People of 'The Divine' Universe

Green Ranger

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Post the profiles of your creator races here. No discussion should take place here, to keep things as neat as possible.

Thanks.
 

Enishi

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<div align="center">The People of the God Ja, Lord of Dreams and Mysticism</div>

Name: The Loes(plural) Loes (singular)

Gender(s): Male and Female

Appearence: The Loes were designed to be beautiful and careing; bringing their sleepers slowly into a created reality. The female and male were created to act as lesser imitations of their creater, somewhat translucent, yet with more color to distinguish their creator from them. Dressed in little to no garments, the Loes are meant to bring their dreamer into the created unreality with as much peace as possible.

Sightings: Meant to wander the earth at night, the Loes are almost always on earth; making sure to bring those who would sleep into perfect dreams while few, mainly consisting of females, live with their creator; Ja. Due to their translucent nature, their are generally unseen as they sneak, with muted footsteps, into a dreamer's mind. They are known only to speak to their creator, and in hushed voices.

Weapon/Method of Defense: The Loes are unarmed, but extremely quick and slippery. Their only method of defense is creating a puff of smoke to create a diversion. Once they have entered the mind of a sleeping mortal, they cannot be harmed and can only be forced out if the sleeper awakens or the process in which a Loes becomes a dream is disturbed.

Procreation: In order to create more of it's kind, the Loes send their females to Ja; the progenitor and creator of the species. The males of the species also aid in impregnantation the females as well, with Ja's approval.
 

Green Ranger

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<div align="center">The Amardili; the Ælf-kind'</div>

Appearance: Tall in stature, averaging at six and a half feet tall, the Amardili ae also of incredibly long life - lifespans of a millenium are not uncommon amongst these people. Hair colours are often deep red or violet, brown or black, though blonde or white hair may also appear within these people. Eyes are often emerald or blue, though violet is also a common colour. Amardili are also of fair or pale skin; freckles are seen as a sign of beauty, though they occur rarely, and in only small amounts.

Amardili often wear long flowing clothing, with loose tunics over leggings a common sight. Ornate robes are also common in the city, though more practical clothing is worn for travel.

Temperament: The Amardili are much like Elendur in temper, though they are far more prone to anger than their divine counterpart, and less likely to wander, though there is ever a desire to do so.

Amardili are avid artisans, architects and crafters, and make every aspect of their lifestyle a work of art, from their clothing, to the food they eat, to the war war is conducted, to their homes. Amardili are also excellent shipwrights and horsemen, able to nearly speak to their steeds in their own language.

Dwellings: The Amardili lov the company of each other, and cluster together in large settlements or towns. Due to their love of crafting, even the smallest villa is beautifully adorned with sculptures, flowers and stained windows.

Most towns are quite large, but still remarkably functionable, the towns planned from the first road to the last cobblestone to be beautiful and functionable. Towns rarely have any real military installation, such as a fortress or keep, but the majority of towns have at least a garrison and barracks, as well as a stone wall and lookout towers.

These towns are adorned with plants and flowers, tended and cared to grow throughout the city without harming it. As such, almost every house has vines, grasses and flowers around it, carefully tended of course.
 

OneoftheLost

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<div align="center">The Madspawn</div>
Gender(s): They can change gender at will, just like their god.

Appearence: Hairless creatures, they look almost human, yet are unsually pale, and have what looks to be a sickness around their eyes.

Sightings: The Far Isles is the only place they are seen in mass quantities. The humans their are sent from around the world, these individuals are insane, and make up the population, while the Madspawn act as guards, helping these poor souls understand. Or not. As the case may be.

Procreation: They do what their god pleases, and then they do what they please. Wether it be cutting up a human, to giving birth for no reason, they exist simply because they can.

