WoRkItY ShOpItY

Tank

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Name: Lo'ran Holly
Aliases: Ingrid Johanas [Border Alliance], Jane Watson [Czerka], Bet'hari Gordgon [Aegis Defense], Gracie Carrie [Sector Rangers], Dawn Sketch [Smuggler's Association]
FACTION: Independent
RANK: Queen of Space
SPECIES: Clawdite
AGE: 35
GENDER: Female
FORCE SENSITIVE: No

APPEARANCE:
Lo'ran looks very much like most every other Clawdite. She has sunken cheekbones with a thin nose and small mouth. Her skin is a pale green typical of many Clawdites and rougher than a nerf's hide. Her eyes age golden with a slit reptilian pupil. Her eyes are fairly large for Clawdites. She is five foot sic inches tall and weighs in around one hundred and thirty pounds. She has a scar very low on her belly from a vibroblade.

Ingrid- Black hair, brown eyes, brown skin. Typically wears a golden chain and gold wedding ring.
Jane- Blond hair, blue eyes, pale skin. Typically wears glasses.
Bet'Hari- Brown hair, brown eyes, tan skin. Typically wears purple. Twi'lek
Gracie- White hair, brown eyes, dark skin. Typically seen with a wedding band on her right hand.
Dawn- Red hair, green eyes, pale skin. Typically wears hair in ornate stylings

ATTRIBUTES:
Strengths:
Manipulator
Pilot
Business Minded

Weaknesses:
Emotionally Unattached
Physically weak
Untrusting

Lo'ran is a sly and manipulative. She uses her skills and quick wit to advance her place in the galaxy and get out of sticky situations. She's conned most everyone she's come across and has very few ties or loyalties to anyone she comes across. As a result, she only has as many allies as she can keep conned. She's become adept at piloting freighters and larger vessels. While she could fly a starfighter, she prefers the ability to sit in one spot and outlast an enemies shields as opposed to out maneuvering them. Lo'ran's mind has always been on credits. Growing up she was always looking for ways to buy herself through life. She learned to pit her parents against each other to get the most out of each of them. The same can be said about most everyone she has come across. If they can be squeezed for a few credits then she'll take the time to collect them. If there is a company that desperately needs cargo moved she'll take them for every credit that shipment is worth, and may decide to actually deliver it.

Lo'ran never really formed many emotional attachments. Emotions only clouded ones mind and muddled the truth. She preys off of other's attachments and keeps her own hidden deep down. Lo'ran doesn't spend much time sculpting her body. Her active lifestyle keeps her slim and fit but finds actually working out is a waste of time. She believes that everyone is looking for the next credit just like her. She knows that if she gets too attached or trusts too readily she'll get burned. There are very, very few people she trusts, so far it's just her banker.

PERSONALITY:
Lo'ran is cool, collected, and manipulative. She'll play every card in the sabaac deck if it means you'll squeeze out another couple credits for that 'spice' cargo. She is almost entirely unattached to the people she meets and will only use them for her own gain. Now that doesn't mean she wont pursue relationships or play nicely with others, it just means that there is very little emotional attachment when she does so. She is slow to trust and prefers to venture out on her own and complete tasks solo. Lo'ran keeps up so many fronts it's hard to keep track of them all, all the time. Lately she's started to feel as though the masks that she wears are becoming a part of her and changing who she is.

Ingrid- Loyal and loving, tender hearted.
Jane- Clumsy and awkward around other people.
Bet'Hari- Fierce, passionate, and unabashed.
Gracie- Serene, quiet, contemplative.
Dawn- Regal, stuck up, snooty.

BIOGRAPHY:
Lo'ran grew up in the stystems near Kessel. Her parents were cargo haulers and we're constantly making short jumps from Kessel to the nearby systems that required the spice from the mines. From her father she learned business and the importance of book keeping, from her mother she learned manipulation and conning.

Her father started out small time. His best friend was I charge of inventory, and every now and again shipments would get mislabeled and contain one thousand grams of spice instead of one hundred. Her father would deliver the one hundred grams as expected and keep the other nine hundred to sell for himself. She knew he wasn't always a big time smuggler. She remembers the late nights hanging outside cantinas and clubs with her father on the corner and her mother inside. Both doing the best they could to sell the little they had. Soon enough they were trading in space ports with buyers lined up before they even landed. And it wasn't long after those days that they were in government buildings and corporate offices. That was her fathers side of the family business, always going after bigger and bigger fish. It was her mothers job to grow the credits.

Her mother always had some crazy scheme going, getting people to invest in hyperdrive a that could take you from the rim to the core in weeks. Her favorite were the pyramid schemes, one woman sitting behind a desk could make thousands overnight because the thirty people under her would pay to sell a product with her brand on it.

Lo'rans parents didn't grow up wealthy. So even after they made it big they kept living out of their freighter. They would sleep in the speeder if the situation called for it, when they could have easily afforded the most expensive rooms. Lo'ran couldn't stand living this way. She knew her father had a soft spot for her and would do anything for his princess. Her mother on the other hand usually made her work a bit harder for the handouts. Eventually she got them to give her a lump of credits and a decent hauler, with her parents contacts in hand and good ship she quickly started making her own money and establishing herself as an individual.

Soon, making credits just wasn't enough. She was already twenty-four and had out earned her parents. So she got into the con game. And who is more exciting to con than the galaxies biggest leaders.

The Border Alliance was first and easiest to infiltrate. They were so desperate after the Senate gave up on them. The threat of the Sith invasion seemed so imenent that if you were will to fight, or in Lo'ran's case haul, they were going to take you.

SKILLS:
Piloting
Shape shifting
Credit Hound

GEAR:
Datapad
Blaster Pistol
Scatter gun
Medium armor
Light armor
Thermal detonator


ROLE-PLAYS:


RELATIONSHIPS:
Husband: Sergeant Johanas



SHIP:

Alabaster Escort Freighter
Speeder Bike

DROIDS:
Protocol Droid- limited memory and wiped consistently

KILLS:
N/A

COMBAT:
N/A
 
Last edited:

Tank

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Reference key: [1:1:3] First section, first paragraph, third sentence of linked page.

Name: Kashyyyk
Coordinates: P-9[1]
Hyperlane:
Climate: Tropical, one continuous season due to no axis tilt and perfectly circular orbit. [1:1:1]
Terrain: Lush Wroshyr Forests, Desert, Small Mountains, Plains, Archipelago, Coral Reef, Beaches, Swamp, and 60% Ocean. [1:1:3]
Points of interest:​
Rotation: Does your planet have any day or night cycle? How long is it? Does it have any affect on the planet?
Inhabitants: What organism inhabit your planet? Are there any dominant species? Are any of these organisms sentient?
Resources: Does your planet have any natural resources of value or note? Note that unique or particularly rare resources are not allowed in any sizeable quantity for a fanon world, particularly if the planet is being posted as a base of operations for an independant faction.
Government: Is your planet host to any governing bodies? What type of government is it? Are they aligned with any factions? Note that to have any particular control over a government, they must be affiliated with an independent factions - you may not NPC control of any government.
Culture: Does the society that live on your planet have an particular traditions or beliefs? Are they attached to your government?
Technology: How advanced of technology do the people of you planet possess? Note that anything specifically unique must be approved in the Technology board. Please only reference technology that will actively be used in the RP.
Satellites: Are there any moons, asteroid belts, or other things of note near your planet? Is the planet a part of pre-existing solar system?
History: Does your planet have any special historic event that took place on it? This does not need to be lengthy if the planet is uninhabited. However, if there is an established culture or government, a minimum of fifty words is required.
Intent: What are your plans for this planet? In an RP perspective how would you like to see this planet used and where it could be taken in the future? Why is a new planet necessary, as opposed to expanding a stub planet or using another planet? NOTE: This section alone can have your planet dismissed. Planets created on a whim or for purposes to undermine the integrity of the Story will not be approved, and it is important that you give as detailed a response here as possible.

5. Canon planet submissions must respect the established setting, cultural and species information. The canon information must be respected in such a way that a new player is not required to read your submission in order to play a character on that world, but you may add information beyond that.

6. If planets are found to be submitted in such a way that is determined to be for the purpose of gaining an unfair advantage (ie unfair resources, an overly compliant government, excessive manpower, a difficult to reach safe haven etc) in the RP, then the planet or planets concerned will be immediately archived.
 
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