Mandalorian Tech Restricted Ship Skira-Class Assault Ship

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Lookin for a fight
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Skira-Class "Revenge" Assault Ship

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Assault Ship

ROLE
Mobile Space Artillery

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
20m Length

CREW
1 Pilot, 1 Co-Pilot

PASSENGER CAPACITY
None.

CARGO CAPACITY
100 kilograms

HANGAR CAPACITY
None.

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Skira-Class Assault Ship has a top speed of 75 MGLT and has average maneuvering characteristics

ARMAMENT
  • 1x Light Turbolaser Cannon
  • 1x Torpedo Launcher, 2x magazine capacity

EQUIPMENT
  • 1x class 4 hyperdrive.
  • 1x navicomputer.
  • 1x medium deflector screen generator.
  • 2x ejection seats.

DESCRIPTION
A simple idea is given, perhaps, far too much thought and far too much of a budget;

"If mobile artillery is considered key on the ground, then why not in space as well?"

Developed initially in small numbers by MandalMotors as a test, the Skira-Class Assault Ship is this thought given the form of an assault ship equipped with a Light Turbolaser Cannon. Naturally limiting the speed and maneuverability of the ship by the sheer weight of the cannon (in atmosphere), need to draw power away from the engines to fire, and its awkward shape compared to the rest of the ship, the Serim-Class is not a spritely fighter by any means but it possesses the ability to act as a Heavy Turbolaser Cannon capable of positioning itself independently far faster than most capital ships could.

Used in squadrons, the typical tactic proposed for the Skira-Class Assault Ship is that the ships would break formation early and attack enemy capital ships from range, targeting bridges or critical components to cripple a ship. This widespread assault would make it harder for the enemy to counterattack as the attacks would come in from several different angles. Due to the power draw of the weapon, much of the ship's internal space is taken up by generators and this means that space is at such a premium that the only other weaponry that could be included was a slightly understocked torpedo launcher to further harass enemy capital ships.

Speaking of power, the assault ship must carefully regulate its power output - the co-pilot's entire job inside the ship is to monitor and control this. Due to the power draw the main cannon can be fired once before requiring the co-pilot to adjust the power levels (fire in one post, recharge in the second post, ready to fire again in the third). Another option available to operators of the assault ship, however, is to overload the power supply to fire twice in quick succession at the cost of their shield power (firing two posts in a row disables shields for two posts).

Thorough testing in attempting to fire three times in quick succession has resulted in catastrophic explosive power generator failures (firing three posts in a row will cause the third shot to fail and the entire back end of the ship to explode).

Alongside the issue of constantly needing to actively regulate power, the Skira-Class Assault Ship is neither fast nor particularly agile which means it is a prime target for enemy starfighters and light capital ships. It is advised that the assault ship NEVER be deployed without starfighter escort at a minimum to cover this glaring weakness.

LEGALITY
Restricted. As warships equipped with a capital-ship class weapon, these assault ships are incredibly illegal in many parts of the Galaxy, only being legal in Mandalorian space if operated as part of a Crusade invasion. Even in Mandalorian space, it is illegal to be privately owned.

INTENT
The intent is to make a unique style of ship that sacrifices almost all advantages of its size class to hit heavier than it should have any right to.

RESTRICTIONS
Heavily restricted IC and OOC. It is illegal, IC, for even a Mandalorian to use one privately, and OOC it is not allowed to be brought into PVP outside of an invasion-style thread.



Thank you to @Nefieslab for help and want to fill out the Mandalorian fleet!
 
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