Armor Resistance Trooper Armor

SlagathorTheUnknown

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RESISTANCE TROOPER ARMOR

With the emergence of the Resistance movement came the necessity for a standard armor to facilitate easy identification of the wildly diverse units from the dozens of worlds resisting the Sith expansion. Drawing on designs from the fabled Rebel Alliance, the armor has become synonymous with the resistance movement.

LEGALITY

Legal. While this armor may draw more scrutiny within ISC/NR space (it's a soldier's uniform, after all), it is completely legal inside FWA/Jedi space as as they share a common foe. It is not recommended to wear this armor inside Sith space, except as part of an invasion or active resistance effort, as doing so can get you shot on sight.

INTENT

To give Resistance troops a standard uniform to facilitate the inclusion of non-FS characters in the war storyline.

RESTRICTIONS
Limited to members of the Resistance.

Type and Coverage

Type: Medium Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Full Duraplast coverage except for face, with shatter-resistant goggles
  • Torso: Lightweight blast vest with removable Medium duraplast inserts
  • Back: Lightweight blast vest with removable Medium duraplast inserts
  • Lower Arms: Duraplast bracers covering forearms and tops of hands
  • Lower Legs: Boots with Duraplast shin plating and knee coverage




Functions


Function 1: Thermal undersuit

  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
    Force User Compatible?: No
Function 2: Armorweave Accessory (Underlay)

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
    Force User Compatible?: Yes
Function 3: Grapple Line (hand-held)

  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
    Force User Compatible?: Yes


 
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