Tubers of Future Past

Spud

Random Tubor
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ALISTAIR STROUD
[fancybox4="http://i930.photobucket.com/albums/ad148/darkkon/Alistair%201S_zpsx0uvypgj.jpg"]"I've found us another candidate."

"Who?"

"Alistair Stroud."

"Specifications?

"Human male; late thirties to early forties; estimated at seventy-three inches or one-hundred-eighty-five centimeters in height; weight unknown, likely between two-hundred-twenty to two-hundred-seventy-five pounds or one-hundred to one-hundred-twenty-five kilograms...

"That's a wide range for a weight estimate."

"A large portion of his body appears to be cybernetically enhanced or replaced, we're unsure just how extensive the modification is."

"I see, known notable features?"

"Near-black brown hair; yellowish-green irises; light skin pigmentation; black prosthetic arms; a scar over the left eye from the brow to the cheek; and a hexagonal indentation on the left forehead with what appears to be indented lines trailing off of the upper two corners, we theorize this as a covered data access port."

"How accessible is he?"

"He is currently in the employment of the 'Horizons' private military corporation as an 'internal affairs' agent, we suspect the position is a cover for corporate espionage and assassination. Horizons appears to be on the verge of bankruptcy, though the CEO has neglected to relay that information and continues to accumulate debts on behalf of their expensive tastes. Push them over the edge and Alistair will be ripe for the picking."

"Simple enough to accomplish, but is he worth the effort?"

"There's no guarantee he'll survive, then again there never truly is, but if my information is accurate then the odds are in his favor; and from what I've unearthed he should prove to be a cooperative acquisition. If he doesn't we can use his family as leverage."

"Very well, do it."
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SKILLS & ATTRIBUTES

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"Acquisition log for Subject Seven-One-Three, Alistair Stroud. Subject appears to be in peak physical condition. His cybernetic modification is more thorough than initially suspected, though we are still unsure just how much of his body is modified. It is unclear yet if these modifications are of his own design or whether or not they were implemented as the result of past injury but they appear to enhance the subject's strength, agility, and likely provide him with a mild assortment of utilities. We will continue to monitor the subject as he awaits his first 'assignment'."

"Progress log for Subject Seven-One-Three, entry number one. Subject managed to remotely hack into my communications system today. He left behind a trace amount of code that caused the occasional 'quack' to be heard during transmissions. It took a half-hour to clean up and as far as I can tell no vital information was accessed during the breach. When confronted about it the subject simply stated that it was an integrity check, which given the lack of damage caused and long history of loyalty to his previous employer I suspect may be true. I surmise that the cybernetics around his eyes with the retractable shades must provide the subject with a hud of some kind that communicates with neural and/or ocular implants to allow for hands free use of a microcomputer implanted somewhere within his body. Nonetheless, a request for upgraded firewalls seems in accordance with today's events."

"Progress log for Subject Seven-One-Three, entry number two. As suspected the Subject's prostheses provide him with an advanced level of strength and dexterity, which he coupled with retractable blades in his prosthetic arms and some sort of fighting style that targets weak points of the body to a surprising degree of lethal efficiency. He passed his first trial with relative ease and only a few minor injuries, when he used our facilities to patch himself up I took the liberty of doing some scans. Both arm prostheses appear to connect to a sub-dermal anchoring system attached to the shoulder blades on the back, the upper three true ribs on the front, and connect together over the sternum; presumable to prevent him from ripping his own prostheses off when dealing with greater forces. A wired communication system appears to run the length of his body, connecting his leg prostheses, arm prostheses, the cybernetics around his eyes and in his forehead, and what appears to be data ports on his upper chest. Initially the purpose of these ports escaped me but upon further review I suspect that they connect to the armor that he uses to allow for a direct link to his cybernetics without the threat of wireless hacking or interference."

"Progress log for Subject Seven-One-Three, entry number three. Subject appears to prefer slug throwers to blasters in most circumstances, which initially seemed rather archaic for someone with his technical expertise but considering his surprisingly effective use of them when coupled with specially crafted silencing attachments and stealth based combat the Subject's preference seems rather justified. That being said the Subject also appears just as proficient with blasters in close, medium, and long range scenarios, providing he has the proper equipment for said ranges. I presume the connection between his prostheses and his cybernetics enhances the Subject's accuracy quite a bit, especially if targeting software is involved. Whether or not he can maintain this accuracy without his cybernetics is still up for debate. Subject also seems to steer away from explosives in general, presumably due to the lack of stealth. However, I have monitored him using specialty devices such as flash bangs, emp grenades, and gas canisters. The subject also appears to have extensive experience with the maintenance, repair, and fabrication of his arms; on both accounts."

"Progress log for Subject Seven-One-Three, entry number four. The Subject seems oddly comfortable in social settings given his profession. Most assassins that come through here tend to be distant, paranoid, offputting, or some combination thereof but Seven-One-Three doesn't appear to be any of those, visibly at least. Reputation appears to be important to him, which hints towards some degree of underworld connection, the exact degree of which is still questionable as is where that reputation may be heard. Nonetheless the Subject appears to generally maintain a calm professional air about him and appears to have no issue controlling his emotions; can possibly fake them to some extent. He slipped though the public areas of his second trial without so much as a hiccup, leaving the impression that he was supposed to be there; bloody efficient if you ask me. I'll need to keep a closer eye on him so that he can't use this 'skill' of his on myself."

"Personal Log, entry number two-seven-seven; I've started to notice... abnormalities? I guess that would be the correct term. Instances of briefly looped video that I haven't been able to find again; objects around my office moved ever so slightly while I'm out; missing files that "reappear" upon secondary inspection. The type of things that make you question whether or not they actually happened, but I've been in this business far too long to fall for that. I've scrubbed my devices and scanned my office for bugs multiple times over but I always come up empty, I'm certain this has something to do with Subject Seven-One-Three but lack any evidence to back my suspicions. He's been stopping by more often ever since he survived his last two trials and learned of the actual forces at work behind them, apparently he's interested in how the selection process goes. I've doubled the security and upgraded my firewalls, hopefully I can catch Seven-One-Three this time."

"Private Log, entry one; It's a shame I can't thank my predecessor for setting me up with such a detailed record of everything he monitored, too bad someone so bright decided to go and sell information to some rogue Sith to line his own pockets; all the better for me. Heard he was taken out nice and quietly, and in the middle of some military base owned by that Sith to boot. Too bad I don't know who did it so I could buy them a round of drinks, sure as hell gonna leave it alone though. Don't want to wind up the same way."
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STORY SYNOPSIS
[fancybox4="http://i930.photobucket.com/albums/ad148/darkkon/Alistair%202S_zpsisgeqj2o.jpg"]Alistair was born on [REDACTED] to [REDACTED]. We believe that his parents taught him much of his skillset as [REDACTED] was a Republic military official and [REDACTED] was secretly a retired professional thief. Despite this knowledge much of his childhood remains unknown to us.

As the Sith threat grew in the outer worlds his [REDACTED] joined the Border Alliance and was crippled during a skirmish on [REDACTED]. It is also known that before this incident his [REDACTED] had an affair with Senator [REDACTED] of [REDACTED], resulting in the birth of a [REDACTED] named [REDACTED]. This scandal was kept quiet but knowledge of the affair and their lovechild eventually reached [REDACTED], effectively destroying the marriage of Alistair's parents.

Alistair's [REDACTED] grew bitter and moved to [REDACTED], splitting custody of [REDACTED] with Senator [REDACTED]. Alistair moved to [REDACTED] with his [REDACTED], only visiting his [REDACTED] and half-[REDACTED] on rare occasion. With coaching from his [REDACTED], and the training his [REDACTED] gave him as young teenager, Alistair began his career of subterfuge and assassination at the age of nineteen; often working for his [REDACTED]'s old underworld contacts.

At the age of twenty-eight Alistair officially took up an internal affairs position at the [REDACTED] private military corporation where he worked for five years handling the CEO's, [REDACTED], criminal affairs. We believe it is during Alistair's time with [REDACTED] that he lost both arms and legs in a single or series of combat sustained injuries, we also believe it is the CEO of [REDACTED] that ensured Alistair had the best cybernetic replacements they could get their hands on as well as the necessary training to manufacture and install replacement parts. [REDACTED] would go bankrupt five years after Alistair officially joined them, a result of the CEO's many expensive vices and a bit of leaning from interested Sith parties.

It was at this time that we offered Alistair a job in one of our umbrella corporations, where his handlers sent him on a variety of missions to test his abilities; including trials on Ziost itself. Upon completing these trials Alistair was informed of the truth behind them and was initiated as a Brother of the order. Now at the age of thirty-seven Alistair has been a Brother of the Sacred Band for four years fulfilling numerous roles as a Jack of All Trades; acting as an advance scout, armor technician, assassin, counterintelligence/intelligence operative, courier, decoder, hacker, instructor, security technician, and weapons technician.
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INVENTORY NOTES

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Personal Arsenal (Note: Al tends to keep spare weapons in his most frequented safe houses, should those in use be damaged in the field, and brings only the equipment he needs on missions.)

3-S Elite (Pending Approval) with reflex sight attachment.

