The Prawn's tank

KinkyPrawn

Snappy Boi
SWRP Writer
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Mafia character(WIP):



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Daniel 'Danny' Paroaria
BIOGRAPHY
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NAME: Name
AGE: Age
SPECIES: Species

FACTION: Faction
RANK: Rank/Job

HEIGHT: Height
WEIGHT: Weight
HAIR COLOR: Color
EYE COLOR: Color

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Lucas ipsum dolor sit amet dagobah gonk grievous kenobi darth luuke k-3po binks mon luke. Yoda owen skywalker mace ben. Skywalker wicket naboo k-3po ahsoka. Wedge leia binks fett yoda darth skywalker. Wedge antilles solo darth darth hutt boba windu tatooine. Luke sebulba moff darth. Skywalker kashyyyk lobot bothan hutt secura endor jango skywalker. Darth thrawn skywalker ventress droid yavin luke. Dantooine jango han dantooine. Sidious moff jar wicket. Calrissian skywalker k-3po fett chewbacca mara.

Mon jar lars ahsoka dagobah. Wampa skywalker hutt fisto. Moff qui-gon jawa organa darth vader leia skywalker. Maul greedo lobot fett. Organa lando baba ahsoka jade droid tatooine skywalker. Tusken raider ackbar calamari darth. Moff utapau kashyyyk mustafar. Antilles mandalorians darth lando padmé skywalker moff mandalorians. Wedge binks calrissian palpatine tatooine. Coruscant mandalore darth qui-gon. Qui-gonn darth jango darth dooku moff. Jango ben greedo ackbar skywalker. Anakin binks alderaan fett secura mace amidala owen.

Alderaan organa lando skywalker alderaan windu boba. Watto baba tatooine dooku. Organa jabba solo chewbacca. Jawa wedge calrissian mon antilles leia. Antilles leia kessel moff moff thrawn luuke palpatine. Darth dantooine dantooine k-3po. Luke sith kenobi skywalker antilles skywalker solo kenobi. Tusken raider dantooine skywalker grievous darth. Skywalker skywalker solo calamari. Leia mustafar bespin palpatine hoth aayla gamorrean wedge. Bespin r2-d2 hutt skywalker mon ben leia chewbacca moff. Hutt leia wampa ewok sidious sith organa solo moff.

Boba greedo alderaan yavin mace skywalker mandalore darth sith. Yavin qui-gonn mace alderaan binks. Mara kenobi jabba solo owen antilles jade organa padmé. Kenobi darth skywalker solo skywalker mace skywalker organa thrawn. Ben windu sith baba wookiee cade wedge skywalker. Palpatine baba dooku skywalker lars binks ewok. Qui-gonn grievous organa hutt grievous mandalorians hutt kamino ben. Maul boba utapau darth organa coruscant. Calamari mara skywalker yoda. Sidious padmé hutt dantooine jango. Wicket jar ewok skywalker mothma mon chewbacca yavin grievous.

Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.

PERSONALITY
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PRACTICAL SKILLS
■■■■■
Slicing
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Survival
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Tracking
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Hunting
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Leadership
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Invest.
COMBAT SKILLS
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Blasters
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Rifles
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Misc.
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Demo.
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H2H
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Daggers
EDUCATION
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Huttese
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Rodian
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Ryl
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Tactics
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Politics
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Espionage
Lucas ipsum dolor sit amet dagobah gonk grievous kenobi darth luuke k-3po binks mon luke. Yoda owen skywalker mace ben. Skywalker wicket naboo k-3po ahsoka. Wedge leia binks fett yoda darth skywalker. Wedge antilles solo darth darth hutt boba windu tatooine. Luke sebulba moff darth. Skywalker kashyyyk lobot bothan hutt secura endor jango skywalker. Darth thrawn skywalker ventress droid yavin luke. Dantooine jango han dantooine. Sidious moff jar wicket. Calrissian skywalker k-3po fett chewbacca mara.

Mon jar lars ahsoka dagobah. Wampa skywalker hutt fisto. Moff qui-gon jawa organa darth vader leia skywalker. Maul greedo lobot fett. Organa lando baba ahsoka jade droid tatooine skywalker. Tusken raider ackbar calamari darth. Moff utapau kashyyyk mustafar. Antilles mandalorians darth lando padmé skywalker moff mandalorians. Wedge binks calrissian palpatine tatooine. Coruscant mandalore darth qui-gon. Qui-gonn darth jango darth dooku moff. Jango ben greedo ackbar skywalker. Anakin binks alderaan fett secura mace amidala owen.

Alderaan organa lando skywalker alderaan windu boba. Watto baba tatooine dooku. Organa jabba solo chewbacca. Jawa wedge calrissian mon antilles leia. Antilles leia kessel moff moff thrawn luuke palpatine. Darth dantooine dantooine k-3po. Luke sith kenobi skywalker antilles skywalker solo kenobi. Tusken raider dantooine skywalker grievous darth. Skywalker skywalker solo calamari. Leia mustafar bespin palpatine hoth aayla gamorrean wedge. Bespin r2-d2 hutt skywalker mon ben leia chewbacca moff. Hutt leia wampa ewok sidious sith organa solo moff.

Boba greedo alderaan yavin mace skywalker mandalore darth sith. Yavin qui-gonn mace alderaan binks. Mara kenobi jabba solo owen antilles jade organa padmé. Kenobi darth skywalker solo skywalker mace skywalker organa thrawn. Ben windu sith baba wookiee cade wedge skywalker. Palpatine baba dooku skywalker lars binks ewok. Qui-gonn grievous organa hutt grievous mandalorians hutt kamino ben. Maul boba utapau darth organa coruscant. Calamari mara skywalker yoda. Sidious padmé hutt dantooine jango. Wicket jar ewok skywalker mothma mon chewbacca yavin grievous.

Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.

LEGACY
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EQUIPMENT
Armor
—MOD
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Weapon
—MOD
—AMMO
Weapon
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Weapon
—AMMO


TITLE — Short description [LINK] ●
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TITLE — Short description [LINK] ●
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KinkyPrawn

Snappy Boi
SWRP Writer
Joined
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Messages
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Huge WIP indie faction

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General information​
Organization type
Leader(s)
Subgroup(s)
Headquarters
Locations

Criminal organization
@Hask Jen, @Aurelie Fleury
None
Junction
Junction, Florrum, Tatooine

Historical information​
Date founded

500 ABC

Other information​
Affiliation

Neutral

.

The Twin Suns

"Insolence?! We're pirates! We don't even know what that means!"

—Pirate Captain to a group of Sith Acolytes during a confrontation.​

The Twin Suns was a small pirate gang and criminal organization taken over by Hask Jen with the help of his friend and co-pilot, Aurelie Fleury.

aaaaand stop reading from here

When Cait betrayed Gil and turned to the Sith, the latter chose to leave the organization, and Hutt crime boss Nor'baal Hutt took advantage of the power vacuum that followed to take control. Following a few decisions that angered the Empire, the Emperor dispatched Milo Vemec-Drast, a long time associate (and friend) of Nor'baal's. Milo killed Nor'baal and absorbed all of his assets, taking on leadership of the Exchange under another persona—Olin Tisbar, enterprising spacer.

History

The roots of the Exchange were planted in the Lusty Lekku, a small cantina on Nar Shaddaa, popular in the area and known for its friendly vibe. Caitlin Asilin originally started it to be an organization that specialized in spice, smuggling, and information brokering, though its membership grew quickly and saw it become much more than that. At its peak, the Exchange was one of the best-known criminal organizations in Hutt space—which soon became Mandalorian space—and many called on them for everything from protection to cheap muscle, with many of its lower-ranking members looking to prove themselves by taking on jobs of varying importance to showcase skill.

Cait had originally trained on Korriban but fled back home to Nar Shaddaa before the Exchange was created, and she soon found her past catching up with her as the organization slowly grew. People in high places slowly began to take note of the Acolyte that had fled, and one soon took interest. After Cait met with Darth Vrael to organize a mutually beneficial partnership with the Empire—resulting in the construction of a facility on Dromund Kaas—Dark Councilor Darth Victress began contacting the woman, and slowly grew to wield more and more power over Caitlin. She issued her ultimatum after the Emperor died—become a Sith, or face the consequences.

Too far gone down the path of the dark side, Cait met with Gillian and informed him of her apprenticeship to the Sith Lord. The man did not take it well, and their relationship slowly stagnated—until their final meeting, when she assaulted him, nearly taking his life with her lightsaber and then fleeing to finish her training in Sith space.

But she never arrived. Cait went missing, and Gil did not want to take the helm. He took a few assets and left the Exchange, leaving it to the Councilors of the organization to decide what they will do. Nor'baal Fanth quickly stepped up and took power, and the Hutt had just gotten into the swing of things when he made a grave mistake.

He issued a bounty both on Cait and on her master, Darth Victress, the latter of which reached the ears of the Emperor. Taking note that one of the Sith he had found he could rely in—Milo Vemec-Drast—was a close friend of Nor'baal's, he asked the Drast to show his loyalty to the Empire in a simple, but powerful way—through the betrayal and killing of Nor'baal Fanth.

No sooner had the issue been ordered that the slug lay dead, and Milo took all of Nor'baal's assets, claiming ownership of the Exchange under the name Olin Tisbar. His persona was that of an enterprising spacer who had risen through the ranks and stepped up during the power vacuum following the Hutt's death, and for the most part, the Exchange returned to its normal activities—smuggling, mining and distributing spice, and everything else it formerly did.

Organization

The Exchange is ruled by a CEO—also known as "Boss", "Overlord", or "Lorda," with a Council that advises him and wields control over various assets. Its Enforcers are tasked with keeping the order among the lower ranks and serving as an extension of the will of the Council and the CEO. Its operatives are its foot-soldiers, doing all the dirty work from chasing bounties to forcefully seizing new business space.

  • The CEO — Also known as Boss, Overlord, or Lorda, the CEO is the supreme leader of the Exchange, wielding sole executive power over the organization. The CEO has the ability to mobilize any of its assets at any time for whatever purpose, and they effectively "own" the organization.
  • Councilor — The Council is a small group of individuals (usually 3 to 5) that serve as "managers" for whatever assets they are given control over. They advise the CEO, who may call on the Council to vote on important decisions, and serve as the leaders of the Exchange in case anything happens to the CEO, democratically deciding on a new leader or direction for the organization.
  • Enforcers — The Enforcers are the "officers" of the Exchange, tasked with keeping order at its establishments, facilities, and among its ranks during strikes. They usually wield control over small groups of well-trained thugs, as well as over some facilities and territories.
  • Operatives — Operatives are the bulk of the Exchange's ranks, serving as its ground troops. They take on the less delicate tasks, from seizing property from others to quelling any uprisings in Exchange-owned mines and the like, among other things. They are the standard mercenaries, loyal only to the Exchange, and are known to sometimes take on other jobs such as bounties and the like in their spare time.



Assets

Locations

Though it began on Nar Shaddaa, the Exchange no longer has holdings on the planet, as a result of Gil taking the Lusty Lekku and the spice-storing warehouse on the moon. Instead, the HQ of the Exchange is on Dromund Kaas, inside the LL Manufacturing factory.

Locations include:
  • LL Manufacturing — A stim manufacturing facility, LL Manufacturing has become the Exchange's Head Quarters in its time of need, despite its location inside Sith space.
    • NPC staff
  • Spice mine on Kessel — The first of the Exchange's more important aspects, its spice mine quickly became a very valuable asset and a steady source of income for the organization. It is guarded heavily and visitors are generally only permitted by the CEO or a Councilor, though Enforcers are allowed to conduct business if they need to.
    • NPC guards and staff

Vehicles

The Exchange has no "fleet" other than the ships of its members and a few freighters and starfighters at various locations.

Misc.

