Armor Suarn Rook's Beskar'gam

Arcangel

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Suarn Rook's Beskar'gam

Suarn Rook's Beskar'gam is of traditional mandalorian design. A vac sealed flight suit with a Beskar helmet containing a rebreather for emergency vacuum situations and a thermal imaging HUD cycler for when the lights go out. The rest of his armor is made of less traditional durasteel due to the scarcity of the preferred Beskar. The armor is mostly designed to protect essential vital organs, and while heavy armor it esches much protection in the arm and leg regions for increased mobility, like most Mandalorian armor. Attached magnetically to the back plate is a jetpack and the boots contain mag soles for climbing.

LEGALITY

Legal

INTENT

Personal generitech armor.

RESTRICTIONS
None.

Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Beskar helmet
  • Torso: Three sectioned durasteel breastplate and gorget.
  • Back: Durasteel back plate
  • Upper Arms: Durasteel pauldrons
  • Lower Arms: Durasteel brace4s
  • Upper Legs: Durasteel groin and thigh plates
  • Lower Legs: Durasteel knee guards and greaves


Functions



Function 1: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 2: Emergency Vac-suit
  • It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.
Function 3: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 4: Vision Mode
  • This Allows a Helmet HUD to cycle to thermal vision mode.
Function 5: Mag Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.

 
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