Civilization and Cities: The Madspawn rarely leave the isles, they have an extremely potent Navy. Very rarely does war befall the Isles, who really wants to conquer the land of the insane? Since other civilizations often send their insane and unwell, the madgod takes care of these humans, in fact he has more humans then madspawn. Although very few join the proud madspawn Navy. Calling itself Krakken, the Navy tends to attack anything that comes near the isles, wether it be flotsom, to a fishing boat. The city of Ash is the first city any visitor to the isles will come to. It is a small town really, merely a place for the insane to stop and rest before visting the much large cities of Cordeon and Calway.
 

jediduncan

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<div align="center">The Ussej</div>

The Ussej are the race loyal to the brothers Kaba'al and Daedulus. They are not quite as evil as their patrons, but many other races would consider them bloodthirsty and barbaric. Though they are not uncivilized, they do enjoy spilling the blood of any non-Ussej, as outsiders are not considered one of the pack. Kaba'al and Daedulus have been accepted into the pack as 'alpha males' because, after all, they are both stronger and greater warriors than any Ussej could hope to be.

Appearance and Characteristics: The Ussej male stands about six and a half feet tall with a wiry but muscular frame. Fur, generally a dark grey or black, covers their entire bodies and their heads are dog-like, with somewhat shorter snouts than your average canine but the same ears and fangs as a wolf. Their "hands" are halfway between paws and a normal human's hands; they have pads and claws, as well as fur, but their hands have been split up into somewhat stubby fingers able to grab things. When running, the Ussej are known to run on all fours for maximum speed. They are nocturnal animals primarily and have senses attuned for night life.

Society and Culture: Ussej culture revolves around society and they respect anyone within the pack. Those outside the pack they hold great disdain for and do not associate with. Their is little concept of honor; merely survival of the pack and all else can rot. They are carnivorous and have nightly hunts followed by feasts at which all within the pack eat whatever the pack has gotten for the night.
 

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<div align="center">The Sangre, Worshippers of Iach, Conquerors by Trade</div>

Name: The Sangre/Sangrelli (Plural forms), A Sangran(Singular form)

Gender(s): Male and Female

Culture: The Sangre are warriors by trade. Professional soldiers, they live to fight and fight to live. Iach created them so. He Created them to be fierce warriors, brilliant tacticians, and cunning hunters. They are, simply put, the perfect warriors.

As such, they war with each other constantly, but never to the death. The Cities controled by the Sangrelli people war with each other in mock battles, the Generals maneuvering their troops and "attacking" with fake weapons to sharpen their skills aswell as their soldiers'. This makes the Generals the most important among the hierarchy of the Sangre.

Their leadership consists as such; Generals take precedence over all in war time(except the Sangrelli King), in times of peace, only the Governors of the Cities have full control over their respective cities(Again, unless the Sangrelli King does not approve of it). Below them are the Colonels, who wear silver, ceremonial armor every day and carry merely a sword, as they are rarely on the battlefield itself. Then the Special Forces soldiers, who wear white armor and wield a sword similar to the Colonels but have stronger armor. And finally the Regular soldiers, who wear blue armor and usually blunt objects as weapons(Such as large hammers or some type of club), thought it is not unusual for them to wield spears.

The Sangre are also incredibly honorable, never fighting a battle that is unfair, though they will 'teach them a lesson or two' to get their point across. They treat their women and the women of those they fight with the upmost respect and curtesy, afraid that if they do not, Iach will declare them unhonorable. Any who are found commiting adultury or doing anything disgraceful are banished from their lands.

Appearence:

The Sangrelli people are a strange race. Iach created them specifically for warfare. He gave them backward bending legs so they could run faster and jump higher than nearly any civilization on the Earth. Their mouths seperate into four seperate jaws for intimidation and for grasping onto an enemy in close combat. Their hands are clawed, yet perfect for holding any weapon type. And their feet also have sharp claws for climbing, scratching, or any other kind of use.

They are also more than eight feet tall, however they hunch when in combat usually, making them roughly six to six and a half feet tall.

