Rosa Feraan

Number-75

The Secretive One
SWRP Writer
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Bein' updated as of 10/23/11. Might take a bit. Expect stuff to change around. 8/10 complete.

Gunner_Girl_Rio_by_MeganeRid.jpg

-Hmmmm Ah wonder what this does...- Often heard being said by Rosa before something goes horribly wrong.

NAME: Rosa Feraan
FACTION: Freelancer
SPECIES: Human
AGE: 29
GENDER: Female
HEIGHT: 5’6”/168CM, 5'8"/172.5CM in Battle Armor
WEIGHT: 137LB, 178LB in Armor
EYES: Red
HAIR: Orange
SKIN: Caucasian
CREDITS: 60'000
DISTINGUISHING MARKS: A Barcode on upper right arm.
FORCE SENSITIVE: No

STRENGTH: llllllllll
Disturbingly strong. She is much stronger then what her build and size suggests. However, her strength is rarely seen and would not be noticed was it not for the amount of equipment she carries and her ability to shoot a .500 revolver single handed.

DEXTERITY: llllllllll
Average speed outside of armor, but has extremely quick reflexes and is quite agile as a result of her training.

CONSTITUTION: llllllllll
As a result of her upbringing, she has a higher than average resistance to disease. Besides that, of average constitution.

INTELLIGENCE: llllllllll
Average intelligence, but pretty forgetful when it comes to small things like where she placed the bills, keys, and other small objects.

WISDOM: llllllllll
Not the wisest person, as she prefers to react on instinct rather than on knowledge and common sense.

CHARISMA: llllllllll
Slightly Charismatic.

Skills:

-COMBAT SKILLS-


-Solid
llllllllll
- "Ah specialize with solid projectile weapons. Hell, if ya throw me a slughthrow'a, gimme a minute and Ah'll be shootin' it like a champ."

-Energy
llllllllll
- "Nev'a picked up an blast'a. Hate 'em. Ya gotta be lazy ta rely on somethin' that simple."

-Pistols
llllllllll
- "Gimme a pistol. Any pistol. Watch an' cry as Ah out preform ya with it in every way possible. Heck, Ah can take apart, put togeth'a, an' shoot a dime at 30 feet in 'bout 2 seconds. ... OK, Ah lied 'bout that bit with da shootin' o' da dime an' da time, but Ah really can strip and put a pistol back togeth'a in 30 seconds."

- Assault/Battle Rifles
llllllllll
- "Ah pref'a my battle rifle. At 1000 R/M an' shootin' a 7.76MM bullet with an average muzzle velocity o' 1000 M/S, this 'ere puppy can turn a dumpster, Sith, or a LSV inta swiss cheese if da need arises."

- Sniper Rifles
lllllllllll
- "Ah'll be 'umble 'ere. Ah'm ninety five... wait, a hundred precent, that Ah'm da best shot with a snip'a rifle in da galaxy. So long as it's a slugthrow'a snip'a that is."

- Shotgun
lllllllll
- "This is my boomstick! But in all seriousness, Ah know my way with a shotgun. It ain't da most elegant weapon an' it certainly leaves a mess, but 'ey, who can resist a large mass o' heavy heat resistant metal travellin' at 'bout 300 M/S?"

- Heavy Weapons
llllllllll
- "Well, as part o' my trainin' Ah learned how ta operate an' fire some 'eavy guns, but Ah really don't know much beyond 'ow ta load an' fire 'eavy MG's."

- Explosives
llllllllll
- "Ah know how ta arm a missile launch'a an' shoot it, how ta prime an' throw a grenade, an' how ta shoot a rifle grenade. Ya really don't want me ta handle anythin' else. Trust me. Jewel once tried ta teach me how ta put togeth'a a road side bomb. It ended. Very badly. Almost lost an arm!"

- Swords
llllllllll
- "Ah can use swords. Ah know how ta slash, how ta stab, an' how ta parry. Don't expect much though."

- Knives
lllllllll
- "Ah'm great with a knife! Ah know how ta whittle! An' how ta skin a man! Did Ah mention whittlin' yet?!"

- Axe
lllllllll
- "Ah know how ta use an' axe. What more do ya need ta know? Ah ain't particularly good with it."

- Hand To Hand
llllllllll
- "Ah ain't good at punchin' people. Ah know enough ta hold out, but Ah ain't no boxin' pro. Ah mean, why punch when ya can fill them with lead?"

- Tactics
lllllllllll

- "Man, ya wouldn't believe how good my instinct is! Ah mean, sure ah could probably try plannin' 'fore fightin' but 'ey, where's da fun in that?"

-REPAIR SKILLS-

- Droid
lllllllll
- "Nope!"

- Starship
lllllllll
- "Unless ya count hittin' things with a wrench, then nope!"

- Weapons
llllllllll
- "Man, Ah'm a soldier. Ah bett'a know how ta maintain an' fix my own guns and blades."

- Armour
lllllllllll
- "Man, did'ja not hear what Ah just said?"

- Electronics
llllllll

- "Ah do not know how ta fix electronics. Heck, it's even bett'a if ya don't let me even try."

-MEDICAL SKILLS-

- First Aid
lllllllll
- "Ah can patch ya up ta da extent where yer guts ain't spillin' out or ya ain't bleedin' out."

- Anatomy
llllllllll
- "Ah know where ta shoot. Yep, that's it."

