- Joined
- Jan 27, 2016
- Messages
- 490
- Reaction score
- 167
Affiliation:
Sith/Sacred Band of Ziost
Ownership:
N\A
Intent:
Augmentation of hand to hand combat and guarding of hands from attacks.
Model:
Model D-3 Vigilance Electrostatic gauntlets
Type:
Melee hand wear charged with electricity and reinforced with cortosis.
Size:
Hand sized, with the sleeve reaching up to the elbow.
Composition:
Top skin of complex cortosis weaving, though also inlaid with other superconductive materials. Has a thin protective layer of synthetic plastics underneath.
Description:
This weapon was originally developed by the Sacred Band of Ziost to be used by its officers, but has since been seen in the hands of both Sith and Sacred Band members fortunate enough to gain access to them. It is a kind of glove inlade with Cortosis nano-fibers that discharges up to 85,000 volts of electricity upon contact when activated. It is possible for it to generate a current that is lethal, but due to the superconductive nature of cortosis doing so makes it a threat to both the user and the receiver of the attack, as the current would burn through the protective layer. This has lead its manufacturers to purposely limit the maximum output of the device until they can find a more suitable material for the protective layer. There are small disks covering the inner palm and knuckles that act as amplifiers. These gloves do have a generator near the edge of the sleeve that creates needed energy by siphoning ambient electrical fields and energy from the air or from electronics. This occurs by using cortosis to manually draw in energy and conduct it back to the generator. Other forms of energy can be absorbed, though this is much more difficult and it takes time for that energy to be converted to usable electrical power. This generator is located around the edge of the sleeve, resembling a ring with a coin sized circle jutting out from the outside. The ring and half sphere will glow slightly when the glove is in use. Direct attacks from these gauntlets have been known to disrupt technology that they touch by overloading circuits with sudden bursts of unstable energy. Temporary paralysis can also be caused in isolated regions by overstimulation of the nervous system.
The interwoven cortosis threads will compress together and temporarily harden if hit by a large concussive force. It can withstand a large amount of blaster fire due to its capabilities for absorbing energy, around five rounds. It can also take one hit from a lightsaber or other plasma weapon. Structurally the glove can take more, but after it takes hits that exceed this criteria the sudden burst of unstable energy that comes from absorbing these hits will eventually cause damage to the generator and the attached wiring, compromising its ability to continue resisting and rendering it useless.
What makes this different from other, similar tech?
Functions differently than a shockboxing glove in that it is more malleable and fabric like, allowing freedom of movement. This technology also contains certain potentials that simply do not exist in other tech because of its complexity. It can allow a kind of cultural trait in the military of the Sith Brotherhood to possess these weapons since they are quite unique, thus giving a distinction between fighting strategies in a battle.
Sith/Sacred Band of Ziost
Ownership:
N\A
Intent:
Augmentation of hand to hand combat and guarding of hands from attacks.
Model:
Model D-3 Vigilance Electrostatic gauntlets
Type:
Melee hand wear charged with electricity and reinforced with cortosis.
Size:
Hand sized, with the sleeve reaching up to the elbow.
Composition:
Top skin of complex cortosis weaving, though also inlaid with other superconductive materials. Has a thin protective layer of synthetic plastics underneath.
Description:
This weapon was originally developed by the Sacred Band of Ziost to be used by its officers, but has since been seen in the hands of both Sith and Sacred Band members fortunate enough to gain access to them. It is a kind of glove inlade with Cortosis nano-fibers that discharges up to 85,000 volts of electricity upon contact when activated. It is possible for it to generate a current that is lethal, but due to the superconductive nature of cortosis doing so makes it a threat to both the user and the receiver of the attack, as the current would burn through the protective layer. This has lead its manufacturers to purposely limit the maximum output of the device until they can find a more suitable material for the protective layer. There are small disks covering the inner palm and knuckles that act as amplifiers. These gloves do have a generator near the edge of the sleeve that creates needed energy by siphoning ambient electrical fields and energy from the air or from electronics. This occurs by using cortosis to manually draw in energy and conduct it back to the generator. Other forms of energy can be absorbed, though this is much more difficult and it takes time for that energy to be converted to usable electrical power. This generator is located around the edge of the sleeve, resembling a ring with a coin sized circle jutting out from the outside. The ring and half sphere will glow slightly when the glove is in use. Direct attacks from these gauntlets have been known to disrupt technology that they touch by overloading circuits with sudden bursts of unstable energy. Temporary paralysis can also be caused in isolated regions by overstimulation of the nervous system.
The interwoven cortosis threads will compress together and temporarily harden if hit by a large concussive force. It can withstand a large amount of blaster fire due to its capabilities for absorbing energy, around five rounds. It can also take one hit from a lightsaber or other plasma weapon. Structurally the glove can take more, but after it takes hits that exceed this criteria the sudden burst of unstable energy that comes from absorbing these hits will eventually cause damage to the generator and the attached wiring, compromising its ability to continue resisting and rendering it useless.
What makes this different from other, similar tech?
Functions differently than a shockboxing glove in that it is more malleable and fabric like, allowing freedom of movement. This technology also contains certain potentials that simply do not exist in other tech because of its complexity. It can allow a kind of cultural trait in the military of the Sith Brotherhood to possess these weapons since they are quite unique, thus giving a distinction between fighting strategies in a battle.
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