Independent Milo "Scratch" Stare

WhatARuckus

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This, Is Milo.

He is not having a good time.

(and, for the record, he is not Force Sensitive)



Milo's racket, ragged appearance.


Milo stands at a sultry 5 feet 6 inches, with a thin, wiry rat-thin frame, and a sort of standing hunch that really screams "if you so much as talk to me an elevated tone, I am going to let out a miserable noise". He's got a thin, hollow looking face, covered in a blemished and freckled skin. Half of his skull is covered by a mop of ragged, tangled dirty blonde hair, the other half is burnt off. If ever asked about this unique hairstyle, Milo will raise a shaking, bone-thin index finger, and claim that it is not by design. He merely got lucky enough by dodging right from incoming blaster fire, and is quite thankful that he lost half his hair, rather than his head.

This 'vibe' is backed by his attire: a ragged gray shirt that is totally not two sizes two large, and is missing a sleeve. It's really more like a tunic, considering how far the ragged cotton shirt falls down past his waist, and is really only secured from thwacking about in the breeze by a belt littered with various, greasy, oily patches, that while tightened to the maximum capacity, is also two sizes too big. His trousers, if you could even call them that, are a collection of patched together cloth that resemble pants. It's almost akin to a quilt, if there weren't large un-patched sections of the pants that remained, the only proof that they were pants at all at one point in time.


He carries himself in a despondence similar to his appearance. His walk is more of a shamble, or that kind of non-committal sidle one does at the edge of a vicious gunfight someone does heading towards the door that perfectly says "say I just remembered I have somewhere else to be right about now, don't mind lil' 'ol me". Often this sidle manifests right before Milo thinks a terribly violent thing will happen, as a sort of unconscious tell that he's worried that everything is about to erupt in blaster fire.


He's Not Completely Useless. He Swears it. And I mean, look at that face, surely he's an honest man.

Milo, is a sort of straggling, constantly paranoid, miserable wreck, but to survive in the urban dystopian cyber-punk hellscape that is Nar-Shadda displays a kind of competence. He may not have the quick reflexes or charm of a blaster-toting star-wandering rogue, or the mystic forces of a righteous Jedi or terrifying power of a Sith, nor the raw military might of a Mandalorian warrior on a mission. He does not possess the rebellious courage of an ex-rebel soldier, or the hard martial grit of a senate ranger, or the cruel, efficient savagery of a cartel hire. No, Milo's strengths lie in his ability to cheat, lie, and salvage his way to survival by whatever under-handed means necessary.

Skills, Weaknesses, Etc, Etc.

Splicing:

Milo is an adequately competent splicer, able of cracking into most moderately secure terminals, programs, etc, etc. This is not his specialty, so any kind of technology, interface, or other such terminal that is particularly secure, he will flatly be unable to crack.
4/10


Lockpicking:
Similarly, for what goods are not hidden behind a screen, and are instead secured by the time-tested security of a lock, Milo has far more experience. For in many cases, in the true urban depths of Nar-Shadda, it is often far cheaper to get a traditional lock than a fancy splice-able security system. While he still has much to learn in the art of "Welcoming himself in" to certain places and containers, it is one of the things he both has a natural aptitude for, and a passion for mastering.
6/10

Stealing:
Milo, surprisingly, not a big fan of stealing. This is for two reasons: One of which being is that to be an effective thief in this kind of galaxy, you need guts of Beskar, and Milo is a certified coward. Secondly, he dislikes the idea of being caught with his hand in someone else's pocket on a personal level, as someone with their hand in another's pocket, is quite apt to lose that hand. So he leaves the stealing to those more willing to risk getting caught. Though, it is said he has enough natural aptitude in the arts of skullduggery, that if he had conquered this fear, he might be able to learn a thing or two.
2/10


Hi-jacking Vehicles:
This is one of his claims to fame in the criminal underworld. Combining his adequate understandings of traditional lock picking and splicing, Milo has procured a commendable skillset in commandeering vehicles that are not his. Mostly this is speeders of various kinds, but on the lucky occasions (which are few and far between, considering Milo), he has had the fortune of hi-jacking a few cheap cargo-shuttles and other low-tier spacecraft.
7/10


