- Joined
- Nov 22, 2015
- Messages
- 208
- Reaction score
- 93
The crumbling structures of old; every Sith has no doubt been availed of story after glorious story of the times long past. Conquerors are, by definition, nostalgic; Sith Lords are no different. These minds, plagued with the horrifying specters of what could've been, the Empire that could've dominated all of Creation, resort now to telling these tales of victories long past to the slaves of the present. But what was once old, must now be bathed in the blood of the blasphemers. Seated upon his ancient throne, Darth Vyrdesseus gathered a motley crew of Sith and Acolytes alike, all of whom, he assumed, were eager to prove their worth to the resurgent empire. The time had come to expand the boarders, and hail the triumphant return of the Conquerors of old, the true vicars of the Dark Side. The Dark Lord, however, refused to be arrogant; the Empire would not crumble under the same weak-minded leadership that had befallen it last time. He dictated that, while the Sith were in need of worlds to establish new Temples, their presence was all but unknown to the galaxy. He preferred to keep it this way, until the time came. So he charted his course, worlds not unlike their home on Korriban. Hot, humid worlds; crucibles for the young and inexperienced. The Outer Rim, for the Glory of the Sith Empire.
LOCATION: Tattooine.
MISSION DIFFICULTY: High.
MISSION TYPE: Conflict.
MISSION DESIGNATION: 'Round Perdition's Flames.
Perhaps one of the more strategic advantages of incursions into the Outer Rim are the illegal goods that make their way through each city's dubious spaceports. Likely fodder for the Hutt Gangsters that run provisional lordship over the land, this tract of space, known as the Smuggler's Run, could prove an inexhaustible resource; not only in gaining a foothold in the Outer Rim, but also for re-arming the Sith war machine. Darth Vyrdesseus has outlined a moderately sized spaceport just North of Mos Eisley, a rats nest of equally ill repute. Weapons, explosives, intelligence and poison, there's nothing that cannot be bought (or stolen) here. Capture of this spaceport and the technology that lay within could just as easily set the stage for the conquest of the aforementioned city. And, later, the establishment of a new Sith Temple, deep in the deserts. Looked over by a team of twenty mercenaries who roam the city in changing shifts, armed with average blaster rifles and above average marksmanship skills from years of hunting bounties across the Outer Rim. Insurgents will have to be quiet and leave no witnesses. All who are captured will be left to die, disavowed by their brethren on Korriban.
MISSION GOAL: Wrest control of the spaceport without alerting the citizenry or any other authorities in the region.
MISSION SUB-GOAL: Cut communication in order to prevent any future distress calls to the Republic or any other police force.
AVAILABILITY: Currently in action.
LOCATION: Tattooine.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Conflict.
MISSION DESIGNATION: Over The Mountains Of Madness.
Somewhere on each world lay some remnant of the Dark Side's corrupting power. On some worlds, like Dromund Kaas and Korriban, its influence is allowed to fester and boil, infecting the entirety of the planet surrounding it. But on others, like deep in the Southern Dune Seas of Tattooine, these pockets are limited to small areas. Caves, canyons, a mountain range. Hidden in the depths of the sand is a canyon that few have trekked too and survived. Local legends suggest that all who have climbed the mountain's peak have found nothing but insanity; seemingly corroborated by the cracked skeletons that can be found on the rocks below. Two Sith will be dispatched to make this climb for themselves; steeped in the Dark Side and all that comes with it (hallucinations, horrifying nightmares, etcetera). Those who return will be honored for their work in establishing the location of the next Sith Temple. That is, if they don't kill one another in the process.
MISSION GOAL: Locate the mountain range in the South Dune Sea and ascend to the precipice.
MISSION SUB-GOAL: Survive the horrifying apparitions and hallucinations brought upon by the Dark Side's influence, even if it brings you to duel your partner.
PERSONNEL RECOMMENDATION: Two Sith.
LOCATION: Rodia.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Non-conflict.
MISSION DESIGNATION: On The Shoulders of Giants.
Every army needs soldiers. While the Sacred Band can mold almost any humanoid into a warrior of sufficient caliber, to join the Sith means accepting something higher than a blaster. Two Sith will be dispatched to Rodia and, working in tandem, will identify any Force Sensitives they can during their immersion. Should any of those identified seem like a child of promise, the Sith will be permitted to kidnap said child and take them home to Korriban so their true training can begin. Above all, the Sith dispatched on this mission are not to be identified as such.
MISSION GOAL: Go undercover in one of the highly populated domed cities of Rodia, searching for and identifying Force Sensitives in the area while remaining anonymous.
MISSION SUB-GOAL: Kidnap a Force Sensitive child of promise and return them home to Korriban.
AVAILABILITY: Currently in action.
LOCATION: Geonosis.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Conflict.
MISSION DESIGNATION: Masters Of Man And Beast Complete
Warriors across time and space have made the tradition of trophy kills, taking parts of a massive beast home as a symbol of their power, among the most sacred rites of passage in cultures across the galaxy. The Sith are no different. Geonosis is especially hostile when it comes to it's non-humanoid species, among the most fearsome being the Acklay. Not native to Geonosis, these reptilian beasts quickly earned a reputation among the gladiator circuit for their ferocious appetite for sentient flesh. A maximum of three Sith will be dispatched to Geonosis with the goal of felling one of these massive creatures, and bringing the head with them to Korriban for confirmation.
