- Name: Poyl
- Coordinates: J-8 (Inner Rim)
- Hyperlane: N/A
Further from its sun than many human worlds, Poyl's climate is temperate to cold. The planet does experience all four seasons, with inland continental temperature swings being noticeably larger compared to the coasts. Large ice sheets cover the poles, which once held an Imperial academy for cold weather warfare. Closer to the equator, temperatures become quite warm, although even the desert regions are mild.
Poyl is a Pangaea-type planet, with virtually all land consolidated into one super-continent. Much of the western section of the continent contains high mountains where two tectonic plates are currently colliding. While this is a very geographically unstable area, it is also the source of significant industrial activities due to ores from deep in the planet's crust being pushed to the surface. The eastern part of the continent hugs a massive shallow sea caused by tectonic plates separating. The plate separation under the ocean is a major source of volcanic activity, and small island clusters rise above the surface, although few are stable enough for actual habitation. Coastal areas are heavily wooded due to moist air flowing in from the planet's ocean. Further inland, the terrain is very geologically stable and covered in vast high grasslands and savannas. a large stretch of the continent surrounding the mountains is a rocky desert due to the rain shadow effect, dotted with small ridges and plagued by small, frequent earthquakes. Large rivers cover the continent, usually beginning in the high ground in the center or from snowmelt in the mountains, and flowing in a northerly or southerly direction.
Poyl has a roughly 48-hour day/night cycle. The proportion of light and dark rises and falls with the seasons, although the shift is only 4 hours across the 354-day year.
The planet is an almost completely-endemic system. The importation of common animals like bantha and nerfs has been banned for millennia to preserve to local ecosystems. Because of this, Poyl is home to aquatic, terrestrial, and avian species found nowhere else in the galaxy. The only significant population of a sentient species are a group of humans known as the Kenaz, numbering roughly one billion people, who underwent large-scale genetic engineering to match their biology to the planet's environment.
Poyl is remarkably scarce in major resources beyond base elements, ores, and hydrocarbons. No significant deposits of valuable metals like doonium or quadranium have ever been found. Because of this, extensive mining operations have never been attempted beyond those for domestic use.
UPN: Historically known as possibly the least functional planetary government, for over 1000 years, the United Poylarr Nations served to tie together 5 independent countries (Vorsh, Lita, Ruten, Vollen, and Viyelkoma) for the purposes of galactic representation. Following the clone wars, the planetary government was strengthened as a way to more effectively allow Imperial administration of the planet. This body is headed by a dual leadership consisting of the representative of Vorsh and a ceremonial governor harkening back to Imperial times. The UPN continues to be a legislative body that makes decisions for the planet regarding their place in galactic politics, recently bring the planet into the Core and Inner Rim Free Worlds Alliance, putting aside their traditional disdain for the New Republic in order to gain some security against what they see as religious fanatics.
Vorsh (Officially The Free and Mercantile City of Vorsh): The first settlement on the Poyl, Vorsh has grown into a city-state comprising a fifth of the population and several thousand square kilometers of land in the center of the continent. Fed by several large rivers, Vorsh has the nickname of The City of a Thousand Banners, due to the countless flags that fly from buildings, displaying corporate colors and logos. Home to the largest spaceport and the central hub of the planetary transportation network, anyone arriving on Poyl or moving from one end to the other always goes through Vorsh. Heading by a city president and city council, Vorsh long declared neutrality in the dozens of wars that have raged on the planet's surface over the years, focusing instead on trade and mercantilism. Due to historical deference and the city's economic power, this neutrality has always been respected.
Lita (Officially The Litarr Republic): The largest country on Poyl, Lita takes up most of the Northern half of the continent. The birthplace of Poylarr democracy, Lita was the first nation to cast off the priesthood and monarchy in favor of a secular republican style of governance. The government of the nation tends to favor technocrats rather than traditional politicians, largely due to lessons learned in the past.
Ruten (Officially The Rutenarr Republic): The poorest nation, Ruten was a stronghold of CIS activity during the Clone Wars, and as such remained under Imperial and Litarr occupation for years longer than its neighbors. The last nation to become independent, Ruten shifted more culturally towards the southern nations, and declared independence from Lita 300 years before the Clone Wars. The government, while technically a democracy, is notoriously corrupt.
Vollen (Officially The Vollennar Republic): The cultural, political, and military center of the South, Vollen began Poylarr involvement in the Clone Wars with their invasion of the North. Heavily damaged in retaliatory attacks in the closing stages in the Clone Wars, their power was broken forever in favor of Lita. After 150 years, the nation still has not returned to its former glory. Ruined towns and droid-littered battlefields still remain in rural areas as the population has yet to recover to re-inhabit these areas. While the scars of the war have left most Poylarr people strict pacifists, at least when it comes to their own country, the people of Vollen seem to have an ingrained fear of war, and joined the Imperial army and navy at rates far lower than other Poylarr.
