Flying Blind
SWRP Writer
- Joined
- Mar 2, 2015
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Welcome to Mark's Sewing Repair Holonet Site! Please login to continue! Username:Code <123456789/281549376> Password: 12hp6n777aban001vv2m9kl Manual Override in Progress... Sorting, please wait... <input code> 219973 Waiting... Accepted. Loading... Configuring... Complete. Welcome, User. ID required. ID 4801730160 Welcome back, User. DarkNet Initializing... Decrypting... Decryption Complete. Open Database? (y/n) (Y) Understood. Main? Members? Missions? DarkNet Database Transmitting... Welcome to the DarkNet user. Glad to see you passed our initiation firewall. If you knew how to get in, then you're meant to be here. You just dug through fifty feet of Cyberspace crap to find us: the DarkNet. If you're interest, slicer, you too can become part of our underground network. The DarkNet is based on freedom of information, since it is more valuable than any currency. A government can make the most expensive of currencies, but it will never buy out the truth. That is our purpose. The Galaxy is filled with groups of conflicting ideals and beliefs, some groups are formed in the belief that there are no beliefs. Some are formed simply to make money. And while money is all fine and dandy, it's not the main goal. The main goal is to ensure the Galaxy never becomes one sided. The reason there are so many groups, so many conflicting ideals, is because we are all unique individuals. What would happen if a man who believes in peace is born into a galaxy ruled by cannibals? What if a baby is born to be a leader but is killed because the Galaxy around him is ruled by anarchy? We must allow the timeline to continue. With no one faction ruling all. We use the power of information to manipulate events to our favor. As long as the DarkNet stands, no secret is safe. We will unearth whatever it is they hide, bring it to light, show its ugly face to the Galaxy, so all will know the truth this is our purpose, our goal, the reason we wake up in the morning and the reason we encrypt our datapads at night. We are the DarkNet. You are the DarkNet. Whether it be Sith, or Jedi, or Hutt, or Rebel, everyone has a dirty secret, a secret which we will find out. Screw the Force, May Slicer's Instinct be With You! Don't worry, we don't plan on making that a thing. But of course, running all this isn't easy. There are many branches, when you're ready come to our base on Kal'Shebbol and see first hand what we do here in the DarkNet. Again, no one should ever have total control, so DarkNet is not led, but supervised by three individuals. For sake of security, we will only mention code names. Helios, overseer of the S.A.R.L.A.C.C. Division, Punkyr, overseer of the F.O.R.C.E. Division. And Wraith, overseer of the L.O.C.K. Division. We'll get to what each of those are in a bit. But first, to delve deeper into the heart of DarkNet, you must know the DarkNet Codex, what every member must swear to with a witness present. The DarkNet Codex: I am one. Yet I am all. I can rise. Yet I can fall. This is life. This is death. The Galaxy will go on. Yet I will not see her dawn. This is how it goes. But in my death throes, I know. With me, my knowledge goes. I am one. And I have won. Never shall this happen. Information must live on. So we share our knowledge, So it will not be gone. DarkNet is One, DarkNet is all. Knowledge will never fall. This is my pledge to DarkNet, at its beckon call. Got that? Good. Now check out the divisions, they are each designed for certain tasks, and all are required for missions, there are no superiors, remember that. As you'll soon see, every branch checks the others, kind of like its own little government. |
DarkNet Divisions |
S.A.R.L.A.C.C Slicers And Raisers Located At Command Central Ranks Members of S.A.R.L.A.C.C. Are based on a three tier system. Basic, Advanced and Elite. Basics usually start out in Command Central in the S.A.R.L.A.C.C. Wing. Their main goal is to help the field agents from home, guiding them and providing backup from a bird's eye view (we'll see that later on). Basics are mostly novice Slicer's or simply do not have the combat skills to work in the field, nicknamed Paddies (from Datapad). Advanced members of S.A.R.L.A.C.C. have proven they have the skills to work in the field along members of the other divisions. Nicknamed Beetles for their ease of getting into places and buggy looking goggles, Beetles are the get in and get out operatives of DarkNet. Elite members of S.A.R.L.A.C.C. are masters of cyberspace, nothing can be kept from them. Elite members serve