STRYKER-55 Bowcaster

Red X

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STRYKER-55 Bowcaster

AFFILIATION
N/A

OWNERSHIP
Shevla Fett | Whoever wants one

SIZE
89 cm

COMPOSITION
Duraplast frame, standard. High tensile wire
MANUFACTURER
Dawnward Design Industries

MODEL
Modifiable STRYKER-55

TYPE
Bowcaster

RANGE (Optimum)
Plasma: 35 meters; Quarrel: 50 meters

AMMUNITION CAPACITY
20 plasma bolts; and 1 quarrel



INTENT
To create a heavy blaster rifle with switchable dual ammunition, either pure energy or pure projectile, as some original bowcasters did without the usage of 'disruptor' type ammunition. The purely physical bolts ("retconned" quarrels) becoming an alternate form of ammunition, but with the trade-off of being significantly weaker than a blaster bolt.



DESCRIPTION
The modifiable STRYKER-55 is essentially a bowcaster with the unique ability to switch between an energy mode and a quarrel mode. Energy bolts from the STRYKER are situated at the base power level of a heavy blaster rifle, providing more damage than the typical plasma rifle. The STRYKER is also made with collapsible limbs for ease of storage/carry, an under-mounted quiver for quarrels, and a cocking stirrup. The modifiable aspect of this bowcaster comes from the craftsmanship of its largely universal pieces making for simplistic replacements to the sight, barrel, stock, etc. All of which are cosmetic variances/simplistic reparations, save structural enhancements or boosted scope range.

The unique aspect of the STRYKER, the quarrel mode, is fairly useless against armored targets or beings protected by hardy scales. But, quarrels are very effective against flesh targets and possess the same damaging capabilities as a bullet, minus the armor puncture, and are significantly quieter than blaster shots allowing for stealth-action. While the weapon's manufacturer developed various quarrel heads, such as broad-head and field-tip to name a few, variable black market dealers enthralled with the weapon's design have crafted unique tips for these physical bolts through accentuating them with poison and the like for additional versatility. Quarrels are immediately broken upon hitting armored targets, though, due to the high-powered velocity at with they are fired. As plasma and quarrel casting are shot through different mechanisms, the range of each is different with the physical bolts possessing significant less reach at an optimum of 150m, then drop and lose stopping power after exceeding this range. Quarrel usage was developed with big-game hunters, thrill-seekers, and survivalists in mind while still retaining levels of practicality, all of which line up perfectly with Dawnward Design Industries' clientele.

A significant drawback to the STRYKER-55's quarrel modification is it's single-action loader, creating a dismally slow rate of fire compared to a semi-automatic blaster and is incapable of being fired alongside energy bolts due to the 3sec mode-switch between plasma and arrow. These quarrels are also not structurally dense enough to withstand hitting a target wearing anything tougher than a basic combat vest; as such these physical bolts are only viable against flesh and bone targets.
 
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Darasuum

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added this to the list of DDI products even though it isn't approved yet. i feel no matter what this will come out cool as heck. looking forward to it getting approved so my character(s) can use it.
 

Red X

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I assume by the lack of general comments this Bowcaster has no issues, really.

Good to know :cool:
 

Darasuum

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I assume by the lack of general comments this Bowcaster has no issues, really.

Good to know :cool:
That's usually the case. Now you must wait until the admins approve it.
 

Red X

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Not rushing the admin, not at all, just signalling to @Kiro that I believe this is ready.
 

Red X

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@Clayton.

Don't want this little thing swept under the rug.
 

Kiro

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@Red X - Doing this? Postpones us reviewing. Just a friendly reminder.

Also. Explosive quarrels, and other trick arrows won't be approved. Ever.
 

Red X

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@Red X - Doing this? Postpones us reviewing. Just a friendly reminder.

Also. Explosive quarrels, and other trick arrows won't be approved. Ever.

Sorry if I slowed anything down there. Just saw Clayton reviewing a series of other submissions, and not mine, so I made the mention that this still existed. Though this is the first time I've heard tagging equals postponing - if that's how it goes, my apologies for annoyance.

I figure you read my whole spat about quarrels for this bowcaster being no more than sturdy arrows, just in case you were possibly referencing the Tech Rules regarding canon quarrels, because the explosive tips really service as no more than your typical grenade launcher round but weaker. But I would hope for some clarification beyond "... won't be approved. Ever," you know? Not exactly sure where to go with this if I don't know why these things are wrong. For the life of me, I can't find anything about 'trick arrows' (though the only other type was poisoned tips, which could easily be done with any blade as well) being illegal in the technology rules so just at somewhat of a loss here.

Hope you'll help a fella out. And sorry again for the excessive tags.
 

Logan

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@Red X - Doing this? Postpones us reviewing. Just a friendly reminder.

Also. Explosive quarrels, and other trick arrows won't be approved. Ever.
Tagging a relevant admin delays a review? Even though it's already been a month?

Ooooookay then.
 

GABA

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@Red X - Doing this? Postpones us reviewing. Just a friendly reminder.

Also. Explosive quarrels, and other trick arrows won't be approved. Ever.

Not appropriate, Kiro. There were so many other options in how to respond, this is not how to respond to a member's request. I don't want to see it again.
 

Korvo

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Hey Red X! Nicely designed piece.

However, a few issues, both regarding the bolt, or "quarrel", system. The explosive arrows have too much potential for abuse. Too many variables can pop up, and it's also too vague on the specific damage it can cause (not talking about radius). The multi-usage quarrels is also susceptible to being imbalanced; just keep it down to one-for-one, like everything else.