Viyelkoma (Officially The Viyelkomarr People's Republic): The industrial center of the South, the Viyelkomarr share the western mountains with the Litarr, and fought dozens of wars over the centuries in attempts to increase their holdings in the area. The Viyelkomarr were the first nation to declare independence from Vorsh, but remain the most culturally-similar. They are the most heavily-populated nation on the planet, and are represented by a People's Council that has more delegates than the other two Southern nations combined.
The identity of the people of Poyl is based on three things: their language, religion, and the Empire.
The language spoken on Poyl is known as Kenaz, after the people group. Related to Galactic Basic, although influenced by almost 2000 years of independent linguistic development, the language is largely mutually intelligible, but can often be difficult to work through. It has been said that a speaker of Galactic Basic can only pronounce Kenaz properly when they are drunk or ill. The Kenaz alphabet has been referred to as a linguistic nightmare, containing 31 letters, including 5 that only exist at the end of words and another 4 only used in words of religious significance. The ultimate distinguisher of the Kenaz language is the "ending -arr" used in denoting geographic adjectives. Some one Poyl is referred to as Poylarr, someone from the nation of Lita is Litarr, and so on.
Originally a population of religious adherents from Coruscant, the religion, known to galactic anthropologists as Kenaz Ditheism, is followed by the vast majority of the population. Worshiping two benevolent deities, the gods Le-Noda and Le-Ha'yi, the Kenaz take a view of The Force that ancient Jedi archivists noted was skeptical at best and antagonistic at worst. The Kenaz religion places the highest priorities on solving the human issues of injustice and disorder, with the holy texts indicating those as the ultimate misuse of the universal system built buy the gods. This world viewpoint, along with long lists of geopolitical goals, has been used by various Poylarr nations to support the Old Republic, Galactic Republic, CIS, and eventually the Empire.
The of Kenaz, or as least those in the nation of Lita, take pride in being one of the last proper remnants of Imperial culture. The Imperial sigil is still flown, local military and police uniforms still reflect an Imperial heritage, and the Poylarr people all technically still refer to themselves as Imperial citizens. With the signing of the Galactic Concordance, Poyl remained a part of the Core and Inner Rim Imperial Remnant. They remained neutral in the First Order conflict, not joining what they viewed as cowards who abandoned the galaxy, but also not resisting the forces from the Unknown Regions. The Poylarr had traditionally refused to recognize the New Republic, instead continuing to refer to them as Rebels for decades after the battle of Jakku, although even they admitted that the war was lost. Many other members of the FWA criticize the Poylarr for the adoption of a seeming "Lost Cause of the Empire" mindset; however, the reformation of Poylarr ideas of the Empire do not glaze over political and ideological failings, and instead focus on the order, peace, protection, efficiency, and prosperity that the Empire provided. Because of this, they can be considered only marginally more conservative than the Centrists of the early New Republic senate.
While a normal Galactic resident would call Poylarr technology undeniably backwards, it is more fair to say that it has simply progressed in an independent fashion from mainstream technological development. Distance from any major hyperspace routes meant that technology that average galactic citizen takes for granted, such as speeders and blasters, are virtually nonexistent on Poyl due to a lack of reliable imports and prohibitive costs.
Terrestrial transportation on Poyl is accomplished on a large scale by a system of centuries-old magnetic levitation rail lines connecting all major cities on the planet. Wheeled groundcars are used in place of personal speeders for transportation in urban areas. Boats and ships are used for transportation of goods and people on water. A famous sight on Poyl's ocean are decommissioned Acclimator-class assault ships which have been re-purposed as hydrogen collection ships, using their buoyancy to float out to see to filter heavy water from sea water to power nuclear fusion power plants and separate standard hydrogen from water to run in fuel cells. Aerospace transportation utilizes ion-turboprop engines to navigate around the lack of traditional starship fuel. The only major space travel that a typical Poylarr would engage in would be the 24-hour journey to the twin planet of Farasht in scheduled commercial spaceliners powered by chemical rocket engines. Space travel is accomplished using antiquated vehicles left over from Republic and Imperial eras. AT-Haulers and Republic tractor tugs ferry vehicles in and out of atmosphere to compensate for sub-standard antigravity tech.
Equipment used by local military forces is entirely projectile-based. Not only is the planet too remote for regular shipments of tibanna gas to power blasters, laser cannons, and turbolasers, but the entire planet was subjected to a thousand years of Republic Senate-imposed weapons embargoes due to constant warfare. Because of this, only resources found on the planet itself could be utilized for military development. Although certainly more refined and standardized than a smuggler's scattergun or a Tusken cycler, weapons technology on the planet revolves around the slugthrower and mass driver. Rather than walkers, heavy weaponry consists of wheeled or tracked armored vehicles, which proved their worth in the Clone Wars with their ability to simply drive through ray shields that repulsorlift vehicles could not, although they proved more vulnerable to mines.
There are no moons; however, the planet is paired with its twin, Farasht, in a binary planet system.