- Surgery
llllllllll
- "Nope, Ah don't know how ta do surgery. Unless ya count da forcible removal o' brains with guns."

- Physiotherapy
lllllllll
- "Maaaaaaan, why is this even on da list?"

- Alien
llllllllll
- "What."


-PILOTING SKILLS-

-Starfighter
llllllllll
- "Ah can fly 'em pretty well actually."

- Large Spacecraft
llllllllll
- "Nope, unless ya count crashin' dem."

- Land Speeder
llllllllll
- "Ah can operate them decently."

- Air Speeder
llllllllll
- "Same as da last one!"

- Power Armor
lllllllll
- "Make a guess~ It's my primary combat role aft'a all."


-CRAFTING SKILLS-

- Ammunition
llllllllll
- - "Ah can make ammo If ah got da tools and parts. Don't expect me ta make bullets out o' nothin' though."

- Armour
llllllllll
- "Gotta make patches fer my arm'a aft'a all."

- Bombs
llllllllll
- "If ya read my story 'bout Jewel an' me, then ya can probably guess how good Ah am at makin' bombs."

- Clothes
llllllllll
- "Ah had ta make clothes fer my lil sis's an' bro's, so Ah had ta learn how ta fix and make clothes outta old ones. They weren't that good though."

- Wood Working
llllllllll
- "None what so ev'a."

- Metal Working
llllllllll
- "Yep. Ah ain't got da technical know how ta shape metal."

- Machining
lllllllll

- "Yep. Ain't got skill in this too."

- Design-Weapons/Vehicles
llllllllll
- "Oddly enough, Ah'm actually somewhat decent at pitchin' ideas ta people. Can't exactly put 'em together or draw it though."

-NOTABLE MISCELLANEOUS SKILLS-

- Disguise
llllllllll
- "Ah'm pretty good at disguisin' myself. Ah don't use da skill much anymore, but lemme let you in on a lil secret. Ah actually keep a whole disguise kit in my backpack. 'asn't been used in ages, but it's 'andy ta 'ave something like that available."

- Cooking
lllllllll
- "Would'ja believe that Ah'm even worse at this then at workin' with heavy machines."

- Lore-Military
lllllllll
- "Ya show me a weapon o' war, and unless it's really, really, REALLY obsucre, Ah can probably identify it."

- Speech
llllllllll
- "Ah know how ta word things well. Ah can say that Ah've nev'a lied. Withdrew plenty o' information though."

- Climbing
llllllllll
- "Ah'm as good at climbin' as a... urrr... uhh... an animal that's really, really, good at climbin'."

- Parkour
llllllllll
- "Ah'm pretty good at parkour. Da guy who taught me ta be an professional kill'a said it's an professional kill'a tradition. Don't know why. Ah've nev'a seen anoth'a hitman that knew parkour."

- Acrobatics
llllllllll
- "Ya ev'a see a person run up and kick off a wall ta preform triple backflip followed by a combat evasive roll that ends with a 180 spin so Ah can still see da enemy an' engage 'im? No? Didn't think so. Ah can do a lot o' acrobatics an' stuff. Helps with da Parkour."

- Lockpicking
llllllllll
- "Ah can pick solid key locks. It's a skill ya pick up when ya realize that ya can't always just break inta 'ouses all da time just ta shoot someone."





Traits:

Cloud Cuckoolander
Quick Reflexes
Fear- Pirates Resolved, Replaced with Natural Enemies- Pirates
Unnatural Strength
Flexible
Addiction- Coffee.
Protective- Family and Friends
Dual Wield- Pistol/Revolver
Bullet Time- Minor. When Rosa's adrenaline really starts pumping, she becomes capable of seeing in slow motion, although she is at the moment incapable of moving fast enough to use this trait efficiently. So instead, she uses it to figure out her next move and choice.

STRENGTHS:
"Well, my strengths? Why do ya wanna know that? Whatev'a, guess Ah might as well add it in fer my biography's sake. Well, thanks ta my instinctive natu'a, Ah'm capable of runnin' changin' my movements and fightin' style on da run. Partially cause Ah nev'a have plans or fixed fightin' styles. Ah just kinda go with da flow o' things and run with it.

Anoth'a thing Ah can say that Ah'm good at is my ability ta 'tactically withhold infermation'. Ah can't bring myself ta act cheery an' lie, so Ah figured out how ta speak without lyin'. Ah'm so good at it in fact, Ah'm sure not even Force guys can tell when Ah'm with holdin' infermation. Course, Ah've nev'a tried it on a force guy befo'.
"


WEAKNESS:
"Weaknesses? Well Ah got none! Heheh, Ah kid, Ah kid. Ah got plenty o' weaknesses... But Ah rather not talk about 'em! Onta da next thing!"
(EDITOR'S NOTE: Due to Rosa's refusal to speak of her weaknesses, a list has been provided.)

- Inability to stick to a plan or follow it.
- Bad with money.
- Very inept at hand to hand or melee combat.
- Too instinctive.
- Suffers from Survivor’s guilt.
- Despite heightened reflexes, body is incapable of keeping up with her reflexes in some areas, such as in hand to hand combat.

