Parrot's WIPs

Parrots_Lover

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Character thoughts so far....

Senator - passionate, wants to join the war

Jedi - padawan, child, lots of room to grow

Rogue - somber, bad past, no help for the world, helps the underdogs

Thief/Assassin - wicked, evil, sadist, takes pleasure in killing

Interested in Czerka, the Dead Drop Pact, maybe the Bounty Hunter's Guild or the Smugglers faction. Only ideas so far, haven't thought much more than that, but let me know what anyone thinks!
 
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Parrots_Lover

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The Sadist


NAME: Melo'daii
ALIAS: The Silent Captor
FACTION: The Dead Drop Pact
RANK: Pirate

SEX: Female
AGE: 23
SPECIES: Human
HOMEPLANET: Kuat
HAIR: Blonde
EYES: Blue
HEIGHT: 5'6''
WEIGHT: 150
FORCE SENSITIVE: No



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Personality
Melo is a sociopath. She does not feel feeling, but she does understand how to recognize them and how normal people are supposed to react to certain situations. People dying is supposed to make others sad or angry. Jokes are supposed to make people laugh. Being close or intimate with others is supposed to make people happy. Melo'daii does not feel any of these emotions, but she does do a good job of pretending like she does -- that is, when she wants to trick those around her.

Melo gets satisfaction from a job well done. She likes to poke and prod at things to fully and completely understand them. She likes to know what makes people tick, what makes them angry, sad, happy, or scared. She likes to test her subjects to see what reactions she gets from different forms of torture. She likes to see at what point a person will go against everything that they once were or give up everything they held dear. She is amazed at how different each individual is, even if they're the same species as another subject.

She does not consider herself a scientist, nor would others, but she does conduct her experiments with obsessive neatness and detail. At least with the paperwork she does. Melo'daii is not by any means a neat person, per say. She just feels that to be thorough in her documentation everything must be detailed and neat. The experiments themselves, now... That was an entirely different story.


latest

Background





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Abilities
Melo'daii is comfortable in a number of different fields. She is familiar with various aspects of explosive devices, including how to construct her own. She is adept at fighting hand to hand with fists or knives. Melo knows well how to handle regular blasters, though she doesn't often have need of them. She also knows her way around technology, specifically cyber mods and droid AI and programming. She is also a decent pilot, as long as it's a personal sized ship. Anything bigger she probably wouldn't be able to handle. She's also dabbled in herblore enough to know certain plants and extracts that can be mixed to create potent poisons or hallucinogenics.

In addition to these skills with specific things, Melo'daii also has certain less tangible skills that are worth mentioning. She knows a lot about how law enforcement and personal guards work, so it isn't difficult for her to remain undetected if that's what she wants. She is also very good at extracting information from unwilling sources. Part of her experiments included various interrogation and torture techniques that she has perfected over the years. Another part of her experiments was keeping a subject for long periods of time, studying their reactions after years of daily torture or finding out how long one could last without food or without water, etc. This has allowed Melo to develop a system that will keep a subject safe and undetected for years. She hasn't ever lost a subject to escape or discovery.


Strength: Melo'daii is not very physically strong. She can hold her own in hand to hand combat but certainly wouldn't last long against a seasoned opponent. She usually relies on her gadgets to weaken enemies before it comes to that.

Constitution: Melo is healthy enough and has a decent amount of endurance when in combat.

Dexterity: She is very quick and agile. Part of the reason she has evaded capture for so long is her uncanny ability to meld into shadows and seem to disappear. In reality, she can jump and climb over just about anything. In combat she can execute fast rolls to evade fire or get closer to an enemy, as well as swing from overhanging fixtures or jump atop convenient barriers if need be.

Intelligence: Melo'daii's mind is always at work. She enjoys toying with people during conversations, and it is fairly easy for her to do because she is quick to read facial expressions and interpret what they mean and how to exploit the feelings they portray. She is always thinking and planning.