Currently N/A



Blue indicates a strong alliance/friendship
Yellow indicates neutrality
Red indicates an enemy



CEO
@Milo Vemec Drast as Olin Tisbar​

Councilors
N/A​

Enforcers

Operatives


To provide a write-up for the Exchange. The official Discord channel is here.​
 

KinkyPrawn

Snappy Boi
SWRP Writer
Joined
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Messages
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Sith Temple WIP


malachor-sith-temple_1bc752c9.png

General information​
Constructed

Location

Builder(s)
500 ABC

Malachor

Sacellum of Ilum

Political information​
Affiliation

Sith Empire

Physical specifications​
Dimensions


Composition


1100 x 1200 x 1200 meters

Durasteel, duracrete, obsidian, other materials

Lore information​
Type

Site lore

.

Sith Temple on

Malachor​

"Wonoksh Qyâsik nun."
—Inscription carved above the main entrance
The great Sith temple of Malachor was an Imperial fortress, temple to the Dark Side, prison and 'information extraction' facility built on Malachor during the Fires of the Rebellion Era. It was built right over a force nexus on the planet, in the middle of a sacked city that belonged to a large group of crazy, dangerous Pureblood cultists.
Contents
1.Overview

2. Intent

Overview

The Sith Temple on Mustafar was built shortly after the Battle of Hoth, following an Imperial effort to take Mustafar. After a fruitful meeting between Milo Vemec-Drast and Miner's Guild Chairman Gaz Del'kar, the former yielded of his own accord, and the construction of the Temple began, having already been planned for months before.

The architecture was contemporary Imperial, drawing heavy influences from the style that the Empire had developed over the years: foreboding, sharp, and utilitarian. So utilitarian, in fact, that the temple itself has a lava processing plant in its lower levels, serving as a sort of dam for the rivers. With an exterior made of obsidian, it is resistant to extreme heat and sturdy, with its main points of interest being the two spires sticking out from the main body. They attribute for its height, being 3 times taller than its lower part. Though purely aesthetic, they were also adapted to serve as towers, featuring various rooms from sparring grounds to ritual chambers. Most notably, they feature the control tower that monitors all activity in the nearby airspace.

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    The exterior of the temple.
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    One of the temple's multipurpose chambers.
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    Throne room.
  • tumblr_on1l0wk1Rn1w5zrl0o5_540.gif


    Sparring chamber.
The Temple is surrounded by a thick wall and built like a fortress, equipped with a few large landing pads and an inner hangar, as well as a main gate accessible from the mountains it is built on—to the Temple's West, to be exact. The gates are made of obsidian and duracrete and can only be opened from within, operated from a control room. The Temple has hundreds of surveillance cameras. Other than the one in the West wing, there are several other control rooms scattered throughout the building for various other purposes, including (but not limited to), surveillance, fitness tracking (for Sith wanting to track their vitals while training), the medical center, and many others.

The medical center is state of the art and in the lower part of the building. A great deal of effort was put forth to ensure that it would be perfect, and it paid off. It is always active, healing everything from individuals harmed during training to those seriously injured during expeditions through nearby caves. Though most injuries treated are caused by burns from lava and the like, the medical center also stores a few samples of every known antidote available, just in case.

In its hangar are several squadrons of starfighters, ready to defend the Temple from invasion or hostile forces at a moment's notice. When a foreign presence in the airspace is reported, the fighters are quick to intercept it. Within, there are many crews of guards to protect the Temple from everything—whether it be insolent or treasonous Imperials or invading forces. They are soldiers, equipped with lethal weapons and trained to shoot to kill.

The temple has a large section dedicated to the Emperor—personal chambers, a throne room, and several other rooms designated to be used everything from war rooms to bunkers and in between.

Intent

To have a write up for the Sith Temple on Mustafar, which was acquired through a plot.
 

KinkyPrawn

Snappy Boi
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sith battle meditation

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General information​
Alignment
User(s)
Dark Side
Many

Lore information​
Type

Site lore

.

Sith Battle

Meditation​

"In the heat of battle, the Dark Lords of the Sith would seal themselves in the meditation chambers on their warships…and direct powerful visualizations upon the conflict that raged all around them."

—Jedi knight describing Sith Battle Meditation to a padawan
Sith Battle Meditation, also known as Sith Battle Coordination, is a Force ability that boosts the morale, will and overall prowess of allied troops while simultaneously crushes the will of enemies to fight. It can be used to either strengthen a small group of allies in a fight all the way up to influencing entire battlefields or fleets, depending on the strength of the practitioner.
Contents
1.Overview

2. Intent

Overview

First developed and used by the ancient Jedi, Force Battle Meditation was a powerful ability with the potential to literally shift the tides of war to the user’s vision. Originally, the ability would subtly work its way into a person, influence them to boost their morale, fill them with hope, strengthen them and even help to boost their fighting prowess.

On enemies, it would be the exact opposite. Opposition would falter, their morale would drop, their hope would fade, their confidence would plummet, and they would ultimately be consumed with fear and their lines would shatter, allowing the Jedi to claim victory much easier.

The Sith saw the effects of this and they desperately wanted to adapt the ability into a Dark Sided one to use for their own gains. Sadly, through the hundreds of years and the destruction of the Jedi Order the ability was lost to the ages…or so they thought.

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A Sith Lord deep in Battle Meditation on his ship during a battle
Recently a Holocron was uncovered which belonged to an ancient Jedi Master who was extremely proficient in the ability and documented everything he knew about it. After a tough mission to acquire not only the holocron, but a Jedi Knight to open it as well, the Sith Empire finally uncovered its secrets. They took the ability, reverse engineered it and adapted it for their own use.

And the results were staggering.

While its Light Side variant would subtly influence a person to passively better them to achieve victory, the Dark Side variant threw subtlety right out the window. It would fill the heads of allies with powerful visions of glory, victory and everything one could hope for. It would force its way into them and allow the caster to manipulate entire armies like a puppet master playing with a puppet’s strings. On enemies it would instil horror. Images and visions of death, destruction and their worst nightmares would fill their heads. This variant would come to be known as ‘Sith Battle Coordination’ or ‘Sith Battle Meditation’.

This perverted variant of the ability was extremely powerful and effective, fitting the Sith dogma of total domination perfectly. But its power was also its weakness. If such a powerful grip over allied troops were to be severed suddenly, the transition from the bolstered prowess to normal could be catastrophic and entire flanks, lines or fleets could shatter and be routed within a few hours.


Level Requirements

This is a powerful and difficult Force power to learn and even more difficult to master. One can do a plot of at least 3 threads on level 2 to learn it, but the effects would only be effective on weak enemies and small groups of allies. At level 3, the effects would be much more powerful. Entire skirmishes, firefights and small battles can be influenced or even squads of fighters and tiny fleets. At level 4, the user would be able to dominate powerful enemies, inspire large armies and change the outcome of invasions and large scale battles.​

Intent

To provide a write-up for Force Battle Meditation for Dark Side Users to use.
 
Last edited:

KinkyPrawn

Snappy Boi
SWRP Writer
Joined
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Messages
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NAME: Sumas Kovox-Solus
FACTION: Mandalorians
RANK: Marauder
Level: 1
SPECIES: Zabrak
AGE: 31 g.s.y
GENDER: male
HEIGHT: 5'11"
WEIGHT: 90kg
FORCE SENSITIVE: Nope

APPEARANCE:
Bald, no facial hair and several horns protruding from his head in a satisfyingly symmetrical fashion. Traditional Iridonian tattoos on his face and over his body. Bright green eyes. Tall for his kind, muscular and well toned. Few minor scars over his body from both training and fights during his life.


ATTRIBUTES:
Having lived his life as a traditional Zabrak, he is extremely tough and resilient. He is strong, well built and rather imposing at times. But despite this he is quite quick and light on his feet. He is also quite fit and has stamina to spare.
He is pretty smart and quite a decent military strategist, but he hides this intelligence behind his skills in frontline combat.
Except for enjoying a stiff drink after a mission, he doesn't abuse substances and generally stays away from drugs. His overall health in pretty good despite his harsh upbringing.
Due to his typical Zabrak nature he can come off as arrogant at times and he can be extremely stubborn.
Has the reflexes of a warrior and is known to react quite quickly to surprises.
Ambidextrous thanks to the amounts of times he had a broken arm and needed to cope on his own.
He is excellent with improvisation and very practical. He tries to find a use for anything and everything.


PERSONALITY:
Typical Zabrak
He is a proud, honourable man and a fearsome warrior. While he can be generally kind hearted, it's most certainly not a trait people see a lot of from him.
He is confident, stubborn and relentless in a task. His pride and confidence can sometimes come off as arrogance in certain situations due to his behaviour.
He is rather serious overall and not much of a joker. But he does have a sense of humour and enjoys a good joke or funny moment.
On missions he is focused and efficient, and in a fight he is relentless with tactics that border on barbaric. Though he does have honour and is willing to spare an opponent's life if he deems them worthy of being spared.
Though serious he is a talker and especially likes to share tales of success and achievements with others. This also can make him appear somewhat arrogant or full of himself.
Hates it when people don't have faith in him and loves to prove people wrong if they doubt him. Be this with simple dares or challenges in combat.
He enjoys friendly rivalries with others and sees it as a means to better one's self. Thus he thinks out goals to reach in order to get him above others.
Tying in with his honour and history as a warrior, he hates backstabbing, cowardly tactics and believes in taking on an enemy up close and personal. Ironically he has no issues with various kinds of crimes and will take part in cowardly tactics if it meant victory.
He has a bit of an adventurous side and loves to see new things and meet new people.


BIOGRAPHY:
Sumas was born on Iridonia and lived quite a typical life. He trained from a very young age in the gruelling martial arts of his people and studied weapons and armour, becoming a skilled weapon smith and armour smith as well. When he came of age he took part in his people's rite of passage and was awarded with the tattoos of his people. He remained on Iridonia, working for the planetary military as a soldier and quartermaster of their armoury.

At the age of 25 he left the military in search of adventure and excitement, as well as curiosity for the rest of the galaxy. He took all kinds of jobs as a mechanic, merc, blacksmith and a soldier for some small private group as well through the years. He learned to speak all kinds of languages over the years and could understand most beings in the galaxy, though he couldn't always speak other languages. He had heard of and seen the cruel tactics of the Sith Empire and how they held no value for life, but he never had to encounter these monsters personally. This time in his life was the time he enjoyed the most, having the freedom to go where he wanted and to do what he wanted. But sadly it was not to last.

At the age of 28 he was on a passenger ship flying on a routine course. It was just another normal day. Suddenly the ship was attacked and boarded by Sith troopers led by a pair of Sith Crusaders. They had been looking for a certain valuable criminal but their information was wrong and their target wasn't on board. But instead of letting the innocent passengers go and be about their business, they were all executed. He was shot in the chest and left to die...thankfully his unique biology allowed him to survive. His second heart kept him alive and he managed to be rescued via a distress signal. His rescuer, however, was quite the unexpected company. It was a Mandalorian that belonged to House Solus. He tried to put up a fight, thinking that it was a Sith trooper coming back to finish the job, but was soon shown otherwise. He was taken to a hospital and his heart was fixed up.

After that day he grew a hatred for the Sith Empire. He finally encountered them himself and he hated them. In one day they managed to go against every single aspect of his being and attempted to kill him without any provocation. He wanted to take the fight to them, try and put a stop to their cruel ways. He begged the warrior of House Solus to take him back to Mandalore. To let him join them in their crusade. After a while of learning about him(and testing the Zabrak's worth after he healed up) the woman agreed. He returned with her back to Mandalore and took up their way of life. While some of their traditions didn't sit all that right with him and his stubborn Zabrak ways, he fell in quite perfectly with their Resol'nare and their way of life. In many ways it was pretty much the same as his Iridonian way of life which made the transition that much smoother.

This is where we find him now. At the age of 33, a loyal member and fierce warrior of House Solus, with no issues to take the fight to the Sith and wanting nothing more than justice for the crimes they committed against him and the rest of the galaxy.