WEAPONS:

2X RDC Heavy Auto Revolver, kept in two holsters on her hips. (Never seen without the two revolvers.)
- "Man, this is a big 'andgun. It's completely semiautomatic, fires this 'uge .500 round, an' can punch a whole through LRV arm'a, walls, 'eavy infantry arm'a, an' a bunch o' people. 'course, it's a bitch ta fire, recoil can dislocate yer wrist if yer not careful, it only holds 6 bullets, an' it's 'eavy. It's that type o' stuff that stops people from usin' it. Still, Ah prefer it fer it's superi'a stoppin' pow'a. Ah can accurately 'it target's at 75 met'a's."

RDC Selectable Rate Battle Rifle, kept on the left side of her backpack. (Always equipped)
- "Well, this 'ere weapon is useful in a whole lotta different situations. At 7.76MM, da weapon is a much more forgivin' then da revolv'a, but with da same punching force an' stoppin' pow'a. Not ta mention, it comes with a 40MM 'nade launch'a, allowin' more tactical options an' stuff. Finally, with a magazine size o' 30 an' a fi'a rate o' 1000 R/M at 1000 M/S means Ah can tear apart people by she'a bullet mass. Scope 'as a zoom of 2x. Pinpoint at 'bout 250 met'a's, maximum efficiency range o' 'bout 500. 'nade launch'a 'as a max range o' bout 300 meters."

Sniper Rifle Kept on the left side of her backpack.
- "Ah have no clue who produced this rifle an' where it was made, but it's pretty good. 5 round magazine, semiautomatic, with a five round magazine, an' a muzzle velocity o' approximately 950 M/S fer standard ammo, this rifle is capable o' tearing apart metal walls, reinforced concrete, LRV's, some types o' aircraft, an' all infantry with yer regul'a FMJ's. Also 'as a variable zoom scope, from 3x to 8x. A nice touch is a built in ballistics comput'a. Really 'elps with da long range shootin'. Got a max range o' 'bout 1.5 klick's,"

9MM compact holdout pistol Kept on the chestplate of her armor. (Always Equipped When Wearing Chestplate)
- "This 'ere is a compact 'old out pistol. Generally, Ah keep it stored in a slot on my chest plate without da las'a pointer, silencer, an' top shield, but da thing is actually pretty damn useful in a pinch. At 9MM, a single bullet ain't really capable o' doin' much damage against arm'aed people, but da thing is, it's also capable of full auto fi'a. An' with a magazine size o' 15 rounds, it's more then capable o' killing an unarm'aed guy. As fer range, Ah have ta guess that it's 'bout 30 met'a's."

Knife, Kept right underneath her chest or chestplate. (Always Equipped)
- "It's a knife. Ah've had it fer... well, ferever. It's 5 inches an' Ah tend ta keep it somewhe'a on da front o' my armor. Doesn't see much use anymore, but Ah keep it around as a memento. An' 'ey, ya nev'a know when ya need ta stab a guy."

Shortsword, Kept on the top back of her backpack. (Always Equipped When In Armor)
- "Ah have a shortsword. Well, more like a machete. It's 29 inches long, an' Ah keep it on my backpack. It's useful fer hackin' through vines, weeds, an' stuff. Ah rarely actually use it fer killin'."

Cortosis Chainsword (Obtained at the end of Here We Go Again.) Kept on the bottom of her backpack.
- "Yep, it's a Cortosis chainsword. Da cuttin' teeth are made from Cortosis, along with da entire cuttin' edge. Da rest o' da blade is cortosis weave, with a cortosis 'and guard. Finally, da grip is real leath'a and Ah 'ave a kitty strap charm attached ta da end o' da 'andle. Da entire thing is 4 feet long. Ah keep it on da left side of my pack."

2X Vibroblades, Cortosis weave, 24 inches long, mounted on the forearms of the combat armor. Swings forward when activated, requiring the user to grab onto a handle and button to lock the blades in place. Pushing the button locks the blades and also turns them on, causing them to vibrate. (Always Equipped When In Armor)
- "Ah really don't know how ta describe these blades. They... they evisc'arate pretty well. Guess ya should read that description instead."

1X RD13 Selectable Fire Semiautomatic Shotgun. 8 Gauge, 8 shells in each magazine. Semi/Full Auto. Kept on the center part of her backpack. (Always Equipped)
- "This is my boomstick! Heheheh, Ah nev'a get tired o' sayin' that. Well, this 'ere shotgun is chambered fer 8 gauge rounds, 'as full an' semi auto' fi'a, 'olds 8 shells a magazine. Pretty useful fer gettin' yerself outta a sticky situation. Full auto 'as a fi'a rate o' 300rpm. Range? Ah dunno, guess it's 'bout 60 met'a's with buck, 110 with slugs. Nev'a really tried ta measure the max range."

1x SWD SA32 Semiautomatic, Kept in underarm holster when used.
- "Well, this 'ere piece is a SA32. Nev'a 'erad o' SWD 'fore but their guns are made pretty well. This one specifically is pretty well made with a barrel capable o' taking +P rounds without damagin' da barrel. That aside, da pistol fires a .46 slug capable o' hittin' speeds in excess o' 700m/s with a magazine o' nine rounds. Ah can probably 'it a target at eighty meters or so."