TC-17 Heavy Sniper Rifle with thermal and night vision ready 2-5-15x variable scope. 12 shot power cells. Upgraded 500m range. (Generic)

MK-4 Blaster Carbine with collapsible stock, thermal/night vision ready 2-4x variable scope, 30 shot power cells, and a 200m range. (Generic)

C-21 Scout Saboteur Medium Blaster Pistol with 16 shot power cells and a 50m range. (Generic)

Adhesive grenades. (Generic)

EMP grenades. (Generic)

Flash-bang grenades. (Generic)

Smoke grenades. (Generic)

Gas grenades; sleeping and tear. (Generic)

Cat ipsum dolor sit amet, purr for no reason stick butt in face, so stick butt in face. Mark territory kick up litter make meme, make cute face hack up furballs put toy mouse in food bowl run out of litter box at full speed but jump off balcony, onto stranger's head. Leave hair everywhere vommit food and eat it again and chase imaginary bugs. Scamper why must they do that all of a sudden cat goes crazy, or lounge in doorway and refuse to drink water except out of someone's glass lick arm hair. Scamper hide when guests come over. Inspect anything brought into the house sleep on keyboard, for mark territory, but get video posted to internet for chasing red dot and i like big cats and i can not lie. Run in circles pelt around the house and up and down stairs chasing phantoms but under the bed who's the baby, so need to chase tail, and sweet beast, and stare at the wall, play with food and get confused by dust. Get video posted to internet for chasing red dot have secret plans purr for no reason. Knock over christmas tree. Intently sniff hand ignore the squirrels, you'll never catch them anyway. The dog smells bad ears back wide eyed or where is my slave?

Cat ipsum dolor sit amet, purr for no reason stick butt in face, so stick butt in face. Mark territory kick up litter make meme, make cute face hack up furballs put toy mouse in food bowl run out of litter box at full speed but jump off balcony, onto stranger's head. Leave hair everywhere vommit food and eat it again and chase imaginary bugs. Scamper why must they do that all of a sudden cat goes crazy, or lounge in doorway and refuse to drink water except out of someone's glass lick arm hair. Scamper hide when guests come over. Inspect anything brought into the house sleep on keyboard, for mark territory, but get video posted to internet for chasing red dot and i like big cats and i can not lie. Run in circles pelt around the house and up and down stairs chasing phantoms but under the bed who's the baby, so need to chase tail, and sweet beast, and stare at the wall, play with food and get confused by dust. Get video posted to internet for chasing red dot have secret plans purr for no reason. Knock over christmas tree. Intently sniff hand ignore the squirrels, you'll never catch them anyway. The dog smells bad ears back wide eyed or where is my slave?

Cat ipsum dolor sit amet, purr for no reason stick butt in face, so stick butt in face. Mark territory kick up litter make meme, make cute face hack up furballs put toy mouse in food bowl run out of litter box at full speed but jump off balcony, onto stranger's head. Leave hair everywhere vommit food and eat it again and chase imaginary bugs. Scamper why must they do that all of a sudden cat goes crazy, or lounge in doorway and refuse to drink water except out of someone's glass lick arm hair. Scamper hide when guests come over. Inspect anything brought into the house sleep on keyboard, for mark territory, but get video posted to internet for chasing red dot and i like big cats and i can not lie. Run in circles pelt around the house and up and down stairs chasing phantoms but under the bed who's the baby, so need to chase tail, and sweet beast, and stare at the wall, play with food and get confused by dust. Get video posted to internet for chasing red dot have secret plans purr for no reason. Knock over christmas tree. Intently sniff hand ignore the squirrels, you'll never catch them anyway. The dog smells bad ears back wide eyed or where is my slave?
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Spud

Random Tubor
SWRP Writer
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Messages
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Sena Rhen

FACTION: Sith | RANK: Dark Knight? | SPECIES: Kage

GENDER: Female | AGE: 29 | HOMEWORLD: Quarzite

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ATTRIBUTES

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HEIGHT: 5’10⅓” (70.33in/178.65cm)

WEIGHT: 162.19lbs/73.57kg, appears closer to ~130lbs as Sena has a very lean athletic build. (Muscle being more dense than fat blah blah blah)

EYES: A dark byzantium left iris, often considered more vibrant than most near-human species as Kage irises take up a larger portion of the visible eye. She has a pitch-black false right eye, often covered via ribbon-like eye-patch of various colors.

HAIR: Sena’s hair is naturally pitch-black in color, a rather rare coloration amongst the Kage; especially so in their females. It is surprisingly smooth and very easy to work with, though it can’t hold a curl or a wave for long. Sena typically leaves her hair loose, apart for select occasions where she’ll style it into a bun, and keeps it between mid-back to upper waist in length at center back gradually shortening around the front to roughly collar bone length at the bangs.

SKIN: Sena’s skin is an extremely pale alabaster-grey coloration, closer to white than the majority of her fellow Kage. She was born with the normal alabaster-grey Kage skintone but the dark side of the force has had its hand in making it the shade it is now.

PHYSIQUE: As far as body types go Sena could be classified as an ectomorph/mesomorph combination. She has a thin frame, a-cup bust, few curves to speak of, very fast metabolism, and leaner/stringier muscles but has a strong athletic nature, more durable body, and finds it easier to gain muscle/fat than the average ectomorph.

DISTINGUISHING MARKS: Sena has many marks that make her more distinguishable than some, though most of which are often hidden by clothing. The most readily apparent, unless you count black hair for a female Kage, are the tattoos on her face (Shown in the picture above, there is another symmetrical cheek tattoo on her right cheek) and her false right eye.

Each nonlinear line segment and shaped marking of said tattoos denote an achievement in the Belugan Arena, where Kage POWs/slaves, various beasts, and disgraced/criminal Belugans were pit against each other in mortal combat to entertain the aristocrats and their guests. Less readily apparent marks include Sena’s many scars and a series of tattoos across her body.

Her scars range from cuts across the forearms, four on the left three on the right with a few overlapping on the left; a few small puncture wounds near the right shoulder and the lower left abdomen, the ones on her abdomen spaced evenly apart and in a line as from a trident; a large slash mark running diagonally from the back of the left shoulder down to the lower right back; slight burns on the underside of her right forearm; slash marks along her outer right thigh; and a myriad of small barely noticeable burn/puncture/cut marks spread across the rest of the body.

The rest of Sena’s tattoos were of her own volition, and most of them are placed over but not hiding her major scars, what she considers a sign of her overcoming these events and moving forward with her life. On her back she has a tattoo similar to this but with each upper point slightly curving outwards towards her shoulders and without the swirls at her lower back. On her left arm she has a tattoo similar to this but with thinner markings. Lastly she has one running down her right leg similar to this but with solid a thinner markings rather than detailed ones.

FORCE SENSITIVE: Yes - Trained

STRENGTH: Sena is by all accounts a warrior in peak condition. While her small frame may limit just how much muscle she can build she is still far stronger than the average female of her stature, plenty capable of holding her own against most larger opponents, though warriors of the even larger races are a different story without the use of strength enhancement. That being said Sena's leaner/stringier muscles don't quite have the burst potential of larger/thicker muscles, steady strength and battles of attrition are her specialty while she must rely more on the force to deal more, well, forceful attacks.

DEXTERITY: Dexterity is one of the, if not the, greatest of Sena’s natural attributes, though it rarely shines through her ‘solid’ or ‘direct’ fighting style. She is perfectly capable of performing acrobatic feats that would make many gymnasts green with envy, though obviously it is far easier without her heavy armor on, and her reaction speed is ‘through the roof’; so to speak. The product of a hostile life under constant threat of ambush in the caves of Quarzite and a small physical frame. Sena’s dexterity primarily shows through in her practice of motion economy and fluid footwork, that and the grace of which she wields melee weapons in combat.

CONSTITUTION: Long before she even became a Sith Sena was forced to endure many forms of physical and mental hardships. Her body may be small and thin but she is a very ‘persistent’ individual, capable of fighting through wounds that would cripple many even if the act of doing so would likely mean her death. The sheer power of her will to survive dominates any notion of fear or pain and even if her death was inevitable she would at the very least seek to bring her killer(s) with her. The hardships she has gone through have also tempered her mind to the point where it’s essentially a fortress extremely few forms of torture could penetrate, and she’d likely die from an overdose of drugs before you’d be able to pry something from her.

As one may expect this degree of mental and physical tempering has also led to a vast reservoir of stamina, a major staple of her demoralizing battlefield presence and one of the reasons she's still alive after everything she's been through. Not to mention that repeated exposure to the blood, saliva, and various other bodily 'materials' of imported beasts and off-worlders during her time as a slave has resulted in a rather potent immune system.

INTELLIGENCE: Sena’s intelligence is fairly limited in scope. The majority of technology escapes her, as do the various sciences. Sure she can do basic math and usually understands the end result or the effects but try to explain how more complex things work and you aren’t going to get very far. Sena’s ‘intelligence’ is centered around survival, combat, and caring for her personal arms and armor. That being said she does have an excellent memory, but remembering how something looked or was supposed to work is different than understanding it or knowing how to fix it.

