- Joined
- Jul 30, 2010
- Messages
- 5,736
- Reaction score
- 377
Due to the fact that many of our missions require the participation of a character who is either:
A) Going to be killed in some grizzly way
B) Going to be sold out and utterly ruined socially/politically
C) Just generally wrecked
D) Privy to information that most PCs would require dozens of RPs to acquire so that it could be realistic in game.
I am going to suggest the implementation of one time use characters who do not require a profile and who can be killed/ruined/wrecked/privy to needed information. These characters are simply to facilitate what is required of the mission without the attachment issues that are present whenever a PC's life/reputation comes into question.
Because of the sneaky nature of political manipulation and espionage, the use of characters that exist solely for the duration of the RP then either vanish or die (not that they cannot become recurring should that be desired but only in relation to the S13 Mission arc/RP), would greatly reduce the likelihood of OOC drama and grudges arising. Though PCs may be used as the body that is being investigated/espionaged (yes that is now a verb) the party RPing said character must understand the risks involved as well as be able to differentiate between out of character information and in character information. Additionally, if a PC is used, and this goes for the one time use "NPCs" as well, whomever is writing them must be willing to concede some information rather than simply metagaming their way out of having their character being suckered.
All of these missions require a certain amount of RP skill and understanding otherwise, as they have in the past, they'll simply fall flat. It is my hope that these one time use characters will be better able to advance S13 missions insofar as to be sufficiently suckered/tricked/bamboozled/generally manipulated so that the mission can be completed. However, this is not to say that whomever is writing said NPC should make it easy for the PC/PCs investigating. It's a very fine balance that is going to take some time to work out so that this works efficiently.
On that note: for S13 members involved in missions outside of the ones posted in the relay, it's anybody's game and you must be sneaky. Present your character as someone else if you must, do whatever you have to...play a spy. Other characters shouldn't know, etc etc etc.
If this is confusing (as I have a feeling it may be) please ask questions.
A) Going to be killed in some grizzly way
B) Going to be sold out and utterly ruined socially/politically
C) Just generally wrecked
D) Privy to information that most PCs would require dozens of RPs to acquire so that it could be realistic in game.
I am going to suggest the implementation of one time use characters who do not require a profile and who can be killed/ruined/wrecked/privy to needed information. These characters are simply to facilitate what is required of the mission without the attachment issues that are present whenever a PC's life/reputation comes into question.
Because of the sneaky nature of political manipulation and espionage, the use of characters that exist solely for the duration of the RP then either vanish or die (not that they cannot become recurring should that be desired but only in relation to the S13 Mission arc/RP), would greatly reduce the likelihood of OOC drama and grudges arising. Though PCs may be used as the body that is being investigated/espionaged (yes that is now a verb) the party RPing said character must understand the risks involved as well as be able to differentiate between out of character information and in character information. Additionally, if a PC is used, and this goes for the one time use "NPCs" as well, whomever is writing them must be willing to concede some information rather than simply metagaming their way out of having their character being suckered.
All of these missions require a certain amount of RP skill and understanding otherwise, as they have in the past, they'll simply fall flat. It is my hope that these one time use characters will be better able to advance S13 missions insofar as to be sufficiently suckered/tricked/bamboozled/generally manipulated so that the mission can be completed. However, this is not to say that whomever is writing said NPC should make it easy for the PC/PCs investigating. It's a very fine balance that is going to take some time to work out so that this works efficiently.
On that note: for S13 members involved in missions outside of the ones posted in the relay, it's anybody's game and you must be sneaky. Present your character as someone else if you must, do whatever you have to...play a spy. Other characters shouldn't know, etc etc etc.
If this is confusing (as I have a feeling it may be) please ask questions.