Sangrelli King
Sangrelli General
Sangrelli Colonel
Sangrelli Special Forces Soldier
Sangrelli Soldier

Weapon/Method of Defense:

<div align="center">Hik'tanik
189px-HonorGuard02.jpg


- Issued only during certain battles and to certain troops within any battle(Usually about 50-100 Sangrelli soldiers will wield one in any given battle)

Cranash

Energy-sword.jpg


- Issued to all Sangrelli soldiers, the Cranash is a Double-Edged, Double-Bladed sword wielded in only one hand and held between the two blades. Because of this feature, many Sangrelli are scarred on their hands and wrists from training with the sword before they mastered it's use.

Bu'na'ish

600px-TataurusHammer4.jpg


-Essentially just a really big hammer, the Bu'na'ish is weilded by only the most daring of troops(Usually more experienced foot soldiers or Special Forces troops.). One will find about 50-100 of these being weilded by Sangrelli forces on any battlefield.

Ku'na'shii

300px-Brute_Spike_Grenade.jpg


-A hand-held mace bristling with spikes. Can be thrown easily as a ranged weapon. All troops are equipped with this small, light, yet versatile weapon on the battlefield due to it's well-rounded capabilities.</div>
 

Ser Gregor

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Name: Ashtadii

Gender(s): Male and Female

Appearence: The Ashtadii are relatively human in shape and size. The only difference is their pure silver eyes, a representation of their devotion to justice and law. Their skin is tanned and weathered from living within the heart of the Aldarith desert, and they value water, to which they, as all living beings, praise the great lord Azumin, master of water for. The Ashtadii are a race of hearty men and women, and are worthy warriors. They wear desert clothes, which are white, and made of breathable cloth. Most often the only visible skin of an Ashtadii is its eyes, their bright silver in silver colour piercing those they lay upon.

Nature and Culture: The Ashtadii praise the god Abu-Kresh for his bestowment of law and order upon them, and the Ashtadii are considered the best mediators and arbiters in the land. They are coupled with the great ability in combat, which is used when a great threat to the balance of Abu-Kresh is threatened. There is virtually no crime in the lands of the Ashtadii, for their worship and devotion to Abu-Kresh are so strong it is not even thought. However, they are very judgmental to those of other gods, and are outright hostile to the followers of Daedalus and Kaba'al. They fane from attacking without great cause.

The ruling cast of the Ashtadii are a council of grand judges, blessed by Abu-Kresh with the power to see nothing but the facts, and rule only by the facts. Each city, town, village, and even hamlet, has such a council. The Grand Arbiter is the single closest person to Abu-Kresh, and is the ruler of all Ashtadii lands. He is also, coincidentally, the High Cleric of Abu-Kresh, and is Grand General of the Ashtadii armies. He is the only man Abu-Kresh directly converses with in his true form, as even the most minuscule contact with his followers threatens to tip the scales.

Relations: The Ashtadii are on good relations with the followers of Ur, Elendur, Iach, and Azumin, for they are the closest brethren of Abu-Kresh himself. The worship of all gods is allowed within Ashtadii culture, as such is needed for the Arbiters of the world. And no Ashtadii ceremony is exclusively of one god. As such, the Ashtadii are attacked only sporadically. Take note, that no civilization can call the Ashtadii enemy or ally, for they will fight only for balance and order, and rarely take up arms with another.
 

The Agriculturist

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<div align="center"><span style="font-family:Book Antiqua">Semilanans are a non humanoid species and are creatures dedicated to the god Silosybin. They are are social sentients, living together in Colonies on the large Island of Psilo, where the Mushroom forests in which they thrive are plentyfull. Semilanans are known to be philosophical creatures, and love nothing more than to sit and discuss life while inhaling smoke from their special ornamental water pipes. The plant matter inside the pipes in known to be a perception changing flower which affects all inhabitants of the earth. Their lifespan is unknown, yet is estimated at about 1000 years. This means that they are in no hurry to reproduce, and that population on the Island is never too great.
 

Will

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Name: The Shi'vran

Appearence: The Shi'vran are tall, thin creatures with elongated limbs, and black eyes with no pupil. They are equipped with both gills and lungs, and can live on both land and water with ease.
[img=http://img114.imageshack.us/img114/5396/zoralinkbyrikonaoj3.th.jpg]

Genders: Male and Female.