WISDOM: As with her intelligence Sena’s wisdom is somewhat limited in scope, though less so than her intelligence. She understands the aspects of warfare quite well, both psychological and physical, and is rather adept at reading the intentions of sentient creatures. She grasps the basic principles of existence and reality more firmly than most but has trouble understanding the complex and conflicting views of most individuals and the reasons behind many of their actions.

Sena is also somewhat ‘street smart’, or perhaps ‘slave smart’ is a more accurate term. She knows how to submit to survive; how to play to the egos and emotions of others to avert their attention from herself; how to make herself appear so insignificant that others don’t even notice she exists. Skills most Sith would rather be caught dead than doing but for someone as survival oriented as Sena are always there to be used.

CHARISMA: Charming... is not a word people would typically use to describe Sena. To most she comes off as rather deadpan and emotionless, to others she can seem cold, enigmatic, and distant. Making friends is not a strong-suit of hers, though she does try her best not to make enemies either. She is far from someone you’d ask to give a rallying speech or take up the responsibility of public relations, though issues of demoralization are on the table. Sena values her ability to instill fear in her enemies on the battlefield and capitalize off of their mistakes; typically through the use of Dun Moch coupled with her demoralizing armor, cold presence, and unnatural perseverance. A skill others in her ‘line of work’ tend to value as well.


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PERSONALITY

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Sena is a very cautious woman, tempered by a lifetime of conflict, abuse, and being looked upon with contempt. Her emotions are her own, held closely to her heart to rarely see the light of day. Some would say she’s numb, heartless, and all around cold but for those few that catch a glimpse past this steely facade might see something a bit softer.

She fights because it is what she knows best; she kills to live, for otherwise they would kill her; she weaves fear into the hearts of her foes because it is efficient; and she embraces the Dark Side because it is the only thing that has always given her comfort. Yet despite all of this deep down there is a desire for happiness, to live a life of content, to feel beautiful. However, Sena's very hesitant to seek out these desires for in her past she has been met with nothing but spite and disgust from both others and herself.

Her desires do have somewhat of an escape, her home, her wardrobe, and her tattoos. Her home is her sanctuary, it reflects her inner self and the mental ‘safe place’ she used to go to when she was young tempered by the darkness she now dwells with. Her wardrobe represents how she wanted to look when she dreamt of a better future, blackened by reality. The style she prefers for both could be described as a fusion of goth and chinese decor (for lack of a known Star Wars equivalent) As mentioned before Sena considers her tattoos to be a sign of her overcoming the physical difficulties of her past.

Sena also has a weakness for art, dance, and music; among other things. On the art front anything that depicts a fantastical creature, place, or story tend to catch her eye and work her imagination. As for music Sena enjoys most things with string and/or wind instruments, they usually have a rather soothing effect on her. On the dance front, where she enjoys traditional and cultural dances that require plenty of grace and coordination, though she also enjoys slower 'ballroom-esq' dances as well. Hell, one of the ways she enjoys the sanctuary of her home is to dance with her lightsaber, it allows her to relax and focus on her bladework.

Bladework itself is also a major part of Sena's life. She sees it as an artform all its own and one that she deeply enjoys whether it be practicing, watching someone practice, or fighting. Above any other melee weapon she views the lightsaber as the most elegant and powerful, desiring one day to completely master its use in combat and forge an artform all her own that she might leave her mark on history with.

However she also dislikes or outright hates some aspects of each artform. For instance, particularly leud artwork/dances and 'club' music remind her of her days as a slave, which makes Sena extremely uncomfortable and rather agitated. Abstract art, most freestyle dancework, and loud arrhythmic music also doesn't appeal to Sena; to her these lack a sense of meaning or grace. Beyond forms of art Sena also has a desire to see the Galaxy, to explore ancient temples, to traverse grandiose alien landscapes, things she dreamt of before becoming a Sith as an escape to her terrible reality. She also has something of a romantic soft spot for female outcasts like herself, though she has no idea how to act on such feelings.

Sena often finds social situations difficult and exhausting, she never really ‘learned’ social skills as a child, or teenager, or young adult for that matter. She was a pariah, cast out due to superstitions revolving around black haired Kage in her tribe and never truly accepted by anyone, even by her family where she was blamed for the death of her mother during her birth. Beaten, mentally degraded, and trained to be nothing more than cannon fodder by her own father then tossed to the Belugans by that very man to save his own hide doesn’t leave much for social development. Add years of slavery to a depraved Belugan and a few years more fighting for her life against a variety of men, women, and beasts and you have one socially deprived individual.

Aside from a select few compassionate Kage and slaves throughout her life Sena’s been playing catchup on the social front in the Sith order, but as one can imagine it isn’t exactly the best place to do so. As a result she likes her distance, typically enjoying the alone time to meditate or train, because to her distance means safety both emotionally and physically. In all honesty she does truly desire to have friends, the issue is friendship has almost always come with ulterior motives in her case. Still the desire for friendship does cause her to attempt to socialize with others on occasion, at least those that seem like reasonable individuals. Deep down she also longs for someone she could consider even closer than a friend, not that she’d ever admit it.

Towards others, whether they be allies, unhostile enemies, or neutral individuals, Sena tries to put on a professional air; though it doesn’t always come out so. She is very distrustful of those with influence and wealth, especially those of the male variety; you can imagine why. However Sena does feel empathetic towards children and women that have gone or are going through what she has, but given her cold, or outright frightening (armored), demeanor and the general lack of empathy thrown her way she doesn’t really know how to help or console them.

Life beyond the battlefield if very difficult and confusing for Sena. Combat is her home away from home. On the field of combat there is only live or die, kill or be killed, dominate or be dominated, at least that’s how it boils down in Sena’s mind and she finds comfort in the simplicity. Brutal efficiency in combat is a way of life for her as is survival by any means, even submission or capture, and she vastly favors careful calculation to impulse and gut feeling. Sena doesn’t prolong a fight to boast to her victim, nor does she maim without reason. She believes delivering a swift death is best, if only for her own safety, though there are certain individuals that provoke a rather violent and painful end from her.

Individuals even remotely similar to her slave master or her father provoke a deep seated rage and, while she has learned to control herself, typically fall under the category of 'violent and painful end' if killing them is an option. Otherwise she'd simply seek to limit how much time she's exposed to them and thusly the odds of her snapping on them. Other than that she holds a hatred of arrogance, ignorance, abusive characteristics, and being talked down to while she likes caution, rationality, and respectful individuals.

She generally believes in the way of the strong eating the weak which fits well into Sith culture, but typically only in the case of warrior versus warrior or beast versus beast, as does her desire for personal strength and her strong connection with the dark side of the force. Sena respects skill but cares little for the dead, for her the Sith reverence of the dead is only worthwhile in order to learn the skills they once possessed. She would still much rather live on as a spirit on Moraband than disappear into the force, to her life as a spirit would still be life while she considers dispersion to be the ultimate death. It's not so much of a shame issue as it is the fear of nonexistence.


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BIOGRAPHY

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Birth of an Omen, Death of Innocence
Possible Theme?

Fate... what is fate? A mythic creature subtly weaving a grand tapestry and we who are nothing more than figures to illustrate a story? A subtle force nudging us from the shadows, guiding us down a long and treacherous path? Is it perhaps we who have created fate... following a path others have laid simply by believing that path to be true? If so... does a lone individual have the power to change the path set before them?

Deep in the crystal-lit caves of the planet Quarzite a couple prepares for an addition to their recently founded family. They are Kage, grey skinned and fair haired, forced to constantly migrate the rocky depths to escape a life of slavery or execution at the hands of their fellow Quarzites the Belugans. How long have they fought? How long have they ran? Why were they even at war? No one could remember, at least no one from their tribe. For the time being they could, no, they needed to put their worries aside for the sake of their soon to be born child Sen, or Sena in the case of a girl.

Birth was a sacred event for their tribe and when to bring a new life into their war torn world was always difficult choice to make, but a necessity nonetheless. One could only hope they could protect their child long enough for their child to be able to protect their own in turn, such was their life. The pained cries of a young woman, the silent prayers of her mate, the worried expression of a doctor, all answered in kind by the birth of a silent girl with hair as black as coal. A shocked silence would come over the room, fears even worse than a stillbirth had come to fruition, for they had birthed a child bearing the ancient omen of extinction.

Shock would soon turn to confusion and panic, for while the child's health was sound the mother's was quickly waning. Postpartum exsanguination, last words whispered sorrowfully to her lover, 'What have we done?' Sena had claimed her first victim, the blood of her mother marking the dawn of her existence as a messenger of death, but how was she to know what she represented? A somber aura fell upon the room, was this the beginning of the end? And the child, what were they to do with her? They couldn't simply abandon her, could they? No, to sweep her under a rug and act like she never existed would only hasten their demise, and they needed every body they could get if they were to survive as long as they could.

Of course it fell to the father, Nihlus Rhen, to carry the burden of raising Sena alone; for family nor friend would have any part in raising the bearer of their demise. Nihlus could only blame himself for siring such a dark omen for his people, but he blamed Sena for the loss of his mate. That was something she would never be forgiven for, at least not until the last of her tribe were no longer alive to blame her. She was to become an instrument of war, that was his decision. An instrument to fight against the very thing she represented, to be given a warrior's death for the sin of her existence.

