SCD-13 Series Combat Droid

Kibbles

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(I'm sure things need to be changed, but I'm willing to accept that. Considering this is my first tech submission, I expect quite a few things to need changing. Thanks for all the previous suggestions I received, and I decided that before I might make it worse I might as well submit the best of it. At least, what I think it is right now.)

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Draymak_SCD-13.jpg

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Affiliation:
N/A

Ownership:
Personal, for now.

Model/Name:
SCD-13 Series

Class:
Combat Droid

Locomotion:
Bipedal, allowing for humanoid movement. The legs are typically bent reversely while upright, but straight poses can be achieved as well as seated and crouched positions. (The panels on the back of the knee joint slide into the thigh panels as the leg is bent back)

Power Supply:
Internally housed power core that can last for a full week before recharge.

Sensors:
One visual and two auditory sensors.
-Thermal, IR, UV, Motion sensors

Size:
Height: 2.6 meters
Weight: 190kg


Composition:
Primarily Durasteel for the main body pieces
Various for the rest of the construction.

SCD-13 Series Combat Droid
Weapons:
The SCD-13 Series Combat droids are to typically carry two weapons. The right forearm is a cortosis-weaved vribrosword. The blade alone is 2 feet long (0.6096 meters), and with the rest of the arm it has a rough maximum effective range of around 5 feet (However it can reach up to 6 feet, but is not effective obviously. "Just the tip" doesn't kill in a fight.).

The left forearm is a blaster with 4 shots, but must be reloaded externally when depleted. The blaster fires semi automatically. The recommended range for the blaster is close, but can still perform with some success at medium distances. Long range engagements are not achievable.

Modifications are able to be made, allowing for a variety of units. This can include two bladed versions, single bladed versions without a blaster (The free arm will receive a "hand" that can allow manipulation and usage of weapons and other external systems.), or dual-handed systems for external manipulation.

The time needed to swap out arm components depends on what is involved, but can take a considerable amount of time. It is recommended not to rush installation, and to do it in a safe location with proper equipment. First, the unit would need to be shutdown (Recommended but not needed). Second, the component must be disconnected from the power supply and other systems. Then, the section of the forearm must be removed at the elbow joint. Installation of components happens in the reverse. Weapon mods should be done while the weapon in mind is completely safe, arming and loading take place after installation. After any modification the unit must undergo a rundown of the component and run diagnostics to familiarize itself with it.


Tools:
Units are equipped with a "feminine" vocabulator, allowing speech in Basic and major languages. Additional languages can be installed. Every unit also has its sensor package mentioned above. They are also equipped with communication systems, allowing for transmitting and receiving data as well as communicating with others within an acceptable distance.

Description:
The SCD-13 Series Combat Droid was constructed to serve their owner as security. While not capable of sustained combat, units are expected to perform hunter-killer missions with success. While quite sizable, they lack major armor that can stop many hits. The most capable of being absorbed would be 2 hits from the average blaster in main sections (Torso, upper legs, upper arms), outer limbs only capable of 1 hit, damage being taken fully after. The belly is a weaker spot, lacking a major armor piece and may be able to take a single blaster hit (Anything heavy would ignore this), but considerable damage will be sustained.

Their teal armor and hull panels cover most of their important components, though the limbs have some unprotected areas to help with movement. Orange colors are cosmetic, used for marking points, and/or showing role. As mentioned, the weapons can be replaced with hands for manipulation or other configurations. These units are relatively intelligent, and can be reprogrammed to service other uses. Over time, "personalities" may be formed if periodic memory wipes are not conducted. This can lead to a degrade in combat performance, unit operation, and possibly full unit corruption and shutdown. Other side effects may occur.

The default personality is to be formal, and fiercely loyal to owners. Their primary objective is to complete any mission assigned to them, which could put lives at risk. It is recommended to reinforce the owner's protection in all missions, as these droids may disregard owner life for mission completion otherwise. Only one known operational unit has been constructed. Future models may be constructed should a manufacturer obtain the single unit and obtain design. Location is currently unknown.

The droid is capable of most human(oid) movement, though a bit clunky for the obvious reason. It can run, walk, jump, crouch, and most of what the typical human(oid) could do. However, it isn't blazing fast or amazing agile. With the bladed arm, it is obviously restricted as the blade cannot be retracted. Under constant changes in directional movement, the droid will begin to lag behind as it has to perform more work to accomplish said actions. A human simply can move their limbs as much as they want and as fast, but the droid has to undergo the process involved in each limb and cannot be as flexible as a living creature.


Intent: Personal use for now, as I plan on using it as a character. This is supposed to be a droid designed for combat as security and "Hunter-Killer" missions. Future ownership may be obtained ICly, if a faction were to obtain the design of the droid from the single known one that was produced.


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Clayton

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No burst fire, the blaster will have to follow blaster rifle rules (4 shots MAX). How mobile is this thing? Keep in mind, even CIS droids were pretty robotic, save for the assassin droids (which were deployed sparingly).
 

Kibbles

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No burst fire, the blaster will have to follow blaster rifle rules (4 shots MAX). How mobile is this thing? Keep in mind, even CIS droids were pretty robotic, save for the assassin droids (which were deployed sparingly).

Edits made, reduced blast to semi automatic with four shots. So I guess the capacity has to be this limited, even if the weapon has to be reloaded externally? I wouldn't know.

Mobility edited in, forgot that. Basically, it can do most stances a human person could do. However if you asked it to dance or something obviously it wouldn't have the capability or ease of organic flexibility to keep up with such movements. Or a dense melee where their opponent can do flips and spint heir arms all over the place while the droid can only do quick, shorter distanced movements with ease. Obviously moving it's arm in a full swing would prevent it from suddenly spinning it back up and then down and to the right....Etc. It'd have a noticeable delay.

If any of this isn't clear just let me know. Focusing on a lot of other things atm, but didn't want to waste your time on waiting.
 

Loco

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@Kibbles

I still think this droid seems too agile and technologically advanced with all of the sensors and independent intelligence for the current timeline. I would start at the capabilities of a B1 droid (being the most common battle droid of its era) and regress a thousand years. You can play around with that a little, but you get the idea- clunky, limited range of functions, not highly intelligent.
 
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Kibbles

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@Kibbles

I still think this droid seems too agile and technologically advanced with all of the sensors and independent intelligence for the current timeline. I would start at the capabilities of a B1 droid (being the most common battle droid of its era) and regress a thousand years. You can play around with that a little, but you get the idea- clunky, limited range of functions, not highly intelligent.

Gotcha, I'll look into it.
 
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