The Accord : Tech Discussion/Approval

Outlander

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Slugthrower: 3 shots should do the trick, however anything bigger than a high powered rifle or artillery is not going to punch through the main shell. NOTE: Small arms like pistols and low caliber rifles will not penetrate, but anything like a long barrel slugthrower or again high powered rifle should punch through it.

Functional immunity, man. We can't make it invulnerable against small arms.
 

ThunderFurrie

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R.A.I
(Very rough concept atm| working on backstory edits)

Affiliation: The Accord

Ownership: N/A

Intent: To create an interceptor craft to fast scramble incoming threats against the Void or any other Accord controlled space

Model: R.A.I (Rapid Assault Interceptor) Or R.A. Interceptor Class

Dimensions:
Width: 6 m
Height: 4 m
Length: 15 m

Class:
Interceptor

Crew:
Maximum: 1 Pilot

Complement:

Armament:
Two Regular Lasers
One Concussion missile launcher

Equipment:
Scout-class Shield Generator
Enhanced Sensor Suite
Military-grade Targeting Computer
Hypermatter Reactor
Standard Communication System w/ Integrated Encryption and Scrambling
Standard Navigation System
E-War Subsystems
Pilot Ejection Module

Speed: 130 MGLT Combat mode 150 MGLT Cruise mode

Hyperdrive Rating: N/A

Maneuverability:
Sacrificing armor and firepower the RAI Class interceptor was designed to get close the the enemy fleet and harass them delaying the enemy for as long as it took for the main fleet to arrive. The RAI Class interceptor switches between Cruise mode to boost all power to its engines locking the weapons inside the hull for improved atmospheric flight and Combat mode the weapons deploy from the hull and the back flaps deploy for improved maneuverability. The RAI Class interceptor however is not designed for sustained fighting due to the lack of armor and firepower, once the main fleet arrives this fighter must withdraw for resupply.

Description: The RAI Class interceptor was created on one of the initiative worlds before the split of the groups, where many variations of the interceptor where tested, though due to the harsh testing conditions many failed. Thanks to the initiative scientists it wasn't long before the final product was developed and successfully tested. The Accord needed a ship that was fast maneuverable and could fight in the harsh atmosphere of a planet if necessary.

The RAI Class interceptor was designed as a harassment fighter who would launch from either the planet or a carrier / station in orbit and quickly intercept any unauthorized warp in from smuggler vessels to capital class cruisers using its enhanced speed to evade incoming fire from hostile craft and quickly deliver its payload while harassing fighters. The speed of the RAI Class interceptor was not without a cost due to the extreme speeds that the initiative originally wanted to achieve the ship is very lightly armored and could take damage from even small arms fire without the shield to protect the hull. The R.A.I Class interceptor is able to intercept with such speed is thanks to the selective modes, one for combat and maneuverability and the cruise mode for extreme speed in which the ship diverts all power to its engine while the weapons remain locked inside the hull.

In atmospheric and deep space tests these ships proved that a talented pilot could fly circles around basic civilian class escort fighters and freighters with relative ease while avoiding automatic target lock with its specialty designed E-War systems designed in secret by the new Initiative scientists, meant to scramble vessels targeting computers and auto targeting batteries. The RAI Class interceptor was never meant to be given an E-War system but given the chance the now remaining initiative members with the accord wrote the Malware to give this fighter a small edge over the heavier opposition.
 
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Wallachia

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Is this where I sign my character for the faction?
 

Tristar

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Und so by request, I shall help begin design of a weapon for the Accord.
 