Writhe in Oblivion
Possible Theme?

With every choice there is an echo... consequences to the sins we commit. Perhaps it is we that brought this genocide upon ourselves, planting the seeds of our own demise as we continue to shed blood in the name of the departed. Now these seeds have grown, fed by a cycle of hatred centuries old. Now... we must face oblivion.


Years pass but the hatred remains. War with the Belugans has steadily intensified, forcing Sena's tribe to relocate more and more frequently. Despite the growing desire to kill Sena or leave her to die in the darkness all alone the Kage were practical enough to understand just how valuable an able body was in times of war, but that didn't stop them from constantly expressing their disdain for her. Spat on, degraded, beaten, and forced to labor until her hands bled. That was the life Sena knew, that was all she knew, but glimpses at the lives of the other Kage when they didn't know she was there had her constantly dreaming for what she would never have.

Old enough to wield a blade, old enough to shoot a pistol, Sena's warrior training began at the age of seven. She took well to the art of the blade, adequately with the fist, not so well with the pistol; couldn't afford to waste the ammo to train her extensively. They didn't simply teach her how to fight though, they taught her how to care for her weapons, how to mend her armor, how to deal with injury, and how to survive off of the land. If they were to survive these dark times everyone would need to pull more than just their own weight.

Years pass, the occasional skirmish, the occasional raid. Sena's first kill came at the age of ten. Self defense, no remorse. Her first tinge of guilt would come a few years later, when she was part of an offensive ambush on a subtram carrying supplies. Kill everyone, do it quietly, and take as much as you can carry. Those were the orders, but Sena wasn't expecting for it to also be filled with civilian passengers. It was survival of the fittest, a desperate last stand against extinction, Sena knew this but she hesitated. Children, younger than herself, she froze as they awoke. Their panicked shrieks for help alerted the rest of the subtram, including the adjacent military guarded car.

Had to silence them, had to kill them, but it was too late. With the aspect of surprise lost the mission was a failure, they couldn't hold up to the Belugan's superior weaponry in such confined quarters, retreat was the only option. A massacre, Sena was the last to fall as she tried to escape. Heavily wounded and considered as good as dead the Belugans dumped her and the rest of the Kage off of the subtram into the caves below. This was the first time Sena truly connected with the Force, her first near death experience.

This was everything she was raised to do, die fighting against the Belugans, but... she didn't want to die. Even if everyone hated her, even if she had to kill innocent people, she wanted to live... to defy the death that she was 'destined' to have. The Dark Side of the Force was drawn to her passionate will to survive and rewrite her fate, while it could not heal her it gave her the power to stand once more. Through sheer willpower she dragged herself back to their encampment, losing consciousness just within its bounds. Lone survivor, they had to save her to learn what happened.

Sena was blamed for the loss of so many warriors, even though she didn't reveal that it truly was her fault. Some wanted to kill her so she couldn't cause any more damage but most still considered her too valuable to simply get rid of, however that would change with time. Two more years passed, now fourteen Sena had survived three suicide missions and came back the sole survivor from two group missions. Animosity grew as more of their warriors died but the bearer of their demise yet lived, until hatred finally won out over reason.

Even though Sena's father constantly degraded her and expressed his hatred of her existence Nihlus was the main voice of reason that kept her tribe from simply putting her down, but even he had a breaking point. While on a close range reconnaissance mission their group, lead by Nihlus and accompanied by Sena, was spotted and beset upon by the Belugans. One by one they fell as they ran until only Nihlus and Sena remained, then it happened. Desperate to save his own hide Nihlus turned on Sena, stabbing her in the eye and leaving her to slow the Belugan's down, though it was about more than just survival. If he were to die then he was going to make sure she died first.

Betrayal, by her own father. The man that raised her, that trained her, that taught her the value of reason and how to survive. He chose to doom her when they both could have lived, to sacrifice her for no reason other than pure malice. She was devastated, so much so that she simply collapsed, overcome by pain the likes of which she had never felt before. The Belugans witnessed this heartless betrayal from a distance, and when they were close enough to realize that victim was a fourteen year old girl they couldn't help but take pity on her. They decided to capture her as a prisoner of war rather than execute her on the spot, where she would become a slave to one of their magisters until she was old enough to be put on trial for her crimes.

The Revenant
Possible Theme?

A warrior, no... A demon, risen from the dead! Warped, twisted, corrupted by your own hubris. Harbinger of your destruction, destined to strike the final blow against those who created it. Behold... The Revenant!


It was easy for Sena to adapt to life as a P.O.W. and slave, after all it wasn't really all that different from her old life, but she still felt empty inside. Ironically enough to her life as a slave was far nicer than her old life. She didn't starve, there was no constant threat of ambush, and she experienced something her tribe never gave her... sympathy. She wasn't a dark omen to these people, she was simply another P.O.W.; though they did find her black hair to be rather odd.

Always cautious, always listening. The more Sena learned of their war from the perspective of the Belugans the more she grew to hate her father and her people, she deserved to be a slave, they deserved their fate. Even so she would have done it all over again simply to stay alive, that was the necessity of self preservation. It wasn't for another year that Sena would start to hate her life as a slave, when she was passed off to a less 'honorable' Magister. Sena was considered a rarity due to her black hair, or perhaps delicacy would be more accurate in the eyes of her new master.

*Blah blah pleasure slave BDSM style blah blah Magister gets bored of her and tosses her into the Belugan Arena blah blah survives and becomes a gladiator blah blah survives dozens of fights blah blah becomes known as The Revenant blah blah pit against captured father blah blah kills in cold blood blah blah Sith scout senses the Dark Side within her blah blah Sith gives Sena the means to kill her master and escape blah blah Sena is taken to Korriban.*

Burdens

"I... don't understand..." ~ "What isn't there to understand Acolyte? Victory has broken your chains, the Force has freed you. Your life is now yours to command." ~ "Mine to command?" ~ "Yes, you have the power to live your life as you see fit." ~ "H..." ~ "What is it Acolyte?" ~ "How... do I live?"


*Blah blah has trouble fitting in socially as an Acolyte given 'submit to survive' nature blah blah targeted as a weakling by other Acolytes blah blah kills a few Acolytes in self defense blah blah dedicates most of her time to learning the art of the lightsaber and to use the Dark Side blah blah becomes a full fledged Sith at the age of twenty-two blah blah has difficulty adjusting to a 'free' life blah blah continues to hone her skills with the absence of a social life blah blah forges a set of armor blah blah finalizes her lightsaber design blah blah gradually tries to socialize more blah blah current time.*

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THE FORCE

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"Darkness... surrounding me... I begin to fear, 'Is this the end? Am I to die for my sin of existance?'... The darkness reaches out, wrapping around my body and piercing my soul... but... I feel no pain... Instead I feel a warmth, slowly permeating my body... I feel... comfort? The darkness wasn't there to consume me, it was there to console me... To cradle me, and lift me back to my feet... I found myself standing once more, defying the wounds I had succumbed to mere moments ago, then I heard it... A whisper, a soft voice in the back of my head... It told me to fight, it told me... to live."
- An account of Sena's first near death experience.

Sena and the Force - Sena has a deep emotional connection with the Dark Side of the Force. It comforts her, it provides her with the power to survive, and it guides her with a soft hand; in essence the 'darkness' could be considered her one true 'parent'. Sena's connection to the Dark Side is bolstered by her feeling of compassion, perhaps even love, towards it, her fear of nonexistence, and her passionate will to survive. Her connection with the Dark side is powerful but she does not greedily abuse their relationship like she believes many of her Sith brethren do, twisting it to their own design and forcing it to do their bidding rather than accepting it for what it is and working in unison with it.

Acrobatics - The art of enhancing one's own physical attributes with the Force, an art that Sena is very familiar with. Acrobatics is actually one of the areas of Force application that Sena subconsciously started using years before she even knew of the force, back in the days when she was a child soldier for the Kage Resistance and later a Belugan Arena Gladiator. Sena is very capable in the art and uses it frequently in the battlefield, however she prefers not to rely heavily on it and in many cases would rather use sense enhancement than attribute.

Energy Manipulation - Given Sena's somewhat unique relationship with the Dark Side of the Force she lacks many of the more advanced techniques that belong to the art of Energy Manipulation. Pyrokinesis, lightning, emp, flashes of light, and other similar uses of the Force aren't within Sena's repertoire. However, Sena has a somewhat powerful grasp of what she considers more 'natural' uses of the Force, which generally falls under imbuement, dissipation, and protection. Enhancing an object to hold against the blade of a lightsaber or blaster fire; taking weaponized energy and returning it to a neutral/inert state through dissipation; collecting the ambient force of an area to form a barrier; providing her with the warmth to stave off the cold or vise-versa. These are the forms of Energy Manipulation that Sena has some experience with.

Telekinesis - The art of reaching out with the force to affect the physical world, another art that Sena is quite familiar with. That being said while Sena's use of telekinesis doesn't lack for power it does struggle with finesse, or perhaps moderating a sustained technique would be more accurate. Sena's skill with telekinesis reflects her will to survive, instinctual, powerful, overwhelming. Matters of subtlety, complexity, and accuracy require a great deal more concentration for her than most, and in many cases a trance-like state. Her specialty lies within bursts of kinetic force, whether that be push, pull, or shout.

Healing - Sena's relationship with the Dark Side may be different and more respectful than most Sith but it is still the Dark Side of the Force, their form of healing cannot come without the sacrifice of another's life force; an act that while practical requires a great deal of skill, finesse, and training that Sena does not have. However, Sena is capable of temporarily staving off death by drawing upon the Dark Side, but this does not heal her nor is it possible with wounds that would instantly render her dead. 'Staving off death' also doesn't mean reversing dismemberment or ignoring crippling wounds such as a shattered spine or broken legs.

Status Effects - The vast majority of Status Effect techniques and uses lies beyond Sena's grasp, however she is proficient with one particular use of the Force that would fall under this category. Sena has the ability to exude the raw presence of the Dark Side mixed with her state of mind, acting as a beacon of darkness for all of those nearby. How this affects an individual varies both with how they view the Dark Side and how they view Sena. For individuals that are on her side it may have a rallying effect while enemies, especially of the Light Side variant, would likely experience some form of demoralizing effect. How much such an effect would affect an individual is also a matter of that individual's emotional/mental fortitude. Sena is far from the raging tempest of emotion that many Sith could be considered, she is cold, she is calm, she is unwavering. If the typical Sith warrior's presence would be considered chaotic and powerful like an earthquake or a hurricane Sena's would be more akin to an icy miasma or relentless drought.

Trances - While not a field of study all its own the art of utilizing trances to enhance one's connection to the Force and allow for better control of one's use of it is just as important as any of the actual fields, or at least Sena believes so. Sena meditates with the Dark Side frequently, practically on a daily basis, but she doesn't do so with the intent of seeking newfound power, ancient knowledge, or a glimpse at a different place/time. Sena immerses herself with the Dark Side simply for comfort and company, it's how she relaxes on long journeys or after a trying day. These meditative trances have become such a custom that she often slips into them while performing many normal household tasks, even while she's privately practicing her blade arts. Such frequent use of trances is a primary reason behind how Sena maintains a powerful connection to the Dark Side, it's also one of the primary reasons behind her capability to successfully maintain battle-trances to an extent; not to mention the decade and a half of combat experience.

Sense - The art of sense enhancement and precognition, among many other things, and an art practically every Force user is capable of to some extent; even if it's only subconsciously. Force Sense is the another of the areas of Force application that Sena was subconsciously tapping into long before she became a Sith, and along side Acrobatics it makes up a rather large portion of Sena's Force usage. Sena's subconscious usage may have started when she was a child soldier fighting in the caves of Quarzite but the loss of her right eye as a teenager is the event that truly triggered her strong connection with this field of the force. Over time the Force has granted her sight much like that of a Miraluka, resulting in an odd blend of optical and force sight, an odd blend that doesn't do so well when judging the distance of far off objects. Through active concentration this force sight can be extended, acting as a sort of sonar mapping function for the lay of the immediate area and any creatures that may be within it. Sena also has experience with suppressing her own presence, though she lacks the ability to create sensory illusions. Sena's frequent use of trances and her expertise in Force Sense has made her rather receptive to visions, though since she rarely seeks out information from the Force these visions are far and few between.

Mental Manipulation - Despite the highly appealing practical nature of Mental Manipulation arts it is an area of expertise that Sena has a very limited scope of skill within. Sena's poor skill in this area could be attributed to her poor social skills overall and how she doesn't understand much of society, it's not easy to control someone's mind when you can barely understand them. The few aspects of Mental Manipulation Sena has some experience in would be Dun Moch (If that counts) and those related to Beast Control. While Sena finds it hard to relate socially with most humans she relates rather well with most beasts, namely beasts of burden, beasts of war, and wild/caged predators. She knows how to convey her intention rather well to them, preventing many unnecessary fights by transmitting a sense of kinship, neutrality, or intimidation. In some cases Sena can even express authority over said beasts, but a relationship of respect must be formed first and they need to view her as a matriarch/alpha. This skill started developing back when she would have to fend off wild predators in the caves of Quarzite and in the Belugan Arena. Given her experience transferring her intentions/emotions to beasts Sena is also capable of doing so with people, though use of this for people is seldom found as it's easier to just speak.

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SKILLS

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LIGHTSABER FORMS & RELATED SKILLS

Overview - The Lightsaber, iconic weapon of the Jedi and their Sith nemeses, and for Sena a conduit of grace and power both on and off the battlefield. The art of the lightsaber speaks to Sena on a deep level, debatably as much as or more so than the force itself, and it is an art that she one day desires to completely master. While Sena has vastly preferred forms she dedicates time to each and every one, believing that in order to truly master the lightsaber she must master every one of the seven base artforms, that day is still fairly far off though. She has currently mastered the concepts of Jar'Kai and Trakata but lacks mastery over any individual lightsaber form, though she is no less a master duelist than someone that dedicates their entire time to a single form. The closest to mastery is Form V, followed by III, VI, I, IV, II, then VII.

Form I: Shii-Cho - The oldest and most basic established form of lightsaber combat and the first form taught to a freshly 'conscripted' Sena. With much of the form based around traditional swordplay Sena adapted to its use extremely well, outshining many of her fellow Acolytes in the process. Sena would go on to truly specialize in other forms but the fundamentals of Shii-Cho and its focus on fluidity form a solid and reliable base she can always fall back to.

Form II: Makashi - Another form that Sena picked up on rather well as a fresh Acolyte as it too was based upon a traditional blade art. However, much like Shii-Cho, Makashi would become one of the lesser forms within Sena's personal style; where in application it is only used out of necessity or opportunity rather than making up a dominant portion of her overall style. Though in conjunction with Ataru it did help her hone her footwork for many types of terrain.

Form III: Soresu - The sheer defensive capability of Soresu was not wasted on Sena. This was the first form that she truly dedicated much of her time to, the first form she reached a noteworthy degree of skill with, and the next closest to mastery behind V. Soresu makes up a large portion of Sena's personal style, a requirement of her preference for direct combat and powerful will to survive.

Form IV: Ataru - One may think that with Sena's natural level of dexterity that Ataru would be a great fit for her, but that isn't the case. Sena believes that the use of such wild acrobatics in combat is generally an unnecessary waste of energy and the use of proper footwork coupled with reserved movement would almost always grant better results. That being said Sena still dedicates time to the artform and considers it an efficient way to build stamina, balance, and acrobatic coordination. To her its only use in combat would be against particularly large enemies or creatures in order to take advantage of her small frame and their sluggish nature.

Form V: Shien / Djem So - The chocolate to Soresu's peanut butter, or something like that, as far as Sena's concerned. Both Shien and Djem So 'speak' to Sena's natural fighting style on a primal level and are extremely similar to her pre-Sith fighting style as a Belugan Arena Gladiator. Fluid transition from defense to offense, the use of swift counterattacks and overwhelming power, the perfect fusion of movement economy and firepower to control the flow of battle. Shien and Djem So make up the majority of Sena's offensive technique and expertise on their respective fronts and are her most developed lightsaber forms.

Form VI: Niman - The glue to hold it all together and an important step in blade mastery for Sena. Training in the art of Niman was essential to blending the rest of the forms into her personal saber style, not to mention mastering the art of Jar'Kai and learning to better incorporate the Force in combat, and Sena believes mastering Form VI to be an essential step towards mastering her less used forms.

Form VII: Juyo - Ahh Juyo, the artform of ferocity, unpredictability, and intense emotion; as well as Sena's least favored of the seven arts. Juyo embodies the old adage of 'the best defense is an overwhelming offense', and it does it very well. However, Sena believes its reliance on intense emotions and the vast amount of energy required to keep up such an offence to be extremely inefficient while the chaotic nature completely lacks grace. That being said as a woman who wishes to one day master lightsaber combat Sena has devoted time to learning the art of Juyo and has found some use for it, though much like Ataru she rarely uses it in actual combat. Instead practicing the art Juyo is Sena's method of releasing pent up emotion while also conditioning her stamina, especially in order to prevent herself from giving in to her rage and 'snapping' towards certain individuals.

Jar'Kai - For Sena Jar'Kai wasn't a difficult concept to pick up, as the art of wielding two weapons in combat is something she was already quite familiar with. However, given Sena's personal choice in weaponry and blended combat style true mastery of Jar'Kai took some time for her to achieve, namely due to mastery of Trakata being necessary to this process.

Trakata - Much like the defensive abilities of Soresu the sheer practicality of Trakata appealed greatly to Sena, not to mention it was pretty much necessary to truly master the combination of Jar'Kai and her particular use of the Saberstaff. It also helped her focus better when she needed to use the force for whatever reason. Mastery of Trakata was achieved alongside Jar'Kai, paving the way for Sena to continue on her path towards true lightsaber mastery.

