How many of the trandoshans in the tent are free game. 1d4
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,898 Reaction score 4,862 Dec 27, 2018 #21 How many of the trandoshans in the tent are free game. [dice]1d4[/dice]
Wess New Member SWRP Writer Joined Apr 15, 2014 Messages 87 Reaction score 20 Dec 27, 2018 #22 1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success +5 Higher ground, shooting at two Trandoshans looking for Jhem. [dice]d100[/dice]
1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success +5 Higher ground, shooting at two Trandoshans looking for Jhem. [dice]d100[/dice]
Wess New Member SWRP Writer Joined Apr 15, 2014 Messages 87 Reaction score 20 Dec 27, 2018 #23 1-6 how many Trandoshans come for Jhem. [dice]d6[/dice]
Wess New Member SWRP Writer Joined Apr 15, 2014 Messages 87 Reaction score 20 Dec 27, 2018 #24 1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success Rolling to catch Trandoshans with a frag grenade. [dice]d100[/dice]
1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success Rolling to catch Trandoshans with a frag grenade. [dice]d100[/dice]
Wess New Member SWRP Writer Joined Apr 15, 2014 Messages 87 Reaction score 20 Dec 27, 2018 #25 1-5 to see how many Trandoshans die to the grenade. [dice]d6[/dice]
Phoenix Story Admin Administrator SWRP Supporter Joined Mar 12, 2015 Messages 4,755 Reaction score 3,162 Dec 27, 2018 Staff #26 1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success [dice]d100[/dice] Roll for success killing the remaining guards +5 for the chaos caused so far
1 = Critical fail 2-15 = Total fail 16-30 = Moderate failure 31-70 = Moderate success 71-99 = Complete success 100 = Critical success [dice]d100[/dice] Roll for success killing the remaining guards +5 for the chaos caused so far