Piloting Vehicles:
Working in conjunction with his ability to hi-jack various vehicles, Milo is quite adept in driving them as well. This is primarily because whenever he hi-jacks a vehicle, he's quite keen to get it the hell out of where-ever it was. Especially when he's hot-wiring a rival gang's speeder to avoid being blasted to charred dust, by said gang. He's pulled this stunt frequently enough that he's gathered a sultry sum of experience in the art of piloting. He's not formally trained, but through speeding away enough times through crowded and inconvenient slums, alleyways, speedways, and occasionally market-places, that he's showing a true sign of aptitude.
8/10


Notable Weaknesses

Prone to force manipulation:

Milo isn't very strongly willed. His mind is a constant, swirling mess of criminal paranoia, anxiety, and mistrust. This makes him especially prone to the influence of the force whenever he's not in his particularly willful single-minded survival states.

Physically weak and malnourished:
Milo is not the budding heroic badass by any standard. He is been fed little on Nar-Shadda, and has had barely enough sustinence to avoid starvation. He is not physically strong, he is nor particularly athletic (save for the purpose of running, in that capacity he does hold his own).


Horrible Combatant:
Milo is anything but a good fighter. Even in scuffles where his objective is just to punch someone and run away, he is horribly ill-suited towards inflicting violence. This is due, in part, to his physically weak frame, though this is not the only reason. It's a culmination of his physical weakness, lack of athletic coordination, and the fact that combat, in it of it's self, absolutely terrifies him, and is something he makes keen to avoid.

Easily affected by intimidation:
This has to do with the fact that Milo is a coward. If someone attempts to intimidate Milo, they're more than likely to succeed. He might try to lie and scheme his way about actually humoring his intimidator's demands at first, but if the intimidation is either effective or persistent enough, he'll fall in line.

Strengths of Character:

Will to survive:

Milo, in times of true life-threatening stress, is able to muster all of his willpower to keep his cool and preform in times where he's truly worried about dying. These times are few, and rare, but when they come about, Milo is able to muster enough focus, will, and even courage to ensure that he lives another day.

Weaknesses of Character:

Coward.

Milo is anything but brave, and most of his fear stems from encounters of violence or potential violence. He will do anything within his power to avoid being the subject of violence, though is not impartial to shifting violence away from him, rather than stopping it all together.

Lazy.
Milo is far from a hard worker, and will do everything within his power to avoid doing an honest days hard work. He'll often scheme, complain, and ply whatever underhanded means he can pull to avoid such a task, or get someone else to do it for him on his behalf. If he is forced to do a task, he'll likely spend more time trying to find the most efficient way to do it, even if that's inconvenient. Anything to avoid hard effort.

Dishonest.
Milo, is a dishonest person. He'll lie, betray, abuse trust, and generally take advantage of any sort of trust levied upon him. If beaten, abused, or generally threatened with enough violence, he can be forced to be honest for his own benefit, but it's certainly not his go to.

Paranoid.

Being in an environment of constant betrayal, violence, and general struggles for survival, one learns to fear every corner, even if there's no threat there. To see a threat in everything is to be one step closer towards one's personal survival, and to Milo cooperation is more-so an agreement to distrust one-another just a little less for a period of time. He always assumes everyone is out to betray him, or use him for their own gain, and will act under such pretense accordingly.


Tools of the Trade:
Basic Splicing Kit.
Basic Lockpicking Kit

Clothes on his back





Encounters
. . . None Yet



RELATIONSHIPS:
. . . None yet
 
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Sreeya

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Lmao, popping in to say that I love this profile. Can't wait to see him in threads and would love to write with him myself 😂
 

WhatARuckus

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Ehehehe thank you! I do try - and absolutely! Took a crack at both your profiles, and it seems like some rightly entertaining chaos would occur if Milo encountered 'em. Eheheh reach out to me anytime! x3
 
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