Saberstaff - The saberstaff, an odd weapon with few advantages and many limitations. One might wonder why a woman who holds practicality to such a high degree would bother with such a weapon, though in all honesty practicality is the reason Sena has trained extensively with such a weapon. The psychological impact, the art of surprise, doubled blade surface area for defensive purposes, and the lack of experience most foes have in countering such a weapon; all of which give Sena an edge in combat. On top of that she considers the saberstaff to be another graceful weapon that is misunderstood or mishandled by many.

Dun Moch - Dun Moch, the art of tripping your foes up by demoralizing, distracting, and/or taunting them. It is an artform of patience and practicality and, as a woman who wants every advantage she can get in combat, an art that greatly appealed to Sena. However the usage of Dun Moch is limited by Sena's ability to read the desired target(s), which generally only extends to intent and skill assessment with the occasional background knowledge of highly notable individuals.

OTHER SKILLS

Melee Weaponry - The art of combat with traditional, and some advanced, melee weapons; an art that the blaster has made obsolete in the vast majority of circles outside of those that wield the lightsaber; but this isn't about the lightsaber. The form of melee combat I speak of is far more messy than that with a lightsaber, it is the art of knives, swords, spears, axes, maces, and glaives; where metal, stone, and wood meet blood, flesh, and bone. Sena is a warrior through and through, raised to fight and die in combat in the hopes that her death would redeem her existence. Taught from the tender age of seven to wield melee weaponry in combat, for blasters and ammunition were scarce and best used by expert marksman. An accomplished gladiator by the age of nineteen, intimately familiar with an array of weaponry. Above all else Sena was gifted in the art of the blade, though the spear and the glave weren't far behind. Knives, short swords, long swords, electro blades, sabers, rapiers, dual wielding, and even the art of sword and round-shield; these were the primary means of Sena's survival before she became a Sith. There is no 'art' behind Sena's use of these weapons, only experience forged in war and quenched in blood.

Hand To Hand - For Sena, and the rest of her tribe for that matter, the art of hand to hand combat was only meant for one thing, survival after being disarmed or when all other means of offense has failed. There is no 'style' or 'flair' to Sena's hand to hand training, its entire purpose is to subdue or debilitate an opponent as quickly and as efficiently as possible so the practitioner can re-arm or escape. Fight dirty, fight smart, fight hard, fight to live. Those are the principles of this particular 'style' of fighting, as well as the principles of her tribe in all matters of combat. (A real world equivalent would be Krav Maga) Practitioners are taught to target the weak points of their opponent's body; counter as soon as possible or strike pre-emptively; maximize motion economy and strike efficiency; and keep aware of one's surroundings to identify additional threats, potential escape routes, and anything that can be used as a weapon.

Ranged Weaponry - Sena's training with ranged weaponry is very limited. There were few blasters to pass around her tribe and they were left with the Kage that proved themselves highly capable marksmen, Sena was not one of them. That being said Sena does have some experience with pistols and rifles, but only in close range combat. While the Force has allowed Sena to overcome the loss of her right eye in melee combat her depth perception suffers greatly in long range scenarios, combined with limited experience and poor training Sena has an extremely hard time trying to accurately hit a specific location beyond medium-close range, especially with anything ballistic (bows/slugthrowers/spears) or small/fast targets.

Piloting & Navigation - When it comes to piloting Sena is not someone you'd want to ask, at least in regards to spacecraft and large planetary vessels. Sena's only passable flying/driving comes from easily controlled vehicles at reasonable speeds, typically of the hoverbike/platform/car variety. High speeds put great strain on her sight due to her poor long range depth perception and the rate her passive force sight has to keep up with her nearby surroundings in order to prevent her from crashing. However Sena's navigation skills are very well developed despite these piloting issues. Her tribe was almost constantly on the move, but even if they weren't any culture that lives entirely underground in an expansive maze of cave systems has to know how to recognize landmarks that may or may not last long without change and navigate via magnetic field (compass) as they can't rely on star charts or night/day orientation. This has led Sena to be a highly capable navigator, adapting very well to new forms of navigation since her pattern recognition is quite developed. On a related note thanks to Sena's beast communication skills she is rather proficient at riding various beasts, which she vastly prefers to normal planetary vehicles as a beast has a brain of its own, and learning where sources of water might be found.

Technology & Repair - In the broad scope of things technology is one of Sena's greatest shortcomings. Spaceships baffle her, holocrons baffle her, computers baffle her, cybernetics baffle her, massive floating constructs baffle her, most advanced weaponry baffles her, and so on. She knows they exist, she understands what they do, but she has difficulty comprehending how. For instance Sena knows that cybernetics can replace limbs or even her lost eye but she has no idea how that would work. She needs a virtual assistant to make use of many computer functions, though basic things such as reading a transmission or contacting someone she can handle. However, while Sena lacks knowledge of many advanced technologies she has quite a bit of experience with less advanced fields of work. She's far from a master crafter but Sena knows how to build sturdy shelters, shape metal, mend blades, carve stone, work fabric, and other necessities of a warring nomadic life. The only piece of advanced tech Sena knows enough about to craft and repair would be the lightsaber, a vital part of her lifestyle, and that took years of dedication to truly grasp.

Arts & Crafts - Sena has very little use of many non-combat related skills she learned before becoming a Sith, her freedom from menial labor and nomadic survival led to a major vacuum of time where she could simply do whatever she pleased. Much of this went towards training in the art of the lightsaber and meditating with the Force but there was still time set aside for recuperation that she felt she needed to fill with some sort of activity, thus Sena's foray into various arts began. First came sculpting, as she was already experienced with stone and metalwork, though instead of statues or small display objects Sena began to craft custom furniture for herself out of various materials; each decorated with various designs or depictions of events, people, places, and creatures. However these works lacked color to truly give depth to them, so Sena picked up the art of painting. A vivid imagination, a focused mind, and a steady hand lead to multiple works of art that could very well be hung in a proper gallery if anyone else ever saw them. As she slowly learned to be a little more sociable her inner desire to appear beautiful got the best of her, leading her to freshen up her old tailoring skills and work on fashionable apparel. Lastly Sena's increasing exposure to the different cultures of the galaxy led her to take up the art of a rather archaic musical instrument that she simply adored, what we would call a cello.

First Aid & Survival - Blah blah pretty good blah

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EQUIPMENT/OTHER

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Sena%20SaberE_zpszr6po4vv.jpg


Hilt Length: 12in/30.48cm (2x 6in/15.24cm) | Blade Color: Medium-dark red with white core.
Phase One Blade Length: 36in/91.44cm | Phase Two Blade Length: 60in/152.4cm
Crystal: Kyber | Bifurcating Cyclical-Ignition Pulse: Yes
Saber-Proof Hilt: Yes

Sena's lightsaber design is the result of years of carefully fine tuning her fighting style with a number of different shapes and sizes of hilts. Ultimately she desired a weapon that could be used as a single two-handed weapon and two single-handed weapons depending on who or what she was up against. The double-bladed aspect of each individual hilt allows for her to wield the weapon(s) whichever way she desires and utilize a forward, reverse, or double blade without having to flip the actual hilt around in her hand. Such a weapon required Sena to learn and later master the arts of both Jar'Kai and Trakata in order to prevent her from maiming or killing herself while wielding it.

SHIP:
Does your character have a personal ship? If so, describe it in moderate detail (what does it look like, what can it do, what types of weapons and engines does it have, etc.).
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
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ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.​





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Spud

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Jack Fisher

SW%20Jack_zps0zhqxhos.jpg


NAME: Jack Fisher (Born Silas Kylak)

ALIAS/NICKNAMES: “Pazaak Jack” & “Sabacc Jack” for his unprecedented luck and skill in the two games, not-necessarily through legal practices. “The Fisher” was Jack’s old gang nickname, and the reason he took Fisher as a surname, due to his pocket picking and hacking expertise. In some circles he’s known simply as “The Runner”, partially due to his preference for flight rather than fight and partially due to his old smuggling/transporting work.

FACTION: Czerka (Indie)

RANK: Special Executive of Research & Development (I think?)

SPECIES: Human

AGE: 25

GENDER: Male

PHYSIQUE Standing at an average 5’10” (177.8 cm) and weighing in at a slim but healthy 142.06 lbs (64.44 kg), minus the prosthetic arm, Jack is a good example of what a healthy man is supposed to look like. He’s well toned, but not all that "cut", and has your average runner’s “build”. With his replacement right arm, which is primarily made from super-lightweight materials, Jack’s weight comes to a total of 158.5 lbs (71.89 kg).

EYES: Jack has your basic hooded almond eye shape. His right iris is a vibrant green while his left is usually a pale blue. I say usually because his left eye is a cybernetic replacement and the iris color can be “tuned” to Jack’s liking.

HAIR: Jack’s hair is a shade of medium-brown and is of a medium length, for the average man at least. If he let it hang loose it would hang an inch or so below the ears on the sides/back and cover his eyes in the bang area. However for style, and practicality, Jack likes to keep his hair combed back as often as possible.

SKIN: Jack is a fairly pale man. It’s not that he doesn’t tan or doesn’t like being out in the daytime but most of his “work” takes place inside, at night, or at spaceports/stations.

CREDITS: Noob’s 1000.

