Strask

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SithFTW

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NAME
RZX-637 "Strask" Guardian Droid

FACTION
N/A
Rank
N/A

SPECIES

Droid; RZX-637 "EndBringer" Guardian Droid
AGE
N/A
GENDER
None. Normally responds to Male pronouns.
FORCE SENSITIVE
Nope



APPEARANCE
Strask has the standard RZX frame, though is has been painted, and studs and other ornamental items have been welded on. His base color is black, and in some places the paint has been chipped lightly. On his shoulders, gun, and 'hand/wrist', Strask has yellow paint, made in the design of a Rancor skull. Down his chest and back, Strask's frame has been painted red with simple tribal designs.
Along his shoulders are two parallel lines of 6" spikes, painted black with the top two inches painted yellow. On the barrel of his gun, a oversized human steel skull has been welded on, so the projectile fire from the skull's mouth. Down the top, and sides of the gun are three lines of 3" spikes,mpainted the same way as the spikes in his shoulders. Four lines of spikes go down his wrist, and down his back are three lines, following where his spine would be. At the top near his shoulders, the spikes are around eight inches long, and as they go down his back they get gradually smaller, thus the spikes at the bottom are a mere inch long.
ATTRIBUTES
First of all, Strask is large. This obviously has its pros and cons. The Droid can dish out a heavy hit, and take more then his fair share. However, because of his large size, Strask is not particularly quick on his feet. If he were to face off against agile, aggressive melee fighters, Strask would have a tough time. As a droid, every move he makes is calculated and performed with zero hesitation. So with a gun, Strask is kinda a crack shot, and when armed with melee weaponry, attacks mesh together seamlessly. Also as a droid, Strask doesn't adapt very well. If he encounters opponents and fighting styles he hasn't seen before, it is challenging for him to effectively counter.
Outside of combat, Strask can effectively support his ally's. He is equipped with communication systems and a larger array of sensory devices. His large size makes him capable of hauling heavy equipment. As a droid, he doesn't tire, he'll just need new power cells every few weeks. Although his is fully independent, and more then capable of acting on his own, Strask easily follows orders.

PERSONALITY
So to say Strask is kinda strange would be appropriate. Like many droids, although he is independent and self sustaining, he doesn't possess much of a personality. Where as most people normally have something they strive for, Strask lacks then. In fact, the closest thing he has to a goal is to simply become famous and feared, and that's just a part of his coding from when he was a gladiator-style robot. But he is your typical droid. Nearly void of any real emotion, not very good jokes, and very unsympathetic.
Strask does have a few different protocols that may activate. Left overs from previous coding. For example, Strask performs what he likes the call "Glory Kills." Much like how a gladiator makes a show out of its kills, Strask does the same, often performing brutal and sadistic kills.

BIOGRAPHY
Strask started as nearly all droids do. Fully functional, but it's minimal information in his memory. His first owner was weird one. He had been purchased by a Rodian woman, whom was convinced someone was trying to kill her. As you can guess, Strask didn't do much. He just kinda followed the woman around her daily activities, and that was about it. Strask was only here for a few months before the Rodian got sick, and died.
His next owner was a a drug runner working for the Hutts. Strask's job was simple.Protect the cargo. In order to make sure no one interfered with business, Strask's programming was tampered with to make him more aggressive. He began to gain a little bit of independence. But again, things were pretty dull. Other then the occasional thug, Strask rarely had to deal with anyone.
His next owner was much more imaginative. He was a Dathmorian, one that saw the potential Strask had to be an excellent gladiator droid. It started small. Strask, who was already larger and geared for combat didn't need very many modifications. However, as time went on, and the fights got bigger, Strask needed some help to please the crowd. And so his owner began to alter him. First was just the cosmetic stuff. The normal stock Droid wasn't very intimidating. It wasn't a crowd pleaser. It had to change. Next, the Dathmorian began to change and modify his program. Eventually it came down to simply giving Strask full independence, that way he'd be able to judge what the crowd wanted to see. It was all fine and dandy.

At least until Strask got bored.

With full independance, Strask quickly realized that the gladiatorial fights were always the same. There was very rarely any difference from one fight to the other. So, Strask did what any killer robot would do. He shot his owner in the back, and simply left.

SKILLS
Strask is an excellent shot, both with his cannon, and weapons he may use in his off hand. He is very large, and thus very strong, so I'd suggest that you don't stand in his way. Strask has an advanced knowledge of medical information, which was apart of his original programming. Strask does well with large scale vibro-weapons, and is capable of putting up a decent fight against most meleecombatants.


GEAR:
Strask already pretty much has everything he needs built into him, so the only thing he regularly carries is a long mace, about four feet long with a heavy club in one end. The mace is compromised of phrik to make it lightsaber resistant.

ROLE-PLAYS:
None yet.

(I hope this is good? Please let me know if there is anything I can improve on.)​
 

TheBeta

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I would hug him, but I am afraid of getting stabbed. All over the place!
 

SithFTW

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Yeah, hugs would probably be a bad idea...XD
 
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