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Hello all Underground Staff and Freelancers! This is the Notice Board. Here, you can find news and missions pertaining to the Mandalorian Underground.
[Ships] In the Dark
(2-4 Players)
Nekk base reports an unidentified sensor contact on the edge of the system. It appears to be masking its sensors, which is very concerning. The reading is not very large, a starfighter class ship, so it should be safe to approach without heavy fire support. Travel to the signature, disable the vessel, and interrogate the crew. If possible, recover the vessel. Destroy the data at all costs.
Objectives:
- Disable the Stealth Ship
- Interrogate the Crew
- Destroy any sensor reading of our base
- Recover the Stealth Ship
[Weapons] The Burning Point of Metal
(2-4 Players)
It's time for a bit or humanitarian work. Not without its reward, but it would help to work on our image. A warlord currently rules over the Denubba with an iron fist. He's using plasma flamers and disruptors as terror weapons to keep the population in check. Your task is to break into his villa on Denubba and take him out. More important than that, you need to find and secure his supplies of Flamers and Disruptors.
Objectives:
- Either fight or sneak into the villa
- Assassinate the Warlord
- Secure the weapon supplies
Participants:
~ Lucky Clover
~ Outlander
~ Arterius
Update 1: The Underground is now in business!
[Ship] Hornet’s Nest (2-4 Players) One of our mercenaries has come across a pirate group operating on the route between Sump and Virgillia. This presents a good opportunity to commandeer additional fighters. The group operates out of a derelict Imperial Interdictor, utilizing the one remaining Gravity Well Generator to intercept ships on the route. I’m sending along one of our transports with additional pilots for the extraction of the Starfighters. Our mercenary assures us that the Interdictor itself has no weapons, and the only combat forces are the fighters. However, keep on your toes. Objectives: - Gain entrance to the Interdictor undetected - Commandeer the Starfighters - [Alternate] Disable the Starfighters in combat - [BONUS] Eliminate all Pirate Forces and extract the Gravity Well Generator [Miscellaneous] Hollows of a Fallen Giant (2-4 Players) Nebulous Outpost has been running at reduced capacity. Major modifications are needed for the base, as well as crew transfers and supply drop offs. One Action VI needs to be taken to the outpost, and all modifications must be completed as soon as possible. Objectives: - Repair the defense grid - Repair reactor malfunctions - Deliver crew and supplies - Deliver (2) Starviper platforms |
[Personnel] Never Go to Waste (2-4 Players + 1 NPC) One of our active mandalorians on mission in Nar Shadaa recently stumbled upon what appears to be an exiled knight. His report was vague, but the man appeared sympathetic to our cause. I'll be flying out with a member or two to negotiate with the man. His motives are currently very fuzzy, so we'll have to be on our toes. At the least, we want some supplies out of this deal. At most, we might gain a new trainee. Both are useful, but we need to aim high. Objectives: - Travel to Nar Shadaa - Meet with the Exile - Either negotiate supplies from him, or convince him to become a Mandalorian Participants: ~ James ~ Outlander ~ T.J. [Outpost] Celestial Outpost (2-4 players +1 NPC) The planetary government of Tibrin has allowed an outpost to be established under their ocean. They are unaware of our mandalorian ties, so discretion is paramount. Transport the underwater prefabricated pieces in the Action VI and set up shop. Objectives: - Transport the needed fabrications to the build site. - Conceal any Mandalorian ties. - [Alternative +1 NPC] Negotiate with Governor Gozean for construction of a Mandalorian Outpost Participants: ~ Ral Aran ~ Mallory Pryde [Miscellaneous] Undertakers #1: Shipping And Handling (2-4 Players) After the success of the Graveyard mission, a large amount of scrap has been left for our use and taking. It will be no small task retrieving it however, considering our lack of towing capacity. However, we have located a large Super Transport XI, currently in the hands of a fringe cartel group. Your mission is to relieve this cartel of their transport, disguise your identities and jump locations, and finally modify the transports transponder codes. If our Intel is correct, the transport is sitting in orbit around Nal Hutta. Use your discretion. Objectives: - Locate the Transport - Hijack the Transport without being. recognized. - Modify the Transport's transponder code - Return the Transport to Rancor Base Participants: ~ Lucky Clover ~ Outlander [Ships] Rats in the Hold (2-4 Players) We've received a tidbit from one of our sympathizers that an old Y164 Thalassian slaver ship, the Forever Dusk, has been spotted in orbit around the planet B'nish. This offers us an interesting opportunity to both acquire another vessel for our fleet, and possibly find supporters within the ships slave populace. Your mission is to travel to B'nish with the Corvette Kov'nyn, disable and board the vessel, kill or capture the crew, and bring the Forever Dusk to Rancor Base. Make sure you capture and secure the ship before the slaves can be harmed. Objectives: - Disable the Forever Dusk - Capture or Kill the crew - Free the captured slaves - Return the Forever Dusk to Rancor Base Participants: ~ Outlander ~ Ral Aran |
[Ships] In the Dark
(2-4 Players)
Nekk base reports an unidentified sensor contact on the edge of the system. It appears to be masking its sensors, which is very concerning. The reading is not very large, a starfighter class ship, so it should be safe to approach without heavy fire support. Travel to the signature, disable the vessel, and interrogate the crew. If possible, recover the vessel. Destroy the data at all costs.
Objectives:
- Disable the Stealth Ship
- Interrogate the Crew
- Destroy any sensor reading of our base
- Recover the Stealth Ship
[Weapons] The Burning Point of Metal
(2-4 Players)
It's time for a bit or humanitarian work. Not without its reward, but it would help to work on our image. A warlord currently rules over the Denubba with an iron fist. He's using plasma flamers and disruptors as terror weapons to keep the population in check. Your task is to break into his villa on Denubba and take him out. More important than that, you need to find and secure his supplies of Flamers and Disruptors.
Objectives:
- Either fight or sneak into the villa
- Assassinate the Warlord
- Secure the weapon supplies
Participants:
~ Lucky Clover
~ Outlander
~ Arterius
[Outpost] Nebulous Outpost (2-4 players) We've scouted out a secure location for a new outpost within the Polis Massa Asteroid Field. However, it appears that a group of marauders has set up shop in the area. Find their base and eliminate their threat. Objectives: - Find the location of the marauder base within the asteroid field. - Eliminate the marauders - [BONUS] Take their base intact Participants: ~ Bronitarian ~ Ral Aran [Miscellaneous] Graveyard (1-4 Players +GM) We’ve come across what appears to be a mass graveyard of ships in far orbit near the Apatros system. We have no available intelligence on this save for the presence of at least one automated defense grid that is active. The mission is to successfully breach the defenses and survey the area. Bring any reliable data back to the nearest Outpost. Objectives: - Infiltrate the Graveyard any way possible. - Survey the area. - Return the data to the nearest Outpost. Participants: ~ Kiro'tash ~ Unbound ~ Reylan Regnis |
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