DISTINGUISHING MARKS: Jack has a few tattoos from his gang days, which he typically keeps hidden. Apart from that Jacks only real discerning features are his cybernetics. The full right arm, the left eye (if used as flashlight or with different iris color), and the dataport/antenna for said eye at his right temple (providing he doesn’t have it hidden via synthflesh plug).

FORCE SENSITIVE: Nein

Jack’s physical strength is pretty much average for the standard light framed physically fit human. The only advantage strength wise is his prosthetic right arm, which on its own is very strong. Any punch he throws with it is going to hurt quite a bit, and his grip may potentially shatter bone, though it’s usually kept under a limiter to prevent accidental damage.
The rhyme “Jack be nimble, Jack be quick...” comes to mind when discussing Jack’s level of dexterity. When compared to the average human Jack’s reaction speed, hand eye coordination, and general agility nearly tops the charts. As a scrawny kid growing up on gang ridden streets you either learn to fight or run, and Jack learned the latter; though his need to run has been drastically reduced since joining Czerka. While he isn’t exactly “graceful” Jack certainly knows how to get around (#parkour) and is a very slippery prey to catch.
Jack’s physical constitution is hardly worth mentioning, it’s not terrible but it’s not good either, nor is his mental fortitude. He can deal with your basic intimidation tactics fairly well but would break fairly easily with torture. He puts emphasis on the flight portion of the old fight or flight adage and a motto of his is “When in doubt, get the hell out.”
Depending on what you’re talking about Jack could be considered a savant, a complete moron, and anything inbetween. He practically eats, sleeps, and breathes tech. Jack designed and fabricated all of his cybernetics and even upgraded a junked medical droid to perform the necessary surgeries. Practically every piece of tech in his possession is modified, he has a rather good sense for business, and cracking/building code is second nature to him.

Jack is also rather adept at reading the “tells” of most individuals, which helps with his gambling habits, and is a magnificent pilot once he gets used to the craft. The moron portion comes into play when you start discussing more basic things. He’s a terrible cook, wouldn’t last long in the wilderness, isn’t exactly a “history buff”, and certainly doesn’t belong on a battlefield. Apart from that he’s more along the lines of your average man.
Like his intelligence Jack’s wisdom is very select. His common sense is very well developed, as is his “street smarts”, but Jack is hardly the man to talk to if you want to discuss philosophy or emotional issues.
Jack can be a rather convincing liar and a mildly suave businessman but he lacks any sort of prowess in the intimidation or inspiration lines of charismatic influence. He’s also “romantically challenged”, meaning Jack doesn’t really know how to be romantically charming and tends to get a bit flustered when people flirt with him. Overall he’s a polite young man that knows how to play the innocent “lost puppy” routine a little too well.

PERSONALITY:

Jack is a very nonchalant young man who simply likes to enjoy life as he sees fit, that currently being the life of a Czerka researcher with access to all the tech he could possibly want to tear apart and tinker with, along with a bit of casual gambling on the side. He doesn’t get bothered with politics and simply lives the way he feels like it, regardless of how “legal” or "moral" others may believe his research to be.

Slicing, perusing the dark web, and tinkering with various forms of tech are favored pastimes of his. As is exploring various cityscapes to an extent, as long as he can get the free time away from work. With plenty of experience living life as a ghost Jack certainly has the means to get around without attracting much attention. Perhaps forge some civilian credentials and have some fun at a core world cantina, maybe head to Hutt space and see what kind of experimental tech he can dig up on Nar Shaddaa. Whatever fancys him in the moment.

As a result of growing up a gang manipulated kid Jack is a very morally neutral man. Basically the only good values of his are “be polite” and “never harm your family”, or rather whatever counts as family. Apart from that everything else is fair game, though personally he doesn’t like to cause harm to anyone that hasn’t done anything to deserve it in his eyes. If someone else chooses to do so then that’s their choice, but he’d rather not be a part of it. Not that he’s incapable of doing so when necessity rears its ugly head.
The birth record for one Silas Kylak only goes so far as his first few days out of the hospital he was born in, he has been missing ever since. Though truthfully he was abandoned by his mother at an orphanage. The abandoned child donned “Jack” by the orphanage staff disappeared at the age of eight, presumably a run away. From there he fell into work for one of the many small gangs on Fondor and became Jack Fisher until his complete disappearance some years later.

The man scarcely known as Jack Fisher is a digital ghost. The name Jack Fisher is known only to some individuals of the dark web conglomerate self dubbed VoidNET, a select few that belonged to a small gang on Fondor thirteen to seventeen years ago, and the Czerka officials that hired/work with him. He has little to no records beyond the list of non-violent crimes belonging to the various false identities he creates, of which only some can be linked to a freelance smuggler/slicer known simply as “Runner” and none of which directly to Jack himself.

It was once possible to seek out “Runner” directly for services by tagging dark web postings with <{Run¦ER}> but in all likelihood he won't answer, Czerka provides Jack with plenty of opportunity for travel and research and he doesn't really need to smuggle anymore.

BIOGRAPHY:

  • Born Silas Kylak but abandoned nameless at an orphanage right out of the hospital.
  • Lived eight years at said orphanage before his curiosity got the best of him, resulting in a runaway Jack.
  • Was “recruited” by a small local gang and manipulated as a street rat.
  • An accident while tinkering with tech results in the loss of Jack’s left eye, and the discovery of his untapped potential.
  • Local gang trained Jack with their best techs, though he quickly surpasses them.
  • Jack’s actions on the net caught the attention of a relatively small dark web conglomerate/gang of slicers/coders known by few as “VoidNET”.
  • VoidNET abducted Jack, freeing him from the manipulation of his original gang, and brought him to Nar Shaddaa to start life anew.
  • VoidNET taught Jack everything he needed to know to survive as a ghost of the net and gave him the resources to create a cybernetic eye replacement.
  • Jack went on to live a free and casual life as a smuggler/techie, with some profitable gambling habits in tow.
  • Right arm incinerated in a backroom Sabacc match gone awry. Also time of first kill.
  • Built a replacement right arm and rethinks the dangers of his current lifestyle.
  • Sells a custom piece of tech to a Czerka scout who spots his worth.
  • Joins up with Czerka as a contractor.
  • Moves up to R&D not long later.
  • Current time...
Jack, or Silas if you want to go by birth name, never knew his parents. His father died nine months before he was born and his mother abandoned him outside of an orphanage as soon as she could leave the hospital. For eight years a Fondor orphanage was all Jack knew. It was the place where all of his memories originated, it was the only place he knew anyone, and it was the only thing standing between him and the galaxy outside. The abuses he and the other children suffered went unnoticed by him, for Jack it was simply normal. A life of quiet submission trying not to burden their caretakers.

What little he learned there simply couldn’t satisfy him, and he had taken to tinkering with anything he could get his hands on rather than being content simply waiting around for the hope of adoption. Eventually Jack’s curiosity got the best of him, and he fashioned a lockpick to break out to see the outside world. It fascinated him, it terrified him, it may have almost killed him, he doesn’t exactly remember it too clearly nowadays. The experience was so exhilarating Jack simply had to do it again, and again, and again, until one day he simply never went back to that dismal place he had called a “home” for his entire life.

Life on the streets was vibrant and entertaining. He was free to tinker with whatever he could get his hands on, so long as he wasn’t caught, and there was never a dull moment. Of course they were also very dangerous and misleading, a lesson Jack would soon learn. Jack fell in with the wrong crowd, well, wrong is a matter of perspective. To Jack those that took him in and showed him kindness were far better than the caretakers at the orphanage, even if they were actually recruiting themselves a new mule to manipulate as they pleased.

As one would expect the life of a gang manipulated street rat was very dirty and very dangerous. Jack was taught how to survive on the streets, where not to go, when not to be seen, who to avoid, and everything that was involved with “hood life”. In exchange he was tasked with delivering various “packages” to various places and various individuals, using his small size to sneak around where adults couldn’t, and to play the scared homeless kid that pickpocketed marks (Where “Fisher” came from).

As his “handlers” gradually realized Jacks usefulness they began to give him more dangerous “jobs”, and as added incentive they began to reward him with bits of old tech to tinker with to his heart’s content. A cheap way to keep the kid occupied when they didn’t have a use for him, little did they expect him to wire what they gave him into a makeshift “arm” of sorts, or for that arm to burn out, explode, and imbed a piece of metal in Jack’s left eye. While he lost his eye his handlers finally found out just how special of a kid they had, gathering their best underground techies to teach Jack.

He was their little savant, a boy wonder that surpassed the expectations of every skilled engineer, slicer, and coder they had, and the ticket to their big payday. It didn’t take long before tutors became obsolete, with access to the dark web Jack was teaching himself faster than they could ever hope to do so, though this didn’t go unnoticed by certain individuals that lurked behind the darkness. While his current gang was happy using Jack to get what they wanted and simply keeping the kid content with salvaged tech another group of individuals saw a “brother in code” held captive by those that lacked “the gift”.