Tristar

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"Alright, it's a piece of sh*t, but it's a powerful piece of sh*t. Can't complain about it."
-Anonymous-

"They tell you, back at the Academy: You hear that shrill cry, you duck and you duck so very low. It wasn't the fear of death that kept our heads down: it was the fear of a plasma burn that would slowly eat through your skin if the man behind the barrel was in a bad mood."
-Anonymous-

"I saw a guy once, horrific scars from his chest and arms, half his face just melted: poor guy looked like feckin' custard. Wasn't caught in no fire, but might as well be. Man was just caught in the crossfire between the lower level gangs, took fire from a Screamin' Mimi. Yeah, it wasn't pretty."
-Anonymous-
Affiliation: Accord, Indie

Intent: A cheap blaster rifle that's both equally dangerous yet cheap, it gives any indie character the lethality to back up their gung-ho attitude anywhere, everywhere. Of course as with the rule of all things, if you want something with good quality yet affordable, chances are it's not going to be reliable- which is the catch. Still its devastating power can be an incentive to anyone willing to overlook the potential dangers of the weapon, or meticulous enough to give it the care it needs to operate.

Model: Type-44 'Screaming Mimi' Carbine

Type: Blaster Rifle.

Size:

  • Weight: 5.2 lb (2.4 kg) empty. 5.8 lb (2.6 kg) loaded w/ sling
  • Length: 35.6 in (900 mm)
  • Barrel Length: 18 in (460 mm)
Composition:
  • Plasteel: Inner workings and stock.
  • Durasteel: Body and barrels.
  • Electronics: Various mechanisms such as strength selector and munitions counter.
  • Dallorian alloys: Barrel coating.
Range: The Type-44 can hit reliably at 300 meters at its highest power setting, which then drops to 150-200 meters at its default settings. On its lowest power settings it drops to a pitiful 100-125 meters.

Ammo capacity:
Low Setting = 40 shots. Medium Setting = 25 shots. High Setting = 10 shots.

Description: The Type-44 is what is considered a poor man's rifle; cheap parts and often shoddy construction work makes the weapon highly temperamental and unreliable without proper initial maintenance. In fact, it has become almost ritual for purchasers to also include a weapon calibration and check up as part of the purchase which drastically improves its performance and durability. Overheating is a severe issue with a weapon's barrels although the designers did thought of implementing a quick release mechanism for quick replacements, and aiming the weapon accurate requires patience and skill to make use a horrible iron sight, thus forcing many buyers to purchase scopes or holographic sights. Range adjustment however, was relatively simple.

So why buy the Type-44?

First off, its small body profile and low number of weapon parts means it can be easily concealed and reassembled quickly. Under the hands of a skill and practiced user the rifle can be disassembled and reassembled in under a minute. Its composition of common materials also reduces costs of the weapon and replacement parts. A munitions counter by the side of its body provides constant update on ammunition expenditure but by far its most prominent feature is its three-stage power setting by its munitions counter.

Available in low, medium and high, the Type-44 easily adapts to the force composition of its enemies. By default the weapon is set to medium which fires in a two round burst which gives it decent medium ranged accuracy while providing volume of fire. In this mode the bolts can penetrate simple body armor such as vests but has difficulty damaging anything with plating on their armor. It is merely a compromise of range, accuracy and rate of fire (700 rpm) all the while allowing the shooter to engage armored targets.

The High setting consumes more ammunition per shot but fires a supercharged bolt that penetrates to plate armor (and in some cases, the entire body), quickly providing anti-armor properties in exchange for a significant drop in rate of fire (500 rpm,) turning it into a semi-automatic weapon with decent range and good accuracy to engage further targets, although the bolt loses its power over such long distances. On high powered mode it is the bane of heavily armored foes, although its high powered shots means that rounds will simply go through unarmored targets, dealing minimal damage asides from burns (and obvious blood lose from the wound.).

To combat mass unarmored targets, such as in situations where one faces a mob of civilians the low powered mode dramatically increases rate of fire (900 rpm) and magazine size. This obviously takes a toll on optimum range and overall combat reliability against armored targets. It contrasts to the solid bolts of both medium and high powered settings, on low power mode it fires a 'slag' of plasma (the result of incomplete transformation of the gases within the charge pack into solid energy bolts) which deals horrific injuries to unarmored targets. While bolts punch through skin (more than often losing charge within the target's body) the slag burns on point of impact, forcing the victim to endure the agonizing pain of searing hot plasma capable of lighting untreated clothing on fire, turning the Type-44 into a terror weapon with a single depression of a button. While the bolts do not guarantee the death of the target, the mere pain and accidental combustion is more than enough to incapacitate the enemy.

