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@Minuteman75
Sorry for the last second response, but... you know... it's a busy nerd weekend. I don't mind letting you make a run for it, but unless you have tech for a sub x1 hyperdrive on all your ships, it'll take your Stardancers at least four rounds to do full calculations for an escape. The Sith have a significant speed advantage in this case, which means I believe we'll be able to close the distance before you can jump without resistance.
Sorry for the last second response, but... you know... it's a busy nerd weekend. I don't mind letting you make a run for it, but unless you have tech for a sub x1 hyperdrive on all your ships, it'll take your Stardancers at least four rounds to do full calculations for an escape. The Sith have a significant speed advantage in this case, which means I believe we'll be able to close the distance before you can jump without resistance.