Armor Val's ISB Combat Armor

Malon

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VAL's ISB COMBAT ARMOR

A modified version of the standard armor issued to all Imperial Security Bureau agents for combat situations. The suit is made up of black plasteel plates and a helmet with a grey visor. Val's armor has been modified to accommodate her unusual height and with personal affects to aid her on her missions. She only wears it in dangerous situations, as she has a firm belief that ISB Agents are not meant to be soldiers or stormtroopers.

LEGALITY

Legal. All ISB officers are issued a set of armor at the beginning of their commission and are allowed to modify them within reason.

INTENT

To give Val a set of armor to use in case of PvP or general combat scenarios.

Type and Coverage

Type: Medium

Coverage:
  • Head: Black plasteel helmet with a retractable visor.
  • Torso: Black plasteel chest vest.
  • Back: Black plasteel back plate (on the vest).
  • Upper Arms: Black plasteel shoulder plates emblazoned with the ISB insignia.
  • Lower Legs: Black durasteel-toed boots.


Functions



Function 1: Recording Device
  • The recorder, usually located in the helmet, is a device that records visual & audio content for up to 6 hours. It has to be (explicitly) activated by the user manually to be active. It is also to be integrated into the armor's HUD (if a HUD function(s) exist) and recording from it. This recorded data can be transferred to a data storage device or terminal as well after the desired content is captured. A small thumb sized data drive holds the data and can be removed, overwritten or replaced at the whim of the user.
Function 2: Personal Cloaking Device
  • A gauntlet function only acceptable for light or medium armor, portable cloaking devices are extremely useful for sneaks and, quite frankly, cowards who want to avoid a fight. They provide relatively complete invisibility from the naked eye at a distance of more than 10 meters by warping the light around them, but are quite useless under that range. However, one must move slowly, no faster than a walking speed, and cannot attack in any way, or the cloaking is ended, and it only lasts for about 30 seconds anyways. One's heat signature can still be detected easily. The device must be activated and deactivated by manually pushing a button located on gauntlet, and takes 3 seconds to become fully operational, a time in which one is immobile and can be injured or killed quite easily.
Function 3: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
Function 4: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 5: Scout HUD
  • Contains a 4x magnifier and Compass.

 
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