Its iconic ghostly shrill is the mark of the Type-44 and despite many misgivings is still a dangerous weapon in any hands.

 
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Kenico

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index.php

IA-D2P-09 Dual Phase Pistol
Affiliation: Mostly by the Accord, but its open for independent and other faction use.

Ownership:
Anyone who wishes to use it.


Intent: To make a heavy duty, medium Pistol that has a dual phase. Meaning that it can switch between a normal medium pistol and a more powerful heavy pistol mode, albeit with a trade off in ammo capacity

Model: IA-D2P-09 (AKA D2P-09; AKA DP-09)

Type: Medium Blaster Pistol (on record)/"Dual Phase" Blaster Pistol

Size: The best way to describe the Size (OOC wise) is that its about as big as the DC-17 seen years later during the Clone Wars. IC wise, its described as Compact.


Composition: The DP-09 is mostly made up of plastisteel for the outer frame sans the rear of the weapon, while the area where the powercell is loaded and the barrel itself is made of durasteel, with the latter laced with a small bit of phrik to add some minor defense against lightsaber strikes and improve the barrels performance in the field. The grip's frame is made of durasteel, with its scallops left to the customization of the customer.

Range: 30 Meters Recommended, 50 Meters Optimum

Ammunition: The DP-09 Medium Blaster Pistol can carry rechargeable power cells and disposable powercells that fire up to 20 shots. However, when switched to "Heavy Mode", the weapon can fire only 6 charged bolts equivalent to a heavy blaster pistol.

Description: The IA-D2P-09 (AKA D2P-09; AKA DP-09) Medium "Dual Phase" Blaster Pistol, is a unique weapon to come out of the Void's R&D Services. The IA-D2P-09, short for Initiative Arms-Dual Phase Pistol (hence D2P)-Model Number 09, is the final product after 8 working prototype models failed to live up to the 09's qualities. And what Quality would that be? It is not called a "Dual Phase" Pistol for nothing.

The DP-09 Pistol is, by all intents and purposes, a Medium Blaster Pistol to its core. It is lightweight, portable, and comfortable in the hand of the shooter. Its skeletonized frame allows for easy maintenance, while its open cell access allows for easy loading and unloading. Its barrel (made from durasteel with some phrik added before the barrel was cast) is designed to take not just some blows from possible attempts by lightsaber strikes, but the primary usage of the Phrik is to provide better insulation when firing the powerful charge shots that the DP-09 can do.

Now for the reason why its called "Dual Phase". The defining characteristic is that the weapon can switch to the 20 shot Medium Mode to the 6 shot Heavy Mode (The reason for such a limitation in ammunition capacity in Heavy Mode is that it drains the powercell more than Medium Mode). The penetration power of the Medium Mode can punch through armor after three good shots and the Heavy Mode can short out a sheild after the 3 of its own shots OR melt through a target in 1.

Now the first major drawback is that by switching to Heavy Mode, you are limiting your ammunition count to 6 rather than 20, effectively forcing you to sacrifice 14 more shots for more powerful bolts. The second draw back is that it the Heavy Mode requires about at least 15 seconds to charge up before the shooter can fire, and when its ready, they HAVE to fire or risk the powercell to explode. And finally, for those who think keeping it on Heavy Mode all the time is a good idea, the Phrik laced barrel is for INSULATION ONLY and not designed for continuous shooting.

