Rendevous Point OOC

Loco

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@Minuteman75

Sorry for the last second response, but... you know... it's a busy nerd weekend. I don't mind letting you make a run for it, but unless you have tech for a sub x1 hyperdrive on all your ships, it'll take your Stardancers at least four rounds to do full calculations for an escape. The Sith have a significant speed advantage in this case, which means I believe we'll be able to close the distance before you can jump without resistance.
 

Minuteman75

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Guess I should’ve not wasted the effort trying to retreat. If we’re going to do this we should have PvP partners? So to understand if I try to retreat I’m only getting rebels and myself killed?
 
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Loco

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Guess I should’ve not wasted the effort trying to retreat. If we’re going to do this we should have PvP partners? So to understand if I try to retreat I’m only getting rebels and myself killed?

Well, that seems like two separate questions that are both up to you. You could continue on a straight escape route and just sacrifice straggler NPC's, or try to fight us (me) off while you make calculations to flee. There's risks either way. As far as partners go, we don't necessarily need them- we can 1v1 just fine, or you can add people in and I'll see if I can scrape up more opposition, your call either way. I'd maybe ask @GABA for advice, since she has more pvp experience.
 

GABA

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I mean its your choice @Minuteman75, you can leave the thread OPEN so more Rebels and Sith can join or you can close it so it can just be you and @Loco. However, it is up to you to decide if you carry on with the retreat. Just because opposition shows up, it doesn't mean its an end game.
 

Minuteman75

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Yo @Loco as you read I made my decision and tagged @Cazar. He will take place Wit’s place. It’s only fair you get a partner as well since I got one now. Hope we can make a good story whatever the outcome in this thread.
 

Loco

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Sounds good @Minuteman75! I'll wait for @Cazar to post before myself and whoever I can scrape up go, so that we can maintain team posting groups. I'd change the thread to ask if you want to keep it even at 2v2.
 

Minuteman75

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Yes let’s make an ask instead of open. In order to keep things even 2v2 between both sides.
 

Loco

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Yes let’s make an ask instead of open. In order to keep things even 2v2 between both sides.

Sweet! @Nefieslab is going to be joining on my side.

Now, for clarification, your post mentions the rebel ships having shields- that's just the bombers, right?
 

Nefieslab

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After discussing it with @Loco I think we need a map - it doesn't have to be anything super detailed but we need to have an idea as to where everyone is in relation to each other

So with that in mind let's get to it gents!

@Loco @Minuteman75 @Cazar - please give me a grid reference as to where you currently are, and for the NPCs that have been brought in.

The distance between each hexagon is going to be set at 250 meters - should be a nice number

This means that if @Minuteman75 is in hexagon 2-15 and @Loco is in hexagon 3-13 then Loco is 500 meters from MM.

Reminder though - don't use the map as an excuse to ignore pre-established distances.

yAvWzWO.jpg
 

Minuteman75

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Okay I would say 25-12 for Hugo unless it needs to be corrected. As for the location of the rebel NPCs well that’s would be complicated since the dogfight has already started. The two bomber squadrons are trying to get out of the way when the Sith Inceptors are jumping them from behind. Meanwhile the two rebel starfighters squadrons have swung back around to fight back. I would guess they are in the middle sections of 24 and 25. Like for example 24-10 and 25-11.

Apologies if it doesn’t make any sense. Navigational details is not one of my strong suits to be honest. Hopefully we figure this out that can be agreeable for all of us.
 
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Loco

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I would be 2 to 3 hexes away from the NPC bombers on the opposite side of them from Hugo. That might contradict my previous post, since I described the enemy as "Coreward" in one of my posts, which would be North East-ish on this map, but as long as we all get on the same page it should be fine.
 

Nefieslab

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Map Update

Still waiting on
@Cazar positioning
@Minuteman75 to answer @Loco question about shields

pHlm2z8.jpg

Map Key;
  • Large Red Circle = Loco
  • Large Yellow Circle = Nefieslab
  • Large Blue Circle = Cazar
  • Large Light Green Circle = Minuteman
  • Small Light Green Cluster = NPC Rebel Bombers
  • Small Dark Green Cluster = NPC Rebel Fighters
 

Cazar

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Mig is coming in a little bit behind Hugo but flew up to them so he's basically.... 26-9 I guess?

