Armor Skudru Vizsla's Beskar'gam

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ARMOR NAME

Orar-Skudru Vizsla's personal Beskar'gam (@Skudru Vizsla). Built over time by him with the help of relatives whilst living a more nomadic life as a protector on Concord Dawn. A
shriek-bat skull is proudly adorned on a pauldron. Despite heavy clan ties it's colour is always subject to change depending on events in life.

LEGALITY

Not necessarily illegal on most worlds yet easily perceived as suspect or threatening depending on the world's history stance with Mandalorians and the unavoidable would/wannabes.

INTENT

To more effectively document my character's armour and the potential downgrade, upgrades or alternations I may make/earn in the future.

ADVANCED TECH
No. At this time there is no advanced technology connected to this armour set.

Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Durasteel enclosed helmet with transparisteel T-visor
  • Torso: Segmented Durasteel armour pieces over entire torso
  • Back: Segmented Durasteel armour pieces over entire back
  • Upper Arms: Durasteel pauldrons
  • Lower Arms: Durasteel vambraces and gauntlets
  • Upper Legs: Durasteel groin guard and upper leg armour
  • Lower Legs: Durasteel boot armour, lower leg armour, and knee guards


Functions



Function 1: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
Function 2: Filter
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 3: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
Function 4: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
Function 5: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.

 
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