MISSION GOAL: Kill an Acklay and return its head to Korriban.
OPTIONAL SUB-GOAL: Return the entire body, if you can find a way to transport it without being seen.
PERSONNEL RECOMMENDATION: Two Sith.
There will be more added when I have time, AKA when it isn't 12:27 AM.
LOCATION: Tattooine.
MISSION DIFFICULTY: High.
MISSION TYPE: Conflict.
MISSION DESIGNATION: 'Round Perdition's Flames.
Perhaps one of the more strategic advantages of incursions into the Outer Rim are the illegal goods that make their way through each city's dubious spaceports. Likely fodder for the Hutt Gangsters that run provisional lordship over the land, this tract of space, known as the Smuggler's Run, could prove an inexhaustible resource; not only in gaining a foothold in the Outer Rim, but also for re-arming the Sith war machine. Darth Vyrdesseus has outlined a moderately sized spaceport just North of Mos Eisley, a rats nest of equally ill repute. Weapons, explosives, intelligence and poison, there's nothing that cannot be bought (or stolen) here. Capture of this spaceport and the technology that lay within could just as easily set the stage for the conquest of the aforementioned city. And, later, the establishment of a new Sith Temple, deep in the deserts. Looked over by a team of twenty mercenaries who roam the city in changing shifts, armed with average blaster rifles and above average marksmanship skills from years of hunting bounties across the Outer Rim. Insurgents will have to be quiet and leave no witnesses. All who are captured will be left to die, disavowed by their brethren on Korriban.
MISSION GOAL: Wrest control of the spaceport without alerting the citizenry or any other authorities in the region.
MISSION SUB-GOAL: Cut communication in order to prevent any future distress calls to the Republic or any other police force.
AVAILABILITY: Currently in action.
LOCATION: Tattooine.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Conflict.
MISSION DESIGNATION: Over The Mountains Of Madness.
Somewhere on each world lay some remnant of the Dark Side's corrupting power. On some worlds, like Dromund Kaas and Korriban, its influence is allowed to fester and boil, infecting the entirety of the planet surrounding it. But on others, like deep in the Southern Dune Seas of Tattooine, these pockets are limited to small areas. Caves, canyons, a mountain range. Hidden in the depths of the sand is a canyon that few have trekked too and survived. Local legends suggest that all who have climbed the mountain's peak have found nothing but insanity; seemingly corroborated by the cracked skeletons that can be found on the rocks below. Two Sith will be dispatched to make this climb for themselves; steeped in the Dark Side and all that comes with it (hallucinations, horrifying nightmares, etcetera). Those who return will be honored for their work in establishing the location of the next Sith Temple. That is, if they don't kill one another in the process.
MISSION GOAL: Locate the mountain range in the South Dune Sea and ascend to the precipice.
MISSION SUB-GOAL: Survive the horrifying apparitions and hallucinations brought upon by the Dark Side's influence, even if it brings you to duel your partner.
PERSONNEL RECOMMENDATION: Two Sith.
LOCATION: Rodia.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Non-conflict.
MISSION DESIGNATION: On The Shoulders of Giants.
Every army needs soldiers. While the Sacred Band can mold almost any humanoid into a warrior of sufficient caliber, to join the Sith means accepting something higher than a blaster. Two Sith will be dispatched to Rodia and, working in tandem, will identify any Force Sensitives they can during their immersion. Should any of those identified seem like a child of promise, the Sith will be permitted to kidnap said child and take them home to Korriban so their true training can begin. Above all, the Sith dispatched on this mission are not to be identified as such.
MISSION GOAL: Go undercover in one of the highly populated domed cities of Rodia, searching for and identifying Force Sensitives in the area while remaining anonymous.
MISSION SUB-GOAL: Kidnap a Force Sensitive child of promise and return them home to Korriban.
AVAILABILITY: Currently in action.
LOCATION: Geonosis.
MISSION DIFFICULTY: Moderate.
MISSION TYPE: Conflict.
MISSION DESIGNATION: Masters Of Man And Beast Complete
Warriors across time and space have made the tradition of trophy kills, taking parts of a massive beast home as a symbol of their power, among the most sacred rites of passage in cultures across the galaxy. The Sith are no different. Geonosis is especially hostile when it comes to it's non-humanoid species, among the most fearsome being the Acklay. Not native to Geonosis, these reptilian beasts quickly earned a reputation among the gladiator circuit for their ferocious appetite for sentient flesh. A maximum of three Sith will be dispatched to Geonosis with the goal of felling one of these massive creatures, and bringing the head with them to Korriban for confirmation.
MISSION GOAL: Kill an Acklay and return its head to Korriban.
OPTIONAL SUB-GOAL: Return the entire body, if you can find a way to transport it without being seen.
PERSONNEL RECOMMENDATION: Two Sith.
There will be more added when I have time, AKA when it isn't 12:27 AM.
Last edited by a moderator: