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Nox watched as Zoroc got up, controlling his emotions and taking on a demeanor of calm. He was impressed, glad that the young Zabrac had not proven to be brash. He could deal with arrogant, but the flippancy with which many Sith acted was beyond his understanding. The Noghri instantly respected Zoroc that much more for it, hoping he would always prove to be so level headed. It was not realistic to expect that, but it was something he could hope for nonetheless.
"What I am teaching," Nox said to Sin'ryk, addressing the second question first. "Is both the entire strain of Noghri clan martial arts and the Ulrh'adak style. There is only one Ulrh'adak style, as we are such a small clan and we are unified. The Ulrh'adak style takes more old Sith influence and focuses on disabling more than Noghri clan MA generally does."
To demonstrate the answer to Sin'ryk's first question, he calmly walked to the Pureblood and started moving the man's arms and legs. Sin was spread out, and Nox started moving his hands to make mock strikes at vital locations.
"The carotid artery is a prime target. With sufficient force or a deep enough laceration, one can kill an opponent in any time between instantly or a minute and a half. Blood loss will make an opponent lose consciousness within thirty seconds, however, meaning the threat will be eliminated before their expiration is complete.
The pressure point beneath where the jaw meets the skull, just under the ear, can form an air bubble in the blood stream that causes the enemy to die quickly. A supported thumb or finger knuckle jabbed into the pressure point hard and fast enough will create the air bubble easily.
The vertebrae above the most prominent and topmost spinal vertebrae is the most susceptible to blunt trauma. Alternatively, the very base of the skull is a soft area where the spinal cord is also accessible in the neck. A knife hand chop of sufficient hammer fist blow will break the enemy's neck here or here.
If you are going to break a person's neck, support their head against your chest or anything. Push on the chin with your other hand. Make sure your fingers are oriented in the direction you are pushing. This is extremely important to a quick, strong break. With your fingers pointed in the right direction, you will both increase your range of motion and your leverage. This keeps your foe from fighting the snap and also ensures your rotation is as far as possible. Do not actually make a snapping motion, as counter intuitive as that sounds. Instead, use a smooth, constant motion. The break will be better.
A talon strike to the front of the throat, with two curved fingers, a single knuckle strike, or a frontal knife hand strike can close an opponent's windpipe and end their consciousness or life very quickly. Use it if your opponent fails to guard their throat properly. It takes only somewhere between five and eight pounds of pressure to crush the windpipe and/or close the trachea, so it is a convenient strike if available.
One can also dig the fingers into the opponent's eye sockets. I'm sure no one is new to that.
If you dig the side of your hand, the reverse of the knifehand strike where your thumb and index finger meet, up and towards the back of the opponent's skull with it positioned beneath a prominent enough nose protrusion, such as where a formation of cartilage supports it, you can drive up shards of cartilage into the brain. This only works on humanoids with sufficient biology for such a strike. However, sufficient blunt force trauma to flat nosed humanoids may cause floating cartilage fragments to also float up into the brain and cause damage. This is very dependent on their biology, but the Ulrh'adak are ever aware of their options.
I spoke of lacerations earlier. The Noghri make good use of their claws. If you have them, or anything sharp enough, another option is to cut under the arm pit or the center of the bicep. Arteries here will cause the victim to bleed out rapidly.
Lastly, the femoral artery bleeds out nearly as fast as the carotid. If you can damage it, even with blunt force, do so. It is on the inside of the upper portion of the leg."
Each strike and move was demonstrated fully, without force, on Sin'ryk. At the end, Nox stepped back and surveyed his students.
"Have I moved too fast? Or should we begin some practical grappling, throws, and counter blocking?"
"What I am teaching," Nox said to Sin'ryk, addressing the second question first. "Is both the entire strain of Noghri clan martial arts and the Ulrh'adak style. There is only one Ulrh'adak style, as we are such a small clan and we are unified. The Ulrh'adak style takes more old Sith influence and focuses on disabling more than Noghri clan MA generally does."
To demonstrate the answer to Sin'ryk's first question, he calmly walked to the Pureblood and started moving the man's arms and legs. Sin was spread out, and Nox started moving his hands to make mock strikes at vital locations.
"The carotid artery is a prime target. With sufficient force or a deep enough laceration, one can kill an opponent in any time between instantly or a minute and a half. Blood loss will make an opponent lose consciousness within thirty seconds, however, meaning the threat will be eliminated before their expiration is complete.
The pressure point beneath where the jaw meets the skull, just under the ear, can form an air bubble in the blood stream that causes the enemy to die quickly. A supported thumb or finger knuckle jabbed into the pressure point hard and fast enough will create the air bubble easily.
The vertebrae above the most prominent and topmost spinal vertebrae is the most susceptible to blunt trauma. Alternatively, the very base of the skull is a soft area where the spinal cord is also accessible in the neck. A knife hand chop of sufficient hammer fist blow will break the enemy's neck here or here.
If you are going to break a person's neck, support their head against your chest or anything. Push on the chin with your other hand. Make sure your fingers are oriented in the direction you are pushing. This is extremely important to a quick, strong break. With your fingers pointed in the right direction, you will both increase your range of motion and your leverage. This keeps your foe from fighting the snap and also ensures your rotation is as far as possible. Do not actually make a snapping motion, as counter intuitive as that sounds. Instead, use a smooth, constant motion. The break will be better.
A talon strike to the front of the throat, with two curved fingers, a single knuckle strike, or a frontal knife hand strike can close an opponent's windpipe and end their consciousness or life very quickly. Use it if your opponent fails to guard their throat properly. It takes only somewhere between five and eight pounds of pressure to crush the windpipe and/or close the trachea, so it is a convenient strike if available.
One can also dig the fingers into the opponent's eye sockets. I'm sure no one is new to that.
If you dig the side of your hand, the reverse of the knifehand strike where your thumb and index finger meet, up and towards the back of the opponent's skull with it positioned beneath a prominent enough nose protrusion, such as where a formation of cartilage supports it, you can drive up shards of cartilage into the brain. This only works on humanoids with sufficient biology for such a strike. However, sufficient blunt force trauma to flat nosed humanoids may cause floating cartilage fragments to also float up into the brain and cause damage. This is very dependent on their biology, but the Ulrh'adak are ever aware of their options.
I spoke of lacerations earlier. The Noghri make good use of their claws. If you have them, or anything sharp enough, another option is to cut under the arm pit or the center of the bicep. Arteries here will cause the victim to bleed out rapidly.
Lastly, the femoral artery bleeds out nearly as fast as the carotid. If you can damage it, even with blunt force, do so. It is on the inside of the upper portion of the leg."
Each strike and move was demonstrated fully, without force, on Sin'ryk. At the end, Nox stepped back and surveyed his students.
"Have I moved too fast? Or should we begin some practical grappling, throws, and counter blocking?"