EQUIPMENT:
Grappling Hook Gun (In Character picture)
-
Necklace with 8 dogtags in hip pouch.
-
Armor: GIAS(Ge-as) UA Armor Configuration: Odin

Rating: Proof against Low Caliber(9MM and below) Pistols, Shrapnel, and Weak Blasters. Proof against Vibroknives. Somewhat proof against Small Sized Rifle Rounds (6mm and below), depending on hit location(Proof if hit in the chest, resistant if hit in the limbs). Resistant against medium to large vibroweapons. Moderately resistant against Full Sized Rifle Rounds(6.5MM to 11MM), High Caliber Pistol(10MM and above), Medium and Infantry Heavy Blasters, and Plasma. Incapable of blocking anti-material(12MM and above) rounds, heavy repeating or vehicle mounted blasters, and other heavy anti-infantry/armor weapons. Is as good against a lightsaber as a piece of butter against a hot knife.

Construction: Armor parts are made of a duraplast top, with a durasteel backing, which is then backed by a ceramic layer, with anchors for the body suit. This configuration allows the armor to protect from blasters, plasma, and ballistics with decent strength while remaining relatively light. 3CM in thickness over vitals, 1.5CM over limbs. Bodysuit is made from armorweave.

Weight: Heavy Medium

Coverage: Full Body

Systems: Rangefinder; Wind Calculator; Rebreather; 30 minutes backup oxygen, can be extended by replacing backpack with oxygen tank; exterior/interior climate control; Vacuum Seal; Electronics Interface wires; Collapsible Helmet; Magnetic Plates on hands, boots, backpack, and back; Semi Powered.

Helmet HUD: Combat Map Top Right; Aiming Reticule moves throughout HUD, changing depending on weather conditions, position of weapon/s, and wind; Zoom level attached to the left of reticule; Hostiles have a red outline, oxygen level on bottom center; Ammo Level on bottom right. Suit exterior temperature on top left, suit interior temperature on the right of that.

Vision modes: High Resolution, 4X Zoom, Night Vision, Thermal.

Gauntlet systems:
Left Gauntlet: Wrist Computer, Vibroblade, Digital Interface plug, Grappling hook Launcher.
Right Gauntlet: Vibroblade, Digital Interface Plug, Grappling hook Launcher.

Description: Rosa's combat armor. Looted from a more richer and well supported Bounty Hunter, it's quite a piece of tech. Being semi-powered, it supports it's own weight and has power systems built in. Armor parts are made of a duraplast top, with a steel backing, which is then backed by a ceramic layer, with anchors for the body suit. This gives it decent protection against most weapons while remaining relatively light.
The interface wire allows the armor's computer to interface with more advanced electronics, like a starfighter or a ballistics computer.

However, this designs causes the plates to require constant maintenance, repair, and replacement. The armor also takes less damage before failure compared to conventional armor that specializes in their respective fields. Armor pieces can be quickly ejected in the event of an emergency.

Body suit is skintight and has Universal Armor Anchor points in multiple places to allow for user customization. It is somewhat blaster and bullet proof, capable of stopping one or two of each. Bodysuit is climate controlled and covers everything but the head. Tends to slow her down when worn, reducing her speed by 25%. However, it fails to reduce her agility.
-
Armor: RDC Light Combat Outfit, Rose Mod (CS Clothes)

Rating: Proof against low caliber(9MM and below) handgun rounds and weak blaster rounds in all covered areas. Proof against normal bladed weapons. Resistant against Small Rifle(6.8x58MM and below) rounds and vibroweapons on Vambraces, Boots, Shoulder, and Torso. Weak against any dedicated AP rounds of any caliber, with the exception of low caliber handguns. Does not protect against medium strength blasters, dedicated anti infantry weapons of any sort except for exceptions already listed, or other forms of directed energy weapons.

Construction: The "Cloth" of the armor is made from a combination of armorweave and Kevlar, while the armor parts are made from 1CM thick durasteel with a 2MM thick duraplast top. Over the torso is a armor plate, covering the back and front constructed out of segmented duraplast, split into two sections on each side. One part covering the bottom half of the core and one part covering the top half. Rosa wears it with the full back and only half of the front section, which only covers the core, citing that the top half is "too restrictin'. Tight 'round da chest." Unseen in the picture is a pair of shorts, to be worn underneath the pants section. Rosa does occasionally(Read: More often then one has birthdays) them omit for even more flexibility and agility.

Weight: Light

Coverage: Armor covers Lower Legs, Feet, Hands, Forearms, Shoulders, Entire Back, and Lower Front. Armorweave/Kevlar sections cover everything with the exception of the head. Nothing guards the head.

Systems: Back mounted radio/transceiver/satellite uplink. Goggles provide basic binocular functions.

Goggle HUD: A map on the upper right corner.

Vision modes: 2X Zoom. The goggles double as a pair of sunglasses if that counts for anything.

