VS-VF M1 Heavy Repeater

Tank

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Affiliation: N/A

Ownership: Samuel Dyer

Intent: To create a variable damage slug thrower that could be used as either crowd control or deadly force on the battlefield with no need for ammunition change, and only a few modifications to the weapon needed. The weapon’s damage will depend on the amount of electrical charge primed into the ammunition through a battery pack connected to the weapon, similar to the battery packs used with the original lightsabers. The speed of the projectile is also controlled by the battery pack and must be slowed down for crowd control use to prevent penetration. During deadly combat however the speed must be amplified.


Model: VS-VF M1 Heavy Repeater

Type: Slugthrower

Size: Heavy Machine Gun.
Weight: 27.6 lbs (12.5 kg)
Length: 49.7 in (1.263 m)
Height: 10.4 in (.263 m)

Composition: Durasteel

Range: 75-150 meters; 75 meters is optimal on the lowest power settings; 150 meters for highest power settings.

Ammunition Capacity: 200 round belt. 1,000 watt battery pack. Can feed five belts before needing to be recharged. Recharge time is one hour.

Description: The weapon itself is less of a marvel when placed next to the ammunition it fires. Small steel balls, about the size and weight of a marble and containing a small capacitor, is what this gun spits out. When the charged ammunition touches an object it releases its charge into that object. At the lowest settings these balls are fired with equal force to a pellet gun and the electrical charges are minor, much less than a taser. When power to the weapon is ramped up the damage and penetrating force of the ammunition are increased. At its highest power rating the balls have enough force to pierce through a human body and the electrical impulses can leave burns or cause hit muscles to seize up for a moment. A single hit, unless directed at the head, heart or other vital organs, wouldn't kill a human. It would leave them bleeding and stunned for a moment. Just like any other slugthrower, the more effective hits on a target the more deadly the weapon becomes. The weapon fires at a constant rate of 120 rpm.

The power supply to the weapon is a 1000 watt battery pack that looks very similar to those used by the first Jedi. The power supply is depleted after 1000 rounds and completely recharges within one hour. The power supply is detachable from the weapon for easier portability, but this renders the weapon useless.

The weapon itself contains an upper and lower rail to mount scopes, lights, lasers, ect. The weapon comes standard with a 3.4x scope and laser sight. The latter is somewhat of a joke as the weapon’s spray pattern is so large that a laser sight is nearly pointless. The spray pattern was purposely made large to deal with large scale riots on crowded planets. The spray makes the weapon nearly useless to target an individual. A trained user and controlled bursts make the spray manageable, but still undesirable outside of its intended use: Locking down a road, corridor, courtyard, and suppressing masses all at once. The weapon also comes with a bipod, mounting clips, and a sling. The weapon can also be mounted to a tripod for standing fire.
 
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Andrewza

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I am not sure on this. Sure the pelts are small than a 7.62mm but so what they just has lethal and that what matters here in fact even if this was a stun gun 500 rounds is to much. 200 it is.

Being a slug thrower this wont pen armour all that much. Heavy Mando armour wearing thug could ignore them and walk up to the shooter and punch him. I mean why must this be a slug thrower. A heavy repeating Blaster can do all of this and be lethal to armour wearing enemies. This is not made by some back water planet nor does it have some unique feature that needs it to be a slug thrower.
 

Tank

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I am not sure on this. Sure the pelts are small than a 7.62mm but so what they just has lethal and that what matters here in fact even if this was a stun gun 500 rounds is to much. 200 it is.
Firstly, thanks for the feedback! It really is appreciated as your questions help solidify my ideas for the weapon. Secondly, it states that adjusting the power supply adjusts the force with which the pellets are thrown. I've been in plenty of BB gun (not airsoft but actual BBs) fights and sure they might break the skin but the hardly ever penetrate. These are larger than BBs and so the force would be spread over a greater area leading to skin penetration being less likely. As far as 500 rounds goes I'm sure your right but I'd like the tech admin to tell me that before I change it. :P

Being a slug thrower this wont pen armour all that much. Heavy Mando armour wearing thug could ignore them and walk up to the shooter and punch him. I mean why must this be a slug thrower. A heavy repeating Blaster can do all of this and be lethal to armour wearing enemies. This is not made by some back water planet nor does it have some unique feature that needs it to be a slug thrower.

A heavy armor wearing mango thug is going to get lit up by this gun because he's a METAL heavy armor wearing thug. Metal conducts electricity and so he's going to feel the full force for that electric charge if he gets hit. Heavy repeating blasters, as far as I know, don't have variable speed or power. They have stun and plasma shots. Now we have a slug throw with the same stun or lethal shots. No it wasn't made on a back water planet, it clearly states in the write up that the guns original intent is to deal with large scare crowd control and rioting. You don't typically find large scale riots on back water planets. You would find it on Curoscant or Corellia, which in the previous canon had multiple riots that contained millions of people. It does have a unique feature to slug throwers and blasters in the variable speed and force mechanisms, unless there is such a thing in blasters and I've just never heard of it.

Again thanks for commenting as it helps flesh out the weapon!
 

Andrewza

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You going get told to make it 200, rules are rules

No one wears metal armour on the flesh most wear it over something to soften the impact. You can see that in the storm trooper armourer.

Riots happen all over and on all planets. I know you just giving a slug thrower the options of a blaster (lethal and stun) my question is why. I mean I really like this gun but they did say they want slug throwers to be less effective than blasters this time line. This is a slug thrower that works just like a blaster and is now more effective vs heavy armour than blasters. We will see what the thech admins say but I don't like the idea of a slug thrower that just as effective as a blaster.
 

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You going get told to make it 200, rules are rules

I agree.

No one wears metal armour on the flesh most wear it over something to soften the impact. You can see that in the storm trooper armourer.

True, but all those fancy H.U.D. systems will get fried and any internal circuitry for flamethrowers, wrist rockets, ect could be damaged as well.

Riots happen all over and on all planets.

Riots do happen on all planets but not all planets have the population to support LARGE SCALE riots. It's like comparing a riot in New York City to one in Juneau Alaska. Even if the entire state shows up in Juneau Alaska it won't be as big of an issue as if just 1/10 of the population of NYC shows up. Like I said in my last post this weapon was created for use on planets like Corellia and Coruscant, which have massive population centers, akin to NYC.

I know you just giving a slug thrower the options of a blaster (lethal and stun) my question is why.

You ask why I gave a slug thrower the option of lethal and stun, the answer is because there are no non-lethal slug throwers. If you remove the electric charge from this weapon, on its lowest setting it's essentially a big BB gun. When you add in the electrical component to this weapon it becomes an effective crowd control device that can also double as a suppression weapon on the battlefield. That is why I made this a slug thrower.

I mean I really like this gun but they did say they want slug throwers to be less effective than blasters this time line.

Slug throwers, this one included, are less effective than a blaster. A blaster bolt will still do more damage than one of these pellets on the highest setting.

This is a slug thrower that works just like a blaster and is now more effective vs heavy armour than blasters. We will see what the thech admins say but I don't like the idea of a slug thrower that just as effective as a blaster.

This slug thrower wont be able to pierce through armor the way an APR or blaster bolt would be able to. Instead against such heavily armored individuals it will be able to disrupt any electrical systems that heavy armor may depend on. If anything this is less effective against heavy armor because it lacks the capabilities to pierce through the armor and harm the individual underneath it. Being able to act similarly to a blaster (lethal and stun) doesn't mean it's going to be just as powerful.

Honestly, I'm not sure how you can equate an electrified metal ball to a plasma bolt. PLASMA bolt. What the SUN is made of. Just sayin'
 

Outlander

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Why would I choose this over a blaster with a stun setting?
 

Andrewza

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I agree.

best get ahead of them then

True, but all those fancy H.U.D. systems will get fried and any internal circuitry for flamethrowers, wrist rockets, ect could be damaged as well.


mmm so what

Riots do happen on all planets but not all planets have the population to support LARGE SCALE riots. It's like comparing a riot in New York City to one in Juneau Alaska. Even if the entire state shows up in Juneau Alaska it won't be as big of an issue as if just 1/10 of the population of NYC shows up. Like I said in my last post this weapon was created for use on planets like Corellia and Coruscant, which have massive population centers, akin to NYC.