SKILLS:
Having grown up on Iridonia he received extremely thorough training in Iridonian martial arts and is a decent hand-to-hand fighter. He is also quite accurate with a blaster and a good duellist with a vibroblade. His harsh upbringing on Iridonia also taught him how to survive in harsh conditions.

Outside of combat he is an excellent mechanic, weapons expert and repairman. He can repair his own gear and fix up starships to some extent if he has the available parts.

Having done a lot of travelling over the years he has learned how to pilot a starship quite well and can handle himself.


GEAR:
E-33 Blaster Carbine(2 extra mags)
2x WESTAR-1 pistols(2 extra mags each)
Personal Beskar'gam
2 vibrobkives
2x frag grenades
2x adhesive grenades


ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

-- The Content Below is Optional, but Encouraged!--


RELATIONSHIPS:
List individuals the character is connected to and what sort of relationship they have, from romantic to familial to friendship to enemies, etc. Please put links to any PCs.


SHIP:
XR-1200fp


DROIDS:
MIA-01


PETS:
Does your character have any pets? If so, what are they?


KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.


COMBAT:
Has your characters been in any matches in the Dueling Ring or participated in a PvP, be it a Main Faction battle, a duel, or a skirmish? If so, post the names of those he/she has fought and include a link to the fight. Also be sure to specify who won the match.
 
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KinkyPrawn

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3d91300500cf5e1585a7fd4f40ccae38.png


NAME: Naga Mocelsa
FACTION: Sith Empire
RANK: Sith Acolyte
level: 1
SPECIES: Sith Pureblood
AGE: 43 g.s.y
GENDER: Male
HEIGHT: 6'4"
WEIGHT: 140kg
FORCE SENSITIVE: Yes, Trained

APPEARANCE:
Dark red skin, brown hair. Glowing golden eyes. 2 scars across his face, one horizontal, one vertical. His build is steady, solid and well-toned. Protrusions on his chin and ridges all over his face and certain places along his body. Several scars from during his time in the Sith Empire and his upbringing.

ATTRIBUTES:
While tall he is very well built, with a body hardened by training and fighting. With his length and weight, he is quite an imposing site.
Not very agile, but he is surprisingly light on his feet for such a heavy guy, not to mention quick in a fight.
He is incredibly strong, even for a Pureblood.
While he enjoys a good drink every now and then, his overall health is quite good.
Not a fast runner but his stamina is quite excellent. He is also very fighting fit and can stay in a fight for long periods of time.
Incredibly smart and has made a habit of studying his enemies as much as possible. This might appear as weakness to some, but he knows the value of knowledge and the edge it can provide.
Years of training, fighting and survival had hardened his body and he has quite a good pain threshold.
He is very confident, blunt and up front about matters. This can make him appear arrogant and rude.

In one or two paragraphs (six sentences each), describe in moderate detail the strengths and weaknesses of the character. This can include, but not limited to personality flaws, intellect, strength, constitution/health, dexterity, stamina, etc. Keep attributes reasonable and balanced. Low attention span does not counter super strength and super mobility.

PERSONALITY:
There are two sides to Naga. The man…and the Sith.
He can be rather calm and laid back when with friends or outside of combat. He enjoys conversation and doesn’t mind striking up some small talk or cracking a joke.
When it comes to the people he cares about he is kind hearted, good natured and even a gentleman to some degree. In general, he can be a rather pleasant person to be around.
He is ambitious, goal-driven and passionate. When he has his mind set on something, he will do what he can to reach that goal.
Unlike many of his people he values progress instead of tradition. This has caused him to be an outcast with other tribes. And while he has that typical Pureblood stubbornness, he can put it aside if he feels it is necessary.

But when in battle, his personality flips.

When in a fight or dealing with enemies, he is ferocious, ruthless and borderline barbaric. He enjoys messing with his enemy, firing insults and threats at them, belittling them in order to make them lose focus and get an easy shot at them.
When on missions he is efficient, cold and dangerous. He will do anything in his power to complete an objective given to him. He cares little for the lives of others and this allows him to go to cruel, barbaric means to complete a mission.
He has a sense of honour, but it is very flexible, and he can be quite unpredictable in his behaviour or treatment to others. He also has no issue committing crimes or partaking in backstabbing tactics to further his own agenda.
His views towards his own kind and others that are likeminded give him quite an arrogant streak, looking down on others who don’t share his views of progress.
Despite his cold views and disregard for the lives of others, he refrains from unnecessary killings and can be merciful at times.
He has a sadistic nature and takes pleasure in seeing his enemies suffer, whether by his own hand or the hands of others.



BIOGRAPHY:
Naga grew up on Korriban just like any other Pureblood. And just like any other Pureblood he was raised as a warrior, taught the ancient ways of his people. What made him different, however, was his disdain towards their traditions and his views of progress. Even at a young age he wanted to change and do things how he thought would be better. Not only did this earn him countless beatings and broken bones, but he was viewed as an outsider. In his tribe he only had a few friends who were sympathetic to his views.

His upbringing was harsher than most others and as such he learned how to take a hit and send it right back. To distance himself even further, his demeanour was oddly kind and calm. And to top it off he loved to study everyone and everything, to learn how to adapt and to know how to defeat his enemies. All these things built up over the years, but he managed to shove it aside and stay focused on his own goals. Until one day a group of people decided to murder his close friend for supporting him. In a fit of rage, he let loose. He drew his sith sword, called upon the force and slaughtered that entire group. It was in this confrontation that he received the scars on his face.

The tribe took note of his actions and branded him not only a murderer, but a traitor as well. He fled the tribe and wandered the desert. His training kept him alive and in this time he also befriended a Tuk’ata who would accompany him further for the rest of his life. He roamed the desert, planning and trying to figure out what to do. It was then that he saw the Sith Temple in the distance. At first they laughed him off, but he proved his power to them and soon he was inducted into the Order.

He remained in the order for the following 20 years, honing his skills with the blade and the force and taking full advantage of the temple’s vast library. He learned of the war against the Mandalorians and their culture fascinated him.

This is where we find him now. Grateful for the Empire for providing him with a home and purpose, as well as allowing him to pursue his own personal goals with little scrutiny.


SKILLS:
During his life in his tribe, he learned how to use the force, fight with a blade and how to survive the unforgiving deserts of Korriban. He has toughened up over the years and could be considered battle-hardened to some degree.
His fascination with knowledge and studying awarded him with valuable information. He picked up quite a number of skills and is a somewhat decent handyman when he needs to be. He also learned to speak a multitude of languages, including Mandoa’a and Huttese.
In the academy he honed his skills even further, learning how to fight with a lightsabre and polishing his control over the force. He learned to pilot a star ship decently and is also fairly accurate with a blaster.

Force powers(site lore):
Force Bellow
Force Flash
Disable Droid
Force Barrier
Psychometry



GEAR:
Sith Warrior Armour, complete with black cloak to top it off.
2x ZA-44 blaster pistols(2 extra mags each)
Gladius Blaster Rifle(2 extra mags)
2x frag grenades
2x adhesive grenades
Sith Knife
2x Crossguard lightsabers


ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

-- The Content Below is Optional, but Encouraged!--


RELATIONSHIPS:
List individuals the character is connected to and what sort of relationship they have, from romantic to familial to friendship to enemies, etc. Please put links to any PCs.


SHIP:
XS-100 light freighter
88-V Ranger

DROIDS:
MIA-01

PETS:
Pet Tuk’ata

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

COMBAT:
Has your characters been in any matches in the Dueling Ring or participated in a PvP, be it a Main Faction battle, a duel, or a skirmish? If so, post the names of those he/she has fought and include a link to the fight. Also be sure to specify who won the match.
 
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KinkyPrawn

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gn-gift_guide_variable_c.jpg


NAME: Hadrin 'Gaffer' Rau
FACTION: Mandalorians
RANK: Marauder
Level: 1
SPECIES: Human
AGE: 38 g.s.y
GENDER: Male
HEIGHT: 6'3"
WEIGHT: 94kg
FORCE SENSITIVE: nope

APPEARANCE:
Long brown hair and beard with blue eyes. He is tall yet very well built thanks to his life as a farmer and soldier. He has some minor burns, scars and marks across his body that he picked up over the years and his fingers have been broken on several occasions with all his manual labour, making them look slightly crooked at times.


ATTRIBUTES:
Hadrin is an odd person to say the least
He is quite strong and well built, despite his advancing age. Along with this strength he has quite impressive agility despite his size.
He has received a decent education during his childhood and has kept his mind sharp through his work and the holonet.
His health is slightly controversial. He is fit, strong and healthy...but he does enjoy his alcohol after a day in the field or after a battle and is a smoker.

Years and years of fighting and farming has made him tougher than most with plenty of endurance.
He lives with the motto of "where there's a will, there's a way". He is not one for much honour and he doesn't care all that much for the feelings or lives of others. Whether it be farming or fighting, all that matters to him is getting the job done. No matter what it takes or how he does it. This attitude can make for a rather rough character.
He thoroughly enjoys hunting and aims to assemble a grand collection of trophies from all kinds of creatures, big or small.


PERSONALITY:
The Gaffer is a difficult man.
He could be described by some as a typical farmer, and as a cruel slave driver by others.
The nickname was given to him by his workers on the farm, due to how he runs stuff. He is relentless in a task, stubborn as hell and he has a short temper. Couple that with a familiarity with several languages, vulgar vocabulary and workers messing up and things can get really bad really quickly. He is an excellent farmer and very few people can keep up with him and his steel will and determination, but he expects everyone to keep up with him which makes him very unpleasant to work under.

He is, however, not all that bad. He is fiercely loyal to his fellow Mandalorians and will fight for his home with his life. With friends he is quick to laugh heartily and share a drink or six. He also has a dry and twisted sense of humour which causes him to see the funny side of things that aren't supposed to be funny in the first place, as well as a sarcastic streak a mile long. What does make him odd is his views towards the Empire. He hates them just like every other Mandalorian, but he doesn't go out of his way to slaughter them. If they aren't a hindrance to his objective, he won't pay too much attention to them and simply keep pressing on...maybe even work with them(with quite a bit of reluctance) if they make his job easier, though he won't hesitate to open fire if they appear to be a thorn in his side.

Hates gingers and droids, and can be a tad casually racist at times towards non-humans. Also hates gingers...
Making friends with the man won't be easy at all given his rough and brutish personality, but to those he considers a friend he is extremely loyal towards. He also isn't much of a talker unless that talking is to argue with others, making him quite useful with business deals...though too much talking always runs the risk of him getting aggressive. Probably one of the few things, aside from hunting, that puts a smile on his face is adventures. Getting into trouble with the sith authorities, seeing the galaxy, simply being able to strap in and fly wherever he wants is a good way to get him to lighten up. Naturally that can backfire if someone interrupts that fun time of his.


BIOGRAPHY:
Hadrin was born on Concord Dawn to two proud parents of clan Rau. Since the beginning he was stubborn and difficult, yet relentless and determined to complete any task given to him. As a child he received plenty of beatings and got into several fist fights with other kids that helped him get tough at a very young age. He also had to help his parents on the farm which was hard work by itself. Coupled with his Mandalorian training he became very strong and agile with plenty of endurance to boot.

When he came of age he was dumped in the wilderness and was forced to fend for himself. That determination, stubbornness and quick thinking that he developed through his life carried him through. He started building up his small camp and hunted with whatever he could, fighting to survive for a year. When he emerged he was deemed a true Mandalorian and from there he was entrusted with more serious tasks. He was in charge of taking his father's freighter to sell their produce which took him all over thanks to the Empire's laws against the Mandalorian people. In these travels and from his parents he learned several languages.

When the call to arms came from Mand'alor he joined right up. His hobby of hunting helped to make him a very good shot with a blaster and his training made him lethal in hand to hand combat. For several years he fought for the Mandalorian people, while also returning to his parents' farm every now and then to work there. Eventually his parents passed away in the war and the farm came to him along with its workers. The grief of his loss and determination to keep the farm in the best condition possible his already hard attitude grew harder. One could argue that it was unnecessary, but his methods yielded results and to him that's what mattered. Eventually he was given the nickname 'Gaffer' and since then that's what he went with. Even using it in the army, figuring it suited him.