Wisdom: Melo knows how the world works, after all she has spent many years capturing people to figure out how their minds work. She may overestimate her own abilities when it comes to straight up combat, however. Most of her experience has been drugging her victims and then detaining them, making fighting a nonissue.

Charisma: Melo tends to unnerve people if she lets down her "mask". Those that spend a lot of time around her will not like her, nor will she make an effort to change their impression of her. When around strangers or if it is necessary for one reason or another, she can put on her "mask", which is her term for when she acts like a normal person. When the "mask" is in place, most people wouldn't take a second look at her, she seems normal and likeable enough.




latest

Possessions


Explosive supplies, several different kinds of bombs, light combat armor, different sizes and shapes of knives, an ai droid customized to detain captives, a small personal ship



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Parrots_Lover

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latest

Affiliation:
N/A

Ownership: Melo'daii

Intent: Melo'daii has been a serial killer on Kuat for years. Over the years she developed a fool proof way to detain her captives with this droid. It's main purpose is to provide Melo with an easy way of keeping her subjects restrained without having to add a cell onto her ship, or find creative ways to tie up or hand cuff prisoners. I wanted something to really show that she's tech savvy while also relating to her past.

Model/Name: H10 Detaining Droid

Class: Originally an assassin droid, it has been heavily reprogrammed to instead restrain individuals and carry out tasks on the person held captive.

Locomotion: Walks on two legs.

Power Supply: Set of six power cells, enabling droid to last three days before needing replacement cells.

Sensors: Basic sight, sound, and touch sensors.

Size: It's a little taller than a tall person - 7 feet tall. (I don't know what that is in meters)

Composition: Nothing special, durasteel (I think that's basic star wars metal?)

Weapons: (What kind of weapons, if any, does your droid have? Please describe them in some detail. Note that 'Heavy Blaster' or 'Type X Maser' does not provide detail – specify what manner of weapon your droid has, how much ammunition or power it has for that weapon, and what kind of range and fire rate that weapon has, along with any other features worth noting.)

Tools: (Anything non-combative goes here. Things like fusion welders, personal shields, deployable data probes, and other utilitarian things need to be mentioned!)

Description: (Describe your droid in good detail here. Explain its function, the layout of its components, what tools and weapons it has, and anything else that comes to mind. You can only use features you've written down, so include everything you intend to use.)

*Features: (If the description gives you trouble, you can fill out a list of features instead and omit the description. If you filled out the description, omit this part of the template.)
 
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Parrots_Lover

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The Padawan


NAME: Summer
ALIAS: N/A
FACTION: Jedi
RANK: Padawan

SEX: Female
AGE: 14
SPECIES: Human
HOMEPLANET: Yashuvhu (F-9)
HAIR: Blonde
EYES: Blue
HEIGHT: 5'3"
WEIGHT: 110
FORCE SENSITIVE: Yes



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Personality
Summer is a mostly introverted girl, though when with others she considers friends she can be happy and excited. Because she's spent so much time alone, she does not trust easily and generally prefers to be alone. She can go weeks or months without speaking to another sentient being and it doesn't bother her in the least. That said, she can get anxious or nervous in crowds or even in small groups if too many people are trying to speak at once. She can be very awkward when meeting new people as she does not understand typical greetings or things people would say to each other in that circumstance. Despite all of this, she can be very determined and does learn quickly. Once she sets her mind to something, she'll see it through to the end no matter what.






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Background
Summer's story must of course start with her parents. They were good people, but had gotten in deep with certain criminal elements on their home planet of Nar Shadda. They owed a small fortune to the crimelord in their area for a job that didn't go as planned. Of course they knew they would never be able to pay it off, but they didn't know what to do. As fate would have it, in the midst of this crisis Summer's mother discovered that she was pregnant. After much thought and discussion, the couple decided to completely leave their life of crime behind them and start a family with a fresh new start.

Broke as they were, they decided the fresh new start could begin AFTER they stole a ship to get them off world. Once away from Nar Shadda, they really had no idea where they should settle. They knew that somewhere within the Republic would probably be safer but would also have temptations for them to make money illegally again. They wanted a better life for their child. So instead of going straight for Republic space, they skirted it and looked for habitable and isolated planets on the fringes of unknown space.

