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Affiliation: Order of the Keywork
Intent: To create a powerful gunship for the Order of the Keywork capable of crippling and boarding enemy vessels.
Model: Scarab Scuttler – 001
AKA: The Scuttler; The ‘O’ One; The Scarab; SS-001
Dimensions: 100 Length; 70 Width; 25 Height, 21 Height without shuttles.
Class: Gunship/Shuttle/Scavenger
Maximum Crew:
3 Pilot(s) (1 For each of the three vessels)
1 Gunner
1 Navigator
1 Towing/Sensor Expert
Minimum Crew:
1 Pilot
Scavenger Shuttles Crew:
1 Pilot
Complement:
2 Scarab Shuttles come standard with every SS-001. These shuttles can carry 20 troopers each.
The SS-1 is made to tow, dock with, and board a wide variety of vessels. The SS-001 can carry one additional vessel of reasonable size on its undercarriage.
Armament:
5 Heavy Blaster Cannons
2 Proton Torpedo Launchers
2 Mine/Bomb/Chaff Ports
2 Light Blaster Cannons (Mounted on Scavenger Shuttles)
1 Turreted Ion Cannon
Equipment:
Military Grade Sensor Array
Harpoon and Tow Cable
Tractor Beam
Navicomputer
Auto Turret Defense System
6 Docking Ring Extensions
4 Docking Bays, 2 for each Scavenger Shuttle and one bay in the middle of the top and bottom of the vessel
Transmission Jammers
Ray and Particle Shielding
Dual Plated Hull
Life support systems
Internal Dampeners
Artificial Gravity System
Targeting Computer
Slaved Weapons system
Speed: 50 with Scavenger Shuttles boosting speed, 40 without.
Hyperdrive Rating: Class 2 and a Class 10 Backup
Maneuverability: The Scarab Scuttler is a fast vessel for its size but is sluggish in maneuverability. Quick turns, rolls, and acrobatic maneuvers are not what were in mind when these vessels were created. They are meant to close the distance, cripple, and board vessels, not out fly enemy pilots.
Description: The Scarab Scuttler is a formidable pirating vessel. A single Scuttler could be a match for a Corvette or Frigate with the right captain and crew. The Scuttler is equipped to disable and dock with a wide variety of vessels. The two scavenger shuttle compliments are able to detach from the main Scuttler and act as starfighters pestering the prey. While attached they are locked into the Scuttlers drive and weapons systems. This allows the Scuttler to gain a boost to thruster output and two additional light blaster cannons. With the two Scavengers detached from the Scuttler the vessel is slightly slower but can utilize the top docking bay to dock with other vessels. There are two bomb bays on the bottom of the vessel that can be loaded with chaff, bombs, or mine armaments depending on what the situation calls for. The center of the Scuttler is a large cargo bay where all the docking rings and bays converge. The bay area is guarded by an auto turret system to prevent the vessel from being overrun. The vessel itself can be piloted by a single pilot, however the majority of its systems would remain unusable by any but the most expert pilot. The Scuttler is highly armored with ray and particle shielding and dual plated armor.
This design is my original work for the Order of the Keywork. I am not affiliated with their faction. If you would like an original design for your faction or character contact me with details. All work will be created through the GC3 designer.
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