N3-MP "Faraday" Heavy Armor

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745

N3-MP "Faraday" Heavy Armor

Originally created by the Wattra Corporation at the request of General Alexei Petrov, the special suit of armor made its way throughout Imperial space, before spreading further across the Empire. Several other manufacturers were quick to model after the suit, allowing it to expand into military and security forces over the span of the galaxy. So it's not uncommon to find another soldier, whether friend or foe, sporting the easily customizable suit of armor as their own.

As for the exact make of the armor, it is originally forged from alloyed durasteel, ultra-light plated metals, etc. However, the EMP-protection from the belt and the helm is fashioned from a mix of copper mesh, solid aluminum, and for the HUD, a specialized amalgam of both alongside thick, tinted plastic glass shielding. As such, the aluminum on the plated armor allows for the outer layer of the armor to absorb and conduct the electrical interference, while a middle alloyed layer similar to thermal gel hinders it from seeping through. Of course, this much protection from both blasters and EMP's only add to its weight and often cumbersome use.

Intent

Inserting an intent section here because I believe it's important to why this armor was created, and why it has the functions it does. Simply put— EMP's are gradually getting rather OP in terms of PvP. There is nothing that can stop another character from activating such an EMP and completely rendering everything currently in power (which is essentially ammo clips in weapons, all grenades, or a number of armor functions, such as the HUD, within its radius) worthless. Even vibroknives or blastswords become moot. And while this armor doesn't completely negate its effects, it at least helps to stop it from becoming another niche "insta-win" gadget, like the supernova grenade was.



Stats

Type: Heavy
.
Heavy Blasters: One (1) blaster shot
.
Blasters: Two (2) blaster shots
.
Vibroblades: Two (2) direct hits
.
Lightsabers: One (1) glancing blow on gauntlets only
.
Explosives: Zero (0) from direct; One (1) from shrapnel
.
.
.

Functions
.
Function 1: Visor HUD


  • Provides generic infrared vision and comlink; nothing more.
Function 2: EMP-hardened Helmet



  • Provides a semblance of EMP protection for the visor HUD or anything within the helmet. However, this sacrifices a piece of its armor rating, meaning it can only take one normal blaster, compared to the previously expected two shots.
Function 3: EMP-hardened belt pouches


  • Allows the wearer to store up to three grenades within an EMP guarded belt pouch. Be that as it may, the pouch must be closed and locked for adequate protection, and may take a moment or two to open. So if you're in a battle, you better be patient.
Function 4: Customizable function


  • Whether it be auditory frequency modulators, repulsorboots or a wrist-mounted flamethrower, the choice is yours.

 
Last edited:

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745
Sorry Loco/Clay, hate to jump on you as soon as the tech submission board opens, but I couldn't help myself.

It's in my blood to be an annoying arse. Anyway, if edits are needed, I'm always here.

EDIT: Shit. I just saw Clay's profile post. Ignore this then. Sorry!
 
Last edited:

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,658
Reaction score
2,377
Doesn't the write up of the EMP grenade say it only disable clips inside weapons? Instead of all the clips?

There's the tech ruling by Kiro inside the thread

Disabling weapons... not really. Draining their current energy clip, yes.

So it doesn't disable every blaster powerpack on person. A disabled clip is fixed by reloading.And it doesn't say it disables armor functions either i'f I'm reading it right. But the rest of your write up looks good
 
Last edited:

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745
Doesn't the write up of the EMP grenade say it only disable clips inside weapons? Instead of all the clips?

There's the tech ruling by Kiro inside the thread



So it doesn't disable every blaster powerpack on person. A disabled clip is fixed by reloading.And it doesn't say it disables armor functions either i'f I'm reading it right. But the rest of your write up looks good
Thanks for the minor clarification, but my point still stands. Grenades, on a belt or not, would still be disabled. Basic HUD's (an armor function) and even comlinks would be disabled. Anything using power or energy, be it select other armor functions such as shield gauntlets, would be disabled. (LINK) Even if it were all for a moment, it still makes a character worthless long enough for an opponent to exploit and demolish.

But sure, you're right. I suppose I generalized a bit in my intent section. Edited!
 

Loco

Tech Admin
Administrator
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
Thanks for the minor clarification, but my point still stands. Grenades, on a belt or not, would still be disabled. Basic HUD's (an armor function) and even comlinks would be disabled. Anything using power or energy, be it select other armor functions such as shield gauntlets, would be disabled. (LINK) Even if it were all for a moment, it still makes a character worthless long enough for an opponent to exploit and demolish.