A small conglomerate of master coders and slicers known remotely as VoidNET began to systematically disrupt the efforts of Jack’s captors, throwing their gang into turmoil and snatching Jack up for themselves, or freeing him from their perspective. They smuggled Jack from Fondor, taking him far from the colony worlds, far from the Inner Rim, and bringing him to their base of operations on Nar Shaddaa. Jack’s life would begin anew.

Unlike his old gang the members of VoidNET actually cared for Jack. They nurtured him, taught him how to become a ghost of the net, and gave him the resources for him to fashion a cybernetic eye to replace the one he lost. On top of that they didn’t ask anything in return, only that he never use his gifts to do harm to other members of VoidNET. He was part of their family, a truly free man capable of doing just about anything he desired.

So what did Jack do with his newfound freedom you ask? Well, as he blossomed into a young man Jack found himself enjoying the life of a nomadic businessman (*cough* Smuggler *cough*), occasionally aiding his VoidNET brethren while making a name for himself as a very reliable “courier” for discreet goods. Jack used the money he earned from these odd “jobs” to constantly upgrade his tech, mostly. Some of it was spent, and gained, while gambling on backroom card games. Card games that he usually won thanks to his tech expertise.

All in all life was good, until a high stakes game of sabacc got his right arm incinerated as the result of crossfire between two very angry Cartel grunts. That was also the first time he had to kill to survive, luckily he was a pretty good shot with his left hand. Surprisingly enough the act of killing didn’t bother him. Maybe it was all the violence he had grown up around, or maybe some part of him simply detached when he was in danger. Nonetheless Jack survived because of it and fashioned a replacement arm to suit his needs, though the event did leave Jack mulling over his choice of lifestyle.

Not long after that Jack sold one of his outdated pieces of tech, which was still rather advanced compared to what you'd usually find on some shady stand, to an undercover Czerka talent scout. This talent scout kept an eye on Jack for a while, or I guess 'they kept an eye on each other' would be more accurate. It didn't take too long for Jack to figure out who the scout worked for and he certainly didn't need some big corporation targeting him to steal his tech designs. However, instead of trying to jack his tech before he could slip from their grasp they approached him with a job offer. They'd pay him well for any piece of working modified or custom tech as well as the fabrication of false credentials and 'discreet shipping'.

He would be a contractor of theirs liable for his own security and held under a strict non-disclosure agreement but otherwise his own man, it seemed like a fair deal to Jack. If things went downhill he could always disappear again, he highly doubted they could track him, and if they worked out well he might actually get Czerka to back his tech-xperimentation. It didn't take long for Czerka to realize the value of Jack's mind and extend a full offer of employment to him, as long as Jack fabricated and designed tech exclusively for them. It was an offer he cautiously accepted, though he doubted that if he turned them down they would drop the subject, but nonetheless it allowed him to pursue the future of technology with resources and financial backing he had never had before.

SKILLS:
  • Weaponry: While Jack isn't exactly "soldier material" he is surprisingly good with small arms, namely pistols or compact smgs as they generally lack weight, size, and recoil encumbrances, and small melee weapons; for the same reason. He is, or was, a gangster after all, sometimes running for your life simply isn't enough. However the main reason for Jack's light arms expertise is due to his very good hand eye coordination, reaction speed, and calculatory abilities. These traits also extend to weapons of just about any kind but Jack lacks any training whatsoever with the vast majority of weaponry.
  • Hand-to-Hand: Jack's hand-to-hand fighting style could simply be summarized as 'do everything you possibly can to survive'. There is no actual "style", only calculated movements that utilize his extreme reflexes, wiry frame, rugged prosthetic, and surroundings to do whatever he can to come out of an unavoidable tussle alive and as well as possible.
  • I.R.Uber-Techie: As mentioned before Jack is a savant when it comes to just about everything tech related, so much so that some people actually think that binary is his primary language or he's some sort of A.I. due to his rate of technological adaptation and general prowess with a computer. Hell, sometimes he does find himself thinking in code. From fabricating parts for and repairing droids, ships, and advanced weaponry to crafting extremely thorough false credentials, slicing fortified networks, and just about everything in between. If there's a computer involved you can count on Jack to work with it in ways that may just baffle the minds that designed it.

STRENGTHS AND WEAKNESSES:

GEAR:
  • TBD
  • TBD
SHIP:
  • TBD
DROIDS:

PETS:

KILLS:
  • N/A
  • N/A
BOUNTIES COLLECTED:
  • N/A
  • N/A
DUELING RING MATCHES:
  • N/A
  • N/A
GRAND TOURNAMENT MATCHES:
  • N/A
  • N/A
ROLE-PLAYS:
Active
  • N/A
  • N/A
Completed
  • N/A
  • N/A
 

RedneckLoves

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I like the profile format you used with Sena's. Something you did yourself?
 

Spud

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I like the profile format you used with Sena's. Something you did yourself?

Ty ^^ I figured out that you can stack boxes within boxes when toying around with some of Bee's code. It's a beebox3 background with cbox3s inside separated by additional beebox3s between each section, Biography, The Force, etc. If you want I can try to post a base template in a [*code] box.
 

RedneckLoves

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That'd be cool if you wanted to trouble yourself, but with that description I could figure it out if I wanted to. :) Again, looks great
 

Spud

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[beebox3=80%]





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Spud

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s-1948.jpg

Affiliation: Replica/Antique Arms Dealers

Ownership: Alistair Stroud, potentially usable by anyone that would actually buy one and refit it for lethal action.

Intent: This weapon is meant to be used as a concealable and nigh-silent close range assassination firearm. It is not designed to be used on the battlefield but in situations where the wielder wants to remain hidden, such as while infiltrating an outpost, home, corporate building, and so on. Ideally their target would be unarmored (at very least without helmet) and is too far away/in too open an area to use blade/hand/other melee range lethal techniques.

Model: 3-S Elite

Type: Slugthrower

Size: The 3-S's overall length is 165mm (6.5in) with a 35mm (1.38in) barrel, from the base of the grip to the top of the barrel it's 132mm (5.2in). It weighs 700g (1lb 8.7oz) without the cartridge, 850g (1lb 14oz) with the cartridge, and 906g (just under 2lbs) fully loaded.

Composition: Basic durasteel components and a rubber coated grip. It's possible to find models that have been modified with various decorative grips and barrels.

Range: Maximum effective range is 20m, maximum minor injury range is 40m.

Ammunition Capacity: 6 round cartridge.

Description: What makes this weapon unique when compared to other slug-throwing pistols is actually that it was designed only to use a very special type of ammunition, in fact the ammunition is what gives the pistol its extremely quiet nature, other than that it essentially works like any other rugged dual action pistol. The ammunition this gun uses has an internal piston and a propelling charge to deliver the force of the blast to the slug, after the slug leaves the casing the piston seals off the hole preventing any gas from escaping. This eliminates muzzle flash, smoke, and almost all of the noise caused by a typical slugthrower. This ammunition is extremely hard to find on the market but those with the related skills and necessary knowledge can make their own, however if this process isn't done with precision gas may still escape the casing or the ammunition may simply explode in the firing chamber. The drawback of this weapon is its lack of penetrative power, it cannot pierce even the lightest of armor designed to resist ballistic force, and its severely reduced effective range compared to blaster pistols. While this weapon is usable underwater its effective range is essentially reduced to point blank.

Features:
  • Rugged 'all terrain' design.
  • Easy to disassemble and clean.
  • Semi-Automatic.
  • Almost entirely silent.
  • Relatively small and easy to conceal.
  • Stock 'dot and bar' sights.
  • Supports holographic and reflex sight attachments.
 
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Spud

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Alistair%20armor%201S_zpszkh3yhww.jpg

Affiliation: N/A

Ownership: Alistair Stroud, working models are on the black market.

Intent: To create a working space ready stealth suit that fits with the technology of the era, sacrificing shields and heavy armor plating to focus instead on flexible/lighter/quieter armor, the ability to entirely conceal its electronic signature by sacrificing non-wired communication for a time, and a built in temporary heat sink to fool thermal cameras, scopes, and other sensors for short periods of time before needing to vent built up heat.

Model: TC8 Stealth Suit, also known as the "Thermal Chameleon".

Weight: Depending on the specific loadout and the size of the owner weight typically falls in the 20-25kg (44lbs 1.5oz - 55lbs 1.9oz) range, though there are lighter and heavier variants. (Lighter typically providing less protection/greater maneuverability and heavier providing more protection/reduced maneuverability)

Composition: (What is your armor made of? If you're using a lightsaber-resistant material, describe what components are made from that material. Remember to limit your use of saber-resistant materials, such as Phrik and Ultrachrome! Armor that is entirely or mostly saber-proof will NEVER be accepted; don't be afraid to use a saber-resistant helmet and gauntlets, but don't try and mate saber-resistant helmets and gauntlets to saber-resistant chestplates and thigh guards. As a rule of thumb, the less saber-resistant your armor is, the more likely it is to be approved. )

Rating: (What is it resistant to? What is it vulnerable to?)

Description: (Describe your armor in more detail here. What features does it have? Does it have a HUD, or a rebreather, or something like that? Is it modular or have self-repair features? Who was it designed for? What's your armor's purpose? You can only use features you've written down and had approved, so include everything you intend to use.)
 
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