Tatooine Mission Pack

Silver Cutlass

Rowdy Rebel
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I've done some work for the past while and managed to cobble together some missions for a Tatooine Mission Pack. This isn't final, as I plan to add more once I get some working concepts together, but this is what I've got so far:

Cheaters Always Win
[2-3 Players]
One way most smugglers will tell you to make easy money is by gambling. And one of our agents on Tatooine stands to make a significant profit by betting on the annual Boonta Eve Classic Podrace by placing a significant bet on another Rebel who was supposed to be participating in the race. At least, that was the plan initially. The Hutt, who our man was betting against, appears to have sent thugs to take out our man in the race, and they did just that. With money already on the table, we can't lose this bet by default. We need someone to run the race in place of our racer, to compete against the other experienced podracers participating in the race. But since the Hutt cheated, it's only fair we do so too. As it so happens, there is a village of Tusken Raiders located not too far from a section of the race track. Another Rebel Agent will need to go to that village, stir the Sand People up, and lead them back to the track. Undoubtedly, once the Tuskens see their targets of oppurtunity, they'll feel compelled to fire away at the racers below. Consequently, that means our racer will need to be hot on the steering yolk, but if we win this, it'll earn the Rebellion a nifty amount of credits.​
OBJECTIVES:
  • Lure the Tusken Raiders to the Race Track
  • Finish the Boonta Eve Classic in 1st Place
ASSIGNED:
  • N/A

Land of the Lost
[1-2 Players]
A Civilian Resistance Smuggler was traveling within the atmosphere of Tatooine when his ship's engines malfunctioned, sending his freighter crashing into the Dune Sea. He was hauling a load of blaster rifles to be used by our forces, and it is imperitive that we recover the weapons. However, we are not one to leave a man behind. It's unlikely the smuggler is still within the confines of his crashed ship, and is likely trying to find civilization while traversing the endless sand dunes. Recover the weapons, and get our smuggler back alive and well.​
OBJECTIVES:
  • Recover the Smuggler's Weapon Shipment
  • Locate and recover the Smuggler
ASSIGNED:
  • N/A

War On the Homefront
[2-3 Players]
If we wish to continue operating on Tatooine in an efefctive manner, we're going to need some form of a base on the planet, and our agents have located a suitable location. Several kilometers from Mos Eisley, there is a fairly big homestead complex where a large family lived previously, about 20 or so years ago. Since then, the Sand People ran out the previous occupants and have taken the Homestead as their new home. If we can exterminate the Tusken Raiders, we'll have a nice new safehouse for our agents and a base of operations for the Rebellion on Tatooine.​
OBJECTIVES:
  • Neutralize all Tusken Raiders and Clear the Homestead
ASSIGNED:
  • N/A

Utinni Indeed, My Little Friend
[2-3 Players]
Unbeknownst to many off-worlders, there exists a Mountain Fortress on Tatooine that is controlled by Jawas, and is used as a trading bazaar and home for the little scavengers. It is a strange location, but could be useful when one considers the numerous amount of objects they sell in the markets. And as it so happens, the Rebellion has little in terms of supply lines, and as such if equipment breaks, then it won't be fixed any time soon if it needs additional equipment. The Jawas collect any piece of technology they find, fix it up, and aren't bad on the price when compared to the original manufacturer. A couple Rebel Agents need to be sent to the Jawa Fortress and will be given a small amount of credits to purchase any spare parts for our blasters, droids, and vehicles they find. However, if you see something we need and the Jawas aren't looking, feel free to scavenge it from the scavengers.​
OBJECTIVES:
  • Acquire Spare Parts for Our Use
ASSIGNED:
  • N/A
 

Galavant

SWRP Writer
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I like them all, especially the race one, but I think we've got more than enough missions on the list right now. Maybe we could add them as one-for-one trades of completed missions? Or wait for a few more to wrap up before we add the entire pack. I'm going to a progress check again, to see what's what with the one's we've got going.
 
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