He fought many sith troopers and even some force users in his time, managing to beat them plenty of times with missions thanks to his tendency to use whatever he could to get to his objective. He also developed a sense of adventure over the years and he made a lot of contacts and friends between criminals, seeing the use in having them around for things not easy to get one's hands on. It also became a sort of sport to get into trouble with authorities, which led him to sometimes get into bounty hunting.

In present day he is every bit as difficult as ever, and his combat prowess is arguably in its prime. He travels the galaxy in search of a new adventure, to fight the enemies of the Mandalorian people, or he stays on his family farm to produce food for his people.


SKILLS:
When it comes to fighting he is a formidable foe. Decades of training as a Mandalorian has made him dangerous with a blade or his fists. Blaster accuracy is impeccable not only due to his training, but his love for hunting game of any size and shape. His time in the military also helped him to become a decent field medic. His determination and will to accomplish a mission and complete an objective has granted him a very adept mind to improvise with...and has given him knowledge on how explosives work(ignoring the times he almost blew himself up)

Years and years of running from imperial patrol boats and fighting alongside other Mandalorians shaped him into a competent pilot, though he is by no means an expert. He also learned to fix his own gear and belongings up, sometimes with questionable results when he has to make do with less than stellar means.

He learned a lot of languages over the years, helping him greatly when in unfamiliar areas. Though with his crusty personality the odds of making friends in those areas aren't very good.


GEAR:



ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

-- The Content Below is Optional, but Encouraged!--


RELATIONSHIPS:
List individuals the character is connected to and what sort of relationship they have, from romantic to familial to friendship to enemies, etc. Please put links to any PCs.


SHIP:
Does your character have a personal ship? If so, link the ship write up from the technology boards here. Unapproved technology cannot be used until the application is approved.

DROIDS:
Does your character have any droids? If so, what are they? Generic droids do not require write-ups.

PETS:
Does your character have any pets? If so, what are they?

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

COMBAT:
Has your characters been in any matches in the Dueling Ring or participated in a PvP, be it a Main Faction battle, a duel, or a skirmish? If so, post the names of those he/she has fought and include a link to the fight. Also be sure to specify who won the match.
 
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KinkyPrawn

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Gaffer's Beskar'gam

Hadrin had a suit of his own that is currently serving as a spare. This suit belonged to his father and was recovered after he was slain in a battle. Hadrin melted down the armour, reshaped it to fit him, then made it his own to remember his parents and duty to his family and farm. The torso and back plates are made of Beskar, but the helmet and shin guards are made of Duraplast. For his forearms he uses DG-500 duelling gloves to provide extra protection when going up against lightsabers. The plates on his upper legs appear to be armour, while they are in fact simply holsters with a magnetic surface for him to stick things to for an easy reach. They offer no protection against damage.

LEGALITY

Highly illegal in Sith space, anywhere else depends on that place's laws against Mandalorian armour.

INTENT

To provide a write up for my character's armour and to keep track of any extra functions he might earn.

ADVANCED TECH
NO...not yet at least. Might become AT in the future as AT is earned

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Duraplast full coverage helmet and T-visor
  • Torso: Segmented Beskar Alloy plates covering the entire torso and groin
  • Back: Beskar Alloy plate covering entire back
  • Lower Arms: DG-500 duelling gloves
  • Lower Legs: Duraplast shin and knee guards


Functions



Function 1: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.

Function 2: Jump Boots
  • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).

Function 3: Wrist Blades
  • The big, mean cousin of the standard concealed blade, these twin, 25-30 centimeter, cortosis-alloy gauntlet blades are designed for combat. They are durable enough to take the shock of an impact and their jagged design is perfect for causing damage to soft targets. The blades are so large, however, that they can no longer be concealed, being clearly visible even when collapsed into the gauntlet for storage.

Function 4: Gription-Boots
  • Gription boots are a catch all term for footwear that contains electromagnets, repulsors, or other tech in the soles and allow for steady movement on ferrous surfaces in microgravity, steep gradients, and even upside down. This functionality must be turned on or off manually by a button or switch.


 
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KinkyPrawn

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51b78e970fb4f1b934069f052a1d0c30.png


NAME: Sumas Kovox-Solus
FACTION: Mandalorians
RANK: Marauder
Level: 1
SPECIES: Zabrak
AGE: 25 g.s.y
GENDER: Male
HEIGHT: 5'11"
WEIGHT: 94kg
FORCE SENSITIVE: nope

APPEARANCE:
Bald, no facial hair and several horns protruding from his head. Traditional Iridonian tattoos on his face and over his body. Bright green eyes. Tall for his kind, muscular and well toned. Few minor scars over his body from both training and fights during his life.


ATTRIBUTES:
Having lived his life as a traditional Zabrak, he is extremely tough and resilient. He is strong, well built and rather imposing at times. But despite this he is quite quick and light on his feet. He is also quite fit and has stamina to spare.
He is pretty smart thanks to a proper education and quite a decent military strategist, but he hides this intelligence behind his skills in front-line combat.
He enjoys his drinks and a drug every now and then, but he doesn't constantly abuse them. Other than that his health is pretty good, despite the harsh upbringing he endured on Iridonia.
Has the reflexes of a warrior and is known to react quite quickly to surprises.
Ambidextrous thanks to the amounts of times he had a broken arm and needed to cope on his own.
He is excellent with improvisation and very practical. He tries to find a use for anything and everything.


PERSONALITY:
A very easy going and seemingly carefree person with a sarcastic streak a mile long. He's not afraid to laugh and he can tolerate a person quite well before getting properly angry. He is a rather energetic personality despite looking to be quite lazy at times. He is quite good at improvising and can think quick on his feet, qualities that fit a Mandalorian quite well. While not holding honour in as high a regard, his loyalty is without question. He is also an exploring and adventurous person, not able to stay in one spot for too long. Another odd trait is his view on the Sith. He despises the force users after they conquered Iridonia, but he won't go out of his way to kill any and all to finish them. Though with his past he isn't afraid to commit a few crimes and slit a few throats, especially when there is a shiny reward on a Sith's lightsaber on the line.

His more-than-a-handful personality comes at a cost, though. He is not a patient person and his brave streak can sometimes get him in neck-deep trouble. His typical Zabrak air of confidence sometimes stray very close to arrogance. He is also terrible at picking his fights which also gets him in way over his head. His Iridonian upbringing can also make him rather aggressive at times, especially in a fight where he can lose his cool quite easily if he's not careful. He is also prone to get carried away with things, a trait that sometimes gets dangerous when he is in charge of explosives.


BIOGRAPHY:
Sumas Kovox was born on Iridonia and grew up in a fairly typical Zabrak lifestyle. He received a decently formal education and grew up with traditional Iridonian martial arts as is typical for his kind. What wasn't typical was his adventurous streak. At a very young age he struggled to focus on his lessons and often wandered off in search of something only he would understand.

At the age of 10, however, he was in way over his head. He wandered off as always, but this time he got out of the town's borders and ran off into the harsh Iridonian wilderness. The wind and terrain he could handle even at that age. What he couldn't handle was the animals that soon started to stalk him. Eventually he ran into an enormous predator that would have torn him to shreds...were it not for an unlikely saviour. A Mandalorian landed with his jetpack and went head to head with the beast, beating it with nothing but a Beskad and a wrist blade. This amazing display of skill and power imprinted an image on the boy's mind that the Mandalorians were some demigod super soldiers, a ridiculous image to have, but one that inspired him nonetheless. The warrior helped him get home and soon he was welcomed with a tanned hide and warm embrace from his parents. He never got the Mandalorian's name, but the red and black armour would stay with him for the rest of his days.

Since that day he focused to complete his studies and training to the best of his abilities, determined to one day join the ranks of those warriors. When he came of age he took part in his people's rite of passage and was awarded with the tattoos of his people. From there he got onto a ship and decided to explore the galaxy. He learned to speak a plethora of languages, got into some rough crowds in places like Corellia, Coruscant and Nar Shaddaa, and developed an array of skills over the years.

At the age of 20 he finally found himself on Mandalore, searching for the warriors with black and red armour. He quickly learned of their name and made it his mission to be enrolled into House Solus. It took some persistence and a few beat-downs, but in the end they gave him a chance to prove himself. He was tasked with a couple of challenges that were gruelling, but he succeeded thanks to his past experiences and skills. He was welcomed into clan Solus and quickly worked on learning about their culture. It was surprising to see how similar his kind was to the Mandalorian lifestyle, but the small differences was a bit tricky for him to accept.

From there he set out again to explore the galaxy, only this time it was as a proud Mandalorian and powerful warrior. He kept working as a mercenary or bounty hunter and still got into some sketchy groups, but his loyalties were solidly anchored with his new family. And when the call is heard, he heed's it and dutifully picks up arms in the name of the Manda'lor.


SKILLS:
Training from a young age and a proper education has made him smart and formidable. He can handle himself with various types of melee weapons and his lethal with martial arts. With blasters he is very accurate and prefers pistols, but he is also a very good shot with a rifle. A guilty pleasure of his is also watching things go boom, and as such he has learned how to handle explosives. He also did some training as a medic, but he is by no means proficient.

His years of exploration and hanging with gangs have made him a decent pilot capable of handling himself, though he still has a bit to learn before being able to call himself an expert. He also learned how to repair engines and prefers to work on his vehicles himself, making him a decent handyman. But sometimes he does need proper qualified help to fix something up.

On Iridonia he learned of armour, weapons, explosives, and various other ways of killing things. As such he can do maintenance on his own gear and even craft it if he has the available parts. He also focused to develop these skills when he became a Mandalorian in order to design his own armour to a perfect standard in his eyes.


GEAR:

E-33 Blaster Carbine(2 extra mags)
2x WESTAR-1 pistols(2 extra mags each)
Personal Beskar'gam (More covert look when exploring the galaxy.)
2 vibrobkives
2x frag grenades
2x adhesive grenades


ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

-- The Content Below is Optional, but Encouraged!--


RELATIONSHIPS:
List individuals the character is connected to and what sort of relationship they have, from romantic to familial to friendship to enemies, etc. Please put links to any PCs.


SHIP:
XS-100 light freighter


DROIDS:
MIA-01

PETS:
Does your character have any pets? If so, what are they?

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

COMBAT:
Has your characters been in any matches in the Dueling Ring or participated in a PvP, be it a Main Faction battle, a duel, or a skirmish? If so, post the names of those he/she has fought and include a link to the fight. Also be sure to specify who won the match.
 
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KinkyPrawn

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88f8ce6a1daa93bb98628778d9b105f0.png


OB-720

Rotary Blaster


AFFILIATION
Open Market

MANUFACTURER
Blackwell Independent Technologies?(otherwise Czerka Corp)

SIZE
1.2m long/40cm wide

WEIGHT
17.7kg

COMPOSITION
durasteel, plasteel
WEAPON TYPE
Blaster

DAMAGE TYPE
Light

AMMUNITION CAPACITY
50 standard(100 with heavy power pack)

FIRE SELECTOR
Automatic

MAX RANGE
150 meters


DESCRIPTION
The Ordinance/Blackwell-720rpm light rotary blaster, or OB-720 for short(Nicknamed the "Oh, Baby!" by some was designed by the Zabrak Mandalorian Sumas Kovox-Solus after a euphoric trip induced by drugs and alcohol. The rough design was to simply tie 6 blasters together and try to have them fire one after the other in rapid succession. This crude design was utterly atrocious and unreliable. The experiment went as well as trying to poke a bull rancor with a stick.

But after sobering up and working further on this ludicrous idea Sumas finally figured out how to do it. He went to BiT and they helped him build it. Originally it was meant to be mounted on troop carriers to provide covering fire for the passengers as they disembark, but it didn't take long for a genius to strap a power pack to it and hold it in their hands.