Yashuvhu was exactly the planet they were looking for. Thick forests, towering mountains, rushing streams and deep clear lakes would make it easy to survive and there weren't many humans living together either. Summer's parents found an isolated meadow in the middle of a forest with streams and lakes nearby and began to build their new home. By the time Summer was born, they had a sturdy house built of wood and her father had made and learned to use several weapons for hunting and fishing.

They lived together happy and peaceful for only four years. One day, the three of them were all out hunting together far from their home. They had entered a box canyon at the base of a mountain, following tracks of a large herd of cows. They planned to take down two or three of them then camp out for a few days to smoke the meat before returning home. To this day, Summer doesn't know what started the stampede. Something spooked the herd and with nowhere else to go, they turned back around and charged right at the small family. Running for their lives, her parents wouldn't take the chance of letting their precious daughter perish under the hooves of these beasts. Her father spotted a high ledge that he could just barely reach in the wall of the canyon. Still running, he boosted Summer up and there she clung for what seemed like hours after the herd had passed her by.

Summer never saw her parents again. She looked, but found no sign of them among the hoofprints in the mud. When it was clear that they were not coming back, the orphaned four-year-old made the trip home on her own. From that point forward, she was always alone. She already knew how to hunt and fish and had plenty of tools left behind from her father, so it wasn't difficult for her to survive. She never went to the box canyon ever again.



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Abilities
Hunting, fishing, gathering native plants, herblore, distillation, good with a bowcaster and regular bow and arrow, is very fast, can blend into shadows/disappear, quick with her hands, woodcrafting, throwing knives

Strength: Summer is very strong for a human girl, but not nearly as strong as a male or many other races would be.

Constitution: She has huge endurance, as life in the wilds surely demands. She can go without sleep for much longer than many other humans, due to the ability to fall into deep REM sleep anywhere no matter how uncomfortable the area is. So she can stay awake long enough to do what needs to get done and then will sleep for an extra long amount of time to gain back what she lost the day or night before.

Dexterity: One of the reasons Summer has survived this long is due to her agility. She's very fast and quick with her hands. At the age of ten she taught herself to throw knives with deadly accuracy. She can jump five feet to catch a tree branch and haul herself up in one motion.

Intelligence: Summer is very smart and quick to learn new things. Many of the skills she has she taught to herself. She watches intently to learn the ways of the animals, and this will no doubt translate into learning social skills when she is around people. That said, she obviously isn't a learned child and can't read, write, or type. She was too young for her mother to begin teaching her these things before they died.

Wisdom: Summer hasn't had any experience with sentient beings for most of her life. She can't judge people, she doesn't understand how societies work, and she won't know many customs that seem second nature to others. That said, when it comes to the outdoors, her domain, she is wise as and elder. She knows where the animals go, what they want, how they think, and what they need. She knows plants to eat and which will make you sick.

Charisma:
Summer doesn't have any people skills and therefore won't be very charismatic. She is however a very sweet little girl and will undoubtedly be liked by many good people.



latest

Possessions


Simple homemade clothes, leather ties for her hair, various simple archaic tools including a hammer, knives, an axe, hatchet, and saw, as well as her father's bowcaster, a wood long bow with several homemade arrows, a supply of jerked meat, a leather canteen, a firestriker, a fishing pole, a supply of soft tanned skins and several small chunks of oddly shaped wood (for woodcarving).




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Gamov

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I have to say your Pirate/Assassin/sadist is looking very interesting. I thoroughly enjoy characters who get their kicks out of preying on the psyches of others.

The only thing that stuck out to me was the "custom AI designed to detain prisoners". That might need separate approval through the tech board if it's anything beyond generic tech. I'm certainly no tech guru though, so take that with a grain of salt. Someone who is a bit more tech savvy than myself would be able to tell you for sure one way or the other.

