Armor Rafe's Medium Beskar'gam

Mad Dog

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Rafe's Medium Beskar'gam

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.

LEGALITY

Mandalorian armour, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

To list the specific statistics of the armour belonging to Rafe Orú


Type and Coverage

Type: Medium Armor

Coverage:
Type:
Medium

Coverage:


  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented durasteel plating over bantha hide undersuit covering the torso
  • Back: Solid durasteel plating over bantha hide undersuit, covering upper back
  • Lower arms: Pure Beskar vambraces and elbow protectors.
  • Legs: Armored durasteel Greaves with pure Beskar shin plating and durasteel knee pads




Functions



Function 1: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 2: Armoured Inertial Dampeners

  • A defensive unit superiority design concept researched, developed, and funded by the the Pyke Syndicate, and manufactured by the collaborative effort of the same as well as Outlaw Tech Groups. Armoured Inertial Dampeners are an armourweave underlay built in beneath the armor, providing the same degree of protection typical armourweave does, as well as the typical absorbing property of Inertial Dampeners. This function adds additional protection to the wearer from the blunt force from weapons or other concussive damaging effects sustained, as well as the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts to all areas covered by the armour, areas outside of the armour coverage are needless to say not covered by this effect.
  • It offers no additional protection against energy weaponry, lightsabers, or similar powered weapons.
  • Restrictions?: Restricted and are exclusive to the Five Syndicates faction members of at least rank two(2) or higher(ie Enforcer or Ring Leader or higher).
  • Force User Compatible?: No
Function 3: Left Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

Function 4: Right Wrist Repulsor

  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 5: Left Wrist Flame Thrower

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
  • Force User Compatible?: No





Rafe's Helmet
As Rafe is a non-human he requires a special species specific helmet to fit his anatomy, though it still sports the signature T visor.
 
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Mad Dog

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