What makes this weapon unique is the fact that all 6 barrels are individual semi-automatic weapons. The barrels rotate so each semi-automatic barrel can achieve its 2 shots/second firing rate to produce a whopping 720 rounds/minute. All this firepower comes at a price, though. The weapon is big and very heavy, plus in its handheld form it's generally only designed for right-handed use. It also almost always requires a heavy power pack since it chews through the 50 round power pack like a pack of jelly beans. The accuracy also dips more and more if constantly fired for longer than 3 or so seconds. It's primary design is to use up the 13 seconds or so of constant fire then drop the gun and switch to something easier to use.

LEGALITY
Illegal to anyone outside of proper militaries. Licensed PMC's and legitimate standing armies are allowed to purchase and use these in whatever way they seem fit, though.

INTENT
There's not much variety in terms of repeaters and none that fit bigger characters properly. I wanted to expand on the choice-vacuum. Plus I wanted to include something that handles like a proper LMG for characters to use in supporting roles instead of using it like a glorified rifle.

ADVANCED TECH
YES. This weapon is dangerous and with the amount of bleed-through it can cause it's very devastating. A plot of about 3-4 threads is needed to acquire one either from BiT/Czerka itself or from a black market dealer.

 
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KinkyPrawn

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52ba68d6e96e1f840f3babd1fa60007b.jpg


NAME: Lord Ironsworth the Third
FACTION: Galactic Alliance
RANK: Rebel
SPECIES: Modified IG-00 Assassin Droid
AGE: operational time nearing 70 g.s.y and still going strong
GENDER: Male personality
Level: 1
HEIGHT: 5'9"
WEIGHT: 103kg
FORCE SENSITIVE: No
Voice: Codsworth

APPEARANCE:
Lord Ironsworth is a modified IG-00 assassin droid with a broken personality matrix. To go with his personality matrix he has welded a moustache to his faceplate and he wears a monocle at all times. Usually he is also seen with a bow tie or a suit of sorts along with a cane.

ATTRIBUTES:
Being an IG-00 droid his dexterity is impeccable as well as his speed and strength. He considers himself as 'spry for an older gentleman'.
His intelligence is remarkable along with his wisdom. a combination of "Studying at the University of Alderaan and old age"(Imperial databanks and a long running operation time)
As is typical with Assassin droids like him, he has little to no regard for innocent lives, but at least his 'aristocratic upbringing' has taught him to take pity on the commoners of the Galaxy. So chances of him going on a murder spree on purpose is somewhat unlikely.
He views Alderaan as the birthplace of civilisation in the galaxy and all its inhabitants as superior over everyone else. He also believes himself a descendant of a long line of Alderaanian droid nobility, and carries himself with an air that fits that mindset.
He has a deep hatred for the Sith Empire due to them winning the Hundred Years War(hundred year darkness) and seeks revenge for the disgrace. Thankfully he was raised to be above the common rabble of the galaxy so he stands firm with the rules of war.


PERSONALITY:
Upon first impression he can prove to either be a charming old gentleman or an arrogant karking clanker.
Believing himself to be an Alderaanian aristocrat he talks with a very posh accent and his manners are unmatched. Always the gentleman, he treats any upper-class people(Jedi masters, Rebel high ranking officers, Alderaanians, etc.) and women with respect and can appear to be quite chivalrous.
With those he doesn't view as upper-class, he tends to shun and look down on. He views planets under GA control as 'colonies of Alderaan' and thus he believes the people of those planets to be his subjects.
Very confident, proud, and somewhat arrogant. He can sometimes be quite a handful especially on long journeys and with "commoners"
In battle he is very courageous and leads by example. He takes great offence to people fighting dirty, but sometimes does so himself as his personality is overridden by his design. Though he has a strong case of denial when that happens.


BIOGRAPHY:
Originally an IG-00 assassin droid used by the Imperial Republica for covert missions like assassination, espionage, etc. he was tasked with searching for the last of the Jedi. He travelled all over the galaxy in search of the terrorists. Cold trails became warmer and he was getting close to exposing them to the Republica, however they got the drop on him.

He was ambushed on Alderaan and they managed to disable him, but the Rebels knew the importance and value that this droid had in its databanks. They took him to a facility with the ability to break into the droid's brain and extract all the crucial data it possessed, but something went completely wrong. The droid's brain was accessed, but a failsafe activated and it attempted to destroy the systems of the facility. The hackers managed to stop the destruction, but in the process the droid copied all the data over to his memory banks and somehow the files of Alderaanian aristocracy ended up in his personality matrix. Thus "Lord Ironsworth the Third" was born.

He believed himself to be Alderaanian aristocracy and he showed no signs of loyalty towards the Sith. On the contrary, his hatred rivalled that of the Mandalorians. Figuring he could be of great use they inducted into the Galactic Alliance and served as a very capable agent, while being hated by half the alliance for looking down on them.


SKILLS:
Fantastic at espionage, assassination and other skills programmed into an IG-00 droid. He is also adept at piloting a starship, though he hates chaperoning himself with a passion. Very agile and strong, capable of surpassing the capabilities of a human for short periods of time.

Intelligence is remarkable and he is a fantastic strategist, thanks to both imperial data that fused into his memory. He is fully operational and can be extremely dangerous in the field, though his broken personality matrix thankfully keeps him in line from falling to his programming.

An expert with weapons and lethal with hand-to-hand combat. He is very accurate with a blaster and an expert with the vibroblade. Pastimes include fencing and boxing.


GEAR:
Rogue armour with a highly altered appearance to resemble a suit.

Function: Gription-Boots
  • Gription boots are a catch all term for footwear that contains electromagnets, repulsors, or other tech in the soles and allow for steady movement on ferrous surfaces in microgravity, steep gradients, and even upside down. This functionality must be turned on or off manually by a button or switch.



Function: Computer Spike
  • Computer spikes are electronic interface tools used to forcibly decrypt or unlock computer terminals. Most unencrypted civilian systems can be cracked in one full posting round, while most military or hardened systems take two or more.



Function: Jump Boots
  • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).



Function: Survival HUD
  • Reads atmosphere composition and detects toxins.

ZA-13 Blaster pistol (2 extra mags)
Chanti Blaster pistol hidden in his jacket at all times (2 extra mags)
Sword Cane
LRA-9200 Carbine (2 extra mags)

ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

-- The Content Below is Optional, but Encouraged!--


RELATIONSHIPS:
List individuals the character is connected to and what sort of relationship they have, from romantic to familial to friendship to enemies, etc. Please put links to any PCs.


SHIP:
The Monarch


DROIDS:
2x 2B-series protocol droids to serve as butler and pilot.
1 MIA-01 astromech droid to aid in running the ship smoothly.


PETS:
Sir Steelclaw the Courageous, a PEA droid modified to look like an owl and his close companion


KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.


COMBAT:
Has your characters been in any matches in the Dueling Ring or participated in a PvP, be it a Main Faction battle, a duel, or a skirmish? If so, post the names of those he/she has fought and include a link to the fight. Also be sure to specify who won the match.
 

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NAME

Affiliation:
Is your device made by, or used by, a faction?

Manufacturer:
Who makes it?

Type:
Is it a Computer? A welding tool? A portable reactor?
Power Supply:
What kind of power source does your device have?

Sensors:
Does it have or need Sensors?

Size:
How big is it? Use the metric system if possible.

Composition:
What kind materials is your device made out of?


DESCRIPTION
Describe your device in good detail here. What is its function? What can it do? What can't it do? Who makes it? Put in as much as you can. You can only use features you've written down, so include everything you intend to use.

LEGALITY
Is this a device that merits being restricted or illegal in some places? If so, describe where, how, and why. If this doesn't seem applicable, you can omit this section.

INTENT
What did you create this? What is its purpose? Is it for personal use? Are you making it for the sake of making it? Do you intend to sell or market it? What makes this different from other similar tech? This will influence any ruling made on your technology, so please explain at length what your intentions are!

ADVANCED TECH
YES/NO. Advanced tech requires an approved plot to build, steal, buy, or otherwise obtain. Most unusual or above average technologies should fit into this category. Also include any other special notes about acquisition, if applicable.
How might one obtain this tech?


 

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smart-32898.png

TL-40 "Slugger"

Affiliation:
Open Market

Manufacturer:
BiT? Czerka/Blas-tech

Type:
Grenade launcher rifle attachment
Power Supply:
1 year battery life

Sensors:
yes(battery/jams/misfires/etc)

Size:
40cm x 15cm

Composition:
Titanium, plasteel, rubber.


DESCRIPTION
Grenade launchers have their uses and can be quite convenient at times, but to drop one's rifle and switch over to a clunky grenade launcher takes time and lugging one of those around is simply extra weight that's not even needed in the first place. Enter the 'Slugger'. While actually named the "Tactical Launcher-40cm" or "TL-40" for short, a lot of people have taken to nicknaming it the "Slugger" for its trademark sound resembling an aluminium Spaceball hitting a ball out of the park when fired.

This attachment was designed to replace big grenade launchers like the well-known S-34 from Merr-Sonn Munitions Inc.

This weapon is mounted on the bottom of a rifle's barrel and the trigger sits conveniently where the average person would rest their hand to hold the rifle, requiring only a shift of the hand to be able to pull the trigger. Its shells also boast a choice of every type of grenade on the market, from frag, to tear gas, to acid, to plasma...probably the only one it can't use is thermal detonators.(AT grenades are still AT and thus need to be earned)

While it's convenience and speed of use are certainly a major selling point, it's not perfect by any means. It's single shot function means that it needs to be reloaded after every shot. While the reloading is pretty quick, it still takes a second or two that could be crucial in a gunfight. Furthermore, this weapon's shells are as big as a normal grenade if not bigger, so the shells take up the space where one would usually keep a grenade handy...and the shells don't have a fuse so they can only explode on impact. The maximum range of this weapon is 75 meters which is quite impressive, since not everyone has a good throwing arm, and the projectile speed was a lot quicker than one can throw which makes it useful for taking down force users.


LEGALITY
Illegal for civilian use, but fully legal for legitimate military or law enforcement groups to own and use.

INTENT
There aren't a lot of options in terms of weapon mods. And since this isn't an FPS there is no need for fancy scope crosshairs or weapon skins, so attachments need to have actual realistic use to them. This attachment allows a player to quickly use a grenade mid-fight without needing to break sight of a target and also improves the accuracy of where a grenade will land.

ADVANCED TECH
YES. This is a high-tech piece of military grade equipment. A plot of 2 threads is needed to acquire one for use.


 
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3c2bcdfb09289e736acef178a2515e1a.png


WEAPON NAME


AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Name of manufactuer

SIZE
Rough dimensions

WEIGHT
In kg

COMPOSITION
Wood/durasteel/chromium, etc
WEAPON TYPE
Blaster/Pulse Wave/Slugthrower/Melee

DAMAGE TYPE
Light/Medium/Heavy/Melee

AMMUNITION CAPACITY
Shots per power pack

FIRE SELECTOR
Semi Automatic/Burst/Automatic

MAX RANGE
In meters


DESCRIPTION
Describe your weapon in more detail here. What features does it have? Does it have a scope, a folding stock, or a grenade launcher? Is it modular or have self-repair features? Who was it designed for? What's your weapon's purpose? If it's a melee weapon, is it lightsaber resistant, and does it have any unusual properties? You can only use features you've written down and had approved, so include everything you intend to use. What makes this different from other, similar tech?

LEGALITY
Legal? Illegal? Restricted? Describe any nuances on the legality of your weapon to own and carry in different places around the galaxy. Pulse Wave and most Slugthrower weapons are banned in many places, just like disruptors would be in the future, whereas simple stun pistols would be legal on all but the most extremely pacifistic worlds. Portable missile launchers and such are likely illegal in much of the Core, but whipcord launchers and other non lethal devices would be considered humane and legal. Basically, what happens if you get caught by the authorities with this?