The basic tactic for this pistol is to use the Medium mode shots to keep the enemy ducking while using the Heavy Shot to basically catch them off guard and have it, at close range, punch through the enemy's defenses. Side note, it is also equipped with buttons (on each side making this weapon good for righters, lefties, AND dual wielders) that basically assist the Powercells to eject from the frame and allow the shooter to reload faster. It is also equipped with a stun setting, though it does not have the same effective power on droids as it does on organics. Now despite its shortcomings, the DP-09 Medium "Dual Phase" Pistol is a welcome addition to the Accord's...or anyone else's Armory.
 
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Tristar

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@Kenico For a medium blaster pistol, seems like the range is quite bad, to put it plainly. Any penetration capabilities?
 

Kenico

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I was honestly playing it safe lol. As for penetration, when it comes to Blaster Penetration, the Medium will do well for standard armor but crap against stuff like energy shields. Heavy mode will short out small sheilds after three shots and well...Yeah, in Heavy mode, at close range, that sucker will burn right through ya XD
 

Tristar

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@Kenico I do suggest you edit your original post then XP You can extend the range a bit otherwise that pistol's no use, and then maybe list the penetration capabilities. Just my input ^ ^
 

Kenico

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Agreed, I can do the penetration. As for range, any recommendations?
 

Cainhurst Crow

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Harlaw Heavy Carbine


Carbine-MassEffectBatarianKishockHarpoon2_zps071d2a67.jpg



Affiliation: The Accord

Ownership: N/A

Intent: Designed as a weapon used by the Huntsmen Militia, with the purpose of creating a hard hitting weapon with a shorter barrel then a blaster rifle, that could be wielded with ease and easily carried and used in tight quarters. It would serve as a good weapon for any looking to do mid-to-close range combat, and have powerful shots designed to outpace the firepower of a heavy blaster, while also providing a bit of stability to the mix.

Model: Huntsman Militia - Harlaw Heavy Carbine ((HM: HHC))

Type: Blaster

Size: It is the size of a short rifle, or medium sized carbine.

Composition: Stamped Durasteel front-stock and electronic storage unit, alloy stock and grips, with reinforced durasteel encasing the circuitry and plasma gas canister to prevent it from damage and exposure to the elements. It's charging systems are designed with multiple heat-sinks due to the extreme heat generated from them over-charging each plasma bolt to give it extra energy, and is encased in an armored box with small vents to an internal cooling system to regulate temperature. This serves as a weak-point however, as the weapon can be prone to over-heating, and if heated too much, explosive discharge of heated plasma.

Range: 200 to 400 meters

Ammunition Capacity: 20 rounds

Description: Designed by the huntsmen militia during the waning years of the orders existence, the Harlaw Carbine was designed as a heavy duty weapon for those of a keen eye and a need for a stable shot. While less fantastical then some of the more eccentric weapons of the order, The Carbine saw its rise in those who viewed their fight as a hunt, and anyone in their sights as prey. Valuing precision and power, the Carbine sacrificed a rate of fire as well as a capacity of ammunition, in favor of delivering a deadly shot with every bolt fired. It's inventor, a man by the name of Harlaw Gray, sought to use the weapon as a way to test his own skills, hunting down enemies through narrow streets or wide open plains or deep forests, the shortened length and compact nature of his gun allowing him to easily chase after his prey. In the end, it was a stray bolt in a shootout which cost this huntsmen his life, but it was his carbine which claimed the lives of 19 others in said fight, a single bolt left in his rifle before his life expired. Since then, members of the militia, and later the accord, have used this weapon as a powerful ranged weapon, and those with an especially keen eye can use it well for marksman shooting.

*Features: (If the description gives you trouble, you can fill out a list of features instead and omit the description. If you filled out the description, omit this part of the template.)
 

Kenico

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alright I did 30 Meters as the reccomended range to get the best hits, with 50 as its maximum Range. Will that work folks?
 

Tristar

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@Kenico That's a decent range yeah, though the maximum can be moved up a bit- maybe 60 to 75 meters.
 

Kenico

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thats a problem: 50 Meters IS the max for Pistols according to the rules of this RP Site.
 