Gauntlet systems:
Left Gauntlet: Nothing
Right Gauntlet: Nothing

Description: Rosa's light combat gear, which she got from her old job as part of a large mercenary corporation. They were modified to be allow Rosa to have more flexibility in the legs. They really aren't meant to be worn in heavy combat situations and more for a spotting/scouting duty. Rosa now wears them for off duty clothing, seeing as how they are fairly comfortable yet still offer a small degree of protection. She owns about 6-12 sets of them, keeping them in their base parts in three different suitcases, which she stores in her ship.
-
Keeps a pair of goggles on her person at all times, so she can slap them on in the event that she is caught in a combat situation without her helmet. They double as Binoculars and sunglasses and can stop some small shrapnel. Has a 2X zoom.
-
Backpack, Contains Rations, Loose Ammo, one spare set of Clothes, a jug, several flasks, and has a small G2 etched into it. It has multiple cloth hooks, loops, velcro patches, and mag-plates to allow multiple weapons or mods to be attached to it. She carries about 60 loose .500 Revolver rounds, 25 loose .50 rounds if she has her sniper rifle, 75 loose 9MM rounds, 90 loose 7.76MM Rounds, and 24 loose 8 Gauge Shells. Attached to the rest of her armor with magplates and can be carried without armor via standard straps that are hidden underneath the back magplates. Lightly armored, capable of stopping small pistols, small rifle rounds, and light blasters. Is also resistant to normal and heavy blasters. Can be ejected in emergencies. Can be replaced with Oxygen tanks and EVA systems.
-
Various pouches, containing fully loaded magazines, moon clips, and loose ammo. What is loaded varies, but she always carries 2 dozen 6 round .500 Moon clips in one pouch, 3 loaded 15 round 9MM Magazines, 3 loaded 30 round 7.76MM Magazines, and five 4 round 8 Gauge Magazines.

WORK IN PROGRESS
Picture: Here
Name: SU-226 Seraph Multirole/atmosphere fighter "Guardsman"
Crew: 1
Height: 3.7M
Wingspan: 24.7M , 20M with Wings Swept
Length: About 24.2M
Armor and Defenses: 5 inch thick Durasteel hull and Shields.

Equipment:
Full 360 Closed Cockpit: The entire cockpit is encased in armor, improving the pilot's survivability. The system works by mounting a large amount of cameras around the aircraft's cockpit and body, along with an array of screens patterned in a cocoon shape within the cockpit, with screens located below and behind the pilot too. This allows the pilot to retain the same amount if not more situational awareness then a standard cockpit while being completely protected from weapons. However, this system renders the craft even more vulnerable to EMP and damage due to the rather unprotected cameras that are only covered by a single thin layer of transparisteel. A direct hit on the craft can disable a fair amount of the cameras if it strikes in the right place. Cockpit is quite spacious, capable of fitting two people if required. Granted, the person in the front is going to have to pilot.

Mode Switch: The craft has two modes, Patrol/Long Range Mode and Combat/Dogfight mode. When in Patrol/Long Range mode, the weapon bays and control thrusters located in the front half of the craft remain closed and inactivate, though the weapons on the hardpoints are still capable of being armed. When in Combat/Dogfight mode, the front weapons and control thrusters are unlocked, allowing for quicker response and weapons fire.

Oxygen Scrubber
3 Days worth of Food
Customized Flight Seat. Extremely comfortable.
Storage Space behind the seat. Capable of holding Rosa's backpack and weapons.

Hidden Chaff, Flak, Flare, and ECM Pod dispenser located in the rear of the aircraft. Each unit is loaded with 3 shots. ECM is capable of disabling all targeting computers within a 50KM Radius. Including the Seraph's targeting computer.

GIAS-Omnidirectional Multitarget Targeting computer. Capable of tracking up to 36 targets at once. Maximum targeting range is 1000KM.

Hyperdrive, Class .9

Backup Hyperdrive, Class 7

2X High Power Ion Engines. Capable of putting out 7500G's of acceleration.

4X Emergency Thrusters, located on the bottom of the craft. Capable of rapidly pitching the craft forward. This allows the rapid acquisition of targets behind the craft. Also makes for great party tricks.

Lots Of Control Thrusters, located throughout the craft.

10X Equipment Hardpoints

Armament:
2X Light Laser Cannons, fires two seconds bursts with one second cool down. Located at the front of the craft. Capable of shearing apart lightly armored vehicles and buildings with ease.

2X 88MM Railcannons, 1000RPM each, mounted on the side of the nose.

Equipment Hardpoints are capable of launching:
LR/MR/SR-AAM, MR/SR-AGM, Active Sensor Homing, Semi-active Sensor Homing, Active Radiation Homing, High Agility, or Heat Seeking AA/AGM, AB Bomb, Bunker Busters, Smart Bombs, and Dumb Bombs.


Desciption: A heavy multirole fighter that Rosa utilizes as transport when outside of combat, though how it is used once in combat varies. If she's in atmosphere, she will proceed to use the craft as a tactical bomber due to it's high speed, large weapon loadout variety, and superiority in air speed. In space, she uses the better agility and weapons of the craft as a Superiority craft.


Tech Stats, Space:
Armor: llllllllll
Armored by 25CM of Durasteel, the Seraph is by no means unarmored.

Shields: llllllllll
Has both Ray and Particle Shields, with each system having a backup.

Weapons: llllllllll
High powered energy weapons plus high caliber rail cannons divided by multiple hardpoints equals a heavy hitting weapon of war.

Speed: llllllllll
This thing is capable of 7500G's of acceleration in space.

Agility: llllllllll
Large number of control thrusters allows the Guardsman respond quickly in space and to preform extremely tight turns that most other crafts would be hard pressed to match.

Tech Stats, Atmosphere:
Armor: llllllllll
Read the Above

Shields: llllllllll
Same.

Weapons: llllllllll
You know what to do.

Speed: llllllllll
Capable of hitting Mach 6 in atmosphere.