INTENT
Why? Why did you create this? No, seriously. Weapons are judged with greater scrutiny than other tech. Guns in Star Wars go "pew pew" and burn your opponent, that's pretty much all you need to know. If you're submitting a weapon for approval, it needs to be pretty exotic or special. And remember, slugthrowers in Star Wars will never be as damaging as blasters, nor will the rounds travel as fast. No exceptions. Ever. Does that break RL physics? Yes, but SW rarely uses RL physics. This will influence any ruling made on your technology, so please explain at length what your intentions are. If this is generic tech, you can omit this section.

ADVANCED TECH
YES/NO. Advanced tech requires an approved plot to build, steal, buy, or otherwise obtain. Most unusual or above average technologies should fit into this category. Also include any other special notes about acquisition, if possible. How might one obtain this tech?

 

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daiy70k-022c9a49-41c8-43a2-a781-090538f95c10.png


Nova heavy blaster rifle


AFFILIATION
Open Market

MANUFACTURER
Blastech Industries

SIZE
1.3m

WEIGHT
7.6kg

COMPOSITION
Durasteel, Plasteel, Polymer
WEAPON TYPE
Blaster

DAMAGE TYPE
Medium/Heavy

AMMUNITION CAPACITY
10(medium)/5(heavy)

FIRE SELECTOR
Semi Automatic(Select fire)

MAX RANGE
150m


DESCRIPTION
Developed by Blastech Industries for a niche market in search of something with more power than the average rifle, the Nova is one of the first true Heavy blaster rifles produced. Designed to be versatile, the weapon comes standard with a 4x scope as well as various firing modes. The first is the standard Medium fire mode, meant for conserving ammo and not to go overkill. The second is the Heavy fire mode, capable of shooting down big game and disabling small starfighters/ vehicles in one shot. The last mode is a medium stun capability when a non-lethal mode is required.

The rifle is designed for militaries needing something to stop vehicles or heavily armoured opponents, law enforcement agencies needing a powerful sniper rifle to shoot through walls/doors, but hunters have also started to take a liking to it after seeing what type of game can be hunted with it.

Naturally this weapon has some downsides. The first: it's heavy. It weighs a lot which can make it somewhat cumbersome to use in certain situations. It also doesn't have much of a magazine capacity which gets cut in half when used in Heavy mode, and the magazine needs to be fully charged when switching between Medium and Heavy mode. So using one in a firefight is not recommended unless the user is equipped with a second primary or a decent sidearm. It also tends to kick like a bantha which makes the 2 shots/second firing rate almost impossible to use unless wielded by the strongest of beings(e.g. Trandoshans, Wookiees, Besalisks, etc.).


LEGALITY
Legal for military and law enforcement agencies to utilise, and legal for civilian use with the correct permit to own one of these.


INTENT
There is a shortage of heavy rifles, while there are at least 3 options for sidearms. I wanted to introduce a heavy rifle for players to use. This will also serve as a baseline version to introduce a few generic options that can also be turned into cultural weapons.


ADVANCED TECH
YES. This is significantly more powerful than any other rifle on the market and requires a special permit to use and own. A plot of 2-3 threads is required to acquire one of these.

 

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BIOGRAPHY
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NAME: Princeton "Prince" Wren
AGE: 28 g.s.y
SPECIES: Human

FACTION: Mandalorians
RANK: Rank/Job

HEIGHT: 6'2"
WEIGHT: 84 kg
HAIR COLOR: blonde
EYE COLOR: blue

STRENGTH:
██████████
DEXTERITY:
██████████
STAMINA:
██████████
INTELLIGENCE:
██████████
WISDOM:
██████████
CHARISMA:
██████████
Lucas ipsum dolor sit amet dagobah gonk grievous kenobi darth luuke k-3po binks mon luke. Yoda owen skywalker mace ben. Skywalker wicket naboo k-3po ahsoka. Wedge leia binks fett yoda darth skywalker. Wedge antilles solo darth darth hutt boba windu tatooine. Luke sebulba moff darth. Skywalker kashyyyk lobot bothan hutt secura endor jango skywalker. Darth thrawn skywalker ventress droid yavin luke. Dantooine jango han dantooine. Sidious moff jar wicket. Calrissian skywalker k-3po fett chewbacca mara.

Mon jar lars ahsoka dagobah. Wampa skywalker hutt fisto. Moff qui-gon jawa organa darth vader leia skywalker. Maul greedo lobot fett. Organa lando baba ahsoka jade droid tatooine skywalker. Tusken raider ackbar calamari darth. Moff utapau kashyyyk mustafar. Antilles mandalorians darth lando padmé skywalker moff mandalorians. Wedge binks calrissian palpatine tatooine. Coruscant mandalore darth qui-gon. Qui-gonn darth jango darth dooku moff. Jango ben greedo ackbar skywalker. Anakin binks alderaan fett secura mace amidala owen.

Alderaan organa lando skywalker alderaan windu boba. Watto baba tatooine dooku. Organa jabba solo chewbacca. Jawa wedge calrissian mon antilles leia. Antilles leia kessel moff moff thrawn luuke palpatine. Darth dantooine dantooine k-3po. Luke sith kenobi skywalker antilles skywalker solo kenobi. Tusken raider dantooine skywalker grievous darth. Skywalker skywalker solo calamari. Leia mustafar bespin palpatine hoth aayla gamorrean wedge. Bespin r2-d2 hutt skywalker mon ben leia chewbacca moff. Hutt leia wampa ewok sidious sith organa solo moff.

Boba greedo alderaan yavin mace skywalker mandalore darth sith. Yavin qui-gonn mace alderaan binks. Mara kenobi jabba solo owen antilles jade organa padmé. Kenobi darth skywalker solo skywalker mace skywalker organa thrawn. Ben windu sith baba wookiee cade wedge skywalker. Palpatine baba dooku skywalker lars binks ewok. Qui-gonn grievous organa hutt grievous mandalorians hutt kamino ben. Maul boba utapau darth organa coruscant. Calamari mara skywalker yoda. Sidious padmé hutt dantooine jango. Wicket jar ewok skywalker mothma mon chewbacca yavin grievous.

Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.

PERSONALITY
giphy.gif

PRACTICAL SKILLS
■■■■■
Slicing
■■■■■
Survival
■■■■■
Tracking
■■■■
Hunting
■■■■■
Leadership
■■■■■
Invest.
COMBAT SKILLS
■■■■
Blasters
■■■■■
Rifles
■■■■■
Misc.
■■■■
Demo.
■■■■■
H2H
■■■■■
Daggers
EDUCATION
■■■■
Huttese
■■■■■
Rodian
■■■■■
Ryl
■■■■■
Tactics
■■■■
Politics
■■■■
Espionage
Lucas ipsum dolor sit amet dagobah gonk grievous kenobi darth luuke k-3po binks mon luke. Yoda owen skywalker mace ben. Skywalker wicket naboo k-3po ahsoka. Wedge leia binks fett yoda darth skywalker. Wedge antilles solo darth darth hutt boba windu tatooine. Luke sebulba moff darth. Skywalker kashyyyk lobot bothan hutt secura endor jango skywalker. Darth thrawn skywalker ventress droid yavin luke. Dantooine jango han dantooine. Sidious moff jar wicket. Calrissian skywalker k-3po fett chewbacca mara.

Mon jar lars ahsoka dagobah. Wampa skywalker hutt fisto. Moff qui-gon jawa organa darth vader leia skywalker. Maul greedo lobot fett. Organa lando baba ahsoka jade droid tatooine skywalker. Tusken raider ackbar calamari darth. Moff utapau kashyyyk mustafar. Antilles mandalorians darth lando padmé skywalker moff mandalorians. Wedge binks calrissian palpatine tatooine. Coruscant mandalore darth qui-gon. Qui-gonn darth jango darth dooku moff. Jango ben greedo ackbar skywalker. Anakin binks alderaan fett secura mace amidala owen.

Alderaan organa lando skywalker alderaan windu boba. Watto baba tatooine dooku. Organa jabba solo chewbacca. Jawa wedge calrissian mon antilles leia. Antilles leia kessel moff moff thrawn luuke palpatine. Darth dantooine dantooine k-3po. Luke sith kenobi skywalker antilles skywalker solo kenobi. Tusken raider dantooine skywalker grievous darth. Skywalker skywalker solo calamari. Leia mustafar bespin palpatine hoth aayla gamorrean wedge. Bespin r2-d2 hutt skywalker mon ben leia chewbacca moff. Hutt leia wampa ewok sidious sith organa solo moff.

Boba greedo alderaan yavin mace skywalker mandalore darth sith. Yavin qui-gonn mace alderaan binks. Mara kenobi jabba solo owen antilles jade organa padmé. Kenobi darth skywalker solo skywalker mace skywalker organa thrawn. Ben windu sith baba wookiee cade wedge skywalker. Palpatine baba dooku skywalker lars binks ewok. Qui-gonn grievous organa hutt grievous mandalorians hutt kamino ben. Maul boba utapau darth organa coruscant. Calamari mara skywalker yoda. Sidious padmé hutt dantooine jango. Wicket jar ewok skywalker mothma mon chewbacca yavin grievous.

Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.

LEGACY
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EQUIPMENT
Armor
—MOD
—MOD

Weapon
—MOD
—AMMO
Weapon
—Mod
—AMMO

Weapon
—AMMO


TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
 
Last edited:

KinkyPrawn

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latest.png


Matilda Heavy Blaster

Rifle


AFFILIATION
Open Market

MANUFACTURER
Alderaanian Weaponsmiths

SIZE
1.7m long

WEIGHT
7.5 kg

COMPOSITION
Wood, durasteel, electrum
WEAPON TYPE
Blaster

DAMAGE TYPE
Heavy

AMMUNITION CAPACITY
3 shots

FIRE SELECTOR
Semi Automatic

MAX RANGE
150m


DESCRIPTION
Describe your weapon in more detail here. What features does it have? Does it have a scope, a folding stock, or a grenade launcher? Is it modular or have self-repair features? Who was it designed for? What's your weapon's purpose? If it's a melee weapon, is it lightsaber resistant, and does it have any unusual properties? You can only use features you've written down and had approved, so include everything you intend to use. What makes this different from other, similar tech?

LEGALITY
Legal? Illegal? Restricted? Describe any nuances on the legality of your weapon to own and carry in different places around the galaxy. Pulse Wave and most Slugthrower weapons are banned in many places, just like disruptors would be in the future, whereas simple stun pistols would be legal on all but the most extremely pacifistic worlds. Portable missile launchers and such are likely illegal in much of the Core, but whipcord launchers and other non lethal devices would be considered humane and legal. Basically, what happens if you get caught by the authorities with this?

INTENT
Why? Why did you create this? No, seriously. Weapons are judged with greater scrutiny than other tech. Guns in Star Wars go "pew pew" and burn your opponent, that's pretty much all you need to know. If you're submitting a weapon for approval, it needs to be pretty exotic or special. And remember, slugthrowers in Star Wars will never be as damaging as blasters, nor will the rounds travel as fast. No exceptions. Ever. Does that break RL physics? Yes, but SW rarely uses RL physics. This will influence any ruling made on your technology, so please explain at length what your intentions are. If this is generic tech, you can omit this section.

ADVANCED TECH
YES. This weapon is a very expensive rifle and is also built in limited handmade quantities by Alderaanian weaponsmiths. Usually reserved for nobility and people with prestigious reputation. A plot of 2-3 threads will be needed to acquire this weapon

 
Last edited:

KinkyPrawn

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daniel-cook-wookiee-rifle-wireframe-side.jpg


Wookiee Long Rifle


AFFILIATION
Wookiees

MANUFACTURER
Hand made

SIZE
1.5m long

WEIGHT
10 kg

COMPOSITION
Wood, bronzium alloy
WEAPON TYPE
Blaster

DAMAGE TYPE
Heavy

AMMUNITION CAPACITY
5 shots

FIRE SELECTOR
Semi Automatic

MAX RANGE
100m


DESCRIPTION
Another unique piece of Wookiee technology rarely seen anywhere else in the galaxy. It was designed to be a more widely used and produced for Wookiee warriors on Kashyyyk. While not nearly as iconic and traditional as the immensely powerful Bowcaster, it is still unique in its appearance and is quite an elegant weapon.

