Nossy's Character Workshop

Nostromos

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I'm back! From outer space! And I am ready to get seriously involved in this new timeline! I kinda crapped out, finished a quarter of this App and then slipped out to deal with IRL without a word. I feel terrible about that, but what's done is done. I want to get this old amalgam character up and going!

Current WIP: Gris Gris Bodagris
1/19/17- Stopped for today, I am sure there is a lot I have to edit on this, as the information I put up was (barely edited) bits of Gris' previous Character Sheet. I need to do more research on the tech that's available in the current timeline.

1/25/17- More supplementary stuff. Fixed tech to match current Timeline. Need to finish Bio and maybe make the sheet look less boring. Replaced template with another.

1/26/17- Finished Bio. Editing in progress and outside opinions welcome!
 
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Nostromos

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GRIS GRIS BODAGRIS
[fancybox4="http://i1122.photobucket.com/albums/l534/kidzoom88/a557a824-98ef-4fa4-a39a-5db2f4d1c6b4_zpsivdqf4nf.png"]FULL NAME: --- Gris Gris Bodagris
AGE: --- 22 years old
SPECIES: --- Codru Ji

HEIGHT: --- 1.6 meters | 5'2"
WEIGHT: ---59.8 KILOS | 131lbs

EYE COLOR: --- Gold
HAIR COLOR: --- Naturally brunette, currently dyed lavender purple
SKIN COLOR: --- Tanned
MARKINGS: --- Large, vertical scar running up the left side of her mouth. Large, black, Orb-like piercings on both ears.

FACTION: --- Currently Unaffiliated
RANK: --- N/A


PERSONALITY:

Wild and carefree, Gris is a happy person and it shows in everything she does and how she treats others. Flirtatious to a fault, she openly compliments and flatters anyone and everyone simply because she enjoys the pleasure they take in such ego-boosting things. She has a zest for life and cannot get enough of new things/people/places.

While no one can say she is mean-spirited, Gris can be a bit impish and likes to pay the wrongdoings of others (within reason) in kind with pranks that can last for weeks if she does not feel satisfied with the initial results. This mischievous tendency can be called spiteful, but it is rarely malicious and often times is followed with a heart-felt; albeit amused, apology.

Gris can seem a bit frivolous to the outside observer, as she often time hops from one curiosity to the next; and finds very little pleasure in matters that might seem important to others. There is no real ground for this observation, though she does little to sway the opinions of those who see her as nothing but a silly girl who wishes to party and sight see.

She is confident in herself and does not believe she should worry herself over the opinions of others when often times she doubts these opinions will ever affect her. This confidence is displayed mostly in the easiness in which she speaks to people from all walks of life; friendly and open until wrong is done to her, she loves to listen and absorb any knowledge from those willing to indulge her.

She readily calls anyone friend, but this has proven treacherous and painful for the young Codru-Ji in the past as betrayal hits Gris particularly hard and she can grow despondent and heart-broken for long periods of time. Even after the initial phase of depression has passed, Gris will reference it to others and readily shares how affected she was by the traumatizing experience. It is easy for those she cares about to manipulate her emotionally, and she is prone to forgiveness if the other party initiates the contact.
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SKILLS
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Weapon Proficient- Gris can use most any weapon she comes across. While she is not the best with blasters or projectiles, she very much shines with melee weapons; especially staves or spears. It also helps that; while Gris isn’t the best shot, she can hold multiple blasters (of small size) at once, aiming for quantity over quality.


Unarmed Combat- Her physical advantage as well as years of experience have forged a adept, powerful fighter out of Gris. She’s a brawler by nature and takes a more feral approach to her opponents. There is hardly any true skill involved in what she does, merely an artless flurry of hard, powerful strike. She is not above biting or scratching, preferring these types of low blows as scare tactics.

Piloting- Gris is capable of recognizing flight systems and knows how to pilot in the most rudimentary sense of the word. While she understands how to fly, in practice it is very different and she has been know to do some daring (and sometimes suicidal) flying.

Speechcraft- While she is not particularly considerate, Gris can be very charming; behaving lightheartedly and flirtatiously with earnest. In-depth debates and arguments may stump her, but she can flatter and small-talk with the best of them as her manners are easy and unstudied.

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GEAR
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DX-38 Holdout Blaster Pistol- A pair of reliable pistols that have seen Gris through a few scuffles. They are bare bones with no aftermarket features and are capable of firing x6 rounds. These are usually always on her person, as they are easy to conceal and her favorite jacket is two sizes too big with many pockets, giving her lots of places to hide either pistol.

Broken Electrostaff- A hearty, but broken long staff with a duranium composition. The electromagnetic generators have long since been removed and it was little more than a curio for a store owner to brag about. Until Gris decided she liked the heavy, reliable weight and make of the weapon and bought it.

Type 44 Carbine - Unreliable, but one of Gris' favorite weapons, this temperamental rifle is cheap but well taken care of. It is kept at a medium setting, thus capable of a range of 150-200 meters and x25 shots.



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MISC
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FORCE SENSITIVE: NO
DROIDS: N/A

PETS:
Crunchi-Mo: Crunchi is a young Vorpak that Gris obtained from a trade in some random spaceport, she would tell you he was overpriced, but his striking personality makes up for it. Crunchi is Gris' favorite co-pilot and is always with her, she's a bit overprotective of him and because of this he tends to be neurotic when she is not around. Chrunchi is missing 3 of his 8 legs.

