- Joined
- Aug 28, 2018
- Messages
- 124
- Reaction score
- 69
The Mining Guild on Nar Shaddaa has lost connection with their mining station near Azloc. The last message from them was the distress signal picked by a Guild member. Because the Guild was run out of available people to accomplish the task, they're recruiting my mercenary who will try to recruit more people later on. The plot will start in the Outer Rim because starting it in the Unknown Regions seems very tricky for me. Upon arriving at the station, an unknown force will disable their engines and they will unable to fly away until they didn't found the Marker and sent it back to Alzoc. Their enemies will be creatures called Necromorphs and if the PC team member is killed, he\she will turn into another Necromorph. The plot ends when the Marker leaves the station.
I'm planning to pick Alzoc as the planet for mentioning it in the plot where a colony of different species existed for mining purposes. Not any interaction will be involved with the planet.
I'm assuming that there is going to be a lot of weapons and armor, most of them are common. But it would be nice if 1 advanced weapon or 1 advanced armor per player will be allowed. Or some interesting devices like visors. Because the station is not too small and there is a lot of dead people.
I'm planning to pick Alzoc as the planet for mentioning it in the plot where a colony of different species existed for mining purposes. Not any interaction will be involved with the planet.
I'm assuming that there is going to be a lot of weapons and armor, most of them are common. But it would be nice if 1 advanced weapon or 1 advanced armor per player will be allowed. Or some interesting devices like visors. Because the station is not too small and there is a lot of dead people.