- Joined
- Dec 6, 2015
- Messages
- 152
- Reaction score
- 62
Affiliation: Sith Brotherhood
Ownership: Internecion
Intent: This armor is for personal use of the character Internecion as well as use for the Sith Brotherhood faction as a whole. Likewise, versions of the armor will be mass produced and sold on the black market, by Internecion as well, so marketing and the sale of it is also in the horizon(both Sith and SBZ use and mass production for black market all without Phrik in creation, for obvious financial reasonability). This is different from most combat | stealth (as stealthy as it can get without a personal cloaking system) armor in it’s utility of an energy dampener aerosol system, coupled with an infrared motion sensor array.
Model: I.E.S.A. (Interchangeable Exo-Skeleton Armor) MK II Penumbra
Weight: 35 Kg
Composition: Bonded Stygian-Triprismatic Polymer (light/sound warping properties), Exonium (energy channeling properties), and Ostrine (properties absorb great amounts of heat); Phrik in Select Regions (Helmet, Bracers, and Pauldrons)
Rating: Resistant to Kinetic, Energy, Thermal, Sonic. Vulnerable to Acid/Corrosive, Cryo/Cold, Electricity. Able to sustain damage on the level of combat/stealth armor equal to it’s weight and type.
Description: Originally created to better mask his identity and mystify the battlefield (frequently trading pieces of the armor set out possessing a number of different helmets to suggest to his enemies there are more then one of him) Internecion’s interchangeable armor is primarily made of Bonded Stygian-Triprismatic Polymer; elements of Exonium present as well the material was conducive to energy - while the armor retained inflicted damage as any armor of it’s grade normally would it also redirected additional energy to the armor system’s automated technology’s concealed power sources with any energy-based damage sustained. Sculpted to resemble Armorply plating, giving increased flexibility of user’s movement, the combat armor fashioned as a mesh of bonded alloy fiber plating and a padded blast resistant bodyglove flight suit underneath.
*Features:
Helmet Functions:
-Stress reinforced blast helmet with built-in macrobinocular viewplate offering variety of vision settings, including infrared, pineal eye sensor/internal overlay display provide tracking intel and 360 degree radius; situational awareness. Encrypted internal comlink and broad-band antenna tied to personal swoop, various droids, starship, and Sith intelligence relay beacons. Can be magnified to see great distances, and infrared scanner magnifies light up to 100 times or displays heat gradations. Audio and visual sensors capable of sophisticated passive light amplification(flash grenade countermeasure), thermal signature reading, ultrasound pickup, millimeter wave emissions(imaging device fed to HUD used for detecting objects concealed underneath a person’s clothing using a form of electromagnetic radiation; active invisible scanners direct millimeter wave emissions at subject in radius and interpret reflected energy, also sensors display images to HUD using ambient radiation or radiation emitted from the human body or objects), video capture, and other common optical enhancements; provides wearer with increased awareness of their surroundings granting user vision in fog, darkness, smoke, or other inhibiting conditions.-The helmet's broad band antenna is capable of intercepting and unscrambling comlink and starship comm transmissions. Also, with assistance from his ships computer, jamming transmissions or sending fake transmissions, even while not in his ship.
-At the top of the antenna is a rangefinder capable of tracking up to 30 targets from a distance of 100 meters. The rangefinder feeds data to a display overlay inside the helmet showing range and movement for targets in a 360 degree radius. The overlay also links weapons systems to display fire vector and range data. The rangefinder can be deployed horizontally or vertically.
-On board targeting system included in rangefinder - additional battle computer settings control the suit’s weaponry, sensor system, and magnetized/jetpack thruster boots through automated service or biometrics (in the form of blinks, eye and facial movements).
Sealed Blast Resistant Flight Suit:
-Acts as environmental filter system for oxygen and appropriate moisture in cases where it is required, sealed environment and atmosphere filter, automated sensor-functional vacuum seals to protect in gravity well, vacuum of space, or otherwise toxic environment holding a 24 hour reserve supply of oxygen, in addition to the limited ability of filtering the environment’s air (toxic or otherwise) into usable oxygen. Limited, will ultimately drain power source if filtration system is used for a length of time.
-Magnetized rocket boots.