Agility: llllllllll
Due to it's design, the Seraph is incredibly bulky in atmosphere. It looses most of the control areas that make it agile in space. Thus, it has an extremely slow turn rate and is incapable of preforming many of the maneuvers it can in space.

Rosa is a very energetic ,childish, teasing and happy go lucky person. She rarely if ever shows anything but joy and/or amusment in some form when she’s in a good mood. She’s constantly looking for the next adventure, another mission, and a new day. Whenever she’s happy, she seems to be incapable of lying, and tends to speak her mind and answer questions honestly, though she may hold back some info unless she’s pressed. She’s also quite forgetful and tends to displace objects and forms.

However, Rosa's boundless energy and happiness is just one side of her. If anyone were to threaten those she identifies as family or friend, she gets aggressive. If physical harm were to come to them, she tends to start fights instead of resolving it peacefully and will not stop fighting until she’s dealt an equal amount of harm to the attacker as the attacker did to her friend/family. She's also really possessive of her boyfriends or people that she considers boyfriends. God help you if she catches you cheating on her. Actually, the best God can do to help you is give you a quick death.

Another facade of her personality doesn't really show itself until she's in combat. Rosa can be incredibly bloodthirsty at times and can continue acting happy, cheery, and be in a overall good mood, even in the midst of killing people.

She seems to have somewhat recovered since the incident. She is certainly less likely to have a mental breakdown over the death of a loved one, but it is still a possibility. However, she has managed to pull herself together again and is functioning somewhat normally now.

" 'eck, Ya wanna 'ear 'bout my history? What Ah've done recently? Well, Ah ain't gonna tell ya. Ah can go on ferev'a 'bout why, but let's just say that Ah ain't exactly willin' ta jus' go an' tell some bookwrit'a 'bout what Ah've been doin' fer the last bit. If yer read'a's really wanna know, Ah guess they're gonna have to come and find me."

Rosa was born to a pair of farmers in the Outer Rim. Out of a family of four, she was the eldest and as such, the care of her younger siblings fell to her. Growing up, she was taught that family and friends were all that mattered in life and that you should protect your friends and family no matter the cost. So when her parents were killed in a freak accident involving a speeder and a failed repulsorlift unit around her 15th birthday, it fell to her to be the provider for her family.

Taking what money she had, what she could get from selling the land, and what her parents had left, Rosa moved to a nearby city in search of a job. After failing at a few other things she turned to the local crimelord for employment and she took the one job she swore she wouldn’t. She became a hitman.

Surviving many, many, shootouts, hits, hits gone bad, bank robberies, and petty thefts, Rosa became one of the best hitmen in the town during her 5 year employ. So when a PMC recruiter came to her town offering footsoldier jobs for ten times the amount of pay she was currently getting from the crimelord, she visited him to convince him to release her from his employ. When he refused, she tried coaxing him with some booze.

When he still refused after that, Rosa proved that she was a better shot then him, his bodyguards, and half the people in his mansion by killing them in a massive shootout that lasted two hours. The other half of the people in the mansion were in a similar situation as her and she let them be.

To this day, Rosa swears that the gods were smiling upon her, or frowning upon the crimelord.

After looting her share of valuables and credits, Rosa sold whatever she could before returning home and explaining her plans to her sibilings, explaining that she left them enough money for a year or two by themselves, that she’ll visit as often as possible and will bring money with her, and signed up for the PMC, given a barcode ID tag, a pair of dogtags, and became a footsoldier for the PMC.

Unfortunately for Rosa, the first two years of her new job were unbearably boring. Most of it was spent defending and protecting VIP’s, celebs, and factories. However, on her third year on the job, the PMC’s parent company had finished the testing, development, and production of Power Armor. Due to the fact the 1st Gen Power Armor was notoriously hard to pilot, the parent company was accepting any application for the aptitude test.

Rosa signed up, mostly due to the fact that the pay was 1.5X that of a footsoldier, and managed to score pretty high on the test as a PA sniper. The RD-PA-01 #0012 was modified to become a sniper unit, assigned to her, and was christened as ‘Guardian’. She was assigned to a new squad as the heavy support and she quickly became friends with the rest of her squad mates. For the next 4 years, she’d do the exact same thing as before, except sometimes, she would be sent on the occasion foray with nothing significant happening until she was assigned on the mission she has come to call ‘The Fall’.

When she was 27, Rosa’s squad was assigned to protect a factory. It was a routine mission and the team had done this type of thing mission hundreds of time and were experienced with these missions by now. Unfortunately, the factory was attacked by pirates.

One of the largest pirate groups that Rosa had ever seen, and her squad was the only one defending the factory due to its supposed ‘Secure’ location. After a five hour shootout, Rosa managed to repel the pirates, but at the same time, her entire squad was slaughtered in the defence of the factory. After the incident, she came to suffer from ‘Survivor’s Guilt’ at her inability to protect her squad from the pirates. She asked for the chance to avenge her squad mates. They rejected her. She asked again and they rejected her again. So she hijacked a shuttle, loaded it with a bunch of guns, armor, her suit of power armor, and a few other things. She managed to land it and sell the guns, armor, the other things, and the shuttle. Packing her power armor into a plaststeel crate, she began jumping from planet to planet in order to find the pirates that killed her squad.

After searching around for a new pilot to get her off Corellia, Rosa found Roran Grey to get her to Tatooine. After a few small incidents, the pair managed to get off the planet. Unknown to them, they were being shadowed by Ranae Tarik who had sabotaged Roran's ship.

