Armor Vex's Sith Armor

Mockingjay

Her Eternal Excellency
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VEX'S SITH ARMOR

Designed to both protect Vex's disguise as Nahri Nalju and keep her safe in combat situations, Vex's armor was sculpted in the likeness of Sith Lords she genuinely revered. The black helmet with its crownlike crest was purposely designed to evoke the helm of Darth Vader and Kylo Ren. The rest of the armor was crafted to resemble the old uniforms worn by members of the Galactic Empire's Inquisitorius—particularly the armor of the Second Sister, one of the more popularly known female Inquisitors.

Vex prizes her armor as her true skin and wears it whenever in her official Sith capacity. Her use of it is nearly as religious as Mandalorians who practice the Way of the Mandalore, as she refuses to take off her helm in the presence of others. The armor represents another facet of her dual identities. Vex has always seen Nahri as just a mask for her true self. In her Sith armor, she becomes that true self.

LEGALITY

Legal in places where the Sith religion is not strictly outlawed.

Type and Coverage

Type: Heavy Armor

Coverage:
  • Head: Black helmet, made from plasteel.
  • Torso: Durasteel plates covering the upper-chest.
  • Back: Durasteel plates covering the upper-back.
  • Upper Arms: Plasteel shoulder plates on both shoulders.
  • Lower Arms: Plasteel vambraces on both wrists.
  • Lower Legs: Durasteel plates on both knees.


Functions



Function 1: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 2: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
Function 3: Armorweave Skirt + Detachable Cape
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 5: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.

 
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