Rolling for convincing attempt; d4 3 remaining
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 16, 2018 Staff #261 Rolling for convincing attempt; [dice]d4[/dice] 3 remaining
Great Jamie Great Jamie SWRP Writer Joined Apr 9, 2018 Messages 315 Reaction score 119 Sep 16, 2018 #262 How successful Octadar’s speech goes [dice]d4[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 16, 2018 Staff #263 Rolling to see how far along Allard's attempts advance the hatch opening; 1-8 = Helps it out 9-10 = Opens the hatch [dice]d10[/dice]
Rolling to see how far along Allard's attempts advance the hatch opening; 1-8 = Helps it out 9-10 = Opens the hatch [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 16, 2018 Staff #264 Rolling to see how far along Allard's blaster attempts advance the hatch opening; 1-7 = Helps it out 8-10 = Opens the hatch [dice]d10[/dice]
Rolling to see how far along Allard's blaster attempts advance the hatch opening; 1-7 = Helps it out 8-10 = Opens the hatch [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 17, 2018 Staff #265 Rolling for success of sneaking to the power generator; 1-3 = Failure, immediately spotted 4-5 = Cautious guards 6-10 = Success, no alarms or concerns +1 due to level [dice]d10[/dice]
Rolling for success of sneaking to the power generator; 1-3 = Failure, immediately spotted 4-5 = Cautious guards 6-10 = Success, no alarms or concerns +1 due to level [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 17, 2018 Staff #266 Rolling to see how many gang members there are in total; Rolling 2x d10 dice. One for each level 1 involved [dice]2d10[/dice] Total: 8
Rolling to see how many gang members there are in total; Rolling 2x d10 dice. One for each level 1 involved [dice]2d10[/dice] Total: 8
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #267 Rolling to see how much sleep Elix let Evandrus get; 1-3 = Kill me. 4-6 = So tired. 7-9 = Not quite all there. 10 = Perfect night's sleep [dice]d10[/dice]
Rolling to see how much sleep Elix let Evandrus get; 1-3 = Kill me. 4-6 = So tired. 7-9 = Not quite all there. 10 = Perfect night's sleep [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #268 Rolling to see what 'thing' Elix is into now; 1-2 = Droids 3-4 = Wookies 5-6 = Spaceships 7-8 = Lightsabers 9-10 = Ewoks [dice]d10[/dice]
Rolling to see what 'thing' Elix is into now; 1-2 = Droids 3-4 = Wookies 5-6 = Spaceships 7-8 = Lightsabers 9-10 = Ewoks [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #269 ... rolling to see how happy Elix is to be visiting Andraste? 1-3 = Upset 4-6 = Neutral 7-9 = Happy 10 = Ecstatic [dice]d10[/dice] +4 for momma's boy ;)
... rolling to see how happy Elix is to be visiting Andraste? 1-3 = Upset 4-6 = Neutral 7-9 = Happy 10 = Ecstatic [dice]d10[/dice] +4 for momma's boy ;)
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #270 Rolling to see about the mood of the crowd; 1-3 = Upset 4-6 = Neutral 7-9 = Happy 10 = Ecstatic [dice]d10[/dice]
Rolling to see about the mood of the crowd; 1-3 = Upset 4-6 = Neutral 7-9 = Happy 10 = Ecstatic [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #271 Rolling what total we need to reach to convince a good number of the crowd to step up and join; 2x d10 [dice]2d10[/dice]
Rolling what total we need to reach to convince a good number of the crowd to step up and join; 2x d10 [dice]2d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #272 Rolling to see how many rounds we have of rolling to reach the total above; [dice]d4[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #273 Rolling to see what dice we roll per round; 1-2 = D4 3-4 = D6 5-6 = D10 [dice]d6[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #274 Rolling for the defensive strength of the freighter; [dice]d20[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #275 Rolling for damage done to freighter from Lucian's first attack; +1 for level +1 for missile attack [dice]d10[/dice] Freighter Defence Points Remaining: 9/19
Rolling for damage done to freighter from Lucian's first attack; +1 for level +1 for missile attack [dice]d10[/dice] Freighter Defence Points Remaining: 9/19
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #276 Rolling for two things; Defensive strength of Lucian's Fighter (+1 for solid construction, +1 for level) Damage taken during attack run [dice]d20; d10[/dice] Lucian's Fighter Defence Points Remaining: 11/12
Rolling for two things; Defensive strength of Lucian's Fighter (+1 for solid construction, +1 for level) Damage taken during attack run [dice]d20; d10[/dice] Lucian's Fighter Defence Points Remaining: 11/12
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #277 Rolling for the number of external slaver guards; [dice]d4[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #278 Rolling for the number of internal slaver guards; [dice]2d4[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #279 Rolling to see how many targets hit; 1 = 0 2-3 = 1 4-5 = 2 6 = 3 +1 due to level [dice]d6[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 18, 2018 Staff #280 Rolling to see how many guards outside; [dice]d6[/dice]