Integrated Stealth and Defensive Countermeasure Modules:
-Energy Dampener Aerosol Jet Dispersal System; dampener aerosol was a gas that came in a can for dispersal, upon dispersal created a cloud of blaster-dispersing gas that gave concealment for the user and provided some energy absorption protection - each can had enough gas for three uses - producing a blue gas that dampened blaster fire to a painful slap instead of a full blast obscuring the user in a two meter cloud, lasting 60 seconds in ample wind conditions. When activated small collapsible jets would elongate from the suit’s midsection’s flanks, one canister housed on either side. Overall the jets deployed 2 canisters with each use, giving the suit a total of 3 users before refueling. Integrated was a particular infrared motion sensor/tracking sensor array, employing targeting infrared motion sensor software that had prediction algorithms guiding other sensors to employ emergency energy dampening aerosol system collaborating with 30 feet of the motion sensor array; the dampener aerosol triggered if HUD processed user to be preoccupied with another assailant opposite from the ‘threat’s’ direction (from either flank, or back direction), employing dispersal of energy dampening aerosol depending on detection of sources of heat, motion, and energy signatures in a three meter radius around the user, if such detection was found in the radius faster then 1 meter per second which the sensors were programmed to deduce as a threat. Used as a defense against snipers and other hidden agendas.
-Coating of photosensitive microscopic crystalline mineral over outer armor plating which reflected the ambient colors of anything around it; giving the suit camouflage properties which rendered it extremely difficult to see in ordinary vision, able to be turned on and off using electrical pulses throughout. Stygian-triprismatic polymer(harvested from Maramere in the Karthakk sector of the Outer Rim) harder form of duraplast the mineral is capable of enhancing portable stealth fields and sonic dampeners. This alloy’s bonded properties in the outer armor plating coupled with the photosensitive microscopic crystalline coating have an effect where the material seems to wrap light around it’s surface, aiding to obscure the suit in ordinary vision even to one standing directly infront of it when electrical pulses were active; a sonic dampening field activating with the turning over of the electrical pulses over armor’s outer plating, installed to block the noise of servomotors and micro-repulsors which added the effect of shielding the wearer against extremes in sonic frequencies resulting from even the system’s own sonic-based weaponry in the form of counter-wave nullifiers dispersed from dampening fields should suit’s sensors detect sonic energy overcharge. In the form of a sonic blaster set to kill, the armor would have ordinary defenses to it as any other armor of it’s class, adding protection in passive or stun modules of sonic weaponry.
Integrated Offensive Weaponry:
-Miniaturized flamethrower, sonic energy generators, and magnetically charged gel-adhesive projector mounted on bracers. NOTE: Only able to outfit one item on each bracer at a time. Each attachment removable and interchangeable. Left availability; higher mounted miniaturized flame thrower (5 meter arc range), lower mounted miniaturized sonic energy generator (sonic hold-out blaster); able to be calibrated to a number of effects such as a sonic blast which could deal damage comparable to a hold-out blaster the energy bolt effectively bending or arcing around lightsabers in locked positions characterized by the sonic blasters, or sonic stun which delivered a cone-shaped pulse that could incapacitate opponents, with a 3 meter range in stun setting the cone of disabling sonic energy would be a half meter wide. Effectiveness of stun setting dependent on hearing capabilities and senses of target, stun setting can likewise be calibrated further to simply generate a concussive shock wave effect, capable of sending an average human flying a short distance or if utilized correctly to disarm an opponent. Right availability; higher mounted magnetically charged gel-projector having a range of three meters; the gel of a highly flamable chemical make-up once ejected is akin to super-adhesive - once the adhesive hardens to a target a chemical reaction occurs in the gel and the catalyst results in a highly flamable “sticky grenade” effect, spreading a chemical fire and thermal energy over the target burning at a rapid pace, lower mounted miniaturized sonic energy generator (sonic hold-out blaster) of previously stated properties and range.
-Integral line slinger|liquid cable launcher (held under back plate must be removed and aimed) with attached magnetic grapple|winch, launches liquid that immediately solidifies into tough yet lightweight and flexible monofilament cable upon exposure to most habitable atmospheres. Range up to 30 meters.
-Paralysis Cord, concealed in either knee guard.
OOC: I have this in here, because I’m curious of your ruling on it, tho it would be cool to walk into blaster fire, I thought completely dissipaiting the blaster bolts were over powered, otherwise I would have gone in the direction of the Ves and Corenth in the armor, instead of energy dampener aerosol.
--A3AA personal defense module, through micro-nozzle spray system the A3AA sprayed a mixture of refined corenth with trace amounts of ves at command. This generated a five-meter-diameter cloud round the user, any charged energy beam-including blaster bolts and lasers-touching the cloud was automatically dispersed, saving the wearer from being damaged by it. The cloud would last for four minutes, or less if wind conditions were unfavorable. An optional setting directed the cloud in a 30-degree conical shape in front of the wearer, offering protection in which case the user could theoretically walk toward people shooting at him. --
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