Tandos Vs Mangos difficulty dice

Darasuum

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http://www.thestarwarsrp.com/forum/index.php?threads/trandos-vs-mandos.85353/

@Wess @Darasuum

Dice rolling thread for opposition.

Rolling to see how many enemies we are going up against.

Minimum of 10, rolling an additional d20 to see how many more there are.
2nd d20 will be how well armed they are

17-20: armed to the teeth (military grade with backup)
11-16: well armed (military grade)
5-10: mediocre (common and reasonably acquired gear)
2-4: poorly armed (like one blaster pistol each pretty much)
1: unarmed (they forgot their blasters)


[dice]2d20[/dice]
 

Darasuum

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90-100: Takes down two trandoshans silently)
70-89: He takes down a single trandoshan without making a sound
30-69: Takes down a trando but makes noticable noise
11-29: Gets in a grapple but keeps an alarm from being sounded but attracts attention
1-10: fails to kill the trandoshan and is noticed

[dice]1d100[/dice]
 

Wess

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100 KABOOM, 3 Trandoshans die, unnoticed.
81-99 PEW, PEW. 2 Trandoshans die, Jhem notices something that can help them, unnoticed!
51-80 - PEW, PEW. 2 Trandoshans die, unnoticed.
26-50 - PEW, PEW. 1 Trandoshan is dies.. Jhem's location goes unnoticed.
11-25 - Misses, location unnoticed, but Trandoshans realize they're under attack.
2-10 - Misses, noticed.
1 - Misses, falls out of the tree, noticed.

[dice]D100[/dice]
 

Darasuum

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rolling to see if he can quickly dispatch the trandoshan in the grapple

[dice]1d10[/dice]
 

Darasuum

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rolling to see how many trandoshan's are comming to invesitage. +1 considering he made some significant noise earlier.

[dice]1d4[/dice]
 

Darasuum

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rolling to see if they are fooled by the dead trandoshan. +1 for non telling method of death

[dice]1d10[/dice]
 

Darasuum

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seeing if he can silently kill both of them. +1 for the distraction, +1 for critical success on previous roll

[dice]1d10[/dice]
 

Phoenix

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Approach without making noise
 

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Take down the guards quickly
 

Phoenix

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Take out the guards after a struggle
 

Phoenix

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Keep the guards from alerting the rest of the camp
 

Wess

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

Dispatch another Trandoshan without being noticed.

[dice]D100[/dice]
 

Wess

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

Kill another Trandoshan, if only because I need a little bit more meat for my post lol.

[dice]D100[/dice]
 

Wess

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

Use jump boots to leap to another tree's canopy and out of Trandoshan sight.

[dice]d100[/dice]
 

Wess

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

Dispatch the Trandoshan before he can alert any others.

[dice]d100[/dice]
 

Wess

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d6 - Roll to see how many Trandoshans are moving to Jhem's location to investigate.

[dice]d6[/dice]
 

Phoenix

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Kill the remaining guard quickly
 

Phoenix

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1 = Critical fail
2-15 = Total fail
16-30 = Moderate failure
31-70 = Moderate success
71-99 = Complete success
100 = Critical success

[dice]d100[/dice]

Kill the other guards around coming to investigate
 

Phoenix

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[dice]d4[/dice]

How many does Narir's grenade kill. No bonuses or subtractions because it is a moderate success
 

Darasuum

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Time to see if Koil can do some damage with two grenades. +10 because of both distraction and element of surprise.

[dice]2d100[/dice]
 
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