wherever needed, whether it be on the field as a Beetle or at Command Central as a Paddie, they are counted on to get the most difficult jobs done when others cannot and are also expected to guide others less experienced. Paddies -Slice-proof Datapad -Head Implant (Optional although preferred) -The DarkNet Codex -Personal Station in Command Central Beetles -Portable universal security interface (Goggles) -Supply of security spikes (10-15 depending on mission) -DarkNet Codex -Assigned to aid a certain F.O.R.C.E. agent Elites -All of the above -DarkNet medallion of achievement (Small medal given at a local gathering on the Hill) L.O.C.K Legion of Organized Clairvoyance and Kvetching Ranks Clairvoyants follow the same three tier system as the other two branches, with Basic, Advanced, and Elite. Basic Clairvoyants are more silent assassin types, mostly utilized for taking out a person of interest or getting past armed guards. Basic Clairvoyants, or Hoodies, named after their typical attire, are most at home in the darkness, using their control of the Force to hide themselves until it is time to strike. Then come the Advanced Clairvoyants. Advanced Clairvoyants are Force sensitive Slicers who can use both sets of skills at once, making them ideal field agents. Advanced Clairvoyants are also required to own a lightsaber, making them even more dangerous if confronted. Advanced Clairvoyants, nicknamed Blades, are probably the most elusive and deadly agent of DarkNet. Then come the Elite Clairvoyants. These agents are not to be messed with under any circumstances. To the point where they aren't given a nickname. Elite Clairvoyants are experts in stealth, but even more so they rely on combative ability. When a battle ensues or stealth is no longer an option, the Elite Clairvoyants are there to ensure victory at whatever cost. Hoodies -Two hold out blasters (Clairvoyants are hired on a BYOL basis, bring your own lightsaber) -Shroud (Ordinary shroud to conceal appearance) -DarkNet Codex Blades -Sith Assassin Pistol -Standard built lightsaber (Clairvoyant must provide crystal) -Custom ordered shroud -DarkNet Codex -Stealth oriented RZ-5 A-Wing Interceptor Elites -All of the above -DarkNet medallion of achievement F.O.R.C.E
Field Operatives Requisitioned to Clairvoyant Eker These field operatives are the brawn of the DarkNet. When a clairvoyant needs backup, an escape route, a distraction or just pure firepower, they turn to members of the F.O.R.C.E. division. Members of F.O.R.C.E. Division, nicknamed 'Ekers', are weapons specialists utilized in the field when stealth is no longer an option. Their job (usually) is to get the clairvoyant out alive. Ranks Like the other branches, F.O.R.C.E. agents are divided by the Basic, Advanced, and Elite tier system. Basic Ekers are the standard infantry of the DarkNet. All that is required of these agents is to know their way around a blaster and, most importantly, not get caught. When a battle does occur, or Command Central needs protection, the Ekers are there to help. Basic Ekers are usually housed at the DarkNet headquarters. Side note, Basic Ekers are given the nickname Pistols. Advanced Ekers go a step above, usually leading a mission if multiple agents are present. Advanced Ekers have proven to be proficient in marksmanship and have proven themselves in the field. These agents are nicknamed, can you guess it?, Rifles. Finally come the Elite Ekers. Best described as the commandos of DarkNet, when all else fails, call in an Elite Eker. Provided with armor and heavy weapons, these Elite agents are the only ones with nicknames, known by everyone in DarkNet as Tanks. Pistols -Standard BlasTech Rifle plus 2 grenades per mission -Ekers uniform (Jacket and khakis) -DarkNet Codex -Pazaak deck Rifles -Customizable rifle, same grenades -Advanced Eker uniform, moderate armor plating (protects against small melee weapons) -DarkNet Codex -Pazaak Deck Tanks -Heavy Repeating Blaster -Heavy Eker Armor (Possible blaster deflection, not guaranteed) -DarkNet Codex -Pazaak Deck -DarkNet medal of achievement The Guard This division is so elite, it doesn't need a cool acronym to be cool. These elite swordsman (a maximum of three) are specialists at taking down non-cooperative Force-Adepts and/or jedi/Sith that get in the way of the DarkNet's operations. When one of the overseers is in the field, the Guard(s) are always present. Guards are also a requirement on Red Level Missions. Equipment -Amethyst Lightsaber (given once becoming a guard) -Lightweight fiber armor -DarkNet Codex -RZ-5 A-Wing Interceptor |
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