- Joined
- May 18, 2013
- Messages
- 447
- Reaction score
- 0
Orion Class Combat Armor
Affiliation: Sith (Specifically Lord Weiss)
Ownership: James Marcus Desoto
Intent: Armor that is to maximize protection without sacrificing any of its operator's agility, dexterity, speed or stealth. Intended for use from only full cyborgs.
Model: CSA-416/O
Weight: 30 kilograms
Composition: Skin is a polyfibe weave with durasteel fibers woven into it for added strength. Main armor piece components are 20% phrik and 80% durasteel. This applies to all armor plates. Fins are composed of 40% phrik and 60% durasteel, and are located only on the Shoulder's and forearm's plates.
Rating:
"Combat Skin" : Small caliber Blasters: Short range good, mid range great
Medium Caliber Blasters and Rifles: All ranges minimal protection
Large Caliber Blasters and Rifles: All ranges extremely poor
Heavy Caliber Rifles and Repeaters: All ranges non-existant
Standard Melee weaponry: Moderately effective protection
Lightsaber: None
Plates: Small caliber Blasters: Very good protection
Medium Caliber Blasters and Rifles: Acceptable for carbines, poor for rifles
Large Caliber Blasters and Rifles: Extremely poor
Heavy Caliber Rifles and Repeaters: Non-existant
Standard Melee weaponry: Highly effective protection
Lightsaber: Light Protection in shoulders and torso, moderate in forearm guards
Plate Locations: Full thickness plates (all values normal) Shoulders, Kneecaps, Forearms, Upper Torso
Half to Quarter Thickness plates (take all values divide by 3) Sides and back of head (moderately thin, meant to encase and protect brain), and thin plates that encases outside, front, and back of thighs, and outside of calves.
Description:
This armor uses a two point protection system to defend the wearer. The "Combat skin" covers the cyborg completely and while offers protection from all angles, it does not provide very good protection. The plates of that protect key points across the wearer however provide much better protection, however they are only in key points to cover vital areas. The main key to this armor's ability to (somewhat) defend against lightsaber attacks is the use of "fins", protrusions from the plates that extend like blades to actually catch both lightsaber and melee weapon strikes before it actually reaches the armor itself. In doing so, it utilizes less material to gain more protection from these melee attacks, and the key to the forearms being more better suited to this is that where areas the shoulder pauldrons have only one or two fins to cover the entire shoulder, the forearms have two fins side by side to share the damage of a lightsaber blow, effectively doubling their durability. Fins range in height from their location, the shoulder pauldrons being around four to maybe five inches long, to the forearm's being two to three inches long. The shoulder's fins are thinner, which is another reason why the forearms are much more durable.
Another added utility on the armor, is the grappling claws located on the hands. To insure maximum durability and life span, plus strength, these are pure phrik. Combined with the strength of the artificial muscle aspect of the forearms, and calves, and these grappling claws can be used to cut and latch onto durasteel walls, giving the operator the ability to climb on just about any surface. It also makes these claws potent weapons, being able to cut through most tissues with ease, and allowing them to be used (with much concentration) as infiltrator's tools for other applications.
This Armor system is meant to interface with a complete Cyborg (ie, almost no biological tissue except for necessary tissues to support brain, and spinal cord). As such when this armor interfaces with the system, normal safety locks that keep a cyborg from damaging artificial skin outside of a combat zone, and in a peaceful environment, are disengaged. The increased strength threshold from the artificial muscle tissue already inside the cyborg as the subcutaneous implants allowed to operate at peak capacity, and in bursts by the user's command, in overdrive. Overdrive allows for the artificial muscles to operate above intended levels, providing increased speed, agility and strength to the operator. However, overuse of the overdrive functions will severely drain the power cells, and overwhelm the fuel cell's ability to replenish the power cells, thus putting the entire Armor system and Cyborg Operator systems into shutdown. Another problem that arises is that if overdrive functions are utilized for too long of periods is that the artificial muscle will gradually become damaged, and natural systems in place to keep the muscle reacting correctly over long periods of time will be overwhelmed. This will cause cords to snap and shear, lessening the overall strength of the appendage and/or causing the artificial muscle to fail completely.
Last edited by a moderator: