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Dark child

You- The Forty Six & 2
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Affiliation:
Found most often in the Outer Rim Territories but may be employed by anyone.

Name:
Mycotoxin

Type:
Hemotoxin

Size:
Carried in vials of various sizes. Darts can be dipped into the solution. Coating melee weapons with the substance is ill advisable due to it's lethality.

Composition:
Kytrogorgia or "cerulian slime mold" is the primary component in the toxin. However, the mold turns to a slippery jelly-like substance once it is removed from it's food source, making it difficult to handle. To combat this, the poison is typically combined with a viscous liquid to keep it from dripping unto would-be assassins hands when applying it to darts.

Mycotoxin
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Description: Mycotoxin is commonly used against mammalian species as it's properties attack the red blood cells of these creatures. It is difficult to use in food or drink due to it's bitter taste. Reptilian species are immune to it's effects, making it a favorite among trandoshan hunters. Once the toxin enters the system of a mammal, the mold begins to latch on to blood vessels. Death may take hours, and is usually caused by pulmonary edema, the process of the lungs filling with fluid. Within minutes, a victim will become dizzy, their mouth filling with excess saliva. After an hour or more they will begin to choke and foam at the mouth before finally succumbing to the poison's deadly effects. Several days after death occurs, mold will begin to grow on the victim's body. Due to it's slow acting time, mycotoxin is typically used in assassinations rather than combat.

Known Antidotes:
An injectable anti-fungal solution is the only known cure, and must be administered within three hours of mycotoxin entering the bloodstream.
Ingestible anti-fungal medications have also been known to work in rarer instances, or at least slow the toxin's effects.
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Dark child

You- The Forty Six & 2
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Affiliation:
Rare; used only on Core Worlds. Available to anyone willing to pay a steep sum of credits, or brave the dangers of acquiring the berries on their own.

Name:
Cryptberry

Type:
Neurotoxin

Size:
The berries themselves are similar in appearance to white cranberries.


Cryptberry
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Description: Easily recognizable to the trained eye, and deadly to those unfamiliar with it's properties, the cryptberry is aptly named. It's taste cold and sweet, many rulers have met their end after biting into a dessert decorated with berries white as snow. It's potency is unquestionable, able to claim the lives of nearly any species that is not plant based.

The rarity of the cryptberry stems from it's planet of origin, Dahrtag. "Spirits" are said to haunt the misty forests and marshes where the deadly fruit can be harvested, luring would-be profiteers to their demise. Though the plant's biology has not yet been studied in depth, corpses are often found around the bushes which bear the fruit, suggesting that the plant derives at lest part of it's nutrients from creatures which fall victim to the fruit's poison. Bushes found growing on top of, or near, the mass graves on the planet are common.

Once picked, the berries must be used within hours to ensure lethality. Making them impractical for assassins anywhere outside of the Core. In small doses, the berry, or berry extract, will cause unconsciousness rather than death.

When successfully administered to a victim, loss of consciousness is inevitable within seconds. The eyes become bloodshot and the skin pale, resembling that of a corpse. Death will occur within several hours, and the body will feel cold to the touch long before the victim is deceased.


Known Antidotes:
A mixture of Sunberries found on the planet Endor and Spice. This antidote can also prove to be fatal, causing heart complications if large amounts are forced into the body.​
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Dark child

You- The Forty Six & 2
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Messages
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Devaronian Blood Stones
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Affiliation:
The Sith


Size:
Finger length rhombohedral crystals. Exceedingly rare large crystals of forearm length or longer are mentioned in records written centuries ago.

Composition:
An arsenide mineral, seeped in the Dark Side of the force.
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Description: Whether a blessing, or a curse, Devaroians are believed to be the original inventors of the hyper-drive. Their history is often skewed by the bias of those who tell it, but the stories have one thing in common


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Dark child

You- The Forty Six & 2
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Affiliation:
The Shadow Syndicate; kidnappers and criminals

Name:
Bundar Root Extract

Type:
Neurotoxin

Size:
Bundar roots can be quite large, however, the toxin itself is made from a concentrated solution made by crushing large quantities of the root, and then leaving the liquid solution out in the sun to dry. Once all the liquid has evaporated, the poisonous chalky power that is left over is collected and placed into bottles or jars.


Bundar Root Extract
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Description: When ingested or injected into a victim, they will begin to loose touch with their surroundings coupled with a sense of lightheadedness. The effects of the drug are quite pleasant, making the victim incredibly subjective to commands in addition to providing temporary memory loss of the past few hours, days, or in extreme cases, even weeks.

While under the influence of the powder, victims will not be able to preform basic tasks accurately. Nor would they necessarily divulge information that is asked of them. Simply put, they will be in a daze of ecstasy for a minimum of several hours.

To administer the drug, the powder must be reconstituted into a liquid. This can be done by mixing it into a drink or by diluting it into various potencies for darts or syringes.

Bundar trees grow in groves on tropical Mid Rim planets. The drug is a common sight in the lower levels of Coruscant where the drug problems are still rampant. The extract is not addictive, but it's properties make it ideal for certain criminal lords who wish to kidnap members of the upper class for ransom without drawing too much attention.


Known Antidotes:
Drinks and other drugs that increase one's heart rate and metabolism such as caf can lessen the drugs effects, but ultimately there is no cure. Drinking or consuming other drugs that counter the extract will result in terrible headaches.​
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Dark child

You- The Forty Six & 2
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Affiliation:
Outer Rim Pirates, inhabitants of worlds with heavy industrial waste.

Name:
Cyanoxis

Type:
Various Poisons

Cyanoxis
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Description: Cyanoxis has no definitive chemical composition. It is made from harmful waste on heavily polluted planets. Battery acid, engine coolant, and heavy oils are the three most common ingredients. The oil, or grease, provides a base for the toxic elements to stick to, melee weapons are then dipped into the solution of sludge to coat the blades or spikes intended to inflict damage. Pirates often fill their scabbards with this solution and then periodically sheath their blades during battle to ensure their weapon's potency. Due to the high oil content, cyanoxis can sometimes be lit on fire, though this is typically used as an intimidation factor rather than a practical use of the toxin, as the oil burns off the blade far too quickly.

Species that are accustomed to toxic environments will have a natural resistance to cyanoxis, and adversely, species that evolved under natural biomes will be effected greatly by the poison.

Cyanoxis cannot be used in darts due to it's high viscosity, comparable to a thick grease.

Wounds inflicted on creatures by weapons bearing cyanoxis will cause fatigue and dizzyness. Creatures such as wookiees are highly susceptible, but it will not hinder their ability to fight completely.

Stab wounds can be especially deadly in the long term due to the oil's ability to keep wounds from properly closing. Additionally, the acids in cyaoxis can slowly eat away at tissues, making recovery painful.



Known Antidotes:
None. Bacta tanks can speed up the healing process, but all wounds must be thoroughly cleaned before hand in order to avoid having the wounds close on cyanoxis coated tissue.​
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Dark child

You- The Forty Six & 2
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Affiliation:
The Empire; bounty hunters with Imperial ties

Name:
Crimson Tide

Type:
Acid

Size:
Grenades, phials, and ammunition.

Composition:
Synthetic chemical ingredients.

Crimson Tide
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Description: Code named "Crimson Tide" by the Imperial scientists that created the chemical, the highly acidic substance was designed to "turn the tide" against rioters on Core Worlds such as Chandrila, allowing Imperial riot squads to administer the peace through non-lethal means. When the project began, Crimpson Tide was envisioned as a gas that would flood the streets and act as a skin and eye irritant similar to pepper spray. After four months of failed testing however, the project's budget was cut completely due to problems that had arisen due to the substance not lingering in the air long enough to be effective. Additionally, tests on small animals revealed that the chemical ate through skin and bone, meaning that the design was flawed and not at all viable.

In an effort to save his career, and possibly his own skin from the wrath of his superiors, the lead researcher of the project, Dromund Montelo, urged the Empire to use the acid in munitions. Crimpson Tide bullets were commissioned for Imperial slugthrowers out of transparisteel casings. Making the bullets look like red liquid encased in glass. Grenades too were made out of the caustic acid, partially resembling the bullets but with an outer shell of dura-steel and tricopper wiring.

In the field, Crimson Tide once again proved ineffective against prepared and armored opponents. Unarmored targets however were a different story, against bare skin, the acid was exceedingly lethal, melting through flesh easily.

The munitions were recalled and the surplus was then shipped to rural planets to be used by Imperial forces stationed there. A large chunk of the ammo was sent to Felucia as the acid would be quite potent against the various forms of carnivorous flora and fauna there. Moff Ryker also sent a small garrison of troops armed with the munitions to the planet Afann to aid the dwindling troops on the desert world.



Known Antidotes
Liquids that are highly Base can neutralize the Acid. Even bantha milk is helpful to a lesser degree, though when used, it will not nullify the acid completely.​
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Dark child

You- The Forty Six & 2
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Intent:
Several members have expressed interest in new poisons as the site lacks any toxins besides Thernbee venom. Rather than submit them all one by one I opted to put them all together in a poison compendium of sorts that will (hopefully) benefit everyone. Forgive me if the template isn't perfectly correct, it's just that the categories listed under the "Other" template do not quite pertain to poisons. Each poison has it's advantages and drawbacks. None are an insta-kill.
Introducing these toxins into The Story will lead to new plots for factions as well as individual characters.​
 
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