Metellos (and Ruan and Bessimir) OOC

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
The old thread was pretty much off topic so I thought I might as well make a new one, as there are OOC issues to discuss.

The fleet then entered hyperspace speeding at the speeds far surpassing the speed of light. As they did that, they began destroying hyperspace beacons on their route. That would prevent the Republic from following them back to their origin. Given what had happened, the Alsakans had no plans of retaking Metellos for a while so they wouldn't need them.
Your fleet is sandwhiched between the defense fleet and orbital platforms and reinforcements. You cannot jump through a fleet of ships. You need to escape first, or find a clear trajectory.

Also I doubt destroying hyperspace beacons is that easy, or everyone would do it.

While that was happening, one of the destroyers re-entered real space in the Metellos system. It entered one orbit back into the Maddules orbit and then stayed their for the time being.
I don't really know what you mean by "one orbit back into the Maddules orbit", as Maddules is a planet, I assume you're just sitting there in system?


The five remaining destroyers began taking enormous damage as the whole of the Republic fleet from Metellos were firing upon them. However, once the Alsakan fleet had entered hyperspace, the highly damaged destroyers began moving to the surface of the planet. While they had no plans of making it, they would be able to crash into the blocks that the rich people of Metellos had made for themselves. That would divert Republic attention for a while unless the Republic was callous and uncaring of their citizens.

Er...you've got a fleet of ninety ships and a series of orbital gun batteries to get through before you're anywhere near the planet. Even if the ships somehow were not disabled by the time they got through, they'd still have a way to go before they were close enough to be pulled down to the surface. If they were disabled or destroyed before they'd just be floating space junk, and as it's 5 being fired on by about 135, I can't see them surviving long at all.
 

Matt

London Calling.
SWRP Writer
Joined
Nov 27, 2005
Messages
26,916
Reaction score
10
Destroying a factions entire military in 3 rps is unprecedented Calist, well done.
 

Cailst

Some Guy
SWRP Writer
Joined
May 21, 2006
Messages
9,555
Reaction score
31
The old thread was pretty much off topic so I thought I might as well make a new one, as there are OOC issues to discuss.

Your fleet is sandwhiched between the defense fleet and orbital platforms and reinforcements. You cannot jump through a fleet of ships. You need to escape first, or find a clear trajectory.

Also I doubt destroying hyperspace beacons is that easy, or everyone would do it.

I don't really know what you mean by "one orbit back into the Maddules orbit", as Maddules is a planet, I assume you're just sitting there in system?

Er...you've got a fleet of ninety ships and a series of orbital gun batteries to get through before you're anywhere near the planet. Even if the ships somehow were not disabled by the time they got through, they'd still have a way to go before they were close enough to be pulled down to the surface. If they were disabled or destroyed before they'd just be floating space junk, and as it's 5 being fired on by about 135, I can't see them surviving long at all.

It certainly doesn't seem like we're trapped as Kupo's post stated that he was disappointed that he had to hit our rearguard and couldn't stop us from escaping, then Sheo said that he was at our 8 o'clock position which means that we can freely escape.

As for the hyperspace beacons, we've only had 5 battles and we've already destroyed some of them for various purposes so I don't see how it could be that difficult when you need to merely launch missiles at the beacons and they should be destroyed with little effort.

The one destroyer is in the system next to that planet.

I never said the destroyers would still work in their fall to the surface, I just said that they probably wouldn't vaporize so they would essentially be a meteorite storm on the various blocks of Metellos.
 

Ru the Boatswain

Furry Slayer
SWRP Writer
Joined
Dec 22, 2007
Messages
11,925
Reaction score
0
They would burn up before reaching the surface of Metellos as the ships were not made to withstand the heat or re-entry.

I agree with matt.
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
It certainly doesn't seem like we're trapped as Kupo's post stated that he was disappointed that he had to hit our rearguard and couldn't stop us from escaping, then Sheo said that he was at our 8 o'clock position which means that we can freely escape.

As for the hyperspace beacons, we've only had 5 battles and we've already destroyed some of them for various purposes so I don't see how it could be that difficult when you need to merely launch missiles at the beacons and they should be destroyed with little effort.