More powerful than your average blaster, it is a brutal weapon with enough stopping power to knock a grown man off their feet. They also fire trademark light green bolts which tend to not be so common in the galaxy. It is, however, not without its downsides. Made by wookiees for wookiees, it is big and extremely heavy. All that firepower also has a really nasty kick to it which usually meant the firing rate is slower due to the accuracy going out the window after every shot. Its ammo capacity is also sorely lacking, meaning the user must be carrying a sufficient amount of power packs when going into battle with this monstrosity. It also doesn't have any mounting points or rails for scopes, severely limiting the range to merely 100 meters with only iron sights for aiming.

Despite all these shortcomings, it is still widely used by Wookiee warriors and hunters needing something with a bit more stopping power than a typical blaster to put down creatures or enemies.

LEGALITY
Restricted. Heavy blasters overall are carefully regulated in the galaxy by most civilized systems. It is also a cultural weapon which means that anyone found using this weapon without permission by the Wookiee people might lose a limb or two as punishment by the proud and strict denizens of Kashyyyk.

INTENT
To create a generic alternative of the Nova heavy blaster rifle, as well as introduce a unique and cultural weapon that rarely sees any attention.

ADVANCED TECH
YES. Not only is this a heavy blaster, it is also a cultural weapon. It will take 3-4 threads for outsiders and 2-3 threads for wookiees or those considered friends of the species.

 
Last edited:

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Sith Temple WIP 2.0: Yavin 4


Code:
[abox3=70%][border3=maroon][float_right][abox=220px][border1=maroon][img]https://vignette.wikia.nocookie.net/starwars/images/9/93/Great_Temple_RO.png/revision/latest?cb=20180130044514[/img]
[bcolor=maroon][size=3][color=#000][b][center]General information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Constructed[/color][/b]

[b][color=#444444]Location[/color][/b]

[b][color=#444444]Builder(s)[/color][/b]
508 ABC

Yavin IV

[url=http://www.thestarwarsrp.com/forum/index.php?threads/mid-samekh.88754/#post-1499166]Midwan Samekh[/url][/column]
[bcolor=maroon][size=3][color=#000][b][center]Political information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Affiliation[/color][/b]

Sith Empire[/column]
[bcolor=maroon][size=3][color=#000][b][center]Physical specifications[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Dimensions[/color][/b]


[b][color=#444444]Composition[/color][/b]


3 x 1200 x 1200 x 1300 meters

Durasteel, duracrete, granite, stone, other materials[/column]
[bcolor=maroon][size=3][color=#000][b][center]Lore information[/center][/b][/color][/size][/bcolor]
[column=2][color=#444444][b]Type[/b][/color]

Site lore[/column]
[bcolor=maroon][color=transparent].[/color][/bcolor][/size][/size][/size][/border1][size=1][size=1][/size][/size][/abox][size=1][size=1][/size][/size][/float_right][size=1][size=1][size=1]
[color=maroon][size=10][b][center]Sith Temple on

 Yavin IV[/center][/b][/size][/color]

[size=3][indent][justify][i][abbr=The Force shall free me.]"Wonoksh Qyâsik nun."[/abbr][/i][abbr=The Force shall free me.][/abbr]
—Inscription carved above the main entrance[/justify][/indent][/size]
[size=2][indent][justify]The [b][color=maroon] great Sith temple of Yavin IV[/color][/b] was a series of 3 buildings all interconnected to create an Imperial fortress, temple to the Dark Side, outpost and academy built on Yavin IV during the Fires of the Rebellion Era. It was built right over a force nexus on the planet, over the ruins of a Massassi village that was built close to the Nexus. The Massassi inhabitants were all enslaved and used as the labour force to build the temple due to their low intelligence and immense physical power. None survived after the construction.[/justify][/indent][/size][indent][spoiler=Contents][abox=50%][size=3][center][b][color=maroon]Contents[/color][/b][/center]
[color=maroon][b]1.[/b][/color][jumpto=1]Overview[/jumpto]

[color=maroon][b]2.[/b][/color] [jumpto=2]Intent[/jumpto][/size][/abox][/spoiler][/indent]

[indent][size=6][b][aname=1][color=maroon]Overview[/color][/aname][/b][/size]

[size=2][justify]The temple was built several months after the fall of Korriban. The project was led by the Pureblood Crusader, Midwan Samekh, in an effort to set up a base of operations for the Sith Empire as well as a fortress to both keep an eye on the Mandalorian threat as well as launch a counter offensive to retake Korriban. Meant to be a secondary base, it was built to rival the glory of the great temple on Korriban. Even the architecture is very similar to pay homage to the ancient homeworld's temple.

The temple is split up in 3 seperate buildings, with all of them being unique, yet uniform. Each building has enormous hangars to house dozens of starfighters for defence as well as the ships Sith might use in their travels and missions. Around the three buildings are enormous spaces meant for large freighters and small capital ships to touch down.

[float_right][abox=300px][tabs][tab=1][img]https://cdn.discordapp.com/attachments/609510495707201549/629663059866288187/9390DD463803D4FA40A02C3F256978B5586238A5.png[/img]

The exterior of the first building.[/tab][tab=2][img]https://cdn.discordapp.com/attachments/609510495707201549/629664734022598686/rogue-one-Base-One.png[/img]

One of the temple's hangar spaces[/tab][tab=3][img]https://cdn.discordapp.com/attachments/568873359752822794/578879542920216597/caaf759de0806331e5ea6f5cecebf3c1c13d6a74.png[/img]

Great library[/tab][tab=4][img]https://cdn.discordapp.com/attachments/568873359752822794/578882985340829706/swtor-2015-05-29-20-47-01-05.png[/img]

"Jungle Fever", the local bar and hangout[/tab][/tabs][/abox][/float_right]

Having been designed with the primary role of serving as a fortress, the buildings are built as just that. The walls are several feet thick to withstand bombardment. Point-defence and anti-aircraft emplacements are located all over and the hangars house dozens of not hundreds of starfighters to counter an enemy invasion. 

The first building is built as the military base. Here the biggest stockpile of weapons, vehicles and provisions are located. This is the place to be for engineers and soldiers. With its state-of-the-art workshops, combat training areas, briefing and war rooms, medical facilities and high-powered monitor systems, this is the primary building that serves as a defence against enemy attacks. A significant part of the defence force lives in this building.

The second building is more oriented for Sith in mind. The academy is built in this building to train new generations of Sith. This building also houses an enormous library rivalling the one found on Korriban. Here Sith can learn about history, legends, forbidden knowledge and everything in between. Several droids are found here to aid in locating specific items, saving Sith students the trouble of browsing thousands of items to look for one book.

The third building is the communal building. This building houses the personal quarters of every occupant. With basic rooms reserved for low ranking members all the way up to large, luxurious rooms reserved for the Sith Empire's leadership. This is also where the local bar is located, which caters to almost any race and species found within the Empire. This building's hangar space is usually reserved for the personal craft used by the individuals living and visiting the temple. All in all, the temple has room thousands of individuals. across all three buildings, though the largest portion is located here.

While it might seem like the buildings are the only part of the temple, they are all connected underground with even more space to house all the items. Transport is made easy between a series of tram systems and turbolifts that can carry individuals anywhere along the temple buildings and grounds within less than a minute. There are also numerous passages meant for use when the transport systems are disabled somehow, so cutting off one building from another is no easy task. 

Along with the reinforced safety passages, the temple has several backup systems and generators in case a system is lost. There is also a maintenance and safety team that keeps the place in working condition. 
[/justify][/size][/indent]

[indent][size=6][b][aname=2][color=maroon]Intent[/color][/aname][/b][/size]

[size=2][justify]To create a write up for the famous [url=https://starwars.fandom.com/wiki/Great_Temple_(Yavin_4)]Temple of Yavin IV[/url] and introduce it into the site's canon. This also serves as the write up for the temple built in a [url=https://cdn.discordapp.com/attachments/581966863580266498/629687486016258048/the_cat_in_the_hat_hang_in_there_baby__by_lah2000_ddcuv4b-pre.png]plot[/url].[/justify][/size][/indent][/size][/size][/size][/border3][/abox3]
 
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KinkyPrawn

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Sith Pureblood WiP

Code:
[abox3=650px]

[cbox3=75%][center][img]https://cdn.discordapp.com/attachments/568873359752822794/619962372773380136/ahandra-and-soyut-vipion-commission-by-on-deviantart-star-Ec1778613a1c048393f149a3a3411ce8e.png[/img][/center][/cbox3]
[center][aname=GT_3][glow=brown][exsize=65][color=#651414][gfont=Iceberg]S[/gfont][/color][/exsize][color=#651414][gfont=Iceberg][exsize=50]ith Purebloods[/exsize][/gfont][/color][/glow][/aname][/center][/abox3][center]

[abox3=575px][Tabs][Tab=History][justify][cbox4=533px][center][gfont=Iceberg]HISTORY[/gfont][/center][/cbox4]
[justify][gfont=Iceberg][exsize=15][color=darkgray][glow=#303434][abox3=530px][center][img]https://cdn.discordapp.com/attachments/568873359752822794/619965690056802304/4b6466e06b45eace686534d58097d3fb.png[/img][/center][/abox3]
Sith Purebloods, the result of breeding between human Dark Jedi and the ancient Sith species, are a warrior race native to the planet of Korriban. Slowly over the course of centuries of breeding and populating the ancient Sith were slowly worked out and the Sith Purebloods have taken their place. Easily recognizable by their glowing golden eyes, red skin, protrusions and spurs all over their face and body, and ludicrously tall stature, they are a typical image of what people imagine as the embodiment of the Sith and Sith Empire. Probably their most unique feature is the fact that almost the entire race is Force-sensitive(with a natural affinity to the Dark Side) as well as being primarily left handed, a trait that gave way to their unique weapon, the [url=https://starwars.fandom.com/wiki/Lanvarok]Sith Lanvarok[/url]. Their connection to the Dark Side is so strong, that it is said they have a symbiotic relationship with it where they fuel its influence and in turn feed off it and grow stronger.

Originally natives of Korriban, but when they started evolving and breeding, several colonies migrated to other planets including the other 4 Sith worlds (Ziost, Moraband, Malachor and Dromund Kaas) as well as a few offshoot tribes finding their way on some obscure planets. They are a race of proud warriors, aggressive and ambitious by nature. Their lifespan generally exceeds that of average humans by centuries, though generally they don't live past 100 years due to them constantly waging war either against a common enemy or against each other. 