SHIP:
The Herald is an hand-me-down diplomatic model Tensor-Class shuttle. Old and well-used; this freighter is approximately 35 meters long, 25 meters wide and 20 meters tall. With all the creature comforts one might need for extended stays out in space and aboard ones ship. The Herald is equipped with a hyperdrive and shielding; at it’s most basic function it is an amazingly fast getaway house. This vessel was not meant for extended firefights and has never been used for such a purpose. It has five individual bedrooms as well as a recreation room and kitchenette.

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STATS
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STRENGTH: 6/10 The best way to describe Gris is fit. Her life of physical labor and training has rendered her a powerful, adept fighter. Her extra limbs allow added muscle to a taut figure that is well-muscled with little fat. She could easily lift 45 kilos using all four arms, half that with the use of only one set.


DEXTERITY: 5/10 Gris is average in the ways of speed and nimbleness, she is not particularly speedy or adept with evasive movements or delicate activities using her hands. Compared to two armed species she might be considered efficient and speedy when performing acts with all of her hands; but to other Codru-Ji she is not miraculous in any way. Even struggling with using her off hands (all but her top-right arm are considered ‘off’) when something calls for multitasking.


CONSTITUTION: 7/10 Gris is above the average peak physical condition for her species/gender/age. She has no pre-existing conditions that affect how she physically performs, her immune system is impeccable. Her endurance is outstanding, she can go for hours before tiring and as per her species, does not require food or water as often as other species. Her pain threshold is to be commended but this is an untested aspect of her physiology.


INTELLIGENCE: 5/10 Gris is of an average intelligence. While she will not be inventing the next series of star cruisers or finding a cure for deadly viruses, she is quick to learn and absorbs most everything readily.


WISDOM: 4/10 Being sheltered and coddled has left Gris with a decided lack of street-smarts or real world knowledge. While she is not entirely ignorant she is a little less experienced in dealing with many facets of life out in the melting pot of the galaxy. She has an in-depth mental rolodex of practical information she gained from her adopted father, Huk, she simply struggles to apply a majority of this knowledge to life.


CHARISMA: 6/10 Being a happy, bright extrovert usually renders one as an easy maker of friends and charming to those one meets; despite having all these traits, Gris struggles. She can rely on her acceptable looks and pleasant demeanor for only so long before her youthful inconsideration of others and short-sightedness dim some of the shiny allure of her persona. Her high energy levels and chattiness can wear thin as it is consistent and it almost seems as if she rarely sits still for anything. These are not malicious traits but ones born of thoughtlessness, and it affects her interpersonal skills; especially with strangers.

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BIOGRAPHY
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Gris-Gris Bodagris was the first and only daughter of an influential Codru-ji family on their homeworld, Montu Codru. Her family consisted of many older members, ranging from ages 40-80; but not any children. Because of this she was the sole heir to their properties and influence and was the perfect target for the time honored Codru-Ji tradition of kidnapping a rival families children as leverage.

During the twilight of her seventh year; when she was most vulnerable and soon to begin the month long change from a wyrwulf to an adult; a plot was executed against her family. The Elders of the Main Branch of Bodagris were brutalized and Gris was stolen by the Okar-Nim. A younger, up and coming rival family. Gris was kept well hidden within the Okar-Nim family territory and though her breeding and family history allowed her some dignities she was held within a small room and only given the basic necessities. No real kindness was paid her, and she grew despondent from the lack of company; for she had always been a friendly and loving pup, who thrived on the companionship of others.

The Bodagris family, outraged and shamed by the assault; pooled their resources and sought out the best assassin they could find outside of their own race (as one could not rely on the political standing of a Codru-ji assassin). Eventually the Family contacted a relatively well-known mercenary by the name of Huk Mos. Huk was not a particularly sentimental man, but after infiltrating the Okar-Nim’s territories and finding the child, he felt for her. Unable to cope with the notion that Gris would most likely kidnapped again and again until she was too old for it, Huk took the now; fully matured girl and faked her death.


Using thermal explosives, Huk detonated the bombs and destroyed the Okar-Nim manor, reporting Gris as dead to her family. He accepted the financial loss and smuggled Gris-Gris off of Montu Codru as fast as was humanly possible.
Once they were clear of the backwater planet, Huk decided to keep Gris on as a sort of first-mate in training. He raised her among the stars, teaching her everything he knew on how to fight and survive as a smuggler and mercenary in an uncaring, mercurial Galaxy, though the young Gris seemed to let most of his lessons go in one ear and out the other.

For over a decade they flew together, Gris learning and Huk growing steadily older and incapable of keeping up his mercenary lifestyle. Eventually, Huk decided that it was time to let Gris inherit his ship and his occupation. He retired to the outer rim systems, spending his time supporting Gris via finding her jobs and sending her the odd cred or tid bit of information.

Gris Gris now flies solo, short of her pet voorpak, doing low-profile jobs to avoid trouble, simply enjoying her youth.

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Nostromos

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Finally finished the bulk of the work. Now I need to figure out what can be fixed or supplemented! :>
 
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