a simple topic.

Zina is also a bit of a hoarder. She keeps most of the things she gathers, either keeping them on her or stored away in some hidey hole that she's established somewhere on the Citadel. She believes that most things have some value that she can milk out of it, even if it is a difficult task. Due to this, on one occasion, C-Sec once found a hidey hole locker she had hidden away in the air-shafts, opening it to find several editions of Fornax fall to the floor.

She is quite proud of her powers, and is more than willing to show off the things she can do, things that most thought Quarians were incapable of.

Her headstrong personality often gets her into trouble with C-Sec, however, as she's quick to get angry at accusations of thievery, all of which were false. She has gotten into plenty of fights, and has a small record with C-Sec due to her actions.









[BEEBOX=90%]
STATS
[/BEEBOX]

HAND-TO-HANDMARKSMANSHIPPILOTINGBIOTICS
TECHNOLOGYHACKINGSTRENGTHINTELLIGENCE
WISDOMAGILITYCHARISMAFIRST-AID

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