In any event, I'm particularly interested to see where Melo's story goes.
 

Parrots_Lover

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I have to say your Pirate/Assassin/sadist is looking very interesting. I thoroughly enjoy characters who get their kicks out of preying on the psyches of others.

The only thing that stuck out to me was the "custom AI designed to detain prisoners". That might need separate approval through the tech board if it's anything beyond generic tech. I'm certainly no tech guru though, so take that with a grain of salt. Someone who is a bit more tech savvy than myself would be able to tell you for sure one way or the other.

In any event, I'm particularly interested to see where Melo's story goes.
Thank you so much for the feedback! I'm trying to put together a tech profile for the droid and will be taking that off the profile until it gets approved on the tech board. Star wars tech is new to me, so I don't know how it'll go, but we'll see!

Do you have a character in the Dead Drop Pact? That's the faction Melo will be in. :)
 

Gamov

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I do not, unfortunately. For the moment all I have is a drug seeking Sith who enjoys hurting people. lol

But the timeline is still fresh. There's no telling what characters I'll dream up between here and there.
 

Parrots_Lover

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Bruthaan Owls


INTENT
I wanted to create a potential pet species for characters that are able to understand and carry out commands in a war setting. They are predatory birds and they are intelligent, as well as having the rare ability to sometimes form a Force Bond with sentients trained in using the Force. They can be trained to do a wide variety of things, including but not limited to relaying messages, fetching small objects, attacking and/or killing specific targets, hunting small animals or fish for meals, communicating with sentients, calling out messages, etc. This is a pet with loads of potential for almost any type of character out there and can be tailored to each character's specific needs.



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Biology

Biology
Bruthaan Owls are a subspecies of the common barn owl, and are found in all areas of the galaxy except for harsh ice environments or hot desert areas. Bruthans are found in all of these areas as well, but are very rare compared to their common cousins. Bruthaans are very similar to the common barn owls, with a few specific differences. The first is their size. Common barn owls are usually between 13-15 inches tall while Bruthaans are usually between 16-20 inches tall. Their wingspans are commonly at least four feet wide, sometimes up to five feet.


Bruthaan Owls, just like the common barn owls, come in a wide variety of colors. Their back, leg, and wing feathers are typically some shade of brown, gray, white, or black and will sometimes be spotted. Their chest and face feathers are usually pure white, but sometimes come in pale shades of brown or gray. Their face has the same characteristic heart shape of the common barn owl.

Males are usually somewhat smaller than females. Males also tend to be paler in color and sport fewer spots on their feathers. This is because when a female is incubating a clutch of eggs or nestlings, they all rely on the male to bring food for them.

Wild owls tend to only live between 5-10 years of age, having many factors to compete with year to year for survival. In captivity, however, they are safer from those elements and predators and live between 20-30 years. Of course once past about 20 years of age their health, dexterity, senses, and overall energy begin to deplete drastically.

Owls are nocturnal and prefer to hunt or generally be active mainly at nighttime. They have an incredibly keen sense of hearing and rely on this sense more than eyesight to hunt. Bruthaan Owls as well as common barn owls have long, broad wings that allow them to maneuver tight spaces and turn abruptly when needed. Their toes and legs are long which allows it to forage in dense plants and under snow, but also gives it a wide spread of its talons when attacking.

Owls moult their feathers frequently. In the case of a mating pair, the female begins moulting when incubation of eggs begins. Once the female has fully moulted and is able to fly efficiently again - usually after the nestlings are grown and moved on - the male will begin his moulting. In the case of unattached owls with no family obligations, or an owl in captivity, the moult usually begins early in the year or at a time when food is plentiful.

The biggest difference between Bruthaan Owls and common barn owls is their uncanny ability to communicate with sentients. This is due in large part to their connection with the Force. No one really knows why these owls adapted and evolved with that connection, but it is certainly there. Some can communicate by sending pictures to the mind of a person, some only understand what is being said and can act on it, some can learn to communicate with specific hoots and sounds. Every one is different, but if a person is willing to take the time to bond with and understand one of these owls, it is common for them to be able to communicate with the bird. Some Bruthaans will even form a Force Bond with a sentient if they are around that person long enough.