Poyl was first discovered and inhabited around 2000 BBY by religious colonists from Coruscant. The first city, Vorsh, was established, and for a 500 years remained the center of Kenaz habitation, taking on almost a holy city identity. Early in their expansion throughout the planet, cultural divisions led to the political separation of the Poylarr people into their individual nations. After the transition from the Old Republic to the Galactic Republic, the United Poylarr Nations was founded to allow the planet to retain its Old Republic senate membership in the new Galactic Senate. However, increasing political divisions led to clashes over territory and resources. As invasions and retaliatory invasions led to larger and larger wars, the planet only drifted into seemingly incurable fragmentation.
The true defining aspect in modern Poylarr identity was the Clone Wars. Bringing a thousand years of hatred and brutality to the surface, the four years of conflict devastated Poyl more than almost any other planet. To deal with pirate threats that plagued every planet that required a reversion to realspace, traders and merchants began doing more and more business with the Trade Federation, leading to them being the largest source of outside resources for the planet, and driving almost all nations into considerable debt with the organization. With only Lita remaining loyal to the Republic and the other nations bribed by the Trade Federation to side with the CIS, a war of truly global proportions engulfed the world. The Litarr ultimately won the conflict just months before the end of the war, and only after the arrival of heavy Republic and Farashti reinforcements in 20 BBY. However, four years of military casualties, large scale bombardment of cities, purposeful attacks and retributions on the civilian populace, widespread execution of prisoners of war, and starvation due to agricultural and industrial destruction killed an unimaginable percentage of the population, estimated to be as high as 20% or 600 million people. A large-scale exodus of the planet to the neighboring Farasht decreased the population further, to the point where even 150 years after the conflict, the planet has only roughly 1/3 of the population it did before the Clone Wars.
Imperial control of the world was left largely decentralized. The United Poylarr Nations organization was strengthened and given more authority over the affairs of the countries on the planet. An Imperial governor was inserted into the UPN with full veto powers to block any policies that were deemed detrimental to the interests of the Empire. As the Imperial navy patrolled outlying regions and removed pirate groups that the Republic was unwilling to dislodge, trade between Poyl and the rest of the galaxy increased. The transfer of large amounts of reconstruction aid, technology, fuel, vehicles, and countless other goods began to bring Poylarr development up to galactic standard. However, with the escalation of the Galactic Civil War, this aid stopped after less than 20 years, leading to ultimately minimal integration into society. The Poylarr served in the Imperial army and navy in large numbers, ultimately loyal to the Empire due to the actual good governance that it provided them. With the defeat of the Empire at the Battle of Jakku, Poyl remained in the Core and Inner Rim Imperial Remnant, and rejected offers by Centrist worlds to join the New Republic. When the First Order began their invasion of the Galaxy, Poylarr opinion of the group was unexpectedly negative, with many viewing them as the descendants of cowards who fled the galaxy at the end of the last war or as upstarts who took Imperial ideals to dangerous extremes. However, no violent resistance movements were formed, even as Poylarr autonomy was slowly degraded. To avoid the negative reputation of violently suppressing an Imperial world, a stylized "ceremonial occupation" attended by General Hux himself placed stormtrooper battalions in Poylarr and Imperial military units, and replaced the Imperial governor with a First Order one. It was only at the crisis on Exegol, and the true revelation of what Palpatine and the Final Order had become, that violent uprisings against the First Order began. On Imperial light cruisers and gunships, crews overthrew their First Order occupiers, and for the first time since the Clone Wars, few with Republic military units against the star destroyer armada.
Today, the planet is a recovered, but different place. Much more heavily urbanized than it ever has been, with all major cities having been rebuilt, but nature has almost fully reclaimed villages and towns abandoned due to population loss. Locations of Clone Wars battles are memorials throughout the planet, with dozens of museums and parks being devoted to the "Great Poylarr War." Citizens of different nations mingle much more freely now, with friendships and even marriages becoming commonplace. The nations of Poyl have seemingly adopted a position of "militant pacifism." Each nation maintains not only a large military, but conscription is nearly universal. However, planetary devastation that accompanied the Clone Wars has made international wars almost unthinkable, and these forces are understood to be devoted towards planetary and Imperial defense.
The intent of this planet is three-fold.
First of all, this is the planet that pretty much all of my RPs will be based around. My characters will come from here, companies and technology will be based here, etc.
Secondly, I think this is a really interesting chance for people to work in an environment that is similar, yet different from what we think of as Star Wars. What happens to a bounty hunter when they are stuck on a planet with no blasters? A YT-1300 is forced to crash land on a planet with no spare parts and help is weeks away. What are the feelings of a Chandrillan great-grandchild of a rebellion hero when they are on a planet that thinks the Empire were the good guys? This is a fully functional, populated, urbanized planet, which will move things away from the "dusty outer rim outpost stuck in the past."
Thirdly, this world provides almost an ideal setting for other people's storylines. It is still in the main galaxy, but close enough to the Unknown Regions to be a substantial jumping off point. The political divisions on the world can lead to crime syndicate stories where you attempt to curry favor with one faction vs another. The fact that it is in the neutral Free Worlds Alliance gives both Jedi and Sith a place to act out their plotlines without major interference from either side.