Sacul

TweedPawn

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I will prettify this soon! :DDD

Name: Sacul

Coordinates: B13

Climate: Temperate climate, average temperature is about 60-70 degrees

Terrain: The pangean continent is mostly unexplored, even by its own people. The three most charted regions are the mountains of the North and the coastal countries of the Northeast. The great plains that are more central contain forests and great grasslands, but are mostly unmapped.

Rotation: Planetary rotation is an average day/night cycle of 16 hours of sunlight during the summer, and 16 hors of night during the winter.

Inhabitants: The Snamreg are the native sentients, but they are certainly not the dominant species. The planet is filled with large mammals such as seven foot tall badgers, giant saber-toothed cats, and packs of wild dogs. There are giant raptors in the mountains and large sea monsters in the oceans. There are also large prey animals such as giant oxen, three-toed horses, and fanged deer.

Resources: The spiciest plant in the galaxy known as the Firra Root. It is revered in its culinary dishes and folkore. There are oil and nautral gas locations.

Government: There are three governments on the lane. The mountain country of WhiteStone is host to a King and his Son, BlackElk. BlackElk is regarded as a hero within and outside his country, even though the country is notorious for keeping secrets and barring visitors unless they are archeologists. They are not mean, however, and are known for being gracious guests and hosts towards those lucky enough to be near them.

The Country of Skagrit is a democratic government with a presidential cabinet and a senate. This country is the wealthiest and most industrious, but tends to flaunt its cunning in the face of others. They are famous for creating blue glass works.

Drepland is the name given to the plains. It is not an official country, but the frontiersmen who have settled it got together and voted on "some guy to be in charge of these things."

Economy: The greatest industry on Sacul is manufacturing.

Culture: This is a planet that prizes three virtues: Speed, Cunning, and Stealth. Telling folk stories and songs is a revered practice within the countries of Drepland and Whitestone, but Skagrit as regarded the "fairytales" as simple frivolities. Whitestone keeps itself well guarded and secretive, Skagrit thrives on the inventions of its greatest minds, and Drepland seems as wild and reckless as its swift footed inhabitants. Even with a Planet filled with such a diverse range of beliefs, the entire species of Snamreg stands unified in the belief that the survival of the "whole" is the greatest task to fulfill. There is very little in the way of greed and pride within the hearts of the people. In spite of being at the bottom of the food chain, the Snamreg find plenty of ways to create art, song, and stories.

A common trait of the Snamreg is the pattern clothing they wear. They wear three patterns: One for the nation, another for their family, and an optional third that signifies if they are married or not.

There are two deities that are featured in Snamreg religions and countless tales of folk heroes.

The Goddess: The great giver. She represents fertility, light, joy, and all good things are made by her. She is symbolized by wheat and the white moon.

The Great Hound: Also known as the Black Hound. He is death. The great balance of creation. He is viewed as a necessary evil, but that does not mean he is looke on fondly. He is known to be a liar, cunning, and silent. His actual appearance in art has many styles, but he is unmistakable in each carnation.

The folk heroes of Sacul are in the hundreds, but the most famous is Gaunerei, the winged rabbit. The great trickster that all Snamreg model themselves after. He is not a god, but mortal. He is often in the lessons that are taught to children. He is good natured, but can be lazy or selfish at times.

The Snamreg seem as diverse in their beliefs as any other race in the galaxy. The three major nations each have their own interpretations of the folk stories, religious rites, and spirituality that surrounds them. The most noted on Sacul is the nation of Skagrit, notorious for being very secular and dismissing anything not explained by their own data. They are credited for being quite cunning and industrious, though the other nations regard their lack of belief as "vain."

The Plains People of Drepland seem to revere the rabbit, Gaunerei, more than their own Goddess. This could be because they seem to need the stories of survival the most out of all the nations. The Plains people are constantly confronted by predators of the forests and fields.

The Mountain folk of WhiteStone are the most mysterious. Stories of a hero named "Meadowheart" are quite popular and the nation has even found historical evidence of his existence. Their stories and religion seem to take on a more dark tone than the light hearted stories of the Plainsfolk.
Come Josephine in my flying machine
Going up she goes! Up she goes!
Balance yourself like a bird on a beam
In the air she goes! There she goes!
Up, up, a little bit higher
Oh! My! The moon is on fire
Come Josephine in my flying machine
Going up, all on, Goodbye!

It is important for those visiting Sacul or residing on Sacul that the technology is based on 1920's Americana. There are a few variations based on location. Electricity is easy to come by in areas such as WhiteStone and Skagrit, however the frontier is a very feral place where electricity is only available to the wealthy who can live in the scattering of small towns.