Breeding
Bruthaan Owls, like common barn owls, maintain monogamous relationships meaning they form a life bond with their first mate and will not take another unless one partner dies. Unattached females generally remain in their current roost or nest and will respond when unattached males screech out signals while looking for a mate.


Female owls are able to begin laying eggs by the end of their first year of life. Males can also breed at this time, though some wait until the year after. Before mating, the female spends most of her time near the nest and is brought food by the male. When she is at a peak weight, the male presents food once again and this time mating occurs. Clutches usually contain between 2-9 eggs, but eggs are not lain all at one time. Incubation time is usually around 30 standard days from the time each individual egg was lain.

Newly hatched chicks are small and covered will fluffy down. After two standard weeks they are half their adult weight, but haven't grown feathers yet. When the chicks are four weeks old they can consume food whole and are starting to grow feathers. At this time and no sooner will the female begin to leave the nest and roost elsewhere. At six weeks the chicks are as big as the adults and by nine weeks they can leave the nest briefly on their own. By about three months of age, the female has taught them to fly and hunt and they are able to leave the nest and be dependent.

Diet
An owl's diet is largely dependent on the area in which it lives. They predominantly consume small mammals such as mice, voles, or rats, but will also commonly take insects, bats, lizards, or small birds as well. Owls will often cache excess food near its roost for consumption when food becomes scarce.

Owls consume smaller prey whole, while larger prey is bitten into segments before being consumed. A few hours after being digested the undigestible parts of their meals, such as bones and fur, are regurgitated as pellets.

Behavior
Owls have personalities just as sentients do. An individual bird will have its own likes and dislikes as well as its own emotions and thoughts. Overall, the Bruthaans are an exceptionally intelligent species and are generally quite companionable in captivity. They usually don't take to more than one person, but the one they do acts as a subsitute for their mating life bond. The owl becomes protective of its sentient master and willingly does their bidding, provided that master has taken the time and energy to bond with and understand the bird.



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Abilities

Uniqueness
Ability to communicate with sentients.
Ability to form Force Bonds.


Strengths
Bruthaan owls are exceptionally good at hunting prey that has taken flight, as they rely on hearing rather than sight to track. They are very intelligent and can be trained to do a multitude of things by the sentient they have bonded with. Their talons are sharp and make devastating weapons against small targets. They have a connection to the Force, making them an invaluable companion to anyone, but especially to a trained Force user.


Weaknesses
They are after all just an owl. They will not be able to inflict serious damage on any sentient being and are liable to get seriously injured while attacking someone. While they are very intelligent, they can't learn a hundred different things. Three or four complicated tasks is about all they would realistically be able to master.




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Culture

Society
Owls are largely independent creatures, save during mating seasons. They usually have their own territory, which varies depending on what is available, how abundant food is, and what other predators are in the area. Couples form a life long mating bond and will only mate with the same partner year after year. This will only change if one partner dies, then the other will look for a new partner. Females share territory with the males and roost together during breading season and while eggs or nestlings are present. During the rest of the year, they usually roost separately.


Communication
Owls communicate verbally with a variety of sounds. They can imitate a snake hissing to warn of intruders, they hoot or shriek, click their beak or their tongue, and chirrup to convey a variety of emotions, wants, or thoughts.


In addition to verbal communication, Bruthaan Owls can communicate via the Force. With other animals (usually they only do so with other owls) and with sentients they can convey pictures, emotions, thoughts, or needs.

Technology
Owls are non sentient and therefore do not have or use any sort of technology.