@Nefieslab
 

Nefieslab

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Map Update

5GhdqNV.jpg

Map Key;
  • Large Red Circle = Loco
  • Large Yellow Circle = Nefieslab
  • Large Blue Circle = Cazar
  • Large Light Green Circle = Minuteman
  • Small Light Green Cluster = NPC Rebel Bombers
  • Small Dark Green Cluster = NPC Rebel Fighters
 

Cazar

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@Nefieslab Can you include an amount of shots? A stream doesn't really tell me anything about your attack other than you somehow plan for it to be able to take out my shields and ruin my ship all in one go. Going to need that clarified a bit if ya please. Also a side note that isn't important, the bomber doesnt have a larger profile on any side.. it's basically a tube if you look at the picture of it. Nothing is extra exposed by any means except maybe the wings which wont affect space flight at all.
 

Nefieslab

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@Nefieslab Can you include an amount of shots? A stream doesn't really tell me anything about your attack other than you somehow plan for it to be able to take out my shields and ruin my ship all in one go. Going to need that clarified a bit if ya please. Also a side note that isn't important, the bomber doesnt have a larger profile on any side.. it's basically a tube if you look at the picture of it. Nothing is extra exposed by any means except maybe the wings which wont affect space flight at all.

Kay, checked with tech for a fire rate so will be adding in a number of shots

The part about the shields is her ideal if you fail to avoid any of her shots etc - not meant to be a statement of actual damage being inflicted on impact

And it does matter because it will effect how feasible it is for you to evade my shots. And you've tilted your ship so I'm firing on either your top or bottom (don't matter which), which has more surface area available for me to hit that your side-profile
 

Cazar

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Kay, checked with tech for a fire rate so will be adding in a number of shots

The part about the shields is her ideal if you fail to avoid any of her shots etc - not meant to be a statement of actual damage being inflicted on impact

And it does matter because it will effect how feasible it is for you to evade my shots. And you've tilted your ship so I'm firing on either your top or bottom (don't matter which), which has more surface area available for me to hit that your side-profile

If you want it to be an important note, then I have to disagree completely on the profile bit. The image clearly shows it is a tube and you write it as if I am some fat exposed ship now which is very untrue. Side profile and top profile for the ship are essentially equal. If your argument for the attack is going to depend on saying the ship is too big from that angle to avoid anything, then we'll be stuck because that's rather incorrect. All that is done is moving the position of the turrets and wings, the ship is otherwise not crazy exposed. Again I don't think it matters in the long run because I know my defense against you but in case it becomes a problem I want to nip it now before it becomes too late.
 

Nefieslab

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If you want it to be an important note, then I have to disagree completely on the profile bit. The image clearly shows it is a tube and you write it as if I am some fat exposed ship now which is very untrue. Side profile and top profile for the ship are essentially equal. If your argument for the attack is going to depend on saying the ship is too big from that angle to avoid anything, then we'll be stuck because that's rather incorrect. All that is done is moving the position of the turrets and wings, the ship is otherwise not crazy exposed. Again I don't think it matters in the long run because I know my defense against you but in case it becomes a problem I want to nip it now before it becomes too late.

Okay I'm not sure what you're problem is here - I've not written it as if the ship is suddenly huge or anything. In fact my exact words are;

the enemy were leaving them wide open with the biggest profile it was possible to present on a ship that size.

I'm not saying your ship is a massive target, I'm stating the fact that you are presenting the largest possible profile of your ship. It's not a massive profile but it is a big difference to just side on since from the top it has the main base of the ship (at least the same width as the side profile is tall, if not wider from the same picture), two tubes at the back for the engines and the wings

If you're certain that it makes no difference to your defense that's fine but I'm just saying it does make you a bigger target - though once again, not implying at any point that it makes you a "fat exposed ship"
 
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