With this in mind, there are comforts provided that are not affected by location. Many Snamreg enjoy the latest advances in automobile transport. Many cars, such as the Model S Tourister, with a 4 cylinder engine, 30 miles to a gallon of gasoline, and even comes in sporty colors such tan and black. Leather seating available. There are also Motorized Bycicles for the speed demon at heart. The Indian Scout clocks at a whopping 50mph. It is certain to out pace any badger.

There are more modern conveniences in the wealthiest country, Skagrit. The brightest minds congregate in Skagrit and are hard at work solving the modern problems of all Snamreg. Air conditioning has just been invented and listening to the radio is a favorite pastime. If a family is very lucky, they will enjoy the fantastic new advances in food refrigeration, cooking, and even a washing machine.

Satellites: One moon.

History: The history of Sacul is hidden within the folk stories of its people. Originally scattered across the convenient as primitive tribes, the first settlement was in Whitestone and from there people migrated to the coast and finally started settling the plains. Archeology can only tree the history back to Meadowheart, folk hero who first started recording written documents of a strange trickster named Gaunerei who fought against a great darkness that invaded Sacul. The oldest surviving Document of Meadowheart is at least 2,000 years old and has been copied here:
First moon of the new year.
Johen Meadowheart


Today, my Master approached me, and in his usually jovial and vague spirit, decided to ask me a question:

"Friend, what do you know?"

I looked at him with confusion. He knew everything that I knew. I never held any secrets from him. He had taken me when I was a tiny child begging for the peace of our tribes while they were at war. He taught me about the Divine Luck and how it could be controlled to the better of our people against the Darkness of the Invader. I smiled in reply to his question; It was obviously one of his lessons in disguise.

"Not nearly as much as you, my Master." I replied humbly. My Master returned with his own cunning smile. I have begun to see the way there was always a mist that seemed to float just above his skin. It was grey colored and seemed visible only to my own eyes. It was very different that the dark shadows that The Invader cloaked himself in. As for myself, I see a bright light.

Still, the smile quickly faded from his countenance.

"I hope there are a few things you know that I do not. Otherwise, you'll be a sorry excuse for pupil." he said with a touch of humor in his voice. In spite of his joking spirit, I felt a pain of criticism. He was right. If I stopped seeking knowledge, I would stagnate. There was much to learn about the Divine Luck, and My Master had even admitted that he did not know everything. He also freely admitted that he stole a great deal of knowledge from the Invader after learning his language.

He was a strange fellow. Full of tricks that were brilliant at best, and downright dubious at their worst. He cheated, lied, stole, and saved all of us from The Darkness's Death. The Darkness chased after him like a hound, and my master avoided him more nimbly than the winged rabbits of the plains. He saved us, all of us. The Divines had revealed this to me when they showed me images of a dark tribe far away that lived in starlight.

My Master stared at the stars through our windows. He seemed to be looking for something in those stars. Something that was far away. His eyes watched a vision that only he could see.

"There is so much we do not know…Things our people are not ready to know." he seemed suddenly afraid, like a child. I asked my Master if he was feeling well. He turned to me, his eyes full of a wild thing that I could not understand.

"He intends on bringing the full extent of his Darkness here. To crush us under his weight. He will bring death to our people. He has built a crude tower of metal and twisted things to summon it here." he revealed to me.

"We must stop him!" I cried and prepared my sword. My Master thumped the heel of his boot and I stopped.

"I will stop him. You must live, storyteller. There are many things that must be taught to our people to give them courage that will defy Death and all of its treachery. If we both die, or knowledge will be lost." He replied.

I never saw him again after that meeting. We parted ways after he gave me a strange device made of a strange metal and told me to hide it. We ate and drank that night, with my Master's spirits full of the joy in spite of the grave task ahead of him. We laughed and sung together. I told stories of ancient heroes while he gave me vague visions of futures filled with strange creatures and sagely temples.

I must have passed out during the night, when I woke up. My Master was gone. I can feel something. It feels like an earthquake within me. My Master and the Darkness have fought, but neither of them feel gone. They feel like wisps in these mountains where I write from.

• Notable PC's: Della Frey, XunXang

Intent:

As with the Snamreg, I wanted to create a planet that had balance, but reflected a rich culture of symbolism and storytelling. I wanted a planet that was incredibly peaceful, but still had a terrible danger to it. This planet is a dangerous place, and can be its own conflict for characters starting out on it.

It needed to be isolated to allows its own history and way of thinking, as well to explain the primitive technology. My long term goals for the planet is to keep it neutral as long a possible, and for other players to use it for storytelling. It makes me excited when someone asks me about Sacul or the Snamreg. I hope to see more players create their own stories with it.
 
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Johnnysaurus Rex

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I would like a species write-up on the Snamreg. For resources I NEED you to list them all in definitive. Found or not (you can mention their status). I would also like to know out of template what you plan to do with the planet.
 

TweedPawn

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Gotcha! I'll get to it tomorrow~ <3
 
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