S'haleen Eldar's Mandalorian Armor

Lorn Maw

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Mandalorian Medium Combat Armor

Manufactured by a subsidy of the wildly popular MandalMotors, MandalArms, the Mandalorian Medium Combat Armor is just what the name implies. It is a mid-ranged armor as far as protection is concerned, as well as price. It is commonly available to any Mandalorian looking for armor, or even for general mercenaries who like to prey upon the reputation that the T-Visor has in mercenary circles for added intimidation.

LEGALITY

Legal in all systems. Upper Class Societies like Alderaan may frown upon this armor in public places, and private business reserve the right to bar entrance to heavily armored individuals. Additionally the functional attachments added to this armor may violate local laws. Modify with care.

INTENT

To make a set of Mando armor based of the ultra-generic version but customized specifically for my character.

ADVANCED TECH
Not in this model!


Type and Coverage

Medium

  • Head: Front and back of the head and neck.
  • Torso: Chest, abdomen, and shoulders.
  • Back: Upper and lower back.
  • Hands: Hands, wrists and forearms
  • Legs: Groin, front and back thighs, and knees
  • Feet: Feet, shins and calves.


Functions



Function: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
Function: Survival HUD
  • Reads atmosphere composition and detects toxins.
Function: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
 
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