Last bit, mention that there's an interval between switching from the quarrel mode to the blasting mode, about three to four seconds. This keeps there from being any instantaneous switching, say in mid battle
 

Red X

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Appreciate the comments, Korvo.

It was brought to my attention a few mistakes on how I described some bits for the bowcaster that probably mangled perceptions a bit. The switching between quarrel and blaster mode would indeed be ~3sec, but that also comes with the possible added time of quarrel reload. I'd said the STRYKER could hold 6 quarrels, but I meant it only chambered 1 and had a "mounted quiver" which housed the additional arrows. As per its single-fire mechanism, quarrel reload is between 5-10sec depending on individual strength. So while one may be able to fire plasma then a quarrel maybe 3sec afterward, the reload rate ensures that's a one time deal unless someone goes to the trouble of loading a quarrel each time they fire plasma (which would take ~13 sec each time just for someone to shoot both projectiles within 3 seconds of each other. Hardly worth it in the heat of battle).

As for Explosive Tips, my apologies on the lack of damage detail. I shall get onto fixing that though would like to ask: what is the agreed upon damage output for a grenade launcher? Granted my Explosive tips would likely be weaker, but I want to know the scale on which to lessen it.

Unfortunately, I'm against making the standard (not explosive) quarrel a one-for-one as they are intended to be weak but reusable. They cannot pierce any form of armor above a standard, light combat vest and will break upon impact of such. But just being able to be reused after hitting an unarmored target isn't the end all as they still have to be retrieved. Even so... perhaps 10 flesh hits is a tad much. I think dropping it to 7 sounds more agreeable.
 

Korvo

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Appreciate the comments, Korvo.

It was brought to my attention a few mistakes on how I described some bits for the bowcaster that probably mangled perceptions a bit. The switching between quarrel and blaster mode would indeed be ~3sec, but that also comes with the possible added time of quarrel reload. I'd said the STRYKER could hold 6 quarrels, but I meant it only chambered 1 and had a "mounted quiver" which housed the additional arrows. As per its single-fire mechanism, quarrel reload is between 5-10sec depending on individual strength. So while one may be able to fire plasma then a quarrel maybe 3sec afterward, the reload rate ensures that's a one time deal unless someone goes to the trouble of loading a quarrel each time they fire plasma (which would take ~13 sec each time just for someone to shoot both projectiles within 3 seconds of each other. Hardly worth it in the heat of battle).

As for Explosive Tips, my apologies on the lack of damage detail. I shall get onto fixing that though would like to ask: what is the agreed upon damage output for a grenade launcher? Granted my Explosive tips would likely be weaker, but I want to know the scale on which to lessen it.

Unfortunately, I'm against making the standard (not explosive) quarrel a one-for-one as they are intended to be weak but reusable. They cannot pierce any form of armor above a standard, light combat vest and will break upon impact of such. But just being able to be reused after hitting an unarmored target isn't the end all as they still have to be retrieved. Even so... perhaps 10 flesh hits is a tad much. I think dropping it to 7 sounds more agreeable.

I understand that you want to make these features work, but the previous comment was a ruling, not a negotiation. The vagueness on some of your features was only part of the issues around them. I'm not trying to come down on you, I'm being candid with you. In all veracity, your current options are to nix the explosion and multi-use quarrels, or nix the bowcaster altogether.
 

Red X

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Oh. Thought you were just making suggestions; wasn't aware it was a ruling.

Well, alright. I'll get to edit the bowcaster to no longer have explosive tips and multi-use quarrels then. Am I too understand those were the extent of what was limiting the STRYKER's approval, as in everything else wasn't an issue?
-
P.S. On second thought, as this had been suggested to me as well, would reusable quarrels be acceptable in non PvP settings, exclusively against NPCs, and the like? To be honest, I planned on the quarrels being mostly for game hunting. So if they were to be reuseable purely against non Players and not be allowed in faction missions, would it be alright?

I would hope if the problem of multi-use quarrels not being possible against other players, or in factions missions, would eliminate the problem entirely since this seems to be a PvP issues (I assume). Now, I'm not debating your ruling here. I'm just asking if this was in a position that it wouldn't affect anyone else on the site if I could use it without harm.
 
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Kiro

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Sorry to crack down and be mean again, but no. A ruling is a ruling. I had a similar mentality regarding some Force Powers one of my characters had last timeline, that I'd only use it for non-PvP scenarios. It didn't fly, and came back to bite me in the ass. No using quarrels over and over. One shot, they break. That was the ruling. It affects the maximum amount of ammo you can carry into any given situation.
 

Darasuum

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Sorry to crack down and be mean again, but no. A ruling is a ruling. I had a similar mentality regarding some Force Powers one of my characters had last timeline, that I'd only use it for non-PvP scenarios. It didn't fly, and came back to bite me in the ass. No using quarrels over and over. One shot, they break. That was the ruling. It affects the maximum amount of ammo you can carry into any given situation.
The struggles of roleplaying versus simply writing fanfiction...

Addition: still i think it's a neat weapon so i don't think it's lost its cool factor.
 

Red X

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Done and done. Removed mention of explosive tips and multi-usage arrows. The STRYKER-55's quarrels are now simple one-for-one physical bolts.
 

Breeso

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Hello! Please, lower the range of the weapon (max 35 metres) as bowcasters have range around 30 metres. Thank you!
 

Red X

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Plasma and Quarrel caster mechanics are separate so they'd have different ranges. I assume you mean the plasma is to be reduced to ~30m, yes? Quarrels themselves would be able to travel further, roughly double the plasma's range.
 
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