This didn't became apparent until 5 hours into the trip, where the hyperdrive failed as a result of the sabotage and dropped them off near Denon where Rosa and Roran had a small disagreement, causing the two to temporarily go their separate ways for an hour or two.

In those hours, Rosa managed to kill 5 men, forgive Roran, and abandon his ship with him after determining that it was no longer travel worthy. After a brief shootout with Ranae, she managed to shoot down his ship after tricking him with a false cutout of metal. Getting onto a new ship, she and Roran continued on with their trip to Tatooine.

While on Tatooine, she and Roran went for a drink and met a doctor. However the doctor injected her with a knockout drug and she was attacked by Ranae again and managed to escape an exploding cantina with minimal injury. However, while Roran and Ranae had a stare down, she made her way to the starport, only to find that the marines that Ranae had managed to get stationed there had been killed. As she investigated, she incurred the wrath of a mysterious armored man, who chased her out of the starport and followed her, shooting all the while. During this retreat, Rosa used 4 rifle grenades, emptied 3 magazines, threw 2 thermal detonators, hit him in the head with 4 bottles of whiskey, shot him in the nuts with a rifle grenade twice, and kicked him in the nuts once. None of these attacks seemed to faze the armored man.

Rosa, running away, managed to pass Roran and Ranae's stare down, interrupting it. Ranae collapsed the alley's entrance, cutting the armored man off from the rest of the group. Hoping that they had lost the armored man, the three of them made their way to the starport. However, at the starport, the three of them have to face down the armored man again. She, after some difficulty, managed to get into the cockpit of Guardian.

During the firefight, Rosa's fatigue, the drug she had been injected with, and the high alcohol level in her blood caused her reactions to be slowed, resulting in a critical hit on the leg, damaging it highly but at the same time, she managed to knock out the armored man. She passed out after getting Guardian back into the ship. After dropping Ranae off, she and Roran went to Coruscant for a dinner date, with her wea.......
----DATA LOST----
After splitting ways with Roran, Rosa wandered the galaxy, evading capture and detection, wondering how to spend her life now that the pirates that caused her to become a criminal where a shadow of their former selves. Guardian was critically on her journey with Roran and she was now without the thing that had linked her to her previous life. Despite saddened by it's lost, Rosa, finally, after so long, felt free. Using a set of unpowered Combat Armor from the 2nd ship she was on with Roran, Rosa now wanders from planet to planet, trying to gather enough money to return home while trying to come to terms with what had happened to her squad.
-DATA LOST-
While on her second visit to Coruscant, Rosa met Kemp. After an escape scene, she was hired by Kemp along with LFN-452. She fought her way into Raptor's drive and then met with Ersatz. After learning that she was to be sacrificed, she proceeded to kill 6 guards and Ersatz with the help of LFN-452. After leaving, she decided that she had enough of her vacations and trips going horribly and decided to sign up for a cruise. With the money earned, she decided to get a first class cabin on one of the newest luxury cruisers built, The Kraken.
-DATA LOST-
After she and a group of random people solved the Mystery of the Kraken on [DATA REDACTED], Rosa decided to get off the ship and visit Metellos. Within five minutes of landing, the starport she landed in was locked down to a reported terrorist being spotted in the area. Rosa tried to escape the starport via the air ducts. That didn't work. Upon getting back into the terminal of the starport, she quickly bumped into the supposed 'terrorist', Delun and some people that had been caught in the cross fire, Christian Noble and Thalassa Benten. Together, the group ended up fighting their way out of the starport and Rosa managed to make her way to Delun's ship.
-DATA LOST-
Rosa would once again find herself drawn to Roran, though if it was fate or just simple human nature, she would never know. This time, she needed his help to bring together the final parts of her latest weapons. It was here that feelings were revealed, thoughts were spoken, and a promise was made.
-DATA LOST-

Roran Grey "Hmm~ How do Ah put my relationship wit' Roran in a easy ta und'astand fashion? Well~ Ah guess ya can say that Ah'm interested in 'im, an' Ah'm sure 'e feels da same 'bout me, but neither o' us seems to want ta admit it at da moment. So, Ah guess ya can say we're friends. Fer now an'way~."


Ranae Tarik " 'e's a prick. 'Nuff said. But in all 'onesty, 'e ain't half that bad. Ah mean, sure, 'e tried ta kill me an' Roran, but 'ey, 'e's a merc. Ah've done worse 'fore. Still don't trust 'im though."

LFN-452 "ah, Len. 'e's an interestin' one, that much Ah can say. Ah've nev'a seen 'im take off 'is armor in da short time Ah knew 'im an' da one time 'e wasn't encased in it wuz when 'e was drinkin'. Still, guy's a good shot, great with weapons. Somethin' seems.... off about
'im though. Can't put my finger on it though.
"

Kemp Aeschylos "Cute kid. 'e hired me an' Len ta protect an' guide 'im to a blackmarket city. Gotta admit, didn't expect 'im ta be such a bad fight'a though. Wond'a what happened ta him aft'a..."
Thalassa Benten "Wish Ah knew more 'bout 'er. From da little interaction Ah 'ad with 'er, she seemed, Ah dunno, kinda like a Jedi. But more serious o' somethin'."

Christian Noble " 'e's a Jedi that 'ppearntly know's Del. Don't know much more then that though. Shame, 'e seemed like a pretty cool guy."