Tristar

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Fair enough then, 50m it is.
 

Kenico

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serveimage

AMB-21 Modular Speeder Bike
Affiliation: Designed, used, and sold by the Accord. That said, anyone can purchase it if you have the coin.

Ownership: Owen Ashta (once he gets one); Others who want to use it

Intent: To provide a small, nimble, but durable speeder bike that can be customized for a plethora of roles ranging from patrol to just transport. OOC wise It is to be basically a ahem "Lego Speeder Bike" As in to make a standard Bike that can be customized with a combination of load outs that range from either being a heavily armed albeit slow patrol craft or being an extremely fast courier bike but with no weapons and lightly armored. Essentially, it is a multipurpose bike that can be custom made to the customer's (or in the Accord's case operative's) preference. Also, i'm taking a page from @Silverface 's book and creating a modular vehicle rather than a modular suit of armor. So @Silverface, this is to you :D

Model: AMB-21 (short for Accord Motors Bike-model number 21)

Size:*
Height: 1 Meter (1.5 if off the ground thanks to repulsorlift)
Length: 3 Meters
Width: .5 Meters

Weight: 50g*

Armor Rating: Depends on the various load outs the AMB-21 has. On the one hand, it could brush off almost any small arms fire in the Patrol craft configuration (thought it will be significantly slower), on the other the courier load out could go flying into a crash after one hit from a heavy blaster bolt. It is extremely difficult to rate due to the various load outs and the unfathomable combinations that the customer can make to the AMB-21. However, the ideal rating is that the normal (Base Model) has been noted to be armored enough to brush off light and medium blaster fire, and some glancing slug-thrower shots thanks to the speed of the bike. Against heavier weapons and explosives, it doesn't stand a chance.

Shield Rating: The AMB-21 Modular Speeder Bike has a small ray shield**mounted on board (standard) that does provide some protection against blaster fire, however it does not deflect slugthrower shots. Depending on if the customer applies thick armor plating over the ray shield, don't expect this to protect your bike. sometimes speed and skill are your best shielding.

Propulsion: The AMB-21 Modular Speeder Bike is equipped with a standard fusion generator and beefed up repulsorlifts to make it a stable platform for any rider.

Armament/Equipment: Please note that the following load out is for the STANDARD BASE MODEL ONLY for the AMB-21 seeing that the bike can be modified to the customer's preference thanks to the modulation system.

Equipment: The AMB-21 is equipped aside its generator and repulsorlifts, a single but large search light for night time travel and to see things obscured. It is also equipped with two sensors near the front and rear repulsor fins on the bike, which are then linked to a display screen between the riders control bars. The screen displays distances to items/targets/etc, energy levels, shield levels, speed levels, and altitude that the bike is at. The AMB-21 is also equipped with emergency break system that stops the bike in the event the rider jumps or is thrown off the vehicle.

Armament: The standard weapons load out of the (Insert name here) are two light blaster cannons. However, given the AMB-21's modulation system, the bike can be mounted with any weapons system designed for Speeder Bikes.

Description: From the creative collaborative minds of the Initiative and the Crucible comes the AMB-21 Modular Speeder Bike! Short for Accord Motors Bike-Model 21, this bike is the first of its kind to use a state of the art Modulation System, meaning that every part can be customized and modified for the customer's own tastes, preferences, or needs in the field. The AMB-21 is large enough to comfortably seat 2 people (1 pilot, 1 passenger) in the sandard package. The AMB-21 is unique Speeder Bike that can be custom made to and for any situation ranging from a heavily armed and heavily armored albeit slow patrol bike to an extremely light and extremely vulnerable courier/scout bike. The possibilities are endless concerning the AMB-21 Modular Speeder Bike in terms of what they take into the field, though it all depends on the rider's competence and skill in using this bike to bring out its performance.

* I'm not sure if I got the dimensions and Weight right, if I don't' please help :D
** I'm not sure if this is the proper shield for blaster fire if not please correct me :D
 
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