The one destroyer is in the system next to that planet.

I never said the destroyers would still work in their fall to the surface, I just said that they probably wouldn't vaporize so they would essentially be a meteorite storm on the various blocks of Metellos.
Well even so, it seems pretty unlikely, when hyperdrives need to be switched on, and coordinates fed (from the REPUBLIC CONTROLLED hyperspace beacons) that you can just be in hyperspace inside one post, let alone having coordinated it all in a nanosecond.

I doubt they're that common, or that easy to destory. Talk to Kurt, he did the tech write up. I doubt you can destroy them from inside hyperspace either, as they are not in it.

Okay.

Yeah, it doesn't matter if they work or not, they're not close enough to be caught in the gravity well of the planet, there's 90 ships between them and that. They're be blown to bits and commited to orbit as space junk long before. And if they fell in bits then the odds are the bits would burn up in the atmosphere and do no damage.
 

Cailst

Some Guy
SWRP Writer
Joined
May 21, 2006
Messages
9,555
Reaction score
31
Well even so, it seems pretty unlikely, when hyperdrives need to be switched on, and coordinates fed (from the REPUBLIC CONTROLLED hyperspace beacons) that you can just be in hyperspace inside one post, let alone having coordinated it all in a nanosecond.

I doubt they're that common, or that easy to destory. Talk to Kurt, he did the tech write up. I doubt you can destroy them from inside hyperspace either, as they are not in it.

Okay.

Yeah, it doesn't matter if they work or not, they're not close enough to be caught in the gravity well of the planet, there's 90 ships between them and that. They're be blown to bits and commited to orbit as space junk long before. And if they fell in bits then the odds are the bits would burn up in the atmosphere and do no damage.

Given that there were several posts when the break out was occurring, I can't see why the hyperspace procedures wouldn't have been taken. Also, there was not a single post where you did a thing about the hyperspace beacons.

Since we are following them, they should be rather easy to destroy and we would be downloading the info to get to to our destination so we would have time to blow up a hyperspace beacon once we got the info.

Actually, now that's better as there are 90 ships our ships can crash into.
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
Given that there were several posts when the break out was occurring, I can't see why the hyperspace procedures wouldn't have been taken. Also, there was not a single post where you did a thing about the hyperspace beacons.
You didn't post anything about hyperdrives being prepared or a coordinated jump. And I don't know what you think a hyperspace is, but judging from the tech writeup descriptions and Dakar's writeup in the Ticking Revolution, they appear to be small space stations with technicians in. You ping the technicians and they submit you the coordinates you need. You've not contacted the beacons, so how you got the coordinates to escape I don't know (you trapped most of out fleet at Coruscant by destroying our beacons. You have no beacons here and the ones here are under our control, so your ships are pretty much trapped, unless you have the correct, updated coordinates that a navcompute would have; although they're not invented yet.

Since we are following them, they should be rather easy to destroy and we would be downloading the info to get to to our destination so we would have time to blow up a hyperspace beacon once we got the info.

You can't blow them up from hyperspace, they're in real space. And there'd be one where you entere hyperspace, and one at each potential exit.

Actually, now that's better as there are 90 ships our ships can crash into.

...
 

Matt

London Calling.
SWRP Writer
Joined
Nov 27, 2005
Messages
26,916
Reaction score
10
Can you even fire a weapon in hyperspace?
 

Cailst

Some Guy
SWRP Writer
Joined
May 21, 2006
Messages
9,555
Reaction score
31
You didn't post anything about hyperdrives being prepared or a coordinated jump. And I don't know what you think a hyperspace is, but judging from the tech writeup descriptions and Dakar's writeup in the Ticking Revolution, they appear to be small space stations with technicians in. You ping the technicians and they submit you the coordinates you need. You've not contacted the beacons, so how you got the coordinates to escape I don't know (you trapped most of out fleet at Coruscant by destroying our beacons. You have no beacons here and the ones here are under our control, so your ships are pretty much trapped, unless you have the correct, updated coordinates that a navcompute would have; although they're not invented yet.