Their way of life is still considered primitive by many, not surprising given their aggressive nature and constant yearning for war. This natural aggression is what made them so useful to the Sith Empire in the beginning, because the Dark Jedi pretty much had an enormous Force sensitive army at the ready with very skilled and imposing warriors.Centuries of breeding has pretty much weeded out unnecessary traits and modern technology and civilization has turned this race into the perfect specimen for the Sith Empire, making up a significant chunk of the imperial war machine even to this day. They follow those who they see as strong and worth following...and they shun weakness, sometimes challenging and punishing those they consider weak or beneath them harshly.
[/glow][/color][/exsize][color=darkgray][glow=#303434][/glow][/color][glow=#303434][/glow][/gfont][/justify][/justify][/tab][justify][tab=Biology][cbox4=533px][center][gfont=Iceberg]OVERVIEW[/gfont][/center][/cbox4]
[abox="300px"][float_left][img]https://cdn.discordapp.com/attachments/568873359752822794/619973953661960193/06b08a37785746fcf2c24ba1567fb777.png[/img]
[center][gfont=Iceberg][exsize=12.5][color=darkgray][glow=#303434][i][b]A Sith Pureblood family.[/b][/i][/glow][/color][/exsize][color=darkgray][glow=#303434][/glow][/color][/gfont][color=darkgray][/color][/center][color=darkgray][/color][/float_left][color=darkgray][/color][/abox][color=darkgray][justify][gfont=Iceberg][exsize=15][color=darkgray][glow=#303434]
Considered to be natural predators, their behaviour reflects that at times even to this day. With their [url=https://66.media.tumblr.com/a057f49786a3edae676477ec643369cd/tumblr_inline_oi044jWPhg1r3paz9_500.jpg]sharp teeth and pointy tongue[/url], [url=https://66.media.tumblr.com/818fa46e6a32fec08e2c800b49ccafea/tumblr_inline_oi044ijBdh1r3paz9_500.jpg]sharp boney nails[/url], and [url=https://66.media.tumblr.com/c6662911030630194d28b864c7c34462/tumblr_inline_oi044jCCIx1r3paz9_500.jpg]reflective golden eyes[/url] which allows them to see quite well even at night. Their skin is also naturally red, with hues ranging from maroon all the way up to very dark pink. They also naturally have very dark hair ranging from black all the way through to very dark red. It should be noted that the only place where they grow hair is on their head. Facial hair or any other hair is generally seen as extreme dilution and impurity of their bloodline and is shunned among Purebloods.

A noticeable trait is the bony spurs over some areas of their bodies, like the chest, neck, elbows, and protrusions commonly found on their chins. Another common finding is [url=https://cdn.discordapp.com/attachments/568873359752822794/619988351092785172/latest.png]dangling tendrils[/url] that twitch, curl and move to convey emotions felt by the Pureblood. 

Purebloods are on average much taller and heavier than typical humans, with average heights reaching 2 meters for males and 1.7 meters for females. Weight is also much higher on average as well, with averages of 140kg for males and 120kg for females. This significant height is most likely left over from the ancient Sith of old, more specifically the powerful Massassi sub-species that reached heights like that and even higher.

Their ludicrous weight stems from their very unique biology. Their muscle and bone structure has a density of almost double that of a human being. This immense muscle and bone density makes them much more resilient and significantly stronger compared to humans without too much of a decrease in speed, although agility takes a bit of a dive for them. Coupled with the common ability to amplify their strength and speed by use of the Force, they can easily keep up with the likes of Trandoshans and possibly even Wookiees. 

Purebloods have impressive lifespans, reaching 500 years and possibly even longer depending on the circumstances. A pureblood is considered an adult between the ages of 20 and 250, and "middle aged" between 250 and 400. They are considered "elders" after 400 years. There are a few rare examples of Purebloods this old on Korriban and Ziost, and they are highly respected for their age and the wisdom they have accumulated through the centuries. Other than that, they age pretty much the same as humans, going through puberty at around the same age and developing pretty much the same.

As mentioned before, pretty much the entire race is considered Force Sensitive with a natural affinity to the Dark Side of the Force. Naturally there are some Sith that are not Force Sensitive, but getting solid numbers is very difficult. Typically a non-Force Sensitive Sith is usually shunned, ostracised, and most of the time even "discarded" to retain the pride and honour of the family and race overall. In a few very rare cases one of or both parents managed to save the child and spare their life, but these families are most likely banished and branded as dishonoured exiles. 

[cbox4=533px][center][gfont=Iceberg]BREEDING[/gfont][/center][/cbox4]
Pureblood procreate in the conventional manner, with litters of about the same number as humans. Just like humans they also have a rare chance for twins. A fascinating feature, however, is that the fertility rate of Purebloods are much higher than that of a human. Both males and females have evolved to have the highest chance possible of conceiving a child. This evolution probably stems from their warrior-like society and high casualty rate requiring more children to "fuel their armies". 

[cbox4=533px][center][gfont=Iceberg]STRENGTHS[/gfont][/center][/cbox4]
As mentioned before, Purebloods are very resilient with very high bone and muscle density. This gives them a raw strength much higher than humans, rivalling some of the strongest beings in the galaxy. Their hard, sharp nails and sharp teeth also provide natural weapons to use, while the bony spurs also provide extra density over certain spots like the elbow, heart and throat. This was most likely meant to be a natural armour millennia ago, but against Sith Blades, vibroblades and other modern weapons they are meaningless. Thought they'll still hurt when used for impact against an enemy's face or other areas.

They also have excellent night vision thanks to their glowing golden eyes. Their immune system is also very strong, making them quite adaptable for new planets or environments. One neat feature is their inability to taste hot spices, which generally causes them to go overboard with hot seasoning in their food.

[cbox4=533px][center][gfont=Iceberg]WEAKNESSES[/gfont][/center][/cbox4]
With such a high muscle and bone density as well as a powerful immune system comes a plethora of problems. For one, their agility falls short unless the Pureblood is smaller and lighter than average(these are generally considered "runts"). They also are unable to swim, simply being too heavy to stay afloat. Purebloods have a natural fear for water thanks to this, even in "runts" despite the fact that they can swim just fine.

Their density and enormous bodies also burn through energy very quickly. So the daily food intake is tremendous, usually what humans would consider as very unhealthy or dangerous. Their bodies also have trouble keeping up with their advanced age, with teeth going dull and muscle density dropping significantly as they reach into their advanced years. 

[cbox4=533px][center][gfont=Iceberg]DIET[/gfont][/center][/cbox4]
Just like humans, Purebloods are omnivorous, though they have a strong taste for meat, which makes up a very large portion of their daily intake. They also have a tendency towards cannibalism, sometimes feasting on the flesh of fallen enemies or drinking their blood. This also gave way to a barbaric traditional dish known as "blood soup" which has somewhat of an acquired taste to it and is rarely liked outside of Pureblood communities. 

Their food are generally also boiled and soft, most likely to preserve their teeth's edge to use them for longer. Their food is also very spicy and hot, often times too hot for humans to enjoy comfortably.

[cbox4=533px][center][gfont=Iceberg]BEHAVIOR AND TEMPERMENT[/gfont][/center][/cbox4]
Purebloods are naturally ambitious, proud and very aggressive with a strong yearning for war. Despite this they can be kind towards their own and they have a sense of honour to them to some degree. They have a strong sense of hierarchy and authority, often summing people up and identifying their worth. They can also get rather judgemental and difficult to keep in line when in the presence of someone who they see as weak or hasn't earned their respect. Their natural aggression makes them very good warriors. Though it can be problematic when they don't have a common enemy. Infighting and warring between tribes are quite common on the planets they reside on.

Extremely intelligent, though it might not seem like it when looking at their tribal lifestyle. They are cunning and have a natural knowledge of the Dark Side. They also mastered the art of using it as a type of witchcraft, giving birth to the very powerful and dangerous art of "Sith Alchemy".
[/glow][/color][/exsize][color=darkgray][glow=#303434][/glow][/color][/gfont][color=darkgray][glow=#303434][/glow][/color][/justify][color=darkgray][glow=#303434][/glow][/color][/color][/tab][color=darkgray][color=darkgray][glow=#303434][tab=Culture][cbox4=533px][center][gfont=Iceberg]SOCIETY[/gfont][/center][/cbox4]
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[gfont=Iceberg][exsize=12.5][color=darkgray][glow=#303434][i][b]A Pureblood Sith Lord draining the life of a Jedi enemy[/b][/i][/glow][/color][/exsize][color=darkgray][glow=#303434][/glow][/color][/gfont][color=darkgray][/color][/center][color=darkgray][/color][/abox3][color=darkgray]
[justify][gfont=Iceberg][exsize=12.5][color=darkgray][glow=#303434]As stated previously, Purebloods are a warrior species. Many might say that it's what they are born and bred for, and given their natural tendency for war and culture one might be hard-pressed to disagree. 

Their society is generally a patriarchy, though females are viewed pretty much as equals. They value strength and skill above almost all else, and proving one's strength is the quickest way to win their respect. They train their children from a very young age in the art of war as well as develop their abilities in the ways of the Dark Side. Ironically, they are very much the same as Mandalorians in some cases. They don't have a rite of passage like other cultures, though. Instead their rite of passage is to imbue their own swords and weapons with the Dark Side and then surviving a war with other tribes or enemies. Returning without a kill is considered a failure and just as good as dying. 

They generally live in tribes ranging from a couple dozen people up to a couple hundred. Some of the most powerful tribes are ones consisting of a couple thousand people. Due to the harsh wasteland of Korriban they generally live in, they are typically nomadic and primarily a hunter-gathering society. It should be noted that they can differ from this way of life. On planets with proper cities it isn't uncommon to find Purebloods that integrate into society quite well, though thanks to their stubborness they tend to stick to their own and the majority of Purebloods still live in these tribes of theirs.

To aid in their nomadic society they have mastered the art of taming and training Tuk'ata, a Sith hound rumored to be created by them through Sith Alchemy. These powerful beasts have become almost synonymous with Sith Purebloods, and they seem to only understand the language spoken by their Pureblood masters. Another common trait of their culture is piercings and tattoos. It's quite common to see both males and females with several piercings and even tattoos signifying various things such as their work, history, etc.

[cbox4=533px][center][gfont=Iceberg]COMMUNICATION[/gfont][/center][/cbox4]
Sith Purebloods communicate vocally just like humans, though they tend to not use Galactic Basic when they can help it. Instead they use their own local language, known simply as [url=https://starwars.fandom.com/wiki/Sith_(language)]Sith[/url]. There are two variants. "Common Sith" is used for everyday communication and used primarily by the lower class. "High Sith" is reserved for the upper class, like chiefs, shamans, nobles in modern societies and the Sith Order, and incantations for spells. 

They also utilize more primitive sounds, like growls, roars, hisses and other animalistic sounds. These sounds only add to their fierce predatory image and animalistic nature, and is generally seen as barbaric. Funnily enough, to other Purebloods these primitive noises convey emotion quite effectively.

[cbox4=533px][center][gfont=Iceberg]PLANET[/gfont][/center][/cbox4]
Originally the Sith species was exclusive to Korriban. But with the arrival of the Jedi Exiles and evolution into Purebloods, several tribes have migrated to neighbouring Sith planets and other planets. These days they can be found on Ziost, Dromund Kaas, Malachor and Moraband. Their behaviour and society deviates somewhat in some cases on these planets, depending on how evolved and civilized the planets are.

[cbox4=533px][center][gfont=Iceberg]TECHNOLOGY[/gfont][/center][/cbox4]
In their tribal societies they are quite primitive, though they are very quick learners and are more than capable of using modern technology. They also developed enough to create very good quality hand-to-hand weapons that they imbue with the dark side to strengthen them to the point where they are on par with modern bladed weapons. 

They also developed a traditional weapon known as the Lanvarok, which fires circular saw-like blades to tear through flesh and bone. These days, however, the weapon is seen as extremely barbaric just like everything else about the species. That's not to say it isn't an effective weapon. 

Modern civilization also introduced them to modern technology, and in present day it's more likely to find Purebloods familiar with devices like datapads, blasters and other items despite still living in tribes on places like Korriban.
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[justify][gfont=Iceberg][exsize=12.5][color=darkgray][glow=#303434]To flesh out the site lore, and to expand on what I consider to be one of my favourite races in Star Wars. Also to give more background for them and make some aspects canon for them since the wiki page is somewhat lacking at times. (credit to Korvo for the code on his [url=http://www.thestarwarsrp.com/forum/index.php?threads/rakghouls.86159/]Rakghoul write-up[/url]) [/glow][/color][/exsize][/gfont][exsize=12.5][color=darkgray][glow=#303434][/glow][/color][/exsize][color=darkgray][glow=#303434][gfont=Rationale][/gfont][/glow][/color][/justify][color=darkgray][glow=#303434][/glow][/color][/tab][color=darkgray][glow=#303434][/glow][/color][/glow][/color][/color][/glow][/color][/color][/justify][/tabs][justify][color=darkgray][color=darkgray][glow=#303434][color=darkgray][color=darkgray][glow=#303434][color=darkgray][glow=#303434]
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