Nature and Culture: The Shi'vran are a peaceful race, spending most of their lives underwater in their great underwater cities, secluded and sheltered from the evils of the land based races. It is expected of a Shi'vran who has come of age (approximatley 22years) to visit the mount atop the unnamed island upon which it is told that Azumin first stepped upon when he stepped down to the planet. Upon this mighty mount is a temple and shrine devoted to Azumin, and a waterfall eternally falls down into the sea, through a mighty precipice. However, like their god, they can be unpredictable, and can switch from peaceful to vengeful and full of unforgiving anger in an instant. To limit this change, the ruling echelons created the 'currents' The currents are ways of life, and a shi'vran follows it, focusing all their attention on their current. however, for many of the younger Shi'vran, the currents are too rigid, and leave the Shi'vran cities, becoming pirates, contributing to the Shi'vran's mighty Navy, who return to help the Shi'vran in times of need.

Technological level: The Shi'vran are at the level of development similar to that of Feudal Japan, weilding blades, with a few blackpowder projectile arms. Shi'vran blades and armour are made of an undersea ore, which never rusts, and is purple in colour. Shi'vran buildings are made from rock that had been mined from the mighty outcrops jutting from the sea bed. Instead of horses, Shi'vran knights ride Miz'rok, predatory creatures whom the Shi'vran have tamed.
 

Cailst

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Name: The Phoso
Appearance: The Phoso are humanoid in shape and apart from their special abilities, they would normally be indistingushable from humans in appearance.
Abilities: In abilities, the Phoso are sexually dimorphic. The males have the ability to produce any pitch at any amount of decibels below middle C. Also, on their palms and forhead, they can produce any frequency along the electromagnetic spectrum lower than green.
For the females, it's opposite and they can make any pitch higher than middle C and make frequencies higher than green.

For both, they are born with enough bone around their palms and foreheads to protect them from any dangerous forms of light that they may produce. They can also see and hear in pitches and wavelengths that would be undetectable for normal humans.

Typical Lifetime: Phoso are created at conception in the Uterus of the mother. Then, after a year, the mother vivaporously gives birth. Within the first twenty years, the Phoso grows up under the care of the caretakers of the area where they live. In that time, they grow up and do much learning as the physically mature. At twenty, many take up a career as some job. Over the next twenty years, they do their jobs faithfully. Since they have a militia system for each town, all are in the army at one point or another. Also, each town is part of a national system that can draw armies from every town. This does take it's toll on many of the Phoso, causing most of them to be dead by the time that they reach 40. At 40, they become sexually mature. Also, many stop working at that point. The reason is that most of the females take up the job of creating more children. Since they produce eggs as adults, their eggs won't produce malfunctioning children at older ages. The males on the other hand keep on working till death. However, by this point, most of the survivors get involved into politics given that they have had experience for plenty of years. This goes on for about 160 years of the lifetime of the Phoso allowing every female to have given birth to about 120 children in a lifetime, however, with the incredible die off rates, this allows a steady and controlled growth in population. Also, once sexually mature, the Phoso lose very little in population as they are not in the military or victim to the diseases that kill off many of the younger Phoso. At the age of 200 years most of the Phoso go through menapause and die off quickly leaving very few to continue going on. Those that do survive will often survive till some accident befalls them as they had not died in either die off and are immune to any disease.

Politics: The Phoso are of one nation though it is a loose confederacy. The confederacy will do stuff as a whole if it has a strong leader but it will often fight itself in times of weak leaders. This allows it to either be fighting others or fighting themselves which prevents over populatition. Also, if it expands it's lands, it may have more survivors that will be able to settle the new lands.
 

Axolotl

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<div align="center">The Spookies</div></span>

<div align="center">
Spookie.png
</div>
<div align="center">(By me, in Photoshop and Illustrator)</div>

Appearance: The race of beings known as the Spookies are loyal to their god, Noctem. They are short creatures, standing about 3 feet tall. Their hats make them appear to be about 4 or 5 feet, however. They are very mysterious, human-like in shape, but not human at all.