You can't blow them up from hyperspace, they're in real space. And there'd be one where you entere hyperspace, and one at each potential exit.

...
When people like Kupo are saying that our escape is pretty much impossible to stop, I would imagine that we've gotten the coordinates to jump into hyperspace. And then from there, we could simply drop out of hyperspace for a bit, go into the hyperspace beacon, get the coordinates, destroy it and move on to the next one. Also, all I would have to do is fix the post up a bit and say that we were turning on things like our hyperdrives.
 

Matt

London Calling.
SWRP Writer
Joined
Nov 27, 2005
Messages
26,916
Reaction score
10
I ws under the impression you were fighting fairly close to moons and planet, yes?
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
I ws under the impression you were fighting fairly close to moons and planet, yes?

Fairly. I think it's kind of like(but scale is MASSIVE):

---Republic rein.---

-------Alsakan Fleet-------

-------Republic Fleet-------
---Orbital Guns---




------------------------------------------Planet------------------------------------------​
 

Matt

London Calling.
SWRP Writer
Joined
Nov 27, 2005
Messages
26,916
Reaction score
10
So not close enough for the gravity of the planet to negate anyone going to hyperspace?
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
So not close enough for the gravity of the planet to negate anyone going to hyperspace?

Not close enough for ships to be dragged down to the surface if they switch their systems off, but still well within the orbital range. (So I guess within it's gravity well, yes)

When people like Kupo are saying that our escape is pretty much impossible to stop, I would imagine that we've gotten the coordinates to jump into hyperspace. And then from there, we could simply drop out of hyperspace for a bit, go into the hyperspace beacon, get the coordinates, destroy it and move on to the next one. Also, all I would have to do is fix the post up a bit and say that we were turning on things like our hyperdrives.

Btw...what?
 

Cailst

Some Guy
SWRP Writer
Joined
May 21, 2006
Messages
9,555
Reaction score
31
So not close enough for the gravity of the planet to negate anyone going to hyperspace?

Probably not as I don't think we moved that much since we got to our current spot and I think that it would have been a problem if we had been too close to the planet when we got there.
 

Matt

London Calling.
SWRP Writer
Joined
Nov 27, 2005
Messages
26,916
Reaction score
10
Well that may be something you want to take into account, because being to close to a planet is basically a permanent interdiction.
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
Considering that the orbital defense guns are ORBITAL, and Kupo's fleet had a defensive screen around that, I would assume that the battle is occuring inside the planet's gravity well.
 

Cailst

Some Guy
SWRP Writer
Joined
May 21, 2006
Messages
9,555
Reaction score
31
Considering that the orbital defense guns are ORBITAL, and Kupo's fleet had a defensive screen around that, I would assume that the battle is occuring inside the planet's gravity well.

But those things also had incredible range so we're probably outside of the gravity well at this point.
 

Kit

Kit-tastic
SWRP Writer
Joined
Sep 24, 2006
Messages
5,156
Reaction score
0
When people like Kupo are saying that our escape is pretty much impossible to stop, I would imagine that we've gotten the coordinates to jump into hyperspace. And then from there, we could simply drop out of hyperspace for a bit, go into the hyperspace beacon, get the coordinates, destroy it and move on to the next one. Also, all I would have to do is fix the post up a bit and say that we were turning on things like our hyperdrives.

That was me not understanding the tech firmly enough to actually say you could or couldn't escape. In case you hadn't noticed, I'm neither staff, nor was I a member of a think tank.

I'm hardly in a position to say. Also, That was me giving a good Rper the chance to escape. Raider had Rp'ed fairly and well the whole time, I wasn't going to be a total wank and annihilate his forces when he'd been foolishly commited to a battle he wasn't going to win.
 

Ols

I've got a feeling...
SWRP Writer
Joined
Jan 17, 2008
Messages
11,034
Reaction score
0
But those things also had incredible range so we're probably outside of the gravity well at this point.

Do you know how big the gravity well for the orbit of the planet is? You need to break out of that before going into hyperspace, or else your trajectory will be ruined and you'll probably end up crashing into something, like a sun.
 
Top