But sure, you're right. I suppose I generalized a bit in my intent section. Edited!

To be clear, this is not an indictment or passing of judgement on the armor (I haven't read very thoroughly yet) but I do have a question stemming from the intent; why do you think EMPs are more dangerous than a thermal detonator (for example) to the extent they merit a dedicated armor to protect against them? They have the same range and are decidedly more deadly, but haven't been an issue thus far.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,897
Reaction score
4,862
Was going to use Titan inspired armour in the future...dang. Well there's a lot of variations so ;-p
 

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745
To be clear, this is not an indictment or passing of judgement on the armor (I haven't read very thoroughly yet) but I do have a question stemming from the intent; why do you think EMPs are more dangerous than a thermal detonator (for example) to the extent they merit a dedicated armor to protect against them? They have the same range and are decidedly more deadly, but haven't been an issue thus far.
EMP’s aren’t as dangerous as a thermal grenade, no, just very biased depending on the circumstance. While I was hoping to avoid referring to this, but there is nothing stopping a glowstick-wielding wizard from activating an EMP in hand or on a belt with the force, all within range of an opponent, giving them pretty much no time to react, before incapacitation. While the EMP would have enough of an effect on its target to make ‘em near worthless, it wouldn’t affect the functionless glowstick-wielder in the least.

It’s pretty much in similar taste to the supernova— doesn’t really affect the user, but it does affect the target. However, I hope introducing this armor set could help balance out the playing field between, let's say, Mandalorians to Sith, or etc. Just, in experience, an EMP would have easily tilted the balance far from my favor (had I not been saved for another teammate, lol bless your heart @EmilyHuene).

Anyway, I understand if ya think this is unnecessarily excessive. If it’s gotta go— it’s gotta go. I can live with it.
Was going to use Titan inspired armour in the future...dang. Well there's a lot of variations so ;-p
Don't judge. I'm a sucker for Destiny lol
 

Loco

Tech Admin
Administrator
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
I'm not fond of the heavy/medium variants in the same submission- pick one. You'll also need to limit the customizable function to a list of no more than a few specific options, or drop it if you choose to make this a medium armor.
 

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745
I'm not fond of the heavy/medium variants in the same submission- pick one. You'll also need to limit the customizable function to a list of no more than a few specific options, or drop it if you choose to make this a medium armor.
Donezo! Specified as only heavy and reduced customizable functions to three.
 

Narsi

Marsiful
SWRP Writer
Joined
Oct 16, 2015
Messages
1,409
Reaction score
691
Soooooo @Loco
I have a question regarding this armor and EMP hardening.
Can EMP hardening not simply be listed as one function of its own, and provide maybe one hit worth of protection that would extend to the armor, its functions, and everything beneath?
Having to have a whole function just to EMP harden the HELMET, and weakening the armor as well, seems a bit lackluster.
 

Loco

Tech Admin
Administrator
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
Soooooo @Loco
I have a question regarding this armor and EMP hardening.
Can EMP hardening not simply be listed as one function of its own, and provide maybe one hit worth of protection that would extend to the armor, its functions, and everything beneath?
Having to have a whole function just to EMP harden the HELMET, and weakening the armor as well, seems a bit lackluster.

Every submission is different, and so each has to be judged on a case by case basis with regard to the totality of protection and functions.

In this particular case, I don't think it's totally necessary to weaken the helmet in exchange for the additional function, but it's Deviants submission and I'm not gonna change flavor stuff like that, because little quirks and imperfections like that make for significantly better submissions.

And remember when it comes to EMP hardening and things like that that this TL is waaaaay in the past. If I start seeing advanced anti-EMP measures on every submission, I'm just going to archive them.

Edit: I haven't had a chance to read through the changes yet, but I will soon.
 

Loco

Tech Admin
Administrator
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
Donezo! Specified as only heavy and reduced customizable functions to three.

You still have mention of the medium variant in the description. You'll also need to specify what part of the armor has lightsaber resistance- it can't be the whole thing.
 

Deviant

Member (asf)
SWRP Writer
Joined
Apr 12, 2016
Messages
3,020
Reaction score
2,745
You still have mention of the medium variant in the description. You'll also need to specify what part of the armor has lightsaber resistance- it can't be the whole thing.
Whoops. Lazy editing on my part.

Donezo pt. 2!
 
Top