Delun "Oh my god! Kitty! 'e's a kitty! ... Ah mean, ahem, Ah think 'e's a pretty awesome person. Only met 'im once, but that 'ad ta be one o' my best adventures yet. And 'e has a suit of pow'a arm'a! That 'as a chaingun! And a las'a!"

[ST]Image Here
Designation: RD-PA-01 ‘Recluse’
Name: Guardian
Height: 3.5M
Weight: 15 Tons
Armor and Defenses: Durasteel, ceramic plates, and an APS. The APS operates by detecting a missile and then launching a quick laser burst to destroy the missile. However, the APS is only capable of targeting a maximum of three missiles and they must be in front of the unit.
Speed: 25KMH On foot, 40KMH when High Speed mode is engaged. (40KMH is only achievable while flying in straight line, without firing any weapons, and in good weather.)
Equipment:
High Speed Systems: Engages an onboard hover system and jet engine. Increases speed at the cost of agility and maneuverability.
HazOp Systems: The suit is airtight, has an onboard carbon scrubber, 1 hour of onboard oxygen in the event of scrubber failure, and is capable of operating in a CBRN environment. Has chemical canceler bottles in case of chemical breach in pilot cockpit.
'Dumb' AI: To help with calculations, computing processes, and ease control. Despite being incapable of communicating, it is aware.
2X Utility Arm: Shown in upper left corner of brochure, it is capable of folding when not in use. Utility arm is dexterous enough to perform tasks that the average humanoid can while strong enough to lift 250LB.
Self Destruct System: System is capable of self destructing by causing Generator’s fuel to meltdown while igniting a thermite charge located within control systems. Has a 10 minute countdown and allows pilot to escape by ejecting front chestplate of unit.
Has a modified HUD

Armament: There are four weapon slots on the unit and one missile rack. The top holds 2 weapon/equipment module mounts on and the other 2 mounts for additional power armor weapon/equipment modules is located next to the body. The missile rack is mounted on the right side of the unit. Picture Shows Unit equipped with 1X RD-PAG1TM-01 on the top right mount, 1X RD-PAW-01 for the right arm module, and 1X RD-PAW-03 for the left arm module with three Guided missiles.
Current Weapons are:

Body Mounts:
RD-PAW-04 ‘Inferno’ Flamethrower: Identically the same as the RD-PAW-03, the only difference between the two is that the RD-PAW-04 has a torch in front of the bottom barrel. However, once the weapon fires, instead of a hail of 20MM rounds, it instead launches a 50 meter long tongue of flame that will stick to just about anything. It also sports an 8MM Machine gun. Mounted on the right arm.

1X RD-PAW-05 ‘Shooting Star’ SWS: Also using the same casing as the RD-PAW-03, it swaps out the 20MM Short barrel autocannon for a 40MM cannon with a 1.5 meter long barrel. With a fire rate of 15RPM, the RD-PAW-05 is excellent when accuracy is required and fire rate optional. Mounted on the left arm.

Top Mounts:
2X RD-PAG1TM-01 ‘Simo’ Anti Materiel Rifle. A 30MM Rifle designed for accuracy, it has a fire rate of 15RPM.

Missile Rack:
3X 50MM AS Missiles.

Tech Stats:
A-D, A for the best in its field, D for the worst in its field.
Armor: A
Shields: N/A
Weapons: B
Speed: C on foot, B when hovering
Agility: B on foot, D when hovering[/ST]
Unit was damaged on Page 14 of To New Beginnings. Currently in need of repair. Until then, unit is unusable in any manner except for as a turret. Also, it's more or less a plot device, so don't expect it to be actually used against someone for the sake of combat.

BOUNTY
WANTED BY: Galactic Alliance, Alive: 60'000
KILLS:
None
DUELING RING MATCHES:
Dueling Ring Tourney 1
GRAND TOURNAMENT MATCHES:
None
ROLE-PLAYS (Chronological Order):
(All roleplays listed in chronological order)
To New Beginnings FINISHED
Pressures of The Underworld FINISHED
Fear in a Handful of Dust
ReminiscenceFINISHED
Here We Go Again
Everyone's out to get you Ms. WolfFINISHED
Shards of a DreamFINISHED
Two's a Crowd, But Three's a Party.
On Iron Wings
 
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Cisco

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About time you got this thing posted. I was beginning to think you'd never get around to it. Good job though, You did fairly decent so far as I can see.
 

Number-75

The Secretive One
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Yep, I know, this took a bit longer then I thought it would. Is this fine?
 
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Natise

Dragonborn
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I like the profile, especially the dialect you use for her. I don't know if you care to edit it or not, but Kemp is dead now.
 

Number-75

The Secretive One
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Thanks for the comment Natise, I was aware of Kemp's demise, but I don't plan to edit his part out of the relationships. Since Rosa has yet to figure out or hear of his death yet, she shall continue to assume that he's still alive and the relationship section shall continue to reflect this belief. As for DDuron's comment, well... You really ought to concentrate elsewhere.
 

Bad Wolf

Airborne Ranger
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Is she by chance looking for work currently?
 

Number-75

The Secretive One
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Depends on the type of work. PM me about it and we'll discuss.
 

Phil

The Black Sheep of SWRP
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Probably my favorite profile of yours, good stuff I say. :D
 
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