Nolan Kodd
SWRP Writer
- Joined
- Jun 19, 2018
- Messages
- 172
- Reaction score
- 72
— Come on, tin can, you aren't even trying! — Nolan clearly sounded frustrated.
— Twee-dooooooo-zoop! — the mushroom-like astromech replied in a somewhat apathetic manner.
— Alright, go on then. — the pilot sighed, relaxing in his seat. The droid complied, disconnected the interface arm from the ship's computer, and clanked as it went on its droidy business.
If it weren't for the MR series' notoriously sluggish and phlegmatic behavior, Nolan would swear that his astromech was intentionally annoying him. How else could a droid keep losing a game after game of Pazaak, despite having access to the computer that the game was being played on? Nolan would've used this sort of advantage, but the droid didn't seem to know it was possible... or care to do it.
The young man stood up and walked out of the cockpit towards the main section of his freighter, the Trailblazer. The relatively small compartment served as the ship's "lounge", albeit it only had just enough space to accommodate the 6 people (crew and passengers) that the ship was supposed to carry. To top it off, this compartment doubled as a repair workshop, which Nolan has been living off for the last couple of weeks. That's why various spare parts were lying around, cluttering up the already less-than-spacious room.
However, orders became increasingly scarce, and Nolan had spent the last couple of days aboard the freighter, trying to find something to occupy himself with. The tin can didn't want or couldn't play Pazaak, so one of the ways was off the list. Having nothing else to do, Nolan rummaged through the scattered parts and tools, eventually finding what he was looking for: a spanner, an arc tool, and welding goggles. The ship had been giving some strange noises the last time it was used, so it was as good time as any to investigate.
With the repair equipment collected, and a trusty blaster pistol in the holster on his hip (it wouldn't be wise to leave the ship on Nar Shaddaa without a weapon), Nolan headed for the ladder that'd lead him to the airlock at the top part of the ship. Having climbed up and made himself comfortable on "the roof", he put on the goggles and started removing the protective coverage around one of the power conduits.
The position on the roof allowed Nolan to both attend to the ship and keep an eye out for any potential visitors (such as clients who'd come over to his repair shop or looking for a pilot). Assuming anyone came to the hangar looking for him, Nolan would have to get back into the ship and lower the ramp, but it was better than leaving the front door open for anyone.
— Twee-dooooooo-zoop! — the mushroom-like astromech replied in a somewhat apathetic manner.
— Alright, go on then. — the pilot sighed, relaxing in his seat. The droid complied, disconnected the interface arm from the ship's computer, and clanked as it went on its droidy business.
If it weren't for the MR series' notoriously sluggish and phlegmatic behavior, Nolan would swear that his astromech was intentionally annoying him. How else could a droid keep losing a game after game of Pazaak, despite having access to the computer that the game was being played on? Nolan would've used this sort of advantage, but the droid didn't seem to know it was possible... or care to do it.
The young man stood up and walked out of the cockpit towards the main section of his freighter, the Trailblazer. The relatively small compartment served as the ship's "lounge", albeit it only had just enough space to accommodate the 6 people (crew and passengers) that the ship was supposed to carry. To top it off, this compartment doubled as a repair workshop, which Nolan has been living off for the last couple of weeks. That's why various spare parts were lying around, cluttering up the already less-than-spacious room.
However, orders became increasingly scarce, and Nolan had spent the last couple of days aboard the freighter, trying to find something to occupy himself with. The tin can didn't want or couldn't play Pazaak, so one of the ways was off the list. Having nothing else to do, Nolan rummaged through the scattered parts and tools, eventually finding what he was looking for: a spanner, an arc tool, and welding goggles. The ship had been giving some strange noises the last time it was used, so it was as good time as any to investigate.
With the repair equipment collected, and a trusty blaster pistol in the holster on his hip (it wouldn't be wise to leave the ship on Nar Shaddaa without a weapon), Nolan headed for the ladder that'd lead him to the airlock at the top part of the ship. Having climbed up and made himself comfortable on "the roof", he put on the goggles and started removing the protective coverage around one of the power conduits.
The position on the roof allowed Nolan to both attend to the ship and keep an eye out for any potential visitors (such as clients who'd come over to his repair shop or looking for a pilot). Assuming anyone came to the hangar looking for him, Nolan would have to get back into the ship and lower the ramp, but it was better than leaving the front door open for anyone.