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History

Planet
These owls were named after the first person to effectively use the Force to communicate with one, Endarr Bruthaan. Barn owls are commonplace across the galaxy, but Bruthaan Owls originated on the planet Alderaan, in the forested mountain regions of the peaceful planet. When their uncanny ability to communicate became known many people became endeared by the species. Since they first began establishing positive relationships with the humans on Alderaan, many were taken off world as pets or interesting show pieces. Over time this transportation became widely spread enough that the owls began inhabiting, breeding, and establishing themselves on various other planets with the right climate and terrain conditions. Nowadays almost any planet with forests and/or mountains are likely to contain a few Bruthaan Owls.


Origins
No one really knows why the Bruthaan Owls evolved separately from common barn owls. It is not known where their connection with the Force came from or why they are larger than common barn owls.


Template created by Haro.
 
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Parrots_Lover

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The Adventurer


NAME: Alice Mako
ALIAS:
FACTION: Jedi
RANK: Knight

SEX: Female
AGE: 20
SPECIES: Human
HOMEPLANET: Naboo
HAIR: Blonde
EYES: Blue
HEIGHT: 5'6"
WEIGHT: 140
FORCE SENSITIVE: Yes



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Personality

Alice is a fun loving woman who enjoys a challenge and goes looking for danger. She's very confident of herself, sometimes to the point of arrogance. She loves excitement and thrives on conflict. Among friends, she is often described as being "bubbly". She's known to come up with crazy plans on the spur of the moment or get up and spontaneously take a trip. She has always been beautiful and men have always sought her attentions. Because of this, she's overly flirtatious with men though she rarely seals the deal with any of them. She is very strong minded and strong willed. When she decides on something, Force help anyone who tries to get in her way. This attribute also causes her to be blind to other points of view, she thinks everyone must think the way she does.






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Background


Alice was born to a wealthy family and was the youngest of six children her mother and father bore. Her father was a busy business man, also involved in politics, and her mother was heavily involved in socialite societies across the galaxy. They owned several large estates on various beautiful planets, including Coruscant. Busy as they were, the children were delegated to nannies and butlers at whichever house they were staying. The six brothers and sisters got along well and mostly entertained themselves with various adventures.

When Alice was four she demanded to be allowed to stay at the estate on Naboo. She loved the trees, the mountains, the lakes and rivers, the animals, and even the gungans. Her parents were too involved to care much, and so they let her go. Her siblings chose not to go, they didn't understand why she would want to leave her family just to be on a certain planet. To them, it didn't matter where they were as long as they were together.

Even so young, Alice immediately set out the explore the wilds of Naboo. The adults that were supposed to take care of her simply couldn't keep track of the sneaky little girl all the time. She always found a way out and would escape as often as possible. She hiked up animal trails, climbed huge towering trees, swam in clear lakes and cold rivers, and saw with wonder the beautiful creatures that populated the planet.

She was five when she met the owl. It was a big Bruthaan Owl, and he was almost pure white. It was dusk the first time she saw him flying low over the trees, intent on his hunt. She was so enchanted by the majestic bird that she often came to the same area to watch him. She began catching mice in the fields and bringing them for him. At first he wouldn't find them, or perhaps didn't want them from her. After months of visiting, one day she held a mouse up in the air and he swooped down and took it right from her hand! Oh how delighted she was.

Alice continued making friends with the snowy white owl over the next five years of her life. Being with him and learning from him or teaching him was always the highlight of her day. By the time she was ten years old, he had moved his roosting area closer to her home and they played together almost every night. She had discovered his ability to communicate by sending pictures or feelings to her. She didn't understand that it was the Force he was using, but nonetheless was able to communicate very efficiently with him. She could call him to her, send him out to find a treat she had hidden, and have him hide something from her. They played hide and seek, catch, and pretended to be war commanders. They were the best of friends.

One bright sunny day when Alice was ten, a pair of Jedi came for her. When they asked if she would like to come with them, she was overly excited at the prospect. She wouldn't leave her friend, however. She very seriously asked if she could bring an owl with her. Surprised as they were, they had no objections and Alice quickly became excited again. She said goodbye to the staff of the Naboo estate (who were honestly relieved the wild child was finally leaving) and went with the Jedi, the white owl on her shoulder.