Personalities: The Spookies are usually jolly, just like their god. Rarely do they get angry, the Spookies are a peaceful group of people that are always up to mischief and pranks.

Area: The Spookies live in an area known as the "Valley of Twilight", because their god, who lives atop a high mountain, creates eternal dusk with his presence. It always seems to be autumn in this strange area, and the smell of cinnamon and similar spices is always flowing through the air. Apple orchards and small farms are common in or around the towns of the Spookies.

Lifestyle:
The Spookies are constantly growing crops such as pumpkins, gourds, and all other kinds of squash. Almost every house has a small garden and apple orchard in which they grow their main source of food. They also have small markets, which are the main source of commerce. The market owners will travel far and wide to sell their flawless crops to anyone interested. Those that stay in town and do not travel are usually candy-makers. About a quarter of all candy crops are given to their god, Noctem, as a sign of gratitude for his presence. If an outsider wanders into the Valley of Twilight, they can expect to be pranked quite a bit.

Lifespan: The Spookies do not age. They are created, and merely exist. If one is killed, then they can easy be replaced by creating a puppet made from the bounties of the harvest moon. When made in the moonlight, these puppets come to life as beings, that look nothing like their puppet forms. The harvest moon occurs roughly twice a month in the Valley of Twilight.

Military: The Spookies don't have a set military, but they will fight for their god if commanded to, and fight well. They usually have a blacksmith or two for every town, so if a war was to break out, they'd be well equipped. The Spookies prefer to be a peaceful people, though.

Abilities: <span style="color:#9932CC">The Spookies are tricksters, just like their god. They are masters of the art of pranking, and will pull a prank on anyone at anytime. They also have the power to phase through objects, such as walls or anything that might be coming at them. Spookies are also known for their ability to carve perfect Jack-O-Lanterns, that, if utilized correctly, can come to life and do one of a few things: Launch themselves at things and explode, become a nice pet, or even just sit there and spy on people.
 

Keanu

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The Rokanians


Appearance: Very tall people averging at 7 to 8 feet and maxing at 8,5 the rokanians are poeple of order which make them very effective workers and fighters. their average livespans are 90 to 150 years but people have been up to 200 years old. Hair colours are often blonde or black, red and white. the most common is black and blonde. Their eyes are ussualy red (rare) or icy blue but diffrent shades of green are the most common ones. it is said that those of red color are gifted with magic but this is just a myth amongst the people. Their skin is just like humans caucasian but white or beige is also a common sight. The rokanians are ussualy seen wearing robes (think roman empire) or if they are in the army their armor.

Personality's: The Rokanians are a organised bunch of people it is rare to see someone homeless or lazy unless its an outsider or a bastard (mix of diffrent species) The rokanians are rarely angry as this is seen as a sight of weakness if a rokanian would display it to a fellow rokanian it would bring him dishonor. The rokanians are very effective workers and are blessed by the god of commerce. This means that the industry of the rokanians is very good and growing at a huge rate.

Dwellings: The Rokanians are clustered togheter in citys, large towns and small economical settlements or villages. the only time economical settlements/villages are created if there is a need for something (think farms and mines for example.)

Most towns and villages are very large, but still very effective and orderly. The city's are surrounded by walls. and have military outposts throught the city all city's have intergrated towers in or behind (and close) to the wall to act as archer towers and look out towers. there are numerous barracks and training grounds in city's

Towns are protected by wall that surrounds the town just like city's towns have instead of a fortress or keep a small to medium castle but still have military outposts around the city aswell as archer/lookout towers. there are a few barracks in towns.

Villages are protected by wooden walls and wooden lookout towers while not as heavily defended as towns and city's they do have active military patrolling around aswell as 1 or 2 barracks in the villages to protect from raids and thieves.

Note: think Roman empire during ceasar's rule
 
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