Mordred
SWRP Writer
- Joined
- Jul 23, 2015
- Messages
- 109
- Reaction score
- 8
Manufacturer: Manufactured by Corellian Engineering Corporation, Designed by GemWorks and A&I Technologies
Ownership: N/A
Intent: A lot of RP will be going on in the ship. I’ll even have roleplays that revolve completely around the ship, and whatever it is going through. They are going to be SUUUPER fun. I’m even going to create a group/mini-faction for people who want some unique roleplay on the side, and it won’t be mandatory to roleplay only in that area, but it will be a mini-faction that is slowly built up & includes the ships of those who sign up, so development will be the basis for it. It is for “faction” (it’s not a large faction, and when it begins it’ll just be a ship) use, and I don’t intend to sell or market it. It is different from similar technologies because it is a well-armed, but small sized corvette that has a fighter that can attach and detach from it through a specialized docking process.
Model: Homebound-class Captain’s Yacht
Name: The Hallowed Dagger
Dimensions:
Length: 122.5 meters
Width: 45 meters at the widest point
Height: 32 meters at the highest point
Class: Warship/Capital Craft
Crew:
Armament:
+ 48 HLS/VLS Electromagnetic Launch Assault Tubes (32 Torpedoes in each Torpedo Tube (though not all are loaded, but can easily be loaded)), with 16 missiles in each Missile Tube (though not all are loaded, but can easily be loaded), with both of them being loaded electromagnetically by an automated system[that means 768 torpedoes, and 384 missiles, which includes a full compliment of Trident torpedoes, and 192 standard Imperium missiles, with 160 Phrik Kinetic Kill Projectile for the orbital/anti-capital missiles, and 32 nuclear warheads of varying yields); the Assault Torpedo Tubes are capable of sporting a variety of different torpedoes, but the most common is a kind of proton torpedo - the Assault Missile Tubes usually sport powerful explosive ballistic missiles capable of entering into an atmosphere, should the need arise, though there have been noted to be Ion Missiles, Advanced Concussion to Assault Concussion Missiles, and a variety of other missiles that have been used with the tubes, pointing to their compatibility
+ 4 Medium Quickfire “Iconic” Ionized Megamaser Cannons (“Wings”)
+ 2 Retractable Underside Assault Concussion Missile Launchers (4 assault concussion missiles each)
+ 2 Combat Tractor Beams
Equipment:
+ Military-Grade Multispectrum Combat & Ultra-long Range Sensor Array
+ Military-Grade Navigation Computers
+ Military-Grade Targeting Suite & Automated Fire Coordination System
+ Military-Grade Communications Suite (Communications array, Hyperwave transceivers, Crew Communications System [intercoms, communication badges], telesponder, BattleNet Host [Tactical & Up Only], Distress Signal Beacon, Beacon Finder)
+ Military-Grade Life Support & Environmental Control System w/backups
+ Military-Grade Plumbing and Water & Waste Recycling
+ Starship Aspect Control Array [SACA] (so that different amounts of power can be sent to shielding, weapons, propulsion, life support, et cetera, and so that the ship itself can have its various aspects controlled)
+ Reinforced Armor
+ Heavy Fighter Ray Shielding
+ BattleNet Connection
+ Antimissile Systems (Smart Flare & Chaff, Microwave Laser Emitters)
+ Compatibility with Loronar Intelligent Integrative Docking System
+ External Hyperspace Ring aboard starship it launched from
+ Underwater Activity Module (allows it to move at a normal speed underwater)
+ High-end creature comforts for every area, and every room
+ 1 year Consumables
+ 2 Escape Pods
+ Infirmary
+ Brig
+ Bar
+ Automated Military Grade Antimissile & Antistarfighter System (Projectile & Starship/Starfighter Tracking w/Threat Analysis, Immediate Vicinity Warning, Incoming Ship Detector, Lock & Incoming Projectile Warning System, Smart Flare & Chaff Dispensers, and 4 flak guns (2 starboard, 2 port), 10 [Standard] 12 [Tactical] 24 [Enhanced Model] Quickfire Point Defense Smart Variable Power Ionic Maser Cannons (Mounted in Single Turrets) [The ionic maser cannons for the point defense system are capable of smartly changing their power from Light to Medium to based on the information delivered by the threat analysis system], with 32 Antimissile Octets)
+ Enhanced Smartly Automated Security, Integrity & Containment System (ESATSICS) (Reinforced blast doors, with cutoff systems for airways, stopping air flow (for fire, or to suffocate invaders), and various other things [it’s a sectioned ship]), non-lethal gas deployment, internal & hull-based containment/integrity shielding (including fire containment shielding), access limitation based on rank, tracking for the ComBadges. anti-tamper locks, security cameras, intruder alert, internal sensors, internal stun particle beam blaster turrets, & safe rooms with their own life support system)
+ Tactical Stealth, Thermoregulation & Fire Control System (TST&FCS), prevents & manages fires, as well as regulating the thermals of a ship, and allowing the Tactical & up models to mask their reading & hide from thermal readers by regulating the external temperatures to the levels of the environment around it, even through the reflex coating, and is capable of regulating internal temperatures to a healthy level for all occupants
+ 6 x E-Type “Excalibur” Hybrid Shield Generators; Sectioned Configuration (Each of the most important sections of the ship have a shield generator, with the rear having two due to the lack of defensive and offensive aft capabilities, and these shield generators are powerful and advanced enough in the Enhanced Model that the crew can manipulate the shield to change its shape, surround another ship, extend one of the shield generators to take over for another (even if that means that either will be weakened), or send more energy to one section or another (IE 60% shielding in one area that is receiving the least damage, for 40% more energy in another area that’s receiving more and more damage).
Speed: 120 MGLT
Hyperdrive Rating: Class 1, with a Class 8 Back-up
Maneuverability: Quick to accelerate, and average to climb and dive, and below average for a ship of its size to roll, and it can’t perform many complex, complicated maneuvers
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