I am going to get IRL here right now. Sure the Juneau riot will be smaller but there would have less cops per capita there for less cops per rioter. Any case a entire city rarely riots, I t is normally a area, demographic, occupation or some other group


You ask why I gave a slug thrower the option of lethal and stun, the answer is because there are no non-lethal slug throwers. If you remove the electric charge from this weapon, on its lowest setting it's essentially a big BB gun. When you add in the electrical component to this weapon it becomes an effective crowd control device that can also double as a suppression weapon on the battlefield. That is why I made this a slug thrower.

Why use this over a blaster with a far better lethal setting and a in build stun setting?

Slug throwers, this one included, are less effective than a blaster. A blaster bolt will still do more damage than one of these pellets on the highest setting.

Then why would any government, PC, PMC, Indie buy this over a Blaster?

This slug thrower wont be able to pierce through armor the way an APR or blaster bolt would be able to. Instead against such heavily armored individuals it will be able to disrupt any electrical systems that heavy armor may depend on. If anything this is less effective against heavy armor because it lacks the capabilities to pierce through the armor and harm the individual underneath it. Being able to act similarly to a blaster (lethal and stun) doesn't mean it's going to be just as powerful.

Honestly, I'm not sure how you can equate an electrified metal ball to a plasma bolt. PLASMA bolt. What the SUN is made of. Just sayin'
 

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Why would I choose this over a blaster with a stun setting?

Different applications. Sure blasters are better, but slug throwers have their own utilities as well. Slugs are more effective against lightsaber wielding enemies and are more effective against certain types of shields.
 

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Different applications. Sure blasters are better, but slug throwers have their own utilities as well. Slugs are more effective against lightsaber wielding enemies and are more effective against certain types of shields.

Because of all those civilian riots backed by Jedi and heavy particle shielded emplacements.
 

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Because of all those civilian riots backed by Jedi and heavy particle shielded emplacements.

One day you'll find yourself in said situation and I wont come save you.
 

Outlander

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Ok. So here are my points.

1. This is only effective against unarmored targets. You're essentially shooting charged BBS at your enemies, which will not penetrate virtually any armor. I also have significant doubts concerning the BBS shorting out electrical systems they come into contact with, as there's pretty much no Canon precedent for anything like that being possible.

2. The ammunition seems overly complicated. Again, one of my main points is that this is essentially useless compared to a blaster. You're having to buy or manufacture tons of ammo for every one of these you use, essentially on the off chance that you have to fight a Jedi, which makes no sense when the intent of this is primarily riot control.

3. Why. Just why is this needed. It will in virtually all circumstances underperform against blasters with a significantly higher cost to use, as well as being non-standardized. Its fine if you want this to be something that isn't as good, like antiquated tech, but your write-up will need to be modified.
 

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(Question: In the description it says, “And remember, slugthrowers in Star Wars will never be as damaging as blasters, nor will the rounds travel as fast.” But in the tech rules it says, “Bullets and blaster bolts travel at the same speed”. So…which is it?)

Both. Blasters don't rely on kinetic speed, and blaster bolts move much slower than a bullet. Bullets move at about 300 - 400~ meters per second. A blaster bolt moves at about 150 m/s. But blasters deliver thermokinetic energy. Basically, they explode in your face, rather than having to try to punch a hole in you.

Lower the max range. Slugthrowers in this timeline aren't meant to be competitive at all. So halve the ranges.

And this is the most crucial bit. I'm not gonna approve of a heavy machine gun that can spray bolts that either kill you with a direct hit, and stun/taze you with a glancing hit. Nor is Clayton about to either.

This gun needs some serious redesign.
 

Tank

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Both. Blasters don't rely on kinetic speed, and blaster bolts move much slower than a bullet. Bullets move at about 300 - 400~ meters per second. A blaster bolt moves at about 150 m/s. But blasters deliver thermokinetic energy. Basically, they explode in your face, rather than having to try to punch a hole in you.