During the years of her training on Illum, Alice excelled in lightsaber combat. She was in the top of her class, likely the best swordsman in the temple. She fought with two sabers neatly in time with one another, matching and countering anything thrown her way. She was also quite good at using Force powers, when she put her mind to it. Most of the time she was too busy to be bothered with that part of the training.

The one important thing that came from learning about the Force was a new and deeper understanding of her owl friend. She was able to communicate back with him and they became even closer as they understood each other better. Due to the looming war, Alice began teaching him attacks and scouting tactics.

Alice is very likeable and made many friends during her training years, though none stand out from the others. She mostly likes anyone who isn't a jerk. Nobody could ever be more of a friend or be more important to her than the white owl of course.

Very recently, Alice completed the final trial at Lothal and became a Jedi Knight. The fears she had to overcome involved her own mortality and that of those she cares about. Now she is ready to go out and serve in the war against the Sith with her faithful companion upon her shoulder.




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Abilities

Alice excels at lightsaber combat, specifically she has trained heavily in using Djem So and Jar'kai, making her two blades a deadly force to be reckoned with. She is very fast and agile when she needs to be, though she prefers to stand and fight if possible. She's had some pilot training and operates starfighters efficiently. She's very charming and makes friends easily. She sometimes tinkers with technology and knows her way around computers, but is by no means a master splicer.



Strength: Alice is quite strong for a human girl. The demanding nature of the lightsaber forms she uses require brute strength to be effective.

Constitution: Always healthy and trains regularly to keep up a good endurance.

Dexterity: Alice is fast and agile in combat and she's very quick with her hands.

Intelligence: Alice is smart and catches on fast to new concepts. She's not a genius, but definitely isn't dumb either.

Wisdom: Somewhat lacking in wisdom, Alice too frequently goes charging into a situation without thinking it through all the way. She's quite headstrong and once an idea gets into her head, she'll do it regardless the consequences.

Charisma: Alice is a very charming girl. She easily makes friends and there are never a shortage of guys looking for her attention.





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Possessions




Relationships
Her Owl - Freedom Storm - Best Friend/War Companion

Roleplays

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Parrots_Lover

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AJ-Cook-aj-cook-35834892-1920-1200.jpg

The Czerka Operative


NAME: Autumn
ALIAS:
FACTION: Czerka Corporation
RANK: Special Executive - R&D

SEX: Female
AGE: 24
SPECIES: Human
HOMEPLANET:
HAIR: Blonde
EYES: Blue
HEIGHT: 5'2"
WEIGHT: 110
FORCE SENSITIVE: No



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Personality

somber, serious, wise, all actions weighed based on her child, hurt in the past, doesn't trust easy, just there to do the job and get it over with, efficient, no nonsense






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Background


normal childhood, baby at 20 with true love, man dies somehow, needs to support her son, leaves him with someone nanny/aunt/etc???, joins czerka to do that, goal is to make enough money to run away with him to some remote planet and live together peacefully



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Abilities

blasters of all kinds, hand to hand, computers, splicing, seducing (doesn't like to but is good at it), pilot - not great just decent


Strength:

Constitution:

Dexterity:

Intelligence:

Wisdom:

Charisma:





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Possessions
blaster, blaster rifle, blaster sniper, throwing knives, different kinds of grenades, trip wires, a personal fighter ship with astromech pilot




Relationships
Her son -

Roleplays

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Richie B.

#JaleerShutUp
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@Parrots_Lover hey when you think you are going to join the dead drop pact I know your character will be a lovely addition to the group.
 

Parrots_Lover

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@Benvenu7 TBH I don't think I'm going to go through with that character. I thought it would be cool to do a bad guy character for once, but after I finished the profile I just kinda lost interest in her. I'm more used to good guy jedi characters and since this site only allows for us to have three characters, I don't think the dead drop character is going to be used right now. Maybe if I feel more inspired about it later on :/
 

Richie B.

#JaleerShutUp
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Alright, well whenever you change your mind we will be waiting
 
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