We can move this to PMs if this isn't the appropriate place to discuss this. But you're saying that, "A blaster bolt is slower than a bullet; they simply use different types of energy to inflict damage." which I would completely agree with. My point is that the rules say, "slugthrowers....nor will the rounds travel as fast." and "Bullets and blaster bolts travel at the same speed". Obviously these are mutually exclusive. A slugthrower cannot be slower and the same speed as a blaster bolt at the same time. I'm not super into physics but I don't think kinetic or thermokinetic energy would play any role in velocity. If a round delivering kinetic energy traveling at 300-400m/s and a round delivering thermokinetic energy traveling at 150m/s are fired at the same time the round delivering kinetic energy will travel 2-2.6X faster and arrive at the target 2-2.6x faster than the round delivering thermokinetic energy. I understand the difference in damage based on energy type; I'm trying to understand the seeming contradiction in the rules about speed.


Lower the max range. Slugthrowers in this timeline aren't meant to be competitive at all. So halve the ranges.

Done.

And this is the most crucial bit. I'm not gonna approve of a heavy machine gun that can spray bolts that either kill you with a direct hit, and stun/taze you with a glancing hit. Nor is Clayton about to either.

This gun needs some serious redesign.

I honestly hadn't even considered that. But now that you point it out....fixed-ish, hopefully.
I changed it so that the lowest setting is less effective than a taser and at the highest setting it may cause their muscles to seize; but unless they take a direct hit to a vital organ 1-3 shots could be shrugged off. If it needs more nerfing still let me know. Thanks for the quick reply.
 

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We can move this to PMs if this isn't the appropriate place to discuss this. But you're saying that, "A blaster bolt is slower than a bullet; they simply use different types of energy to inflict damage." which I would completely agree with. My point is that the rules say, "slugthrowers....nor will the rounds travel as fast." and "Bullets and blaster bolts travel at the same speed". Obviously these are mutually exclusive. A slugthrower cannot be slower and the same speed as a blaster bolt at the same time. I'm not super into physics but I don't think kinetic or thermokinetic energy would play any role in velocity. If a round delivering kinetic energy traveling at 300-400m/s and a round delivering thermokinetic energy traveling at 150m/s are fired at the same time the round delivering kinetic energy will travel 2-2.6X faster and arrive at the target 2-2.6x faster than the round delivering thermokinetic energy. I understand the difference in damage based on energy type; I'm trying to understand the seeming contradiction in the rules about speed.

It's Star Wars. Things don't make sense. But here's what Green Ranger, one of the main admins, had to say on the subject:

Just to clarify, but the approach we have is that in terms of speed, the official line is that blaster bolts and projectiles functionally behave the same way. Whether you want to headcanon that as projectiles are much slower or blaster bolts are much faster is up to you, of course, but functionally from a gameplay perspective we just say that there's no inherent advantage of one over the other on the ground of the actual ammunition being any faster, since that caused all kinds of headaches in the past.

In short: Speed doesn't matter. Slugthrowers will always be shitty compared to blasters. End of story.

I honestly hadn't even considered that. But now that you point it out....fixed-ish, hopefully.
I changed it so that the lowest setting is less effective than a taser and at the highest setting it may cause their muscles to seize; but unless they take a direct hit to a vital organ 1-3 shots could be shrugged off. If it needs more nerfing still let me know. Thanks for the quick reply.

Sorry for the wait. And yeah, I'm glad you've taken the steps I pointed out. However, I have to point out that this gun is still a heavy repeater/medium machine gun. It's not a weapon that's designed for accuracy. It's more or less, at it's heart, a 'spray 'n' decimate everything in front of you' kinda affair. That, coupled with the fact that it can pump out an immense number of tiny ball bearings that will still cause the muscles in the area to seize up (hit a leg, you're screwed. Arm, lost weapon. Chest... tons of shit can go wrong there. You require an insanely low voltage and amperage to cause a heart seizure).

All in all, and I'm